Kuramas9tails wrote: »None of those are positives towards PVE Mageblades except Sap but rarely do Madeblades run Sap anymore at the cost of it and the ease of getting major sorcery from other aspects which don't cost magic (potion) or much cheaper to get (entropy 1650 Magic as opposed to 3240 magic for Sap)What are you complaining about? This was a great patch for magblades!
Only a single nerf really, with the loss of Minor Berserk. But we get
1) A heal on Spectral Bow
2) A better Fear CC (that also doesn't run opponents out of the map!)
3) Sap 25% dmg buff
4) Minor Vulnerability on Lotus fan/Teleport strike
And before you say these are minor buffs compared to the loss, remember the best buffs are outside of the class.
1) MagDKs won't reflect all our crap back at us
2) If you find a slot (which you will) for Race Against Time, you get snare immunity, speed buff and minor force.
The class just became so much more playable!MartiniDaniels wrote: »Major defile removed only from incap. It's not like direct nerf, they simply push magblade to melee. Will it work or no.. future will show.
I guess Stamblades will switch to Soul Harvest then. I guess ZOS doesn't want Stamblades having an ult?
DBoS just like the rest of the stam builds now :'(
FWIW, I don't get the "magblade is bad for group play" argument. I don't really play BGs but, in Cyrodiil, magblade is ideal for scouting, for early warning of approaching zergs and for placing and destroying forward camps.
To be honest, it holds it's own in fights as well. However what you DON'T DO is listen to your group leader. The group leader will tell you to stack up in certain situations, so that the healers can heal the group with AOE heals. Much better to remain in cloak at a short distance from your own group and the enemy zerg. You won't be affected by AOEs and you're looking for slightly isolated enemy players to take on. I can only recommend Immovability / Detection / Magicka potions, when you attack (if not on cooldown). Not only will they prevent the CC and give you a better chance to get back into cloak, but they will expose enemy players (NBs) lying in ambush, before you attack.
I will admit that my build is single target. It doesn't spam AOE and is not designed to survive in the middle of an AOE spamming clash of two groups. If the enemy group is highly organised, moving in unison and spamming Caltrops, AOEs and ultimates, there is nothing I can do. I can, however, completely outmaneuver them in cloak.
I would not advocate for a group composed entirely of magicka nightblades, but they have their place.
Let me give an example of something only a magblade can do. In a keep battle between our group and another organised group, they jumped from the top of the keep into the front of the inner keep door, which was open. While they were engaged, the magblade (me) cloaks by them, through the open door, past the NPC guards and up the stairs, subsequently wreaking havoc among the oilers on top. Perhaps a dodge rolling stamblade could do the same, I don't know, but just an illustration of how to use a nightblade in a group fight.
Good cloak sustain helps. Few skills in the game tick more than once per second, many only tick every two seconds. If you spam cloak, you can run through oils and Hurricanes. It is a risk, but you have a chance to come out the other end undetected.
@ZOS_GinaBruno , @ZOS_BrianWheeler
There is a lot of really really good ideas. Like many ppl said, current PTS version of grim focus and it's morphs are just simply not really worth slotting/casting anymore. Adding some kind of buff there could change current situation. Major sorcery and brutality would lighten up bar space for magblades and let bit more build diversity for stamblades. Of course, with this change both power extraction and sap essence should get sth else. Buff like major sorcery, usually used as prebuffing shouldnt be bound to melee skill (and what is more, working only when it hits somebody). Maybe sth like major prophecy/savagery dunno tho.
Other thing mentioned before, is link healing from swallow soul to tooltips, not actual dmg done.
I wish they would major breach on concealed weapons too, as this skill is linked with a bit riskier melee gameplay, but not sure how it will turn out.
Tbh i dunno what to think about dark cloak change, current version is kinda useless, cuz it's short time buff with really bad hot. I wish it could scale from max mag, but im aware it would dig it for tanks. On the other hand, increasing the heal for 8 sec would propably make a bit fuss for cp pvp. Maybe revert time increase for heal and keep the 8 sec on minor protection? Or add 2 negative effect purge on top of it? Im sure more experienced magblades here have some ideas how to acttully balance it.
Those things wouldnt really affect pve nbs, but would help for sure with current horrible situation for magblades.
