That's consistent with my testing. 3m are nothing in ESO. It can't even be explained with a translation from yards, being smaller than meters, because even for 3 yards it's a bit short. Hunter's Eye just gets your detection up enough that the enemy is just barely out of melee range when you detect them and that won't do you any good. Not to speak of Nightblades, who you only start to see through cloak if they bump into you!
All of this makes me wonder whether they aren't planning to roll out (no pun intended) more sets like Way of the Air, making stealth detection stacking a thing.
Which still begs the question of why anyone would use it when there are already more effective measures in the game that defend against both ordinary stealth and cloaking.
Nothing like stacking a few stealth detection sets so you can see the enemy coming right before they easily murder you because they're wearing sets with useful bonuses instead of stealth detection.
Oh don't worry. ZOS won't be stopped by such things. They'll just nerf detect pots, expert hunter and mage light, because everyone and their mother has been complaining about those. And once that is done, these sets will become popular! Great design, isn't it? /s
Nothing like stacking a few stealth detection sets so you can see the enemy coming right before they easily murder you because they're wearing sets with useful bonuses instead of stealth detection.
Oh don't worry. ZOS won't be stopped by such things. They'll just nerf detect pots, expert hunter and mage light, because everyone and their mother has been complaining about those. And once that is done, these sets will become popular! Great design, isn't it? /s
Surely they wouldn't. That would be like introducing swift jewelry and then nerfing existing sources of expedition or something. Or giving Minor Toughness to a new class and then taking it away from Warhorn.
I see under 50 Bosmer and it makes me sad.
Btw I appreciate you all keeping hope alive in this thread. I don’t respond on everything because I don’t want Zos to say I’m padding my own thread with posts.
All of this makes me wonder whether they aren't planning to roll out (no pun intended) more sets like Way of the Air, making stealth detection stacking a thing.
Which still begs the question of why anyone would use it when there are already more effective measures in the game that defend against both ordinary stealth and cloaking.
Nothing like stacking a few stealth detection sets so you can see the enemy coming right before they easily murder you because they're wearing sets with useful bonuses instead of stealth detection.
All of this makes me wonder whether they aren't planning to roll out (no pun intended) more sets like Way of the Air, making stealth detection stacking a thing.
Which still begs the question of why anyone would use it when there are already more effective measures in the game that defend against both ordinary stealth and cloaking.
Nothing like stacking a few stealth detection sets so you can see the enemy coming right before they easily murder you because they're wearing sets with useful bonuses instead of stealth detection.
Would be interesting to see someone with two accounts take screenshots from two different perspectives in a PvP zone. Have a Bosmer with Hunter's Eye and a character of another race crouch facing each other, and slowly inch each toon forward until (a) one character's "eye" half opens, or (b) one character becomes visible to the other, and report back with pictorial evidence of what's what. And then maybe throw a Way of Air set on the Bosmer and see if the effects stack, and/or give the Bosmer away earlier. Or put the Way of Air set on the other character and see if they see or detect each other at the same time. It would prove or disprove a lot of things.
All of this makes me wonder whether they aren't planning to roll out (no pun intended) more sets like Way of the Air, making stealth detection stacking a thing.
Which still begs the question of why anyone would use it when there are already more effective measures in the game that defend against both ordinary stealth and cloaking.
Nothing like stacking a few stealth detection sets so you can see the enemy coming right before they easily murder you because they're wearing sets with useful bonuses instead of stealth detection.
Would be interesting to see someone with two accounts take screenshots from two different perspectives in a PvP zone. Have a Bosmer with Hunter's Eye and a character of another race crouch facing each other, and slowly inch each toon forward until (a) one character's "eye" half opens, or (b) one character becomes visible to the other, and report back with pictorial evidence of what's what. And then maybe throw a Way of Air set on the Bosmer and see if the effects stack, and/or give the Bosmer away earlier. Or put the Way of Air set on the other character and see if they see or detect each other at the same time. It would prove or disprove a lot of things.
rfennell_ESO wrote: »All of this makes me wonder whether they aren't planning to roll out (no pun intended) more sets like Way of the Air, making stealth detection stacking a thing.
