Cundu_Ertur wrote: »I ran up (in stealth, naturally) to a guy who was hiding in Cyrodiil once. He didn't see me and never noticed I was there. I'm glad I didn't have the passive-that-shall-not-be-named, because it would have tipped him off and I may have not seen him at all.
I just keep my overland gear in PVPland; it's not like I'm going to get any better at PVP all of a sudden by changing gear. So I'm still at 2/3 of what should be my natural stealth passive.
As a matter of fact, I told them to change orc (reduce health or stamina). I told them that players think the altmer stam passive is weird, I told them that bosmers want their stealth back and gave them reasoning why it'd be good to listen to that feedback. They decided not to and changed foods instead.
In the developer notes it states that “many enemies in Tamriel can’t be bothered sneaking about!” The conclusion to replace it with 3 meter stealth detection is a contradiction because if enemies can’t be bothered to stealth, then we don’t need to detect stealth enemies. There isn’t any pve content available in the game that uses stealth detection. In pvp, 3 meters is actually a negligible amount of stealth detection because of how pvp is currently played. Stealth is used from a distance in order to stack bonuses from the Bow skill line. Stealth in melee range, at the pace of the current pvp climate, requires a skill (Vampire or Nightblade) or a potion. Being able to detect within 3 meters is not enough time to even block before a blow from stealth. “Gankers” will not disappear with the removal of this Wood Elf passive, they will just switch to Khajiit for the crits.
rfennell_ESO wrote: »In the developer notes it states that “many enemies in Tamriel can’t be bothered sneaking about!” The conclusion to replace it with 3 meter stealth detection is a contradiction because if enemies can’t be bothered to stealth, then we don’t need to detect stealth enemies. There isn’t any pve content available in the game that uses stealth detection. In pvp, 3 meters is actually a negligible amount of stealth detection because of how pvp is currently played. Stealth is used from a distance in order to stack bonuses from the Bow skill line. Stealth in melee range, at the pace of the current pvp climate, requires a skill (Vampire or Nightblade) or a potion. Being able to detect within 3 meters is not enough time to even block before a blow from stealth. “Gankers” will not disappear with the removal of this Wood Elf passive, they will just switch to Khajiit for the crits.
The stealth detection radius change was the minor change.
Losing the 10% damage bonus (which, in case some were unaware of also applied to shadowy disguise use) was a huge hit to many nightblades that picked wood elf for this exact purpose.
Cundu_Ertur wrote: »I ran up (in stealth, naturally) to a guy who was hiding in Cyrodiil once. He didn't see me and never noticed I was there. I'm glad I didn't have the passive-that-shall-not-be-named, because it would have tipped him off and I may have not seen him at all.
I just keep my overland gear in PVPland; it's not like I'm going to get any better at PVP all of a sudden by changing gear. So I'm still at 2/3 of what should be my natural stealth passive.
Pretty sure that if the guy was sneaking and you saw him, Hunter's Eye would have changed nothing. It's just that if two people are sneaking and the non-Bosmer comes too close, he'll know an enemy is about to reveal him before the Bosmer does. Without Hunter's Eye, both Bosmer and enemy will learn they are about to be revealed at the same time. Unless one of them is facing the other direction or they are wearing different gear etc.
Still, the fact is that Hunter's Eye gives information to the enemy before you, which is a fundamental flaw of "bonus" and applies before you even get to benefit from it.
CassandraGemini wrote: »
Good grief... I was about to write that I couldn't actually find anyone specifically defending the Hunter's Eye passive in that other discussion, as opposed to just saying that other races were worse off than Bosmer, but then I found the person who was really trying to make a case for that passive... yeah, don't know what to say, didn't expect that. My only consolation at this point is that it was just the one guy instead of a whole counter movement to this discussion here
rfennell_ESO wrote: »The stealth detection radius change was the minor change.
Losing the 10% damage bonus (which, in case some were unaware of also applied to shadowy disguise use) was a huge hit to many nightblades that picked wood elf for this exact purpose.
CassandraGemini wrote: »
Good grief... I was about to write that I couldn't actually find anyone specifically defending the Hunter's Eye passive in that other discussion, as opposed to just saying that other races were worse off than Bosmer, but then I found the person who was really trying to make a case for that passive... yeah, don't know what to say, didn't expect that. My only consolation at this point is that it was just the one guy instead of a whole counter movement to this discussion here
The only people saying that Hunter's Eye is a good passive are those with niche playstyles built around the bow Hasty Retreat passive and Senche's Bite, Eternal Hunt, Morihaus, and other sets....... where they were already rolling around to begin with. Of course you're going to like extra speed and penetration (if you aren't already near the effective cap) when you don't have to change a thing about the way you play. But virtually no PvE players, and most PvP players who would rather be dealing damage than rolling around on the ground burning stamina like the Hunter's Eye passive.
