Joy_Division wrote: »
Joy_Division wrote: »
... except the GOOD no-CP PVPers tend to run stat-based sets. We laugh at and mock people who rely on multi proc set cheese to get kills.
Anyway, I agree with the OP, but CP fans whose builds would not be nearly as broken in no-CP would cry very hard if their crutch were disabled.
P. S. I have well over 1000 CP and have been playing this game for years, in case anyone feels the need to question me for preferring no-CP.
Emma_Overload wrote: »Emma_Overload wrote: »How many CP do you have?
...And yeah, I noticed OP didn't answer my question. Easily half the complaints I see about CP come from people who are too lazy to grind them out like the rest of us did.
Well said!
ur ingame name and server ?
Thanks for bringing reason to this thread. I still prefer no cp over cp myself. No cp is a lot more fast paced, as in people and also organized groups actually die there. There is a lot more challenge whereas cp is a huge carry where you can only reliably kill good players with major defile.Both cp and no cp are extremely unbalanced in their own ways.
Cp is defensively unbalanced in ways of people being too tanky and massive heals
Non-CP is offensively unbalanced because how people crutch on 3 proc sets and proc sets a long with bleeds Severly overperform as well as siege and 50k WW builds using 3 proc sets.
But most people who cry about cp and claim non-cp is just so fantastic with balance which is completely incorrect are mostly just uncapped cp people who are too lazy to grind. Not trying to be condescending or be rude... but that’s honestly the truth. Most people who complain about imbalance lack perspective and only see things from their perspective and not others.
CatchMeTrolling wrote: »Both are filled with bs and have good moments. I play both.
Albeit, I’d like to note for the hundredth time that no cp isn’t filled with proc sets at all, there’s only one proc set you’re likely to see. And if you actually play no cp you know which one that is.
Metemsycosis wrote: »CatchMeTrolling wrote: »Both are filled with bs and have good moments. I play both.
Albeit, I’d like to note for the hundredth time that no cp isn’t filled with proc sets at all, there’s only one proc set you’re likely to see. And if you actually play no cp you know which one that is.
Skoria ?
Bloodspawn?
Engine guardian?
Caluurions?
As someone with 6k+ hours in PVP, 90% solo... No cp is the best format for PVP. The past week was a great insight into this for us console players, as our 30 day no cp campaign literally NEVER has a bar of population in it. The past week during the questing event, we saw that campaign get 7-9 bars of population multiple times, and players like myself took advantage of this to get some enjoyable open world NO CP pvp.
The game doesn't lag in NO CP like it does in CP. You could be fighting in a keep with 100 people split between two alliances and you'll still be able to use abilities in NO CP, whereas in CP there's literally no point in fighting within render distance of that same keep.
People actually die in NO CP. Cp is so ridiculously out of control now it's a joke. You have healers and tanks with no skill whatsoever pointing 100 points into blessed and 100 points into elfborn, who can legitimately sit there and crouch up and down, pressing 1 ability every 5 seconds, basically laughing at you as you put a 100% flawless rotation on them from your pure damage build without ever getting close to killing them. You take those same players into no CP and they can actually be killed because they don't have the sustain or mitigation to sit there endlessly tanking or outhealing your damage. At the same time, it becomes harder but more rewarding to play a damage build as you generally must be in medium/light armor running damage sets to be effective.
Some argue that CP is imbalanced because "proc sets and poisons overperform there". Those are outlier points. Proc sets and poisons DO overperform in NOCP, but not anywhere near how much healing and mitigation overperform in CP.
ZOS really needs to take steps towards introducing NO CP into PVP, such as removing the second CP Campaign on console so that players must enter a no-cp campaign if they don't want to be in the main 30 day CP camp. I've found that most players truly do enjoy no cp more once they've been exposed to it, they just don't have any opportunities for open world NO CP outside of events because of the lack of pop on console.