Which still begs the question of why anyone would use it when there are already more effective measures in the game that defend against both ordinary stealth and cloaking.
Nothing like stacking a few stealth detection sets so you can see the enemy coming right before they easily murder you because they're wearing sets with useful bonuses instead of stealth detection.
Would be interesting to see someone with two accounts take screenshots from two different perspectives in a PvP zone. Have a Bosmer with Hunter's Eye and a character of another race crouch facing each other, and slowly inch each toon forward until (a) one character's "eye" half opens, or (b) one character becomes visible to the other, and report back with pictorial evidence of what's what. And then maybe throw a Way of Air set on the Bosmer and see if the effects stack, and/or give the Bosmer away earlier. Or put the Way of Air set on the other character and see if they see or detect each other at the same time. It would prove or disprove a lot of things.
You don't even have to do that.
You can calculate exact detection ranges.
The formula is/has been relatively simple.
Forward detection 20m
Side detection 10m
Rear detection 5m
F:20m *(armor bonus)=X-racial(or+racial)-set(or+set)
Everything stacks.
Cundu_Ertur wrote: »rfennell_ESO wrote: »All of this makes me wonder whether they aren't planning to roll out (no pun intended) more sets like Way of the Air, making stealth detection stacking a thing.
Which still begs the question of why anyone would use it when there are already more effective measures in the game that defend against both ordinary stealth and cloaking.
Nothing like stacking a few stealth detection sets so you can see the enemy coming right before they easily murder you because they're wearing sets with useful bonuses instead of stealth detection.
Would be interesting to see someone with two accounts take screenshots from two different perspectives in a PvP zone. Have a Bosmer with Hunter's Eye and a character of another race crouch facing each other, and slowly inch each toon forward until (a) one character's "eye" half opens, or (b) one character becomes visible to the other, and report back with pictorial evidence of what's what. And then maybe throw a Way of Air set on the Bosmer and see if the effects stack, and/or give the Bosmer away earlier. Or put the Way of Air set on the other character and see if they see or detect each other at the same time. It would prove or disprove a lot of things.
You don't even have to do that.
You can calculate exact detection ranges.
The formula is/has been relatively simple.
Forward detection 20m
Side detection 10m
Rear detection 5m
F:20m *(armor bonus)=X-racial(or+racial)-set(or+set)
Everything stacks.
While having the numbers and formula is nice, and thanks for that, what we are trying to work out is if the Hunter's Eye 'bonus' is actually a detriment. This demonstration seems to show that it is. The Bosmer with Hunter's Eye who is in stealth cannot detect a stealthed enemy at all, but the enemy can tell that there is someone there because they're getting warned that they are being detected.
I would have tested the reveal through cloak too, but that's quite the challenge if you only have one computer and two accounts to play on simultaneously. Last time I had a friend to test it with me.
rfennell_ESO wrote: »Cundu_Ertur wrote: »rfennell_ESO wrote: »All of this makes me wonder whether they aren't planning to roll out (no pun intended) more sets like Way of the Air, making stealth detection stacking a thing.
Which still begs the question of why anyone would use it when there are already more effective measures in the game that defend against both ordinary stealth and cloaking.
Nothing like stacking a few stealth detection sets so you can see the enemy coming right before they easily murder you because they're wearing sets with useful bonuses instead of stealth detection.
Would be interesting to see someone with two accounts take screenshots from two different perspectives in a PvP zone. Have a Bosmer with Hunter's Eye and a character of another race crouch facing each other, and slowly inch each toon forward until (a) one character's "eye" half opens, or (b) one character becomes visible to the other, and report back with pictorial evidence of what's what. And then maybe throw a Way of Air set on the Bosmer and see if the effects stack, and/or give the Bosmer away earlier. Or put the Way of Air set on the other character and see if they see or detect each other at the same time. It would prove or disprove a lot of things.
