killingspreeb16_ESO wrote: »do you even play ranged magebalde?you go in melee range aswell to hit this skill because even a potato can dodge/block it and if the target is a bit out of range there you go the amazing heal.
I do, but obviously differently to you. When I play ranged magblade it is with MasterReach. So I use the spectral bow after I land the knockback to massive increase the change it lands. Simples.killingspreeb16_ESO wrote: »yeah they might be dodgeable but they don't need a rump time and be casted twice to get something in return,like crystal frag it procs cost less and deal increase dmg aswell.
But that's a different issue, that's a cost issue not an issue with the heal. I'm all for reducing the cost of the base cast or granting a minor buff to justify the cost more. The only issue I have with the heal is that it should be 10m, not 7m, because that's too close and you will often fail to get the heal while actually in melee range.
Frag also deals less damage, heals less (Dark Magic is like <1k in PvP), is equally obvious and easily dodgeable, has a 4k base cost, ends up getting hard-cast in lag etc. It has its own issues, it ain't all rosy either.
I mained sorc for few years, I still play it with my guild mates because of better group utilities. I would exchange merciless for frags any time, even before nerf. Frags proc way more often and are not even close to being as telegraphed/easy to avoid as merciless. Completely two different worlds, on magblade you need to work very hard for every kill, sorc got it much easier.
As someone who plays both classes religiously for 4 yeas now, I completely disagree and especially before this patch I would have exchanged not only frags but I would have thrown in a good number of other abilities too for Merciless. It procs less often in PvP but the burst dmg is far superior and burst damage is what you kill people with. And there was also Minor Berserk.
killingspreeb16_ESO wrote: »do you even play ranged magebalde?you go in melee range aswell to hit this skill because even a potato can dodge/block it and if the target is a bit out of range there you go the amazing heal.
I do, but obviously differently to you. When I play ranged magblade it is with MasterReach. So I use the spectral bow after I land the knockback to massively increase the change it lands. Simples.killingspreeb16_ESO wrote: »yeah they might be dodgeable but they don't need a rump time and be casted twice to get something in return,like crystal frag it procs cost less and deal increase dmg aswell.
But that's a different issue, that's a cost issue not an issue with the heal. I'm all for reducing the cost of the base cast or granting a minor buff to justify the cost more. The only issue I have with the heal is that it should be 10m, not 7m, because that's too close and you will often fail to get the heal while actually in melee range.
Frag also deals less damage, heals less (Dark Magic is like <1k in PvP), is equally obvious and easily dodgeable, has a 4k base cost, ends up getting hard-cast in lag etc. It has its own issues, it ain't all rosy either.killingspreeb16_ESO wrote: »also how is this a buff for melee since they just lost 8% increase dmg for something not realible and im more perplexed about youre logic to compare some spammable skill to one that as i said above have a ramp time and need to be casted twice to get the benefits.
You can keep being perplexed then. When did I say that losing Minor Berserk was a buff? I said the heal was useful addition (ergo buff) for melee. That it wasn't useless like you claimed. On the balance of things Merciless got nerfed. But melee magblade in general got buffed because there's snare immunity now and also any projectiles in your melee build (like Merciless) won't be reflected back to you by DKs.
ZOS chose to add proc sets to the game and, in Caluurion, they created a set that screams "magblade". Whether you agree with that, or not, what I'm saying is that you cannot ignore it. You cannot look at magblade skills in isolation and conclude that they need a buff because, if you do, you run the risk of overbuffing the set combo I mentioned.This! Some of you might not like the playstyle, but Caluurion + Zaan exists and is already viable. This is a buff to melee magblade. I currently play 2H / resto. You get the speed buff from Concealed, snare removal from Forward Momentum, you fear people to get them off your back. You are super squishy, but it works. Your defense is speed + cloak more than shields and healing. Race Against Time is a huge deal. It means you no longer have to use the 2H sword, you can use a destro staff, which finally buffs light attacks to proper levels.What are you complaining about? This was a great patch for magblades!
Only a single nerf really, with the loss of Minor Berserk. But we get
1) A heal on Spectral Bow
2) A better Fear CC (that also doesn't run opponents out of the map!)
3) Sap 25% dmg buff
4) Minor Vulnerability on Lotus fan/Teleport strike
And before you say these are minor buffs compared to the loss, remember the best buffs are outside of the class.
1) MagDKs won't reflect all our crap back at us
2) If you find a slot (which you will) for Race Against Time, you get snare immunity, speed buff and minor force.
The class just became so much more playable!MartiniDaniels wrote: »Major defile removed only from incap. It's not like direct nerf, they simply push magblade to melee. Will it work or no.. future will show.
