brandonv516 wrote: »I'd really like to see how Merciless Resolve works now.
Do I need to cast it still? Or does it automatically proc the Spectral Bow after the necessary light/heavy attacks?
I find it very weird even attaching a heal to that and I think it's going to need some work.
brandonv516 wrote: »I'd really like to see how Merciless Resolve works now.
Do I need to cast it still? Or does it automatically proc the Spectral Bow after the necessary light/heavy attacks?
I find it very weird even attaching a heal to that and I think it's going to need some work.
It works exactly the same as it used to.
kathandira wrote: »
You're tunnel-visioned on your (ranged?) build. Lotus Fan fits in perfectly with Caluurion and, in fact, buffs the proc damage. You might not want to build that way, you might despise proc sets, you might be more of a dueller or BG player than CP open world (me), but you must concede that Lotus Fan suits other builds, just not yours. The statement "no one is going to slot Lotus Fan" is simply false.thankyourat wrote: »The same with lotus fan getting minor vulnerability but taking away minor berserk from merciless on paper it seems ok but in practice no one is going to slot lotus fan because how can you fit it on your bar. Without giving up a must have ability? So in reality the only buff magblade got was snare immunity which everyone got and then lost 8% damage all around.
thankyourat wrote: »You're tunnel-visioned on your (ranged?) build. Lotus Fan fits in perfectly with Caluurion and, in fact, buffs the proc damage. You might not want to build that way, you might despise proc sets, you might be more of a dueller or BG player than CP open world (me), but you must concede that Lotus Fan suits other builds, just not yours. The statement "no one is going to slot Lotus Fan" is simply false.thankyourat wrote: »The same with lotus fan getting minor vulnerability but taking away minor berserk from merciless on paper it seems ok but in practice no one is going to slot lotus fan because how can you fit it on your bar. Without giving up a must have ability? So in reality the only buff magblade got was snare immunity which everyone got and then lost 8% damage all around.
I play both range and melee builds as well as heavy armor. I play multiple builds for when I'm in the mood. I don't have a one size fits all build and I probably have more hours of playing melee magblade than almost the entire magblade population just because I've mained the class since launch. Lotus fan is simply not a competitive ability though. And if you give up merciless for lotus fan you literally just lost like 22k tooltip worth of damage and the only way to kill any player that knows what they are doing. It's not that I have anything against lotus fan it's just not worth it in my opinion especially when you look at how melee magblade can already get in and out of melee range at will which is the whole point of the gap closer.
Things that I feel are must run abilities on magblade right now are cloak, annulment, RAT, two siphoning abilities for both bars, either conceal or strife for a spammable, shade, healing ward or an additional hot. So right now that's 8 abilities leaving 2 flex spots available. Notable abilities that fit the flex spot would be mage light, elemental drain, merciless (I feel it's mandatory) and blur. I'm not seeing a way you can get lotus fan in there. Because elemental drain is also a 8% damage increase on your opponent while also giving alot of sustain, and merciless is literally the only burst ability available to magblade. So those abilities will both be better than lotus fan I think mage light would be better than lotus fan as well because the increase crit rate will synergize better with RAT. You can also put a lightning enchant on your staff and get minor vulnerability.
This is, as always, hard to say when ZOS make this many changes. However, even now, the best way to get in close and hit with Caluurion is via Lotus Fan -> Incap. Gap closing into a zerg is usually already suicide. I typically attack players when they are slightly offside from their group, or I try to get behind the zerg and attack players at the tail end. This works in multiple ways and I'd be lying, if I didn't admit that the guy on the slow horse is typically the easy-to-kill noob. On the other hand, when players are not alert, I have successfully ganked players standing on a flag, before their mates or the NPCs would react. Immovability potions are vital and while the shade could obviously help, I've also been plain fast enough to get away. Won't work against experienced small-scalers nor against organised / on voice groups, but you'd be surprised what you can get away with against PUGs.In a pvp setting caluurion will be next to useless because magblade will lack survivability to get in close for it to hit reliably.