You don't even have to do that.
You can calculate exact detection ranges.
The formula is/has been relatively simple.
Forward detection 20m
Side detection 10m
Rear detection 5m
F:20m *(armor bonus)=X-racial(or+racial)-set(or+set)
Everything stacks.
While having the numbers and formula is nice, and thanks for that, what we are trying to work out is if the Hunter's Eye 'bonus' is actually a detriment. This demonstration seems to show that it is. The Bosmer with Hunter's Eye who is in stealth cannot detect a stealthed enemy at all, but the enemy can tell that there is someone there because they're getting warned that they are being detected.
It shouldn't be. The detection should just +3m, anytime increased detection is used against similar stealth levels you would get the warning. It's similar with detect pots and everything else of the nature that increases detection range.
Point being... that while it will alert stealthed players earlier than they can see or start to detect you, they still can't actually see you... but yes it will act as an alert of sorts.I would have tested the reveal through cloak too, but that's quite the challenge if you only have one computer and two accounts to play on simultaneously. Last time I had a friend to test it with me.
With cloak (well, shadowy disguise) the benefit of hunter's eye will be that you can reveal them. Without it, you can't... ever.
Shadowy disguise acts as modified stealth with detection ranges set to 0. So it will be revealed at 3m to a bosmer, which is actually a pretty powerful racial in some ways.
You will not be able to reveal a khajiit with it though. or anyone stacking +stealth sets above 3.
rfennell_ESO wrote: »Cundu_Ertur wrote: »rfennell_ESO wrote: »All of this makes me wonder whether they aren't planning to roll out (no pun intended) more sets like Way of the Air, making stealth detection stacking a thing.
Which still begs the question of why anyone would use it when there are already more effective measures in the game that defend against both ordinary stealth and cloaking.
Nothing like stacking a few stealth detection sets so you can see the enemy coming right before they easily murder you because they're wearing sets with useful bonuses instead of stealth detection.
Would be interesting to see someone with two accounts take screenshots from two different perspectives in a PvP zone. Have a Bosmer with Hunter's Eye and a character of another race crouch facing each other, and slowly inch each toon forward until (a) one character's "eye" half opens, or (b) one character becomes visible to the other, and report back with pictorial evidence of what's what. And then maybe throw a Way of Air set on the Bosmer and see if the effects stack, and/or give the Bosmer away earlier. Or put the Way of Air set on the other character and see if they see or detect each other at the same time. It would prove or disprove a lot of things.
You don't even have to do that.
You can calculate exact detection ranges.
The formula is/has been relatively simple.
Forward detection 20m
Side detection 10m
Rear detection 5m
F:20m *(armor bonus)=X-racial(or+racial)-set(or+set)
Everything stacks.
While having the numbers and formula is nice, and thanks for that, what we are trying to work out is if the Hunter's Eye 'bonus' is actually a detriment. This demonstration seems to show that it is. The Bosmer with Hunter's Eye who is in stealth cannot detect a stealthed enemy at all, but the enemy can tell that there is someone there because they're getting warned that they are being detected.
It shouldn't be. The detection should just +3m, anytime increased detection is used against similar stealth levels you would get the warning. It's similar with detect pots and everything else of the nature that increases detection range.
Point being... that while it will alert stealthed players earlier than they can see or start to detect you, they still can't actually see you... but yes it will act as an alert of sorts.I would have tested the reveal through cloak too, but that's quite the challenge if you only have one computer and two accounts to play on simultaneously. Last time I had a friend to test it with me.
With cloak (well, shadowy disguise) the benefit of hunter's eye will be that you can reveal them. Without it, you can't... ever.
Shadowy disguise acts as modified stealth with detection ranges set to 0. So it will be revealed at 3m to a bosmer, which is actually a pretty powerful racial in some ways.
You will not be able to reveal a khajiit with it though. or anyone stacking +stealth sets above 3.