I guess Stamblades will switch to Soul Harvest then. I guess ZOS doesn't want Stamblades having an ult?
DBoS just like the rest of the stam builds now
So magblade is viable because they can gank with the use if two proc sets??? Sounds like a class that needs more buffs than nerfs to me
ZOS chose to add proc sets to the game and, in Caluurion, they created a set that screams "magblade". Whether you agree with that, or not, what I'm saying is that you cannot ignore it. You cannot look at magblade skills in isolation and conclude that they need a buff because, if you do, you run the risk of overbuffing the set combo I mentioned.This! Some of you might not like the playstyle, but Caluurion + Zaan exists and is already viable. This is a buff to melee magblade. I currently play 2H / resto. You get the speed buff from Concealed, snare removal from Forward Momentum, you fear people to get them off your back. You are super squishy, but it works. Your defense is speed + cloak more than shields and healing. Race Against Time is a huge deal. It means you no longer have to use the 2H sword, you can use a destro staff, which finally buffs light attacks to proper levels.What are you complaining about? This was a great patch for magblades!
Only a single nerf really, with the loss of Minor Berserk. But we get
1) A heal on Spectral Bow
2) A better Fear CC (that also doesn't run opponents out of the map!)
3) Sap 25% dmg buff
4) Minor Vulnerability on Lotus fan/Teleport strike
And before you say these are minor buffs compared to the loss, remember the best buffs are outside of the class.
1) MagDKs won't reflect all our crap back at us
2) If you find a slot (which you will) for Race Against Time, you get snare immunity, speed buff and minor force.
The class just became so much more playable!MartiniDaniels wrote: »Major defile removed only from incap. It's not like direct nerf, they simply push magblade to melee. Will it work or no.. future will show.
I guess Stamblades will switch to Soul Harvest then. I guess ZOS doesn't want Stamblades having an ult?
DBoS just like the rest of the stam builds now
So magblade is viable because they can gank with the use if two proc sets??? Sounds like a class that needs more buffs than nerfs to me
For what it's worth, I agree that magblade healing has been heavily nerfed over time. Years ago, Kena made a video arguing that, out of all the classes, magblade could best sustain a healing-while-attacking playstyle. Can you still build for that? Sure. Is magblade the best at it? I highly doubt it. I'd vote for magden, then maybe mag DK and even stamsorc.
Since Kena argued this, while we've gained the Siphoning heal, a combination of nerfs from Funnel (no longer decent damage), to Swallow Soul (lost Minor Mending), to Strife double-dipping in crit, to the guaranteed crit heals in cloak, to removing the initial heal from Healing Ward, have left magblade healing in a really bad state, at least from a DD / solo perspective. To be honest, I don't mind, if that is the price for having cloak and shutting up "nerf cloak" threads. We've gained Steed, Swift and Meditate, which synergise well with the melee hit-and-run playstyle, and now Race Against Time. I'm already at the point where the shade felt redundant and I got rid of it for Fear. For my playstyle, the Minor Vulnerability on Lotus Fan, the snare immunity on RAT, and the increase in targets I can fear will all be significant buffs.
My build is the result of maining magblade for 3 years. It's my most finely-tuned build, the compromises that have best suited me. I always hated how Merciless works and I wanted to be able to fight any class. DK reflect and talons drove me to the 2H / resto playstyle long before Caluurion was introduced. With my build, at least, there is now a very interesting dynamic between playing in CP and no CP. It virtually feels the same in the healing department. Normally I feel heals are lacking in no CP, but because the build relies so heavily on damage avoidance, I don't feel this on my magblade.
I can, unfortunately, not speak for people who play ranged. Quite possibly magblade still needs buffs in that department. I don't feel qualified to offer an opinion, but want to say two things. The first is to say that melee magblade is genuinely viable open world whereas, in the past, it was not, or at least it paled compared to stamblade. I think that people who argue that magblade is dead simply haven't realised where the meta is going. The second is to be circumspect when proposing magblade buffs, lest you buff melee magblade even more. For my playstyle, I will be happy to try ZOS' new patch "as is" and take it from there.
Apxac wrote:But why are we only talking about DK? There are other classes, why not change the Sorcerer and not forced him to fight close? I read the comments and understand that most of the people here have never played pvp for this class.
Apxac wrote:But why are we only talking about DK? There are other classes, why not change the Sorcerer and not forced him to fight close? I read the comments and understand that most of the people here have never played pvp for this class.
I can't understand how you reached the conclusion that anyone is forced to play melee. I can only assume you've not read the post. Making certain skills work better in melee range is far from forcing.