While I agree theshockcable is either a clueless noob or a troll, the above statement is IMO not true. Forgetting about sorcs, build a 50K magicka stacking warden (12.7K Dampen in CP), add just Living Trellis and bird / shalk spam (which heals them), and they arguably can survive quite well. Would I add further healing, perhaps Mutagen? Probably, but even without that they are in much better shape than magblade. I guess that is your sentiment, just the above statement didn't quite hit the mark for me.No class can survive by merely adding the light armor shield.
It will be interesting to see where Caluurion ganking ends up. The Minor Vulnerability on Lotus Fan suits it, and the RAT change means you can ditch Forward Momentum in favor of a destro staff. These are buffs to that playstyle, or at least to my build variation of it, whereas stamblade (ganking) has received nerfs.Yep! Just like sorcs died in Murkmire when shields were “nerfed”. Or when crystal frags were nerfed. Or when bolt escape was nerfed. That’s why nobody plays sorcs any more!
::he says, while merrily running around killing all the things on his perfectly fine sorc::
At the time reasonable people were recognizing that the change would at least offer a reliable defense. There is a chance that snare removal without vampirism's brutal vulnerabilities will be enough but doesn't sound like it from better players than me.
The current nerfs aren't why magblade is bad anyways. Magblade has been bad in open world for months and no one has found a better meta build than either Caluurion's ganks or Dark Cloak heals. And Dark Cloak heals are getting nerfed.
Neither build is at all better at what it is trying to do than the competition. Dark Cloak Nightblade was a worse magsorc and Caluurion's ganking is almost purely worse than stamblade ganking. It's only better against the squishiest of squishy targets aka other gankblades.
Doubt pvp magblade will get the help it needs this patch. 3-6 months maybe magblade will be worth playing again. There just isn't time to deal with why magblade is bad (because you can't build them to not crutch on cloak defensively and still have the pressure to kill more than true new players.)
P.S. Solo bombing has been getting deader as the hyper efficient tank sets and traits abound. (Protective Jewels, Impreg, Buffer o' Swift, Reactive, etc)
Not sure if you all noticed but mag nb has now a snare immunity with the psijic skill. Yes some skills got nerfed but with being able to remove snares relay able mag blades should be hell a lot stronger than last patch for open world.
killingspreeb16_ESO wrote: »You only get the bow heal if you’re in melee range LEL
And what’s wrong with that? Between siphoning attacks and swallow soul you already have decent heals while pew-pewing from range.
It’s a class with dual range capabilities, both melee and range. They just added something to the melee toolkit. I don’t see why that is something to laugh at.
that this skill give you basically nothing unless you are in melee range?not to mention is too easy to dodge so the heal is not even a reliable one.
this skill need some improvement for sure.
You're basically offering 0 counter arguments.
Me: "It's designed to be a buff for melee users. What's wrong with that"
You: "It only works in melee range"
Very impressive argumentation.
The "it's dodgeable" reasoning is perplexing too. So is Swallow Soul, Power Lash, Crystal Frags... or any other single target ability with a heal attached.
But none of these abilities requires to do 5 LA before using them, none of these abilities have a delay added after cast, none of these abilities was slowed down to make it easier to dodge, none of these abilities makes a loud warning that someone is going to hit you with it.
Kuramas9tails wrote: »None of those are positives towards PVE Mageblades except Sap but rarely do Madeblades run Sap anymore at the cost of it and the ease of getting major sorcery from other aspects which don't cost magic (potion) or much cheaper to get (entropy 1650 Magic as opposed to 3240 magic for Sap)What are you complaining about? This was a great patch for magblades!
Only a single nerf really, with the loss of Minor Berserk. But we get
1) A heal on Spectral Bow
2) A better Fear CC (that also doesn't run opponents out of the map!)
3) Sap 25% dmg buff
4) Minor Vulnerability on Lotus fan/Teleport strike
And before you say these are minor buffs compared to the loss, remember the best buffs are outside of the class.
1) MagDKs won't reflect all our crap back at us
2) If you find a slot (which you will) for Race Against Time, you get snare immunity, speed buff and minor force.
The class just became so much more playable!MartiniDaniels wrote: »Major defile removed only from incap. It's not like direct nerf, they simply push magblade to melee. Will it work or no.. future will show.