This is, as always, hard to say when ZOS make this many changes. However, even now, the best way to get in close and hit with Caluurion is via Lotus Fan -> Incap. Gap closing into a zerg is usually already suicide. I typically attack players when they are slightly offside from their group, or I try to get behind the zerg and attack players at the tail end. This works in multiple ways and I'd be lying, if I didn't admit that the guy on the slow horse is typically the easy-to-kill noob. On the other hand, when players are not alert, I have successfully ganked players standing on a flag, before their mates or the NPCs would react. Immovability potions are vital and while the shade could obviously help, I've also been plain fast enough to get away. Won't work against experienced small-scalers nor against organised / on voice groups, but you'd be surprised what you can get away with against PUGs.In a pvp setting caluurion will be next to useless because magblade will lack survivability to get in close for it to hit reliably.
brandonv516 wrote: »brandonv516 wrote: »I'd really like to see how Merciless Resolve works now.
Do I need to cast it still? Or does it automatically proc the Spectral Bow after the necessary light/heavy attacks?
I find it very weird even attaching a heal to that and I think it's going to need some work.
It works exactly the same as it used to.
So it will cost Magicka initially and the player receives no buff whatsoever, then it will cost Magicka again when the Spectral Bow is available?
Huge nerf if that is true and goes through. It made sense for an upfront cost when it provided Minor Berserk.
Of course they will. If this playstyle gets popular, it will get nerfed, whether justified or not. That's the way "balance" works in this game, although I must admit I find these patch notes thoughtful, even if I don't agree with everything.This is, as always, hard to say when ZOS make this many changes. However, even now, the best way to get in close and hit with Caluurion is via Lotus Fan -> Incap. Gap closing into a zerg is usually already suicide. I typically attack players when they are slightly offside from their group, or I try to get behind the zerg and attack players at the tail end. This works in multiple ways and I'd be lying, if I didn't admit that the guy on the slow horse is typically the easy-to-kill noob. On the other hand, when players are not alert, I have successfully ganked players standing on a flag, before their mates or the NPCs would react. Immovability potions are vital and while the shade could obviously help, I've also been plain fast enough to get away. Won't work against experienced small-scalers nor against organised / on voice groups, but you'd be surprised what you can get away with against PUGs.In a pvp setting caluurion will be next to useless because magblade will lack survivability to get in close for it to hit reliably.
Everyone will start using this assembly, the "hamsters" will start crying, the assembly will nerf, what then? If you look at the forum, they are already talking about it now, but the "hamsters" have not yet created an army...
In addition, is the Сaluurion the only way?
What are you complaining about? This was a great patch for magblades!
Only a single nerf really, with the loss of Minor Berserk. But we get
1) A heal on Spectral Bow
2) A better Fear CC (that also doesn't run opponents out of the map!)
3) Sap 25% dmg buff
4) Minor Vulnerability on Lotus fan/Teleport strike
And before you say these are minor buffs compared to the loss, remember the best buffs are outside of the class.
1) MagDKs won't reflect all our crap back at us
2) If you find a slot (which you will) for Race Against Time, you get snare immunity, speed buff and minor force.
The class just became so much more playable!MartiniDaniels wrote: »Major defile removed only from incap. It's not like direct nerf, they simply push magblade to melee. Will it work or no.. future will show.
I guess Stamblades will switch to Soul Harvest then. I guess ZOS doesn't want Stamblades having an ult?
DBoS just like the rest of the stam builds now
What are you complaining about? This was a great patch for magblades!
Only a single nerf really, with the loss of Minor Berserk. But we get
1) A heal on Spectral Bow
2) A better Fear CC (that also doesn't run opponents out of the map!)
3) Sap 25% dmg buff
4) Minor Vulnerability on Lotus fan/Teleport strike
And before you say these are minor buffs compared to the loss, remember the best buffs are outside of the class.
1) MagDKs won't reflect all our crap back at us
2) If you find a slot (which you will) for Race Against Time, you get snare immunity, speed buff and minor force.