Apxac wrote:But why are we only talking about DK? There are other classes, why not change the Sorcerer and not forced him to fight close? I read the comments and understand that most of the people here have never played pvp for this class.
I can't understand how you reached the conclusion that anyone is forced to play melee. I can only assume you've not read the post. Making certain skills work better in melee range is far from forcing.
But why make other skills work worse in the far? I think everything is quite obvious.
Apxac wrote:But why are we only talking about DK? There are other classes, why not change the Sorcerer and not forced him to fight close? I read the comments and understand that most of the people here have never played pvp for this class.
I can't understand how you reached the conclusion that anyone is forced to play melee. I can only assume you've not read the post. Making certain skills work better in melee range is far from forcing.
But why make other skills work worse in the far? I think everything is quite obvious.
I mean the argumentation you are using makes 0 sense, but if what you feel you need right now is a good crying session about how magblade is dead... go right ahead.
Apxac wrote:But why are we only talking about DK? There are other classes, why not change the Sorcerer and not forced him to fight close? I read the comments and understand that most of the people here have never played pvp for this class.
I can't understand how you reached the conclusion that anyone is forced to play melee. I can only assume you've not read the post. Making certain skills work better in melee range is far from forcing.
But why make other skills work worse in the far? I think everything is quite obvious.
I mean the argumentation you are using makes 0 sense, but if what you feel you need right now is a good crying session about how magblade is dead... go right ahead.
I asked many times and ask more. How much did you play magblade in pvp? How often do you see magblade in pvp now? How often does a magblade win duels with dk, sorcerers, templars and wardens? I have been playing this game for 3 years, almost all this time I have devoted pvp. I know what I'm talking about.
What are you complaining about? This was a great patch for magblades!
Only a single nerf really, with the loss of Minor Berserk. But we get
1) A heal on Spectral Bow
2) A better Fear CC (that also doesn't run opponents out of the map!)
3) Sap 25% dmg buff
4) Minor Vulnerability on Lotus fan/Teleport strike
And before you say these are minor buffs compared to the loss, remember the best buffs are outside of the class.
1) MagDKs won't reflect all our crap back at us
2) If you find a slot (which you will) for Race Against Time, you get snare immunity, speed buff and minor force.
The class just became so much more playable!MartiniDaniels wrote: »Major defile removed only from incap. It's not like direct nerf, they simply push magblade to melee. Will it work or no.. future will show.
I guess Stamblades will switch to Soul Harvest then. I guess ZOS doesn't want Stamblades having an ult?
DBoS just like the rest of the stam builds now
Apxac wrote:But why are we only talking about DK? There are other classes, why not change the Sorcerer and not forced him to fight close? I read the comments and understand that most of the people here have never played pvp for this class.
I can't understand how you reached the conclusion that anyone is forced to play melee. I can only assume you've not read the post. Making certain skills work better in melee range is far from forcing.
But why make other skills work worse in the far? I think everything is quite obvious.
I mean the argumentation you are using makes 0 sense, but if what you feel you need right now is a good crying session about how magblade is dead... go right ahead.
I asked many times and ask more. How much did you play magblade in pvp? How often do you see magblade in pvp now? How often does a magblade win duels with dk, sorcerers, templars and wardens? I have been playing this game for 3 years, almost all this time I have devoted pvp. I know what I'm talking about.
Look at my profile. Played since Jan 2014 beta. I had a PvP magblade since 2015 and is my 3rd most played char after magsorc and magDK. Which is a lot over 4 years.
Again that has nothing to do with anything. If you feel that despite all the buffs this patch magblade is somehow dead, be my guest. You seem happy to believe that because the devs gave melee range heal, that somehow means they want force magblade into melee. I can't fight your emotions with logic it seems. So I'll let you deal with those.
EDIT: Dueling was always magblade's strong point.
thankyourat wrote: »Apxac wrote:But why are we only talking about DK? There are other classes, why not change the Sorcerer and not forced him to fight close? I read the comments and understand that most of the people here have never played pvp for this class.
I can't understand how you reached the conclusion that anyone is forced to play melee. I can only assume you've not read the post. Making certain skills work better in melee range is far from forcing.
But why make other skills work worse in the far? I think everything is quite obvious.
I mean the argumentation you are using makes 0 sense, but if what you feel you need right now is a good crying session about how magblade is dead... go right ahead.
I asked many times and ask more. How much did you play magblade in pvp? How often do you see magblade in pvp now? How often does a magblade win duels with dk, sorcerers, templars and wardens? I have been playing this game for 3 years, almost all this time I have devoted pvp. I know what I'm talking about.
Look at my profile. Played since Jan 2014 beta. I had a PvP magblade since 2015 and is my 3rd most played char after magsorc and magDK. Which is a lot over 4 years.