I guess Stamblades will switch to Soul Harvest then. I guess ZOS doesn't want Stamblades having an ult?
DBoS just like the rest of the stam builds now :'(
Kuramas9tails wrote: »None of those are positives towards PVE Mageblades except Sap but rarely do Madeblades run Sap anymore at the cost of it and the ease of getting major sorcery from other aspects which don't cost magic (potion) or much cheaper to get (entropy 1650 Magic as opposed to 3240 magic for Sap)What are you complaining about? This was a great patch for magblades!
Only a single nerf really, with the loss of Minor Berserk. But we get
1) A heal on Spectral Bow
2) A better Fear CC (that also doesn't run opponents out of the map!)
3) Sap 25% dmg buff
4) Minor Vulnerability on Lotus fan/Teleport strike
And before you say these are minor buffs compared to the loss, remember the best buffs are outside of the class.
1) MagDKs won't reflect all our crap back at us
2) If you find a slot (which you will) for Race Against Time, you get snare immunity, speed buff and minor force.
The class just became so much more playable!MartiniDaniels wrote: »Major defile removed only from incap. It's not like direct nerf, they simply push magblade to melee. Will it work or no.. future will show.
I guess Stamblades will switch to Soul Harvest then. I guess ZOS doesn't want Stamblades having an ult?
DBoS just like the rest of the stam builds now :'(
Seriously people expected positive changes for PvE magblades in 2019 ?
Kuramas9tails wrote: »None of those are positives towards PVE Mageblades except Sap but rarely do Madeblades run Sap anymore at the cost of it and the ease of getting major sorcery from other aspects which don't cost magic (potion) or much cheaper to get (entropy 1650 Magic as opposed to 3240 magic for Sap)What are you complaining about? This was a great patch for magblades!
Only a single nerf really, with the loss of Minor Berserk. But we get
1) A heal on Spectral Bow
2) A better Fear CC (that also doesn't run opponents out of the map!)
3) Sap 25% dmg buff
4) Minor Vulnerability on Lotus fan/Teleport strike
And before you say these are minor buffs compared to the loss, remember the best buffs are outside of the class.
1) MagDKs won't reflect all our crap back at us
2) If you find a slot (which you will) for Race Against Time, you get snare immunity, speed buff and minor force.
The class just became so much more playable!MartiniDaniels wrote: »Major defile removed only from incap. It's not like direct nerf, they simply push magblade to melee. Will it work or no.. future will show.
I guess Stamblades will switch to Soul Harvest then. I guess ZOS doesn't want Stamblades having an ult?
DBoS just like the rest of the stam builds now :'(
Seriously people expected positive changes for PvE magblades in 2019 ?
A lot of our suggestions are explicitly designed to not seriously buff PVE magblades in the endgame content. And btw I play both magsorc and magblade and let me tell you that not only is Crystal Frags a lot easier to land but the class has the pressure and survivability in order to either force a combo to land or to secure a kill with incomplete combos. Magblade doesn't have that.
I understand that this is the path to rapprochement. But there is a problem, this class does not have good healing now, because the dark cloac is reworked. And the use of spectral bow for healing? Can you imagine it?Yea only issue is survivability in said melee range. Dark cloak previously could have (almost) been just enough if combined with a shield or heavy... but that tiny 500 tick per second is flat out bs.
Don’t worry we slotting combat prayer for that minor berserk back.
Fair enough, I never played tanky magblade with Dark Cloak to know how that is impacted. It just felt a bit "wrong" as a play style to me, too DK like. Always played with light armour, damage shields and invis cloak. And that play style got buffed this patch.
Tanky mageblade now can properly use Lotus + sap essence + Dark cloak + strife. In other words Sap Tank is back
I just wanna say, Magblade is still going strong, you can all relax, I fought a few in the PTS and they do not suck on the pvp front. I think it will be fine. And I ran mine in a few pve encounters, and it's still fine. I had to change my build up some and that's it. It's not even close to dead.
I just wanna say, Magblade is still going strong, you can all relax, I fought a few in the PTS and they do not suck on the pvp front. I think it will be fine. And I ran mine in a few pve encounters, and it's still fine. I had to change my build up some and that's it. It's not even close to dead.