Waffennacht wrote: »There are 2 forms of pvp in ESO: structured PVP (BG's) and open world (Cyrodill)
CP in BG's was a complete failure. Proof was given by ZOS removing it from BG's. it was unbalanced for players not at CP cap (they were getting farmed due to statistical disadvantages) and it was a snoozefest boredom with 10 minutes of stalemate action when CP capped players faced each other. It was abandoned immediately and that single point is 100% proof it is bad for pvp.
We see in GW2 this same mindset on structured pvp vs. open world. You're free to wear whatever in open world GW2 (which is extremely popular) and structured pvp is balanced to same sets and stats for all to use and wear. structured pvp is not nearly as popular on GW2 as open world is. the same mindset we find here on ESO.
And this begs the question - Why is open world PVP so extremely popular despite it's imbalance?
We know it isn't balanced. structured pvp without inflated stats is designed with balance in mind. But the masses do not flock there. Why?
The answer is a cognitive dissonance by the individual away from a need to L2p and a requirement for Crutches as a result of that dissonance to perform adequately in pvp.
As with any bell curve, most players are average to below average. Only a few are elite. Since the masses are not the elite, they are in general not good and die easily to many many encounters of pvp. To avoid this continual dose of failure, the masses gravitate towards the one strategy that affords them the best opportunity to not be a failure.
Zerging.
Ah, good ole zerging. see, by sticking with numbers the inadequacies of the individual are carried by the quantity of crutches in the group. One doesn't need skill to kill another player, if one simply brings 20 other players with him to kill that one player. This is where we first are introduced to the popularity of open world. It allows for zerging. structured pvp does not. The inadequacies of the individual are much more on display in a small scale setting than an open world zerg.
But wait, there's more. You see, even in open world, bad players can be plucked from the pack by good players if 1 shot mechanics are present. While ZOS continues to nerf bat pretty much every and all 1 shot mechanics, the reality is that in no-cp you can come much closer to 1 shot territory than you can in CP. simply due to less stats and more concern over resource control. And here is why open world CP pvp is so extremely popular. It gives the two primary things bad players need.
1. the ability to zerg and cover up all inadequacies with sheer quantity
2. it removes the ability to immediately get destroyed by another player due to the inflated stat pools and defensive enhancements present in the crutch point campaign.
A literal safe-haven for the masses, it is no surprise that this is where the masses will gravitate towards. A prominent structured pvp'er already said it best: @thogard likened structured pvp to the NCAA tourney or super bowl. 1 shot or you're out. Meanwhile, CP pvp is like the world series. buckle up for a 7 game snoozefest becuase even if you suck balls, you'll still have time and resources to recover.
There is zero doubt that CP is nothing more than crutch points for the masses. To buy them the time and lend them the crutch they need to cover up their pvp inadequacies. inadequacies that include positioning awareness, resource management and control, target identification and selection, and pvp combat execution.
There is also zero doubt as to why the masses prefer this crutch point system. Because the masses, by definition, are not the elite. They are average to below average. They fail. routinely. over and over again. This is not something people like to come to grips with. Hell, kids today get participation awards to compensate and overshadow their inadequacies. And you wonder why they don't want to get hit in the face repeatedly in structured pvp with the knowledge and proof that they are infact not elite? There is no wonder. it is obvious.
ps - for the record, i'm in the average to below average category. But i'm also not a millennial. *** wasn't handed to me on a silver platter and i sure as hell wasn't told i was good or given participation awards when the results were infact dead last. Failure was just that - failure. But it was also THE primary motivator to get back up and go again. so that one day - maybe you'd fail a little less and eventually enjoy some success. That was the prize in itself.
kids today - pfft. you can call your crutch points whatever you want. frankly IDGAF. the transparency of your inadequacies are still obvious, no matter how much smoke and mirrors you'd like to try and throw up as defenses for your crutches.
Imagine taking a game this serious......
Go big or go home!
Some players (such as myself) see little to no fun without high level competition. I find his post to echo my sentiments pretty well
ohhh here we go. capped nolife kid is afraid he will get smashed in cyrodiil like he get smashed in bg. not easy to fight relying on reflexes and coordination instead of hiding behind cheese builds and cp.
in bg i can make just about any set and armor work in cp pvp i will need to spec specifically and wear specific sets to be successfull there is no denying that nocp pvp is far better balanced and also way easier to balance and is easier to access.