@rfennell_ESO No, that's not how it worked when I tested it the last time. You can see them, yes, but you don't actually reveal the enemy so that you can attack them. All your targetted attacks will miss and again, 3meters are nothing, so your attacker well still be in melee range before you'll be able to see them. So I wouldn't call it "pretty powerful" at all.
rfennell_ESO wrote: »rfennell_ESO wrote: »Cundu_Ertur wrote: »rfennell_ESO wrote: »All of this makes me wonder whether they aren't planning to roll out (no pun intended) more sets like Way of the Air, making stealth detection stacking a thing.
Which still begs the question of why anyone would use it when there are already more effective measures in the game that defend against both ordinary stealth and cloaking.
Nothing like stacking a few stealth detection sets so you can see the enemy coming right before they easily murder you because they're wearing sets with useful bonuses instead of stealth detection.
Would be interesting to see someone with two accounts take screenshots from two different perspectives in a PvP zone. Have a Bosmer with Hunter's Eye and a character of another race crouch facing each other, and slowly inch each toon forward until (a) one character's "eye" half opens, or (b) one character becomes visible to the other, and report back with pictorial evidence of what's what. And then maybe throw a Way of Air set on the Bosmer and see if the effects stack, and/or give the Bosmer away earlier. Or put the Way of Air set on the other character and see if they see or detect each other at the same time. It would prove or disprove a lot of things.
You don't even have to do that.
You can calculate exact detection ranges.
The formula is/has been relatively simple.
Forward detection 20m
Side detection 10m
Rear detection 5m
F:20m *(armor bonus)=X-racial(or+racial)-set(or+set)
Everything stacks.
While having the numbers and formula is nice, and thanks for that, what we are trying to work out is if the Hunter's Eye 'bonus' is actually a detriment. This demonstration seems to show that it is. The Bosmer with Hunter's Eye who is in stealth cannot detect a stealthed enemy at all, but the enemy can tell that there is someone there because they're getting warned that they are being detected.
It shouldn't be. The detection should just +3m, anytime increased detection is used against similar stealth levels you would get the warning. It's similar with detect pots and everything else of the nature that increases detection range.
Point being... that while it will alert stealthed players earlier than they can see or start to detect you, they still can't actually see you... but yes it will act as an alert of sorts.I would have tested the reveal through cloak too, but that's quite the challenge if you only have one computer and two accounts to play on simultaneously. Last time I had a friend to test it with me.
With cloak (well, shadowy disguise) the benefit of hunter's eye will be that you can reveal them. Without it, you can't... ever.
Shadowy disguise acts as modified stealth with detection ranges set to 0. So it will be revealed at 3m to a bosmer, which is actually a pretty powerful racial in some ways.
You will not be able to reveal a khajiit with it though. or anyone stacking +stealth sets above 3.
@rfennell_ESO No, that's not how it worked when I tested it the last time. You can see them, yes, but you don't actually reveal the enemy so that you can attack them. All your targetted attacks will miss and again, 3meters are nothing, so your attacker well still be in melee range before you'll be able to see them. So I wouldn't call it "pretty powerful" at all.
Maybe "pretty powerful" was the wrong choice of words.
Without +stealth detect you can not ever see them. With it you can. It's very situational. Then there is the fact that anyone that actually wants to use +stealth to their advantage will be a khajiit with a couple stealth reduction sets and you won't be able to see them.
Technically it won't act as a reveal, you are correct. But you can see them, you will miss if you attack them on the first attack due to shadowy disguise next hit = miss. But a quick light attack weave into an ability should hit them.
rfennell_ESO wrote: »rfennell_ESO wrote: »Cundu_Ertur wrote: »rfennell_ESO wrote: »All of this makes me wonder whether they aren't planning to roll out (no pun intended) more sets like Way of the Air, making stealth detection stacking a thing.
Which still begs the question of why anyone would use it when there are already more effective measures in the game that defend against both ordinary stealth and cloaking.
Nothing like stacking a few stealth detection sets so you can see the enemy coming right before they easily murder you because they're wearing sets with useful bonuses instead of stealth detection.