Joy_Division wrote: »
... except the GOOD no-CP PVPers tend to run stat-based sets. We laugh at and mock people who rely on multi proc set cheese to get kills.
Anyway, I agree with the OP, but CP fans whose builds would not be nearly as broken in no-CP would cry very hard if their crutch were disabled.
P. S. I have well over 1000 CP and have been playing this game for years, in case anyone feels the need to question me for preferring no-CP.
Yeah who runs 3 proc sets for real? Your survivability/sustain would be terrible.
Emma_Overload wrote: »As someone with 6k+ hours in PVP, 90% solo... No cp is the best format for PVP. The past week was a great insight into this for us console players, as our 30 day no cp campaign literally NEVER has a bar of population in it. The past week during the questing event, we saw that campaign get 7-9 bars of population multiple times, and players like myself took advantage of this to get some enjoyable open world NO CP pvp.
The game doesn't lag in NO CP like it does in CP. You could be fighting in a keep with 100 people split between two alliances and you'll still be able to use abilities in NO CP, whereas in CP there's literally no point in fighting within render distance of that same keep.
People actually die in NO CP. Cp is so ridiculously out of control now it's a joke. You have healers and tanks with no skill whatsoever pointing 100 points into blessed and 100 points into elfborn, who can legitimately sit there and crouch up and down, pressing 1 ability every 5 seconds, basically laughing at you as you put a 100% flawless rotation on them from your pure damage build without ever getting close to killing them. You take those same players into no CP and they can actually be killed because they don't have the sustain or mitigation to sit there endlessly tanking or outhealing your damage. At the same time, it becomes harder but more rewarding to play a damage build as you generally must be in medium/light armor running damage sets to be effective.
Some argue that CP is imbalanced because "proc sets and poisons overperform there". Those are outlier points. Proc sets and poisons DO overperform in NOCP, but not anywhere near how much healing and mitigation overperform in CP.
ZOS really needs to take steps towards introducing NO CP into PVP, such as removing the second CP Campaign on console so that players must enter a no-cp campaign if they don't want to be in the main 30 day CP camp. I've found that most players truly do enjoy no cp more once they've been exposed to it, they just don't have any opportunities for open world NO CP outside of events because of the lack of pop on console.
No-CP is not the answer to the problems you describe. For one thing, PvE mobs are balanced against CP, so doing anything in mixed PvP/PvE zones like the Imperial City is a nightmarish chore without CP. The correct approach is to address each PvP issue (healing, mitigation, resource recovery, etc) one by one with a balanced solution that takes CP into account. Intelligent adjustments to Battle Spirit and various overpowered set bonuses and weapon/class abilities are probably all that is required. ZOS simply does not prioritize balancing old content, which is a big problem, because PvP is OLD content.
Emma_Overload wrote: »As someone with 6k+ hours in PVP, 90% solo... No cp is the best format for PVP. The past week was a great insight into this for us console players, as our 30 day no cp campaign literally NEVER has a bar of population in it. The past week during the questing event, we saw that campaign get 7-9 bars of population multiple times, and players like myself took advantage of this to get some enjoyable open world NO CP pvp.
The game doesn't lag in NO CP like it does in CP. You could be fighting in a keep with 100 people split between two alliances and you'll still be able to use abilities in NO CP, whereas in CP there's literally no point in fighting within render distance of that same keep.
People actually die in NO CP. Cp is so ridiculously out of control now it's a joke. You have healers and tanks with no skill whatsoever pointing 100 points into blessed and 100 points into elfborn, who can legitimately sit there and crouch up and down, pressing 1 ability every 5 seconds, basically laughing at you as you put a 100% flawless rotation on them from your pure damage build without ever getting close to killing them. You take those same players into no CP and they can actually be killed because they don't have the sustain or mitigation to sit there endlessly tanking or outhealing your damage. At the same time, it becomes harder but more rewarding to play a damage build as you generally must be in medium/light armor running damage sets to be effective.