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
There are 2 forms of pvp in ESO: structured PVP (BG's) and open world (Cyrodill)
CP in BG's was a complete failure. Proof was given by ZOS removing it from BG's. it was unbalanced for players not at CP cap (they were getting farmed due to statistical disadvantages) and it was a snoozefest boredom with 10 minutes of stalemate action when CP capped players faced each other. It was abandoned immediately and that single point is 100% proof it is bad for pvp.
We see in GW2 this same mindset on structured pvp vs. open world. You're free to wear whatever in open world GW2 (which is extremely popular) and structured pvp is balanced to same sets and stats for all to use and wear. structured pvp is not nearly as popular on GW2 as open world is. the same mindset we find here on ESO.
And this begs the question - Why is open world PVP so extremely popular despite it's imbalance?
We know it isn't balanced. structured pvp without inflated stats is designed with balance in mind. But the masses do not flock there. Why?
The answer is a cognitive dissonance by the individual away from a need to L2p and a requirement for Crutches as a result of that dissonance to perform adequately in pvp.
As with any bell curve, most players are average to below average. Only a few are elite. Since the masses are not the elite, they are in general not good and die easily to many many encounters of pvp. To avoid this continual dose of failure, the masses gravitate towards the one strategy that affords them the best opportunity to not be a failure.
Zerging.
Ah, good ole zerging. see, by sticking with numbers the inadequacies of the individual are carried by the quantity of crutches in the group. One doesn't need skill to kill another player, if one simply brings 20 other players with him to kill that one player. This is where we first are introduced to the popularity of open world. It allows for zerging. structured pvp does not. The inadequacies of the individual are much more on display in a small scale setting than an open world zerg.
But wait, there's more. You see, even in open world, bad players can be plucked from the pack by good players if 1 shot mechanics are present. While ZOS continues to nerf bat pretty much every and all 1 shot mechanics, the reality is that in no-cp you can come much closer to 1 shot territory than you can in CP. simply due to less stats and more concern over resource control. And here is why open world CP pvp is so extremely popular. It gives the two primary things bad players need.
1. the ability to zerg and cover up all inadequacies with sheer quantity
2. it removes the ability to immediately get destroyed by another player due to the inflated stat pools and defensive enhancements present in the crutch point campaign.
A literal safe-haven for the masses, it is no surprise that this is where the masses will gravitate towards. A prominent structured pvp'er already said it best: @thogard likened structured pvp to the NCAA tourney or super bowl. 1 shot or you're out. Meanwhile, CP pvp is like the world series. buckle up for a 7 game snoozefest becuase even if you suck balls, you'll still have time and resources to recover.
There is zero doubt that CP is nothing more than crutch points for the masses. To buy them the time and lend them the crutch they need to cover up their pvp inadequacies. inadequacies that include positioning awareness, resource management and control, target identification and selection, and pvp combat execution.
There is also zero doubt as to why the masses prefer this crutch point system. Because the masses, by definition, are not the elite. They are average to below average. They fail. routinely. over and over again. This is not something people like to come to grips with. Hell, kids today get participation awards to compensate and overshadow their inadequacies. And you wonder why they don't want to get hit in the face repeatedly in structured pvp with the knowledge and proof that they are infact not elite? There is no wonder. it is obvious.
ps - for the record, i'm in the average to below average category. But i'm also not a millennial. *** wasn't handed to me on a silver platter and i sure as hell wasn't told i was good or given participation awards when the results were infact dead last. Failure was just that - failure. But it was also THE primary motivator to get back up and go again. so that one day - maybe you'd fail a little less and eventually enjoy some success. That was the prize in itself.
kids today - pfft. you can call your crutch points whatever you want. frankly IDGAF. the transparency of your inadequacies are still obvious, no matter how much smoke and mirrors you'd like to try and throw up as defenses for your crutches.
There are 2 forms of pvp in ESO: structured PVP (BG's) and open world (Cyrodill)
CP in BG's was a complete failure. Proof was given by ZOS removing it from BG's. it was unbalanced for players not at CP cap (they were getting farmed due to statistical disadvantages) and it was a snoozefest boredom with 10 minutes of stalemate action when CP capped players faced each other. It was abandoned immediately and that single point is 100% proof it is bad for pvp.