Would be interesting to see someone with two accounts take screenshots from two different perspectives in a PvP zone. Have a Bosmer with Hunter's Eye and a character of another race crouch facing each other, and slowly inch each toon forward until (a) one character's "eye" half opens, or (b) one character becomes visible to the other, and report back with pictorial evidence of what's what. And then maybe throw a Way of Air set on the Bosmer and see if the effects stack, and/or give the Bosmer away earlier. Or put the Way of Air set on the other character and see if they see or detect each other at the same time. It would prove or disprove a lot of things.
You don't even have to do that.
You can calculate exact detection ranges.
The formula is/has been relatively simple.
Forward detection 20m
Side detection 10m
Rear detection 5m
F:20m *(armor bonus)=X-racial(or+racial)-set(or+set)
Everything stacks.
While having the numbers and formula is nice, and thanks for that, what we are trying to work out is if the Hunter's Eye 'bonus' is actually a detriment. This demonstration seems to show that it is. The Bosmer with Hunter's Eye who is in stealth cannot detect a stealthed enemy at all, but the enemy can tell that there is someone there because they're getting warned that they are being detected.
It shouldn't be. The detection should just +3m, anytime increased detection is used against similar stealth levels you would get the warning. It's similar with detect pots and everything else of the nature that increases detection range.
Point being... that while it will alert stealthed players earlier than they can see or start to detect you, they still can't actually see you... but yes it will act as an alert of sorts.I would have tested the reveal through cloak too, but that's quite the challenge if you only have one computer and two accounts to play on simultaneously. Last time I had a friend to test it with me.
With cloak (well, shadowy disguise) the benefit of hunter's eye will be that you can reveal them. Without it, you can't... ever.
Shadowy disguise acts as modified stealth with detection ranges set to 0. So it will be revealed at 3m to a bosmer, which is actually a pretty powerful racial in some ways.
You will not be able to reveal a khajiit with it though. or anyone stacking +stealth sets above 3.
@rfennell_ESO No, that's not how it worked when I tested it the last time. You can see them, yes, but you don't actually reveal the enemy so that you can attack them. All your targetted attacks will miss and again, 3meters are nothing, so your attacker well still be in melee range before you'll be able to see them. So I wouldn't call it "pretty powerful" at all.
Maybe "pretty powerful" was the wrong choice of words.
Without +stealth detect you can not ever see them. With it you can. It's very situational. Then there is the fact that anyone that actually wants to use +stealth to their advantage will be a khajiit with a couple stealth reduction sets and you won't be able to see them.
Technically it won't act as a reveal, you are correct. But you can see them, you will miss if you attack them on the first attack due to shadowy disguise next hit = miss. But a quick light attack weave into an ability should hit them.
Light attacks missed too if I remember correctly. I'm assuming only abilities like AoEs and attacks that can't be dodged like fossilize would still hit.
KhajiitFelix wrote: »Woof Elf/Bosmer whining about a stealth passive, an open lettergit gud
KhajiitFelix wrote: »Woof Elf/Bosmer whining about a stealth passive, an open lettergit gud
KhajiitFelix wrote: »Woof Elf/Bosmer whining about a stealth passive, an open letter
git gud
Yeah, as if "gitting gud" will help NPCs not notice you stealing.
Or perhaps he was referring to developer gameplay strategy? Hard to say. But we welcome all efforts to keep this thread visible. Thanks for posting!
rfennell_ESO wrote: »Yeah, as if "gitting gud" will help NPCs not notice you stealing.
Or perhaps he was referring to developer gameplay strategy? Hard to say. But we welcome all efforts to keep this thread visible. Thanks for posting!
In truth with 3 +stealth sets (there is one on pts that's been added to elsweyr) You can get close to what Bosmer stealth used to be.
It's still a crock they took it away and then made Khajiit better than Bosmer used to be. But it's not all doom and gloom.
The change (in theory) isn't totally useless (except in pve, of course), but it is a bit of a raw deal to go from the master stealth race to no better than any other race (and worse than one).