Some argue that CP is imbalanced because "proc sets and poisons overperform there". Those are outlier points. Proc sets and poisons DO overperform in NOCP, but not anywhere near how much healing and mitigation overperform in CP.
ZOS really needs to take steps towards introducing NO CP into PVP, such as removing the second CP Campaign on console so that players must enter a no-cp campaign if they don't want to be in the main 30 day CP camp. I've found that most players truly do enjoy no cp more once they've been exposed to it, they just don't have any opportunities for open world NO CP outside of events because of the lack of pop on console.
No-CP is not the answer to the problems you describe. For one thing, PvE mobs are balanced against CP, so doing anything in mixed PvP/PvE zones like the Imperial City is a nightmarish chore without CP. The correct approach is to address each PvP issue (healing, mitigation, resource recovery, etc) one by one with a balanced solution that takes CP into account. Intelligent adjustments to Battle Spirit and various overpowered set bonuses and weapon/class abilities are probably all that is required. ZOS simply does not prioritize balancing old content, which is a big problem, because PvP is OLD content.
The first point you made here is not only irrelevant, but also not accurate. I farm tel var on a pvp setup in no cp, and can solo all the bosses in IC with ease.
I'm speaking from experience when I say that no cp is the answer to everything I described. I've put the time into both and the difference now with 810cp is so astronomical that the two aren't even comparable. Ultimately there is no need for cp in pvp, as it is both a massive detriment to game balance and a barrier to entry for newer players. It negates the need to make trade offs and compromises when building your character.
I completley disagree that "outlier sets and abilities" are the solution to a balance issue that is obviously the product of CP.
Emma_Overload wrote: »As someone with 6k+ hours in PVP, 90% solo... No cp is the best format for PVP. The past week was a great insight into this for us console players, as our 30 day no cp campaign literally NEVER has a bar of population in it. The past week during the questing event, we saw that campaign get 7-9 bars of population multiple times, and players like myself took advantage of this to get some enjoyable open world NO CP pvp.
The game doesn't lag in NO CP like it does in CP. You could be fighting in a keep with 100 people split between two alliances and you'll still be able to use abilities in NO CP, whereas in CP there's literally no point in fighting within render distance of that same keep.
People actually die in NO CP. Cp is so ridiculously out of control now it's a joke. You have healers and tanks with no skill whatsoever pointing 100 points into blessed and 100 points into elfborn, who can legitimately sit there and crouch up and down, pressing 1 ability every 5 seconds, basically laughing at you as you put a 100% flawless rotation on them from your pure damage build without ever getting close to killing them. You take those same players into no CP and they can actually be killed because they don't have the sustain or mitigation to sit there endlessly tanking or outhealing your damage. At the same time, it becomes harder but more rewarding to play a damage build as you generally must be in medium/light armor running damage sets to be effective.
Some argue that CP is imbalanced because "proc sets and poisons overperform there". Those are outlier points. Proc sets and poisons DO overperform in NOCP, but not anywhere near how much healing and mitigation overperform in CP.
ZOS really needs to take steps towards introducing NO CP into PVP, such as removing the second CP Campaign on console so that players must enter a no-cp campaign if they don't want to be in the main 30 day CP camp. I've found that most players truly do enjoy no cp more once they've been exposed to it, they just don't have any opportunities for open world NO CP outside of events because of the lack of pop on console.
No-CP is not the answer to the problems you describe. For one thing, PvE mobs are balanced against CP, so doing anything in mixed PvP/PvE zones like the Imperial City is a nightmarish chore without CP. The correct approach is to address each PvP issue (healing, mitigation, resource recovery, etc) one by one with a balanced solution that takes CP into account. Intelligent adjustments to Battle Spirit and various overpowered set bonuses and weapon/class abilities are probably all that is required. ZOS simply does not prioritize balancing old content, which is a big problem, because PvP is OLD content.