We see in GW2 this same mindset on structured pvp vs. open world. You're free to wear whatever in open world GW2 (which is extremely popular) and structured pvp is balanced to same sets and stats for all to use and wear. structured pvp is not nearly as popular on GW2 as open world is. the same mindset we find here on ESO.
And this begs the question - Why is open world PVP so extremely popular despite it's imbalance?
We know it isn't balanced. structured pvp without inflated stats is designed with balance in mind. But the masses do not flock there. Why?
The answer is a cognitive dissonance by the individual away from a need to L2p and a requirement for Crutches as a result of that dissonance to perform adequately in pvp.
As with any bell curve, most players are average to below average. Only a few are elite. Since the masses are not the elite, they are in general not good and die easily to many many encounters of pvp. To avoid this continual dose of failure, the masses gravitate towards the one strategy that affords them the best opportunity to not be a failure.
Zerging.
Ah, good ole zerging. see, by sticking with numbers the inadequacies of the individual are carried by the quantity of crutches in the group. One doesn't need skill to kill another player, if one simply brings 20 other players with him to kill that one player. This is where we first are introduced to the popularity of open world. It allows for zerging. structured pvp does not. The inadequacies of the individual are much more on display in a small scale setting than an open world zerg.
But wait, there's more. You see, even in open world, bad players can be plucked from the pack by good players if 1 shot mechanics are present. While ZOS continues to nerf bat pretty much every and all 1 shot mechanics, the reality is that in no-cp you can come much closer to 1 shot territory than you can in CP. simply due to less stats and more concern over resource control. And here is why open world CP pvp is so extremely popular. It gives the two primary things bad players need.
1. the ability to zerg and cover up all inadequacies with sheer quantity
2. it removes the ability to immediately get destroyed by another player due to the inflated stat pools and defensive enhancements present in the crutch point campaign.
A literal safe-haven for the masses, it is no surprise that this is where the masses will gravitate towards. A prominent structured pvp'er already said it best: @thogard likened structured pvp to the NCAA tourney or super bowl. 1 shot or you're out. Meanwhile, CP pvp is like the world series. buckle up for a 7 game snoozefest becuase even if you suck balls, you'll still have time and resources to recover.
There is zero doubt that CP is nothing more than crutch points for the masses. To buy them the time and lend them the crutch they need to cover up their pvp inadequacies. inadequacies that include positioning awareness, resource management and control, target identification and selection, and pvp combat execution.
There is also zero doubt as to why the masses prefer this crutch point system. Because the masses, by definition, are not the elite. They are average to below average. They fail. routinely. over and over again. This is not something people like to come to grips with. Hell, kids today get participation awards to compensate and overshadow their inadequacies. And you wonder why they don't want to get hit in the face repeatedly in structured pvp with the knowledge and proof that they are infact not elite? There is no wonder. it is obvious.
ps - for the record, i'm in the average to below average category. But i'm also not a millennial. *** wasn't handed to me on a silver platter and i sure as hell wasn't told i was good or given participation awards when the results were infact dead last. Failure was just that - failure. But it was also THE primary motivator to get back up and go again. so that one day - maybe you'd fail a little less and eventually enjoy some success. That was the prize in itself.
kids today - pfft. you can call your crutch points whatever you want. frankly IDGAF. the transparency of your inadequacies are still obvious, no matter how much smoke and mirrors you'd like to try and throw up as defenses for your crutches.
Haha, who's struggling in BG's on a Magplar? Acting like it's a massive struggle and you don't have a chance.. it's not and you do.
The amount of "strong players" you clap real fast in no-CP, that in CP you can have a 30 minutes stalemates with is a joke.
Haha, who's struggling in BG's on a Magplar? Acting like it's a massive struggle and you don't have a chance.. it's not and you do.
The amount of "strong players" you clap real fast in no-CP, that in CP you can have a 30 minutes stalemates with is a joke.
i was recently informed that no-cp battlegrounds is in-fact PVE. consider yourself now informed.
Haha, who's struggling in BG's on a Magplar? Acting like it's a massive struggle and you don't have a chance.. it's not and you do.
