Erm, Bye then, have a nice day.
It is easy to talk to a person who has not spent a year of his life developing one class. The changes were unpleasant, but I suffered, now I'm in a rage. Who is involved in balance in this game? These are terrible changes for an almost dead class. Before writing such comments here, remember how often you see magblades in pvp now...
Lightspeedflashb14_ESO wrote: »Erm, Bye then, have a nice day.
It is easy to talk to a person who has not spent a year of his life developing one class. The changes were unpleasant, but I suffered, now I'm in a rage. Who is involved in balance in this game? These are terrible changes for an almost dead class. Before writing such comments here, remember how often you see magblades in pvp now...
you need to check your life choices if changes to a VIDEO GAME make you rage.
Lightspeedflashb14_ESO wrote: »Erm, Bye then, have a nice day.
It is easy to talk to a person who has not spent a year of his life developing one class. The changes were unpleasant, but I suffered, now I'm in a rage. Who is involved in balance in this game? These are terrible changes for an almost dead class. Before writing such comments here, remember how often you see magblades in pvp now...
you need to check your life choices if changes to a VIDEO GAME make you rage.
Oh, come on, it`s just a pun. I am only very upset, dude
Lightspeedflashb14_ESO wrote: »Erm, Bye then, have a nice day.
It is easy to talk to a person who has not spent a year of his life developing one class. The changes were unpleasant, but I suffered, now I'm in a rage. Who is involved in balance in this game? These are terrible changes for an almost dead class. Before writing such comments here, remember how often you see magblades in pvp now...
you need to check your life choices if changes to a VIDEO GAME make you rage.
Oh, come on, it`s just a pun. I am only very upset, dude
pun1
/pən/
Learn to pronounce
noun
1.
a joke exploiting the different possible meanings of a word or the fact that there are words which sound alike but have different meanings.
. hy·per·bo·le
/hīˈpərbəlē/
Learn to pronounce
noun
exaggerated statements or claims not meant to be taken literally.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Erm, Bye then, have a nice day.
It is easy to talk to a person who has not spent a year of his life developing one class. The changes were unpleasant, but I suffered, now I'm in a rage. Who is involved in balance in this game? These are terrible changes for an almost dead class. Before writing such comments here, remember how often you see magblades in pvp now...
you need to check your life choices if changes to a VIDEO GAME make you rage.
Oh, come on, it`s just a pun. I am only very upset, dudeLightspeedflashb14_ESO wrote: »Erm, Bye then, have a nice day.
It is easy to talk to a person who has not spent a year of his life developing one class. The changes were unpleasant, but I suffered, now I'm in a rage. Who is involved in balance in this game? These are terrible changes for an almost dead class. Before writing such comments here, remember how often you see magblades in pvp now...
you need to check your life choices if changes to a VIDEO GAME make you rage.
Oh, come on, it`s just a pun. I am only very upset, dude
I don't believe you know what pun means-pun1
/pən/
Learn to pronounce
noun
1.
a joke exploiting the different possible meanings of a word or the fact that there are words which sound alike but have different meanings.
I believe you mean hyperbole-. hy·per·bo·le
/hīˈpərbəlē/
Learn to pronounce
noun
exaggerated statements or claims not meant to be taken literally.
Even so, being "very upset" at a game because the developer is making balance changes you dont agree with is still "think about your life choices" territory.
exeeter702 wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Erm, Bye then, have a nice day.
It is easy to talk to a person who has not spent a year of his life developing one class. The changes were unpleasant, but I suffered, now I'm in a rage. Who is involved in balance in this game? These are terrible changes for an almost dead class. Before writing such comments here, remember how often you see magblades in pvp now...
you need to check your life choices if changes to a VIDEO GAME make you rage.
Oh, come on, it`s just a pun. I am only very upset, dudeLightspeedflashb14_ESO wrote: »Erm, Bye then, have a nice day.