Waffennacht wrote: »@Emma_Overload come on, CP BGs just didn't work. There were monsterous amounts of threads about how unenjoyable it was
Wow... Your arguments are so filled with emotional convictions and assumptions. At least try to be reasonable. I know it's hard when you are the magsorc cheerleader, but at least try it. CP BGs were a complete utter mess. People didn't die at all when there were decent groups fighting each other. Too much healing, too much defense. This is simply an undeniable fact.Emma_Overload wrote: »Waffennacht wrote: »@Emma_Overload come on, CP BGs just didn't work. There were monsterous amounts of threads about how unenjoyable it was
That's why I support the existence of No-CP instances for those players who prefer them. All I want in return is a CP option for players like myself who prefer CP.
Fears of splitting the BG population are not valid. If players really think No-CP is that great, then you guys have nothing to worry about, because hardly anyone will switch to CP. If, in fact, a significant portion of players DO prefer CP, then why isn't it an option?
My sneaking suspicion is that there is a subset of the PvP population whose builds and/or play styles are optimal in a No-CP environment. I believe these players have been very vocal on the forums about making No-CP the only option because it is in their selfish interest to remove choices from other players.
This whole mess is the result of ZOS' bad decision to listen to emotion instead of reason. Now players like myself are either forced to ignore BGs or play them with bitter resentment and discontent. ZOS should just turn on the CP option for Battlegrounds and let the chips fall where they may.
Wow... Your arguments are so filled with emotional convictions and assumptions. At least try to be reasonable. I know it's hard when you are the magsorc cheerleader, but at least try it. CP BGs were a complete utter mess. People didn't die at all when there were decent groups fighting each other. Too much healing, too much defense. This is simply an undeniable fact.Emma_Overload wrote: »Waffennacht wrote: »@Emma_Overload come on, CP BGs just didn't work. There were monsterous amounts of threads about how unenjoyable it was
That's why I support the existence of No-CP instances for those players who prefer them. All I want in return is a CP option for players like myself who prefer CP.
Fears of splitting the BG population are not valid. If players really think No-CP is that great, then you guys have nothing to worry about, because hardly anyone will switch to CP. If, in fact, a significant portion of players DO prefer CP, then why isn't it an option?
My sneaking suspicion is that there is a subset of the PvP population whose builds and/or play styles are optimal in a No-CP environment. I believe these players have been very vocal on the forums about making No-CP the only option because it is in their selfish interest to remove choices from other players.
This whole mess is the result of ZOS' bad decision to listen to emotion instead of reason. Now players like myself are either forced to ignore BGs or play them with bitter resentment and discontent. ZOS should just turn on the CP option for Battlegrounds and let the chips fall where they may.
As for your sneaking suspicion. Lmfao. It is more obvious how your magsorc playstyle is stronger and more viable in cp with the bigger shield size. Nice projecting there though.
Emma_Overload wrote: »Waffennacht wrote: »@Emma_Overload come on, CP BGs just didn't work. There were monsterous amounts of threads about how unenjoyable it was
That's why I support the existence of No-CP instances for those players who prefer them. All I want in return is a CP option for players like myself who prefer CP.
Fears of splitting the BG population are not valid. If players really think No-CP is that great, then you guys have nothing to worry about, because hardly anyone will switch to CP. If, in fact, a significant portion of players DO prefer CP, then why isn't it an option?
My sneaking suspicion is that there is a subset of the PvP population whose builds and/or play styles are optimal in a No-CP environment. I believe these players have been very vocal on the forums about making No-CP the only option because it is in their selfish interest to remove choices from other players.
This whole mess is the result of ZOS' bad decision to listen to emotion instead of reason. Now players like myself are either forced to ignore BGs or play them with bitter resentment and discontent. ZOS should just turn on the CP option for Battlegrounds and let the chips fall where they may.
Emma_Overload wrote: »Waffennacht wrote: »@Emma_Overload come on, CP BGs just didn't work. There were monsterous amounts of threads about how unenjoyable it was
That's why I support the existence of No-CP instances for those players who prefer them. All I want in return is a CP option for players like myself who prefer CP.