Just watch this new video of Sniker, put 0.5 speed and start counting dodge-rolls. Ok, I'll do it myself, for bosmer's sake:CassandraGemini wrote: »
Good grief... I was about to write that I couldn't actually find anyone specifically defending the Hunter's Eye passive in that other discussion, as opposed to just saying that other races were worse off than Bosmer, but then I found the person who was really trying to make a case for that passive... yeah, don't know what to say, didn't expect that. My only consolation at this point is that it was just the one guy instead of a whole counter movement to this discussion here
The only people saying that Hunter's Eye is a good passive are those with niche playstyles built around the bow Hasty Retreat passive and Senche's Bite, Eternal Hunt, Morihaus, and other sets....... where they were already rolling around to begin with. Of course you're going to like extra speed and penetration (if you aren't already near the effective cap) when you don't have to change a thing about the way you play. But virtually no PvE players, and most PvP players who would rather be dealing damage than rolling around on the ground burning stamina like the Hunter's Eye passive.
The only people saying that Hunter's Eye is a good passive are those with niche playstyles built around the bow Hasty Retreat passive and Senche's Bite, Eternal Hunt, Morihaus, and other sets....... where they were already rolling around to begin with. Of course you're going to like extra speed and penetration (if you aren't already near the effective cap) when you don't have to change a thing about the way you play. But virtually no PvE players, and most PvP players who would rather be dealing damage than rolling around on the ground burning stamina like the Hunter's Eye passive.
MartiniDaniels wrote: »]Tl;DR of what's behind the spoiler - 22 roll-dodges in 80 seconds, 6 kills, in the end enemies put elemental rage upon themselves to hide in it, as defensive measure, otherwise it will be 8 kills. Tell me now, how hunter's eye was useless to him.
MartiniDaniels wrote: »]Tl;DR of what's behind the spoiler - 22 roll-dodges in 80 seconds, 6 kills, in the end enemies put elemental rage upon themselves to hide in it, as defensive measure, otherwise it will be 8 kills. Tell me now, how hunter's eye was useless to him.
Many of us are only concerned here with the change to stealth detection radius reduction. This is logically independent of, and entirely compatible with, the current roll-dodge bonuses. It saddens me slightly to see the discussion go off in this direction, since it tends to generate a lot of muddled thinking, distract from the primary issue, and set people up as adversaries for no reason. It's perfectly possible to cash this out in terms that are win-win, rather than win-lose.
MartiniDaniels wrote: »Tl;DR of what's behind the spoiler - 22 roll-dodges in 80 seconds, 6 kills, in the end enemies put elemental rage upon themselves to hide in it, as defensive measure, otherwise it will be 8 kills. Tell me now, how hunter's eye was useless to him.
MartiniDaniels wrote: »]Tl;DR of what's behind the spoiler - 22 roll-dodges in 80 seconds, 6 kills, in the end enemies put elemental rage upon themselves to hide in it, as defensive measure, otherwise it will be 8 kills. Tell me now, how hunter's eye was useless to him.
Many of us are only concerned here with the change to stealth detection radius reduction. This is logically independent of, and entirely compatible with, the current roll-dodge bonuses. It saddens me slightly to see the discussion go off in this direction, since it tends to generate a lot of muddled thinking, distract from the primary issue, and set people up as adversaries for no reason. It's perfectly possible to cash this out in terms that are win-win, rather than win-lose.
To challenge their reasoning without undermining their two goals, we'd have to ask:
- Are there sets other than Way of the Air that you can model Bosmer "balance" on? What would those sets be?
- Would it be possible to define a separate purpose/playstyle for Khajiit and Bosmer that would still allow them to share stealth bonuses?
- Is there an alternative way of keeping the races distinct, other than "fit for distinct purposes" or "fit for distinct playstyles"?
- Is "cohesion" in the passives actually necessary to accomplish Goals #1 and #2, especially at the cost of violating what should have been
(#3) Stay true the lore!
[...]To challenge their reasoning without undermining their two goals, we'd have to ask:
- Are there sets other than Way of the Air that you can model Bosmer "balance" on? What would those sets be?
- Would it be possible to define a separate purpose/playstyle for Khajiit and Bosmer that would still allow them to share stealth bonuses?