It is easy to talk to a person who has not spent a year of his life developing one class. The changes were unpleasant, but I suffered, now I'm in a rage. Who is involved in balance in this game? These are terrible changes for an almost dead class. Before writing such comments here, remember how often you see magblades in pvp now...
you need to check your life choices if changes to a VIDEO GAME make you rage.
Oh, come on, it`s just a pun. I am only very upset, dude
I don't believe you know what pun means-pun1
/pən/
Learn to pronounce
noun
1.
a joke exploiting the different possible meanings of a word or the fact that there are words which sound alike but have different meanings.
I believe you mean hyperbole-. hy·per·bo·le
/hīˈpərbəlē/
Learn to pronounce
noun
exaggerated statements or claims not meant to be taken literally.
Even so, being "very upset" at a game because the developer is making balance changes you dont agree with is still "think about your life choices" territory.
Not it isnt.. get off your pedestal ffs. Its the internet.
I understand that this is the path to rapprochement. But there is a problem, this class does not have good healing now, because the dark cloac is reworked. And the use of spectral bow for healing? Can you imagine it?Yea only issue is survivability in said melee range. Dark cloak previously could have (almost) been just enough if combined with a shield or heavy... but that tiny 500 tick per second is flat out bs.
Don’t worry we slotting combat prayer for that minor berserk back.
Fair enough, I never played tanky magblade with Dark Cloak to know how that is impacted. It just felt a bit "wrong" as a play style to me, too DK like. Always played with light armour, damage shields and invis cloak. And that play style got buffed this patch.
Tanky mageblade now can properly use Lotus + sap essence + Dark cloak + strife. In other words Sap Tank is back
Olupajmibanan wrote: »Have you ever heard of Slimecraw?
Now you can have Minor Berserk combined with Minor Vulnerability from new teleport strike
What are you complaining about? This was a great patch for magblades!
Only a single nerf really, with the loss of Minor Berserk. But we get
1) A heal on Spectral Bow
2) A better Fear CC (that also doesn't run opponents out of the map!)
3) Sap 25% dmg buff
4) Minor Vulnerability on Lotus fan/Teleport strike
And before you say these are minor buffs compared to the loss, remember the best buffs are outside of the class.
1) MagDKs won't reflect all our crap back at us
2) If you find a slot (which you will) for Race Against Time, you get snare immunity, speed buff and minor force.
The class just became so much more playable!MartiniDaniels wrote: »Major defile removed only from incap. It's not like direct nerf, they simply push magblade to melee. Will it work or no.. future will show.
I guess Stamblades will switch to Soul Harvest then. I guess ZOS doesn't want Stamblades having an ult?
DBoS just like the rest of the stam builds now
This! Some of you might not like the playstyle, but Caluurion + Zaan exists and is already viable. This is a buff to melee magblade. I currently play 2H / resto. You get the speed buff from Concealed, snare removal from Forward Momentum, you fear people to get them off your back. You are super squishy, but it works. Your defense is speed + cloak more than shields and healing. Race Against Time is a huge deal. It means you no longer have to use the 2H sword, you can use a destro staff, which finally buffs light attacks to proper levels.What are you complaining about? This was a great patch for magblades!
Only a single nerf really, with the loss of Minor Berserk. But we get
1) A heal on Spectral Bow
2) A better Fear CC (that also doesn't run opponents out of the map!)
3) Sap 25% dmg buff
4) Minor Vulnerability on Lotus fan/Teleport strike
And before you say these are minor buffs compared to the loss, remember the best buffs are outside of the class.
1) MagDKs won't reflect all our crap back at us
2) If you find a slot (which you will) for Race Against Time, you get snare immunity, speed buff and minor force.
The class just became so much more playable!MartiniDaniels wrote: »Major defile removed only from incap. It's not like direct nerf, they simply push magblade to melee. Will it work or no.. future will show.
I guess Stamblades will switch to Soul Harvest then. I guess ZOS doesn't want Stamblades having an ult?
DBoS just like the rest of the stam builds now
IzzyStardust wrote: »What are you complaining about? This was a great patch for magblades!