Again that has nothing to do with anything. If you feel that despite all the buffs this patch magblade is somehow dead, be my guest. You seem happy to believe that because the devs gave melee range heal, that somehow means they want force magblade into melee. I can't fight your emotions with logic it seems. So I'll let you deal with those.
EDIT: Dueling was always magblade's strong point.
Magblade will be dead this patch because it's the worse class. It was the worse class last patch as well. (maybe Stam sorc is just as bad) most of those buffs when you look at it aren't really going to help magblade. Like the sap damage increase. No one is going to use that ability. The same with lotus fan getting minor vulnerability but taking away minor berserk from merciless on paper it seems ok but in practice no one is going to slot lotus fan because how can you fit it on your bar. Without giving up a must have ability? So in reality the only buff magblade got was snare immunity which everyone got and then lost 8% damage all around.
MartiniDaniels wrote: »Major defile removed only from incap. It's not like direct nerf, they simply push magblade to melee. Will it work or no.. future will show.
thankyourat wrote: »Apxac wrote:But why are we only talking about DK? There are other classes, why not change the Sorcerer and not forced him to fight close? I read the comments and understand that most of the people here have never played pvp for this class.
I can't understand how you reached the conclusion that anyone is forced to play melee. I can only assume you've not read the post. Making certain skills work better in melee range is far from forcing.
But why make other skills work worse in the far? I think everything is quite obvious.
I mean the argumentation you are using makes 0 sense, but if what you feel you need right now is a good crying session about how magblade is dead... go right ahead.
I asked many times and ask more. How much did you play magblade in pvp? How often do you see magblade in pvp now? How often does a magblade win duels with dk, sorcerers, templars and wardens? I have been playing this game for 3 years, almost all this time I have devoted pvp. I know what I'm talking about.
Look at my profile. Played since Jan 2014 beta. I had a PvP magblade since 2015 and is my 3rd most played char after magsorc and magDK. Which is a lot over 4 years.
Again that has nothing to do with anything. If you feel that despite all the buffs this patch magblade is somehow dead, be my guest. You seem happy to believe that because the devs gave melee range heal, that somehow means they want force magblade into melee. I can't fight your emotions with logic it seems. So I'll let you deal with those.
EDIT: Dueling was always magblade's strong point.
Magblade will be dead this patch because it's the worse class. It was the worse class last patch as well. (maybe Stam sorc is just as bad) most of those buffs when you look at it aren't really going to help magblade. Like the sap damage increase. No one is going to use that ability. The same with lotus fan getting minor vulnerability but taking away minor berserk from merciless on paper it seems ok but in practice no one is going to slot lotus fan because how can you fit it on your bar. Without giving up a must have ability? So in reality the only buff magblade got was snare immunity which everyone got and then lost 8% damage all around.
thankyourat wrote: »Apxac wrote:But why are we only talking about DK? There are other classes, why not change the Sorcerer and not forced him to fight close? I read the comments and understand that most of the people here have never played pvp for this class.
I can't understand how you reached the conclusion that anyone is forced to play melee. I can only assume you've not read the post. Making certain skills work better in melee range is far from forcing.
But why make other skills work worse in the far? I think everything is quite obvious.
I mean the argumentation you are using makes 0 sense, but if what you feel you need right now is a good crying session about how magblade is dead... go right ahead.
I asked many times and ask more. How much did you play magblade in pvp? How often do you see magblade in pvp now? How often does a magblade win duels with dk, sorcerers, templars and wardens? I have been playing this game for 3 years, almost all this time I have devoted pvp. I know what I'm talking about.
Look at my profile. Played since Jan 2014 beta. I had a PvP magblade since 2015 and is my 3rd most played char after magsorc and magDK. Which is a lot over 4 years.
Again that has nothing to do with anything. If you feel that despite all the buffs this patch magblade is somehow dead, be my guest. You seem happy to believe that because the devs gave melee range heal, that somehow means they want force magblade into melee. I can't fight your emotions with logic it seems. So I'll let you deal with those.
EDIT: Dueling was always magblade's strong point.
Magblade will be dead this patch because it's the worse class. It was the worse class last patch as well. (maybe Stam sorc is just as bad) most of those buffs when you look at it aren't really going to help magblade. Like the sap damage increase. No one is going to use that ability. The same with lotus fan getting minor vulnerability but taking away minor berserk from merciless on paper it seems ok but in practice no one is going to slot lotus fan because how can you fit it on your bar. Without giving up a must have ability? So in reality the only buff magblade got was snare immunity which everyone got and then lost 8% damage all around.