The class just became so much more playable!MartiniDaniels wrote: »Major defile removed only from incap. It's not like direct nerf, they simply push magblade to melee. Will it work or no.. future will show.
I guess Stamblades will switch to Soul Harvest then. I guess ZOS doesn't want Stamblades having an ult?
DBoS just like the rest of the stam builds now
1) a trash heal in pvp on a telegraphed skill that hardly hits
2)only good change
3) a skill no mag nb uses and will continue not using it.
4) at the expense of minor berserk, making us run an extra skill on a bar that’s already full.
You’re a joke.
josh.lackey_ESO wrote: »1) A heal on Spectral Bow
2) A better Fear CC (that also doesn't run opponents out of the map!)
3) Sap 25% dmg buff
4) Minor Vulnerability on Lotus fan/Teleport strike
Looks like magblade got buffs. Not sure what the OP is talking about.
Minor Vulnerability is 8% increased damage, it's the same benefit at Berserk except is extra damage to the target for everyone rather than just the magblade.
we got damage buffs mostly. We didn't really need damage buffs what we needed was heals. as said merciless rarely hits so putting a heal on that ability is pretty much useless the only real reason to slot merciless is minor berserk will is far too unreliable. the problem with magblade is their survivability is in the gutter. unless ZOS removes the delay from merciless, that heal is not going to help.
Joosef_Kivikilpi wrote: »josh.lackey_ESO wrote: »1) A heal on Spectral Bow
2) A better Fear CC (that also doesn't run opponents out of the map!)
3) Sap 25% dmg buff
4) Minor Vulnerability on Lotus fan/Teleport strike
Looks like magblade got buffs. Not sure what the OP is talking about.
Minor Vulnerability is 8% increased damage, it's the same benefit at Berserk except is extra damage to the target for everyone rather than just the magblade.
we got damage buffs mostly. We didn't really need damage buffs what we needed was heals. as said merciless rarely hits so putting a heal on that ability is pretty much useless the only real reason to slot merciless is minor berserk will is far too unreliable. the problem with magblade is their survivability is in the gutter. unless ZOS removes the delay from merciless, that heal is not going to help.
Which debuff the Necromancer will already be providing for the group, as well as Major Vulnerability.
brandonv516 wrote: »brandonv516 wrote: »I'd really like to see how Merciless Resolve works now.
Do I need to cast it still? Or does it automatically proc the Spectral Bow after the necessary light/heavy attacks?
I find it very weird even attaching a heal to that and I think it's going to need some work.
It works exactly the same as it used to.
So it will cost Magicka initially and the player receives no buff whatsoever, then it will cost Magicka again when the Spectral Bow is available?
Huge nerf if that is true and goes through. It made sense for an upfront cost when it provided Minor Berserk.
yeah. that's why i took it off my bar on PTS.
What’s everyone trying for skill loadouts?
I’m thinking fire/resto:
Crippling - blockade - impale - Cloak - elemental weapon - Soul Harvest
Siphoning strikes - rat - harness magicka - refreshing path - lotus fan or mirage - Soul Siphon
I want to try elemental weapon as the spammable but am not sure how to make it fit and get all the passives.
What’s everyone trying for skill loadouts?
I’m thinking fire/resto:
Crippling - blockade - impale - Cloak - elemental weapon - Soul Harvest
Siphoning strikes - rat - harness magicka - refreshing path - lotus fan or mirage - Soul Siphon
I want to try elemental weapon as the spammable but am not sure how to make it fit and get all the passives.
These are absurd skill bars, man. I immediately see how well you know how to play for Magblade, I don’t even want to comment on this nonsense ...
Here are my current skills:
Destro inferno staff-
Sap, lotus fan, impale, concealed, mage light, soul harvest
Resto staff-
Shadowy disguise(cloak that hides you), RAT, fear, blessing of resto(May swap to combat prayer?), siphoning, psijic ult
With undo jacked up I could swap to resto ult. I may swap fear & impale, not sure yet, I keep finding myself swapped to back bar in execute phase to heal & not swapping back fast enough.