Only a single nerf really, with the loss of Minor Berserk. But we get
1) A heal on Spectral Bow
2) A better Fear CC (that also doesn't run opponents out of the map!)
3) Sap 25% dmg buff
4) Minor Vulnerability on Lotus fan/Teleport strike
And before you say these are minor buffs compared to the loss, remember the best buffs are outside of the class.
1) MagDKs won't reflect all our crap back at us
2) If you find a slot (which you will) for Race Against Time, you get snare immunity, speed buff and minor force.
The class just became so much more playable!MartiniDaniels wrote: »Major defile removed only from incap. It's not like direct nerf, they simply push magblade to melee. Will it work or no.. future will show.
I guess Stamblades will switch to Soul Harvest then. I guess ZOS doesn't want Stamblades having an ult?
DBoS just like the rest of the stam builds now
LAME - a heal on spectral bow - is just lame. Seriously.
You only get the bow heal if you’re in melee range LEL
You only get the bow heal if you’re in melee range LEL
And what’s wrong with that? Between siphoning attacks and swallow soul you already have decent heals while pew-pewing from range.
It’s a class with dual range capabilities, both melee and range. They just added something to the melee toolkit. I don’t see why that is something to laugh at.
killingspreeb16_ESO wrote: »You only get the bow heal if you’re in melee range LEL
And what’s wrong with that? Between siphoning attacks and swallow soul you already have decent heals while pew-pewing from range.
It’s a class with dual range capabilities, both melee and range. They just added something to the melee toolkit. I don’t see why that is something to laugh at.
that this skill give you basically nothing unless you are in melee range?not to mention is too easy to dodge so the heal is not even a reliable one.
this skill need some improvement for sure.
killingspreeb16_ESO wrote: »You only get the bow heal if you’re in melee range LEL
And what’s wrong with that? Between siphoning attacks and swallow soul you already have decent heals while pew-pewing from range.
It’s a class with dual range capabilities, both melee and range. They just added something to the melee toolkit. I don’t see why that is something to laugh at.
that this skill give you basically nothing unless you are in melee range?not to mention is too easy to dodge so the heal is not even a reliable one.
this skill need some improvement for sure.
killingspreeb16_ESO wrote: »You only get the bow heal if you’re in melee range LEL
And what’s wrong with that? Between siphoning attacks and swallow soul you already have decent heals while pew-pewing from range.
It’s a class with dual range capabilities, both melee and range. They just added something to the melee toolkit. I don’t see why that is something to laugh at.
that this skill give you basically nothing unless you are in melee range?not to mention is too easy to dodge so the heal is not even a reliable one.
this skill need some improvement for sure.
You're basically offering 0 counter arguments.
Me: "It's designed to be a buff for melee users. What's wrong with that"
You: "It only works in melee range"
Very impressive argumentation.
The "it's dodgeable" reasoning is perplexing too. So is Swallow Soul, Power Lash, Crystal Frags... or any other single target ability with a heal attached.
killingspreeb16_ESO wrote: »You only get the bow heal if you’re in melee range LEL
And what’s wrong with that? Between siphoning attacks and swallow soul you already have decent heals while pew-pewing from range.
It’s a class with dual range capabilities, both melee and range. They just added something to the melee toolkit. I don’t see why that is something to laugh at.
that this skill give you basically nothing unless you are in melee range?not to mention is too easy to dodge so the heal is not even a reliable one.
this skill need some improvement for sure.
You're basically offering 0 counter arguments.
Me: "It's designed to be a buff for melee users. What's wrong with that"
You: "It only works in melee range"
Very impressive argumentation.
The "it's dodgeable" reasoning is perplexing too. So is Swallow Soul, Power Lash, Crystal Frags... or any other single target ability with a heal attached.
OtarTheMad wrote: »I like the change to incap because Minor Mangle was a debuff you could only find on pulsar but now NB is the only class that has it. It makes them unique, we will have to see how that impacts NB gameplay.