Yes everyone got it, but magblade needed it the most. We will be the class that gains the most out of RAT. Other magtoons already had access to removal/mobility.
Imo it’s way too early to say that magblades are dead. I believe this is a step in the right direction. We do need more reliable damage now though. Maybe revert the merciless delay?
You're tunnel-visioned on your (ranged?) build. Lotus Fan fits in perfectly with Caluurion and, in fact, buffs the proc damage. You might not want to build that way, you might despise proc sets, you might be more of a dueller or BG player than CP open world (me), but you must concede that Lotus Fan suits other builds, just not yours. The statement "no one is going to slot Lotus Fan" is simply false.thankyourat wrote: »The same with lotus fan getting minor vulnerability but taking away minor berserk from merciless on paper it seems ok but in practice no one is going to slot lotus fan because how can you fit it on your bar. Without giving up a must have ability? So in reality the only buff magblade got was snare immunity which everyone got and then lost 8% damage all around.
I freely admit that I am quite good, but not that good. Alik'r duellers have kicked my a*** in the past and I haven't gone in a very long time. I also understand that many run duelling builds, whereas I don't. I play open-world CP, Cyro and IC, small-scale and large, that's what I build for.Dude, let's meet at Alikr and you tell me about your wonderful build, which shows itself so well up close.
killingspreeb16_ESO wrote: »do you even play ranged magebalde?you go in melee range aswell to hit this skill because even a potato can dodge/block it and if the target is a bit out of range there you go the amazing heal.
I do, but obviously differently to you. When I play ranged magblade it is with MasterReach. So I use the spectral bow after I land the knockback to massive increase the change it lands. Simples.killingspreeb16_ESO wrote: »yeah they might be dodgeable but they don't need a rump time and be casted twice to get something in return,like crystal frag it procs cost less and deal increase dmg aswell.
But that's a different issue, that's a cost issue not an issue with the heal. I'm all for reducing the cost of the base cast or granting a minor buff to justify the cost more. The only issue I have with the heal is that it should be 10m, not 7m, because that's too close and you will often fail to get the heal while actually in melee range.
Frag also deals less damage, heals less (Dark Magic is like <1k in PvP), is equally obvious and easily dodgeable, has a 4k base cost, ends up getting hard-cast in lag etc. It has its own issues, it ain't all rosy either.
I mained sorc for few years, I still play it with my guild mates because of better group utilities. I would exchange merciless for frags any time, even before nerf. Frags proc way more often and are not even close to being as telegraphed/easy to avoid as merciless. Completely two different worlds, on magblade you need to work very hard for every kill, sorc got it much easier.
As someone who plays both classes religiously for 4 yeas now, I completely disagree and especially before this patch I would have exchanged not only frags but I would have thrown in a good number of other abilities too for Merciless. It procs less often in PvP but the burst dmg is far superior and burst damage is what you kill people with. And there was also Minor Berserk.
1) A heal on Spectral Bow
2) A better Fear CC (that also doesn't run opponents out of the map!)
3) Sap 25% dmg buff
4) Minor Vulnerability on Lotus fan/Teleport strike
You're tunnel-visioned on your (ranged?) build. Lotus Fan fits in perfectly with Caluurion and, in fact, buffs the proc damage. You might not want to build that way, you might despise proc sets, you might be more of a dueller or BG player than CP open world (me), but you must concede that Lotus Fan suits other builds, just not yours. The statement "no one is going to slot Lotus Fan" is simply false.thankyourat wrote: »The same with lotus fan getting minor vulnerability but taking away minor berserk from merciless on paper it seems ok but in practice no one is going to slot lotus fan because how can you fit it on your bar. Without giving up a must have ability? So in reality the only buff magblade got was snare immunity which everyone got and then lost 8% damage all around.
josh.lackey_ESO wrote: »1) A heal on Spectral Bow
2) A better Fear CC (that also doesn't run opponents out of the map!)
3) Sap 25% dmg buff
4) Minor Vulnerability on Lotus fan/Teleport strike
Looks like magblade got buffs. Not sure what the OP is talking about.
Minor Vulnerability is 8% increased damage, it's the same benefit at Berserk except is extra damage to the target for everyone rather than just the magblade.
josh.lackey_ESO wrote: »1) A heal on Spectral Bow
2) A better Fear CC (that also doesn't run opponents out of the map!)
3) Sap 25% dmg buff
4) Minor Vulnerability on Lotus fan/Teleport strike
Looks like magblade got buffs. Not sure what the OP is talking about.
Minor Vulnerability is 8% increased damage, it's the same benefit at Berserk except is extra damage to the target for everyone rather than just the magblade.