The amount of "strong players" you clap real fast in no-CP, that in CP you can have a 30 minutes stalemates with is a joke.
i was recently informed that no-cp battlegrounds is in-fact PVE. consider yourself now informed.
Well, thanks very much for letting me know!
Whilst itstrue that there's plenty of guys who aren't in BG's for PVP but instead, there for PvO (I don't get it myself) - Cyrodil is the same thing, just with much bigger group sizes and with that a lot more hand holding.
The reason open world is so popular despite it's imbalance, is because of it's imbalance.
Haha, who's struggling in BG's on a Magplar? Acting like it's a massive struggle and you don't have a chance.. it's not and you do.
The amount of "strong players" you clap real fast in no-CP, that in CP you can have a 30 minutes stalemates with is a joke.
i was recently informed that no-cp battelgrounds is in-fact PVE. consider yourself now informed.
Joy_Division wrote: »
... except the GOOD no-CP PVPers tend to run stat-based sets. We laugh at and mock people who rely on multi proc set cheese to get kills.
Anyway, I agree with the OP, but CP fans whose builds would not be nearly as broken in no-CP would cry very hard if their crutch were disabled.
P. S. I have well over 1000 CP and have been playing this game for years, in case anyone feels the need to question me for preferring no-CP.
Yeah who runs 3 proc sets for real? Your survivability/sustain would be terrible.
But the sets will do all the dmg you need in one LA/HA. Sunderflame + Way of Fire do nasty dmg when both proc. Pair them with Pierce armor and a dmg monster set and you can just forget about some dmg skills, Just make sure stam is up for vigor/dodge rolling/bocking. And both sets have some pretty decent stamina bonuses.
This post is full of people that simply lack skill to kill other players in CP PvP, i can kill players no problem with 550cp, ive played nocp, ive played capped cp, and ive played CP without the cap, fights last longer in cp, but anyone who claims they arent able to kill people in CP because CP turns people into gods with insane amounts of healing, simply needs to practice more
they are both imbalanced sure, but common guys, dont even try to sit here claiming nocp is balanced and perfect when cheesy proc sets and bleeds run wild in No CP
removing CP would be a huge mistake, would send this game to its death due to the insanely large number of players who would quit because they wouldnt enjoy the game at that point
which no, is not "people who just crutch on CP and cant play without it"
Imagine if NO CP was removed? you would probably quit or be super mad right? exactly, f*ck off and dont try to take away something other people prefer
Pretty much. Cp is a crutch for people who can’t sustain and want to be tanky so they aren’t immediately punished for making mistakes.
I’m way over max cp and most of the other no cp players I know are as well, so that’s a non argument. Also cp players always complain about proc sets in non cp, but never give examples. The only proc set that’s commonly used is valkyn, and if that’s the only reason you’re dying, there’s probably l2p issues there.
Non-CP is by far worse in terms of balance. In non-CP you can wear full heavy and mow people down with Proc sets and DoTs. CP isn't perfectly balanced, but to suggest that Non-CP is better is pure ignorance.
i watched jackdaniell do a duel in CP vivec yesterday against a DK. Jack was on a gank templar build, the DK on a tanky build.
25 minutes later, they were both bored to death and just /bowed and went on their way.
Like watching paint dry. Oh well - here's to hoping the next guys they fight aren't CP capped. then they can club 'em good!
Waffennacht wrote: »i watched jackdaniell do a duel in CP vivec yesterday against a DK. Jack was on a gank templar build, the DK on a tanky build.
25 minutes later, they were both bored to death and just /bowed and went on their way.
Like watching paint dry. Oh well - here's to hoping the next guys they fight aren't CP capped. then they can club 'em good!
You bring up a point.
I hate facing lower CP opponents. I literally have 300-400 more than some people and I just feel bad when they attack me. Of course I'll have to kill em, but they never had a chance really. I remember when I was low level and the higher levels just stomped me - that wasn't fun either
SilverPaws wrote: »Yes Noctus we all understand you are not able to kill people in cp pvp and that's fine, but i certainly never have problem to kill anyone in cp
SilverPaws wrote: »Yes Noctus we all understand you are not able to kill people in cp pvp and that's fine, but i certainly never have problem to kill anyone in cp
im killing ppl in duells which are maxed with 810 cp with lvl 30 characters of mine doesnt mean they are bad. just means they dont have the neccessary build people like u dont dare to set foot to bg becouse u know u cant cheese ur way out.
pretty sure u know very well tho on those special 1 vs x builds noone wins in a fight. it can be drawn out eternaly there is no end to it either way u get bored and give up or u die of old age.