FrancisCrawford wrote: »OtarTheMad wrote: »I like the change to incap because Minor Mangle was a debuff you could only find on pulsar but now NB is the only class that has it. It makes them unique, we will have to see how that impacts NB gameplay.
In all the time that debuff has been in the game on a non-ultimate skill, what uses have ever been found for it?
Which of those uses are still valid for a much shorter duration as an effective of an ultimate?
killingspreeb16_ESO wrote: »do you even play ranged magebalde?you go in melee range aswell to hit this skill because even a potato can dodge/block it and if the target is a bit out of range there you go the amazing heal.
killingspreeb16_ESO wrote: »yeah they might be dodgeable but they don't need a rump time and be casted twice to get something in return,like crystal frag it procs cost less and deal increase dmg aswell.
killingspreeb16_ESO wrote: »also how is this a buff for melee since they just lost 8% increase dmg for something not realible and im more perplexed about youre logic to compare some spammable skill to one that as i said above have a ramp time and need to be casted twice to get the benefits.
killingspreeb16_ESO wrote: »do you even play ranged magebalde?you go in melee range aswell to hit this skill because even a potato can dodge/block it and if the target is a bit out of range there you go the amazing heal.
I do, but obviously differently to you. When I play ranged magblade it is with MasterReach. So I use the spectral bow after I land the knockback to massive increase the change it lands. Simples.killingspreeb16_ESO wrote: »yeah they might be dodgeable but they don't need a rump time and be casted twice to get something in return,like crystal frag it procs cost less and deal increase dmg aswell.
But that's a different issue, that's a cost issue not an issue with the heal. I'm all for reducing the cost of the base cast or granting a minor buff to justify the cost more. The only issue I have with the heal is that it should be 10m, not 7m, because that's too close and you will often fail to get the heal while actually in melee range.
Frag also deals less damage, heals less (Dark Magic is like <1k in PvP), is equally obvious and easily dodgeable, has a 4k base cost, ends up getting hard-cast in lag etc. It has its own issues, it ain't all rosy either.
This! Some of you might not like the playstyle, but Caluurion + Zaan exists and is already viable. This is a buff to melee magblade. I currently play 2H / resto. You get the speed buff from Concealed, snare removal from Forward Momentum, you fear people to get them off your back. You are super squishy, but it works. Your defense is speed + cloak more than shields and healing. Race Against Time is a huge deal. It means you no longer have to use the 2H sword, you can use a destro staff, which finally buffs light attacks to proper levels.What are you complaining about? This was a great patch for magblades!
Only a single nerf really, with the loss of Minor Berserk. But we get
1) A heal on Spectral Bow
2) A better Fear CC (that also doesn't run opponents out of the map!)
3) Sap 25% dmg buff
4) Minor Vulnerability on Lotus fan/Teleport strike
And before you say these are minor buffs compared to the loss, remember the best buffs are outside of the class.
1) MagDKs won't reflect all our crap back at us
2) If you find a slot (which you will) for Race Against Time, you get snare immunity, speed buff and minor force.
The class just became so much more playable!MartiniDaniels wrote: »Major defile removed only from incap. It's not like direct nerf, they simply push magblade to melee. Will it work or no.. future will show.
I guess Stamblades will switch to Soul Harvest then. I guess ZOS doesn't want Stamblades having an ult?
DBoS just like the rest of the stam builds now
killingspreeb16_ESO wrote: »do you even play ranged magebalde?you go in melee range aswell to hit this skill because even a potato can dodge/block it and if the target is a bit out of range there you go the amazing heal.
I do, but obviously differently to you. When I play ranged magblade it is with MasterReach. So I use the spectral bow after I land the knockback to massive increase the change it lands. Simples.killingspreeb16_ESO wrote: »yeah they might be dodgeable but they don't need a rump time and be casted twice to get something in return,like crystal frag it procs cost less and deal increase dmg aswell.