Are you seriously? Do you want to completely kill this class in pvp? You remove the Minor Berserk, leaving it to the same Warden. You take away the reduction of healing (one of the main features of the class), you take away the fast healing, and what do you give in return? In return, do you improve DK by partially eliminating only the reflection of projectiles? Can you heal yourself with a ghostly bow? It's all? Thank you, apparently I will no longer play this game.
Joosef_Kivikilpi wrote: »josh.lackey_ESO wrote: »1) A heal on Spectral Bow
2) A better Fear CC (that also doesn't run opponents out of the map!)
3) Sap 25% dmg buff
4) Minor Vulnerability on Lotus fan/Teleport strike
Looks like magblade got buffs. Not sure what the OP is talking about.
Minor Vulnerability is 8% increased damage, it's the same benefit at Berserk except is extra damage to the target for everyone rather than just the magblade.
we got damage buffs mostly. We didn't really need damage buffs what we needed was heals. as said merciless rarely hits so putting a heal on that ability is pretty much useless the only real reason to slot merciless is minor berserk will is far too unreliable. the problem with magblade is their survivability is in the gutter. unless ZOS removes the delay from merciless, that heal is not going to help.
Which debuff the Necromancer will already be providing for the group, as well as Major Vulnerability.
I think necro is the new op 1vX class just like stam warden was.
Maybe they’ll have 1 group skill like warden did trees, maybe they can insta-res people, but bomber magblade is officially replaced by necro.
Here are my current skills:
Destro inferno staff-
Sap, lotus fan, impale, concealed, mage light, soul harvest
Resto staff-
Shadowy disguise(cloak that hides you), RAT, fear, blessing of resto(May swap to combat prayer?), siphoning, psijic ult
With undo jacked up I could swap to resto ult. I may swap fear & impale, not sure yet, I keep finding myself swapped to back bar in execute phase to heal & not swapping back fast enough.
Oh, yeah, we need unfounded generalisations. So helpful.Mage blade needs buff to healing and mitigation tools to put in line with other classes primarily the MDK whom blows MNB out of the water in all 3 roles now and is untouchable in pvp.
What’s everyone trying for skill loadouts?
I’m thinking fire/resto:
Crippling - blockade - impale - Cloak - elemental weapon - Soul Harvest
Siphoning strikes - rat - harness magicka - refreshing path - lotus fan or mirage - Soul Siphon
I want to try elemental weapon as the spammable but am not sure how to make it fit and get all the passives.
brandonv516 wrote: »brandonv516 wrote: »I'd really like to see how Merciless Resolve works now.
Do I need to cast it still? Or does it automatically proc the Spectral Bow after the necessary light/heavy attacks?
I find it very weird even attaching a heal to that and I think it's going to need some work.
It works exactly the same as it used to.
So it will cost Magicka initially and the player receives no buff whatsoever, then it will cost Magicka again when the Spectral Bow is available?
Huge nerf if that is true and goes through. It made sense for an upfront cost when it provided Minor Berserk.
Well, I logged onto PTS and did some BGs. Only two so take my experience with a grain of salt because of limited experience. Here’s some things I noticed you might want to incorporate in your playstyles. One deathmatch and one capture the relic where people ignored the objectives and just fought because... well... it’s PTS so you’re there to play and test:
- aoes are everywhere, spammed constantly
- every time someone tried using the resto ult they died. EVERY time. A channel that roots you is a non-starter as a magblade. Use Soul Siphon, it’s always been better you just haven’t tried it
- RAT is amazing
- My impression is that speed will be amazing to counter necros. Maybe because of the corpse mechanic? Idk much about them, but being mobile seemed to be effective
- the guard/tether changes effect ball groups a lot. They still ball up but sniping the healer is now a lot easier
I went in and tried my live spec adding RAT with little changes. 1 death and 6 kills in both BGs in my healing spec. Since people haven’t fine tuned playing a necro I expect my opponents to improve but ranged magblade I feel will be okay post patch.
P.S. - Rapid regen > mutagen