SilverPaws wrote: »SilverPaws wrote: »Yes Noctus we all understand you are not able to kill people in cp pvp and that's fine, but i certainly never have problem to kill anyone in cp
im killing ppl in duells which are maxed with 810 cp with lvl 30 characters of mine doesnt mean they are bad. just means they dont have the neccessary build people like u dont dare to set foot to bg becouse u know u cant cheese ur way out.
pretty sure u know very well tho on those special 1 vs x builds noone wins in a fight. it can be drawn out eternaly there is no end to it either way u get bored and give up or u die of old age.
I play bg's regulary and have no problem with it. Also the most cheese is in no cp and everyone knows that. I am sure you people are trolling here or if not i can't take you serious
SilverPaws wrote: »SilverPaws wrote: »Yes Noctus we all understand you are not able to kill people in cp pvp and that's fine, but i certainly never have problem to kill anyone in cp
im killing ppl in duells which are maxed with 810 cp with lvl 30 characters of mine doesnt mean they are bad. just means they dont have the neccessary build people like u dont dare to set foot to bg becouse u know u cant cheese ur way out.
pretty sure u know very well tho on those special 1 vs x builds noone wins in a fight. it can be drawn out eternaly there is no end to it either way u get bored and give up or u die of old age.
I play bg's regulary and have no problem with it. Also the most cheese is in no cp and everyone knows that. I am sure you people are trolling here or if not i can't take you serious
like what for example ?
SilverPaws wrote: »SilverPaws wrote: »SilverPaws wrote: »Yes Noctus we all understand you are not able to kill people in cp pvp and that's fine, but i certainly never have problem to kill anyone in cp
im killing ppl in duells which are maxed with 810 cp with lvl 30 characters of mine doesnt mean they are bad. just means they dont have the neccessary build people like u dont dare to set foot to bg becouse u know u cant cheese ur way out.
pretty sure u know very well tho on those special 1 vs x builds noone wins in a fight. it can be drawn out eternaly there is no end to it either way u get bored and give up or u die of old age.
I play bg's regulary and have no problem with it. Also the most cheese is in no cp and everyone knows that. I am sure you people are trolling here or if not i can't take you serious
like what for example ?
Proc sets are rampant in no cp, bleeds, unbalanced offensive in general. I still enjoy no cp though. I would be for cp removal if they would return us the stats in no cp that they took away at least for starters.
SilverPaws wrote: »SilverPaws wrote: »SilverPaws wrote: »Yes Noctus we all understand you are not able to kill people in cp pvp and that's fine, but i certainly never have problem to kill anyone in cp
im killing ppl in duells which are maxed with 810 cp with lvl 30 characters of mine doesnt mean they are bad. just means they dont have the neccessary build people like u dont dare to set foot to bg becouse u know u cant cheese ur way out.
pretty sure u know very well tho on those special 1 vs x builds noone wins in a fight. it can be drawn out eternaly there is no end to it either way u get bored and give up or u die of old age.
I play bg's regulary and have no problem with it. Also the most cheese is in no cp and everyone knows that. I am sure you people are trolling here or if not i can't take you serious
like what for example ?
Proc sets are rampant in no cp, bleeds, unbalanced offensive in general. I still enjoy no cp though. I would be for cp removal if they would return us the stats in no cp that they took away at least for starters.
i knew u come up with that crap. which *** procset u see these days in BG im EU PC noone uses sloads or anything like that on high mmr atleast. which procsets btw (stat proc, heal proc, shield proc, dmg proc).
isnt seventh legion health and stat proc and overused in cp pvp ?
procsets my ass this is me using julianos and spellstrategist. which is not even good combo considering the resource management lucky for me i had a good healer.
https://imgur.com/a/NpK6f6Y
here i post what have been posted again in this thread. this is cp for u.