But that's a different issue, that's a cost issue not an issue with the heal. I'm all for reducing the cost of the base cast or granting a minor buff to justify the cost more. The only issue I have with the heal is that it should be 10m, not 7m, because that's too close and you will often fail to get the heal while actually in melee range.
Frag also deals less damage, heals less (Dark Magic is like <1k in PvP), is equally obvious and easily dodgeable, has a 4k base cost, ends up getting hard-cast in lag etc. It has its own issues, it ain't all rosy either.
I mained sorc for few years, I still play it with my guild mates because of better group utilities. I would exchange merciless for frags any time, even before nerf. Frags proc way more often and are not even close to being as telegraphed/easy to avoid as merciless. Completely two different worlds, on magblade you need to work very hard for every kill, sorc got it much easier.
This! Some of you might not like the playstyle, but Caluurion + Zaan exists and is already viable. This is a buff to melee magblade. I currently play 2H / resto. You get the speed buff from Concealed, snare removal from Forward Momentum, you fear people to get them off your back. You are super squishy, but it works. Your defense is speed + cloak more than shields and healing. Race Against Time is a huge deal. It means you no longer have to use the 2H sword, you can use a destro staff, which finally buffs light attacks to proper levels.What are you complaining about? This was a great patch for magblades!
Only a single nerf really, with the loss of Minor Berserk. But we get
1) A heal on Spectral Bow
2) A better Fear CC (that also doesn't run opponents out of the map!)
3) Sap 25% dmg buff
4) Minor Vulnerability on Lotus fan/Teleport strike
And before you say these are minor buffs compared to the loss, remember the best buffs are outside of the class.
1) MagDKs won't reflect all our crap back at us
2) If you find a slot (which you will) for Race Against Time, you get snare immunity, speed buff and minor force.
The class just became so much more playable!MartiniDaniels wrote: »Major defile removed only from incap. It's not like direct nerf, they simply push magblade to melee. Will it work or no.. future will show.
I guess Stamblades will switch to Soul Harvest then. I guess ZOS doesn't want Stamblades having an ult?
DBoS just like the rest of the stam builds now
So magblade is viable because they can gank with the use if two proc sets??? Sounds like a class that needs more buffs than nerfs to me
This! Some of you might not like the playstyle, but Caluurion + Zaan exists and is already viable. This is a buff to melee magblade. I currently play 2H / resto. You get the speed buff from Concealed, snare removal from Forward Momentum, you fear people to get them off your back. You are super squishy, but it works. Your defense is speed + cloak more than shields and healing. Race Against Time is a huge deal. It means you no longer have to use the 2H sword, you can use a destro staff, which finally buffs light attacks to proper levels.What are you complaining about? This was a great patch for magblades!
Only a single nerf really, with the loss of Minor Berserk. But we get
1) A heal on Spectral Bow
2) A better Fear CC (that also doesn't run opponents out of the map!)
3) Sap 25% dmg buff
4) Minor Vulnerability on Lotus fan/Teleport strike
And before you say these are minor buffs compared to the loss, remember the best buffs are outside of the class.
1) MagDKs won't reflect all our crap back at us
2) If you find a slot (which you will) for Race Against Time, you get snare immunity, speed buff and minor force.
The class just became so much more playable!MartiniDaniels wrote: »Major defile removed only from incap. It's not like direct nerf, they simply push magblade to melee. Will it work or no.. future will show.
I guess Stamblades will switch to Soul Harvest then. I guess ZOS doesn't want Stamblades having an ult?
DBoS just like the rest of the stam builds now
So magblade is viable because they can gank with the use if two proc sets??? Sounds like a class that needs more buffs than nerfs to me
Good thing it got more buffs then nerfs then.
LadySinflower wrote: »My main is a Magblade. Are these changes live? I don't PvP and I fight from a distance with double destruction staff. My character doesn't seem to have changed. Maybe I'm not using the skills you're talking about. I don't have an optimal build but I'm happy with my Magblade. I don't care what the devs may want. I have no intention of changing my playstyle to go into melee range. She's not a tank. She's not a healer. She's fine the way she is.