Fears of splitting the BG population are not valid. If players really think No-CP is that great, then you guys have nothing to worry about, because hardly anyone will switch to CP. If, in fact, a significant portion of players DO prefer CP, then why isn't it an option?
My sneaking suspicion is that there is a subset of the PvP population whose builds and/or play styles are optimal in a No-CP environment. I believe these players have been very vocal on the forums about making No-CP the only option because it is in their selfish interest to remove choices from other players.
This whole mess is the result of ZOS' bad decision to listen to emotion instead of reason. Now players like myself are either forced to ignore BGs or play them with bitter resentment and discontent. ZOS should just turn on the CP option for Battlegrounds and let the chips fall where they may.
Honestly, I cant take you seriously. Everytime you post something on these forums, it is clearly from a flagrantly bias perspective and often is not at all reflective of actual pvp experience. I don't think you actually have a strong understanding of the differences between cp and no cp, nor do I think you have the experience in both to comment on this.
Not to mention I watched pelican take you and 4 others down in one of his 1vx videos. At that point, it becomes very clear that you do not play pvp at a high level.
Emma_Overload wrote: »Waffennacht wrote: »@Emma_Overload come on, CP BGs just didn't work. There were monsterous amounts of threads about how unenjoyable it was
That's why I support the existence of No-CP instances for those players who prefer them. All I want in return is a CP option for players like myself who prefer CP.
Fears of splitting the BG population are not valid. If players really think No-CP is that great, then you guys have nothing to worry about, because hardly anyone will switch to CP. If, in fact, a significant portion of players DO prefer CP, then why isn't it an option?
My sneaking suspicion is that there is a subset of the PvP population whose builds and/or play styles are optimal in a No-CP environment. I believe these players have been very vocal on the forums about making No-CP the only option because it is in their selfish interest to remove choices from other players.
This whole mess is the result of ZOS' bad decision to listen to emotion instead of reason. Now players like myself are either forced to ignore BGs or play them with bitter resentment and discontent. ZOS should just turn on the CP option for Battlegrounds and let the chips fall where they may.
Honestly, I cant take you seriously. Everytime you post something on these forums, it is clearly from a flagrantly bias perspective and often is not at all reflective of actual pvp experience. I don't think you actually have a strong understanding of the differences between cp and no cp, nor do I think you have the experience in both to comment on this.
Not to mention I watched pelican take you and 4 others down in one of his 1vx videos. At that point, it becomes very clear that you do not play pvp at a high level.
Emma_Overload wrote: »Waffennacht wrote: »@Emma_Overload come on, CP BGs just didn't work. There were monsterous amounts of threads about how unenjoyable it was
That's why I support the existence of No-CP instances for those players who prefer them. All I want in return is a CP option for players like myself who prefer CP.
Fears of splitting the BG population are not valid. If players really think No-CP is that great, then you guys have nothing to worry about, because hardly anyone will switch to CP. If, in fact, a significant portion of players DO prefer CP, then why isn't it an option?
My sneaking suspicion is that there is a subset of the PvP population whose builds and/or play styles are optimal in a No-CP environment. I believe these players have been very vocal on the forums about making No-CP the only option because it is in their selfish interest to remove choices from other players.
This whole mess is the result of ZOS' bad decision to listen to emotion instead of reason. Now players like myself are either forced to ignore BGs or play them with bitter resentment and discontent. ZOS should just turn on the CP option for Battlegrounds and let the chips fall where they may.
Honestly, I cant take you seriously. Everytime you post something on these forums, it is clearly from a flagrantly bias perspective and often is not at all reflective of actual pvp experience. I don't think you actually have a strong understanding of the differences between cp and no cp, nor do I think you have the experience in both to comment on this.
Not to mention I watched pelican take you and 4 others down in one of his 1vx videos. At that point, it becomes very clear that you do not play pvp at a high level.
Oof