- Is there an alternative way of keeping the races distinct, other than "fit for distinct purposes" or "fit for distinct playstyles"?
- Is "cohesion" in the passives actually necessary to accomplish Goals #1 and #2, especially at the cost of violating what should have been
(#3) Stay true the lore!
Hunter's Eye
Rank III - Unlocked at Bosmer (Wood Elf) 50
Increases your ability to detect players in Stealth by 3m while in Player vs Player combat.
Decreases your ability to be detected while in Stealth by 3m everywhere else.
Gain 10% Movement Speed for 6s and a bonus to Physical and Spell Penetration of 1500 for the duration after using Roll Dodge.
[...]
It's a win/win solution for both sides of the debate.
To challenge their reasoning without undermining their two goals, we'd have to ask:
- Are there sets other than Way of the Air that you can model Bosmer "balance" on? What would those sets be?
- Would it be possible to define a separate purpose/playstyle for Khajiit and Bosmer that would still allow them to share stealth bonuses?
- Is there an alternative way of keeping the races distinct, other than "fit for distinct purposes" or "fit for distinct playstyles"?
- Is "cohesion" in the passives actually necessary to accomplish Goals #1 and #2, especially at the cost of violating what should have been
MartiniDaniels wrote: »Tl;DR of what's behind the spoiler - 22 roll-dodges in 80 seconds, 6 kills, in the end enemies put elemental rage upon themselves to hide in it, as defensive measure, otherwise it will be 8 kills. Tell me now, how hunter's eye was useless to him.
MartiniDaniels wrote: »Tl;DR of what's behind the spoiler - 22 roll-dodges in 80 seconds, 6 kills, in the end enemies put elemental rage upon themselves to hide in it, as defensive measure, otherwise it will be 8 kills. Tell me now, how hunter's eye was useless to him.
It's not our place to tell you how it was useless. You're making the positive claim that it is useful.
Yes, he rolled around and looks like he had a near constant uptime on Hunter's Eye. But that doesn't mean it actually helped him.
Did the penetration buff actually let him kill someone where otherwise they would have survived? Did the speed buff likewise allow him to make an extra attack or two he wouldn't have otherwise gotten scoring him another kill? Or did it allow him to walk out of an attack that would have killed him?
I'm willing to get the answer to all three of those questions is no and that with zero points in Hunter's Eye, he would have ended that fight with the same six kills.
Such usefulness, much wow.So I'm in a delve in Cyrodiil last night, doing dailies on my Hunter's Eye equipped Bosmer tank. I get to the Boss's little room, he's not up, so I wait, crouched in the back of the alcove.
A minute passes by, and I see an enemy player cutting through the yard trash. She enters the room, sees me, and stealths. My weapon is drawn, expecting a fight.... none comes. Ok, this is another PvEer, trying to get boxes, like me.
I wait for a minute, can not for the life of me see this other player. The room is so small..... how can I, the new master of stealth detection, not see her? So I cast Evil Hunter.... and boom, there she is, no more than six feet away!
I'm sorry. I don't care what they thought they were doing, but this passive is just not working! Yes, I miss the stealth the most, but I can't even find a silver lining for this new racial skill.
So I'm in a delve in Cyrodiil last night, doing dailies on my Hunter's Eye equipped Bosmer tank. I get to the Boss's little room, he's not up, so I wait, crouched in the back of the alcove.
A minute passes by, and I see an enemy player cutting through the yard trash. She enters the room, sees me, and stealths. My weapon is drawn, expecting a fight.... none comes. Ok, this is another PvEer, trying to get boxes, like me.
I wait for a minute, can not for the life of me see this other player. The room is so small..... how can I, the new master of stealth detection, not see her? So I cast Evil Hunter.... and boom, there she is, no more than six feet away!
I'm sorry. I don't care what they thought they were doing, but this passive is just not working! Yes, I miss the stealth the most, but I can't even find a silver lining for this new racial skill.
That's consistent with my testing. 3m are nothing in ESO. It can't even be explained with a translation from yards, being smaller than meters, because even for 3 yards it's a bit short. Hunter's Eye just gets your detection up enough that the enemy is just barely out of melee range when you detect them and that won't do you any good. Not to speak of Nightblades, who you only start to see through cloak if they bump into you!
All of this makes me wonder whether they aren't planning to roll out (no pun intended) more sets like Way of the Air, making stealth detection stacking a thing.
Which still begs the question of why anyone would use it when there are already more effective measures in the game that defend against both ordinary stealth and cloaking.