Magblade died

  • Apxac
    Apxac
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    I said a lot today. But the most important thing I wanted to say to the developers is that the changes in this patch are absolutely useless and not logical. With these changes, you only make the dead class even worse.

    @ZOS_Gilliam @ZOS_GinaBruno
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Apxac wrote: »
    Eldartar wrote: »
    Erm, Bye then, have a nice day.

    It is easy to talk to a person who has not spent a year of his life developing one class. The changes were unpleasant, but I suffered, now I'm in a rage. Who is involved in balance in this game? These are terrible changes for an almost dead class. Before writing such comments here, remember how often you see magblades in pvp now...

    you need to check your life choices if changes to a VIDEO GAME make you rage.
  • Apxac
    Apxac
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    Apxac wrote: »
    Eldartar wrote: »
    Erm, Bye then, have a nice day.

    It is easy to talk to a person who has not spent a year of his life developing one class. The changes were unpleasant, but I suffered, now I'm in a rage. Who is involved in balance in this game? These are terrible changes for an almost dead class. Before writing such comments here, remember how often you see magblades in pvp now...

    you need to check your life choices if changes to a VIDEO GAME make you rage.

    Oh, come on, it`s just a pun. I am only very upset, dude ;)
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Apxac wrote: »
    Apxac wrote: »
    Eldartar wrote: »
    Erm, Bye then, have a nice day.

    It is easy to talk to a person who has not spent a year of his life developing one class. The changes were unpleasant, but I suffered, now I'm in a rage. Who is involved in balance in this game? These are terrible changes for an almost dead class. Before writing such comments here, remember how often you see magblades in pvp now...

    you need to check your life choices if changes to a VIDEO GAME make you rage.

    Oh, come on, it`s just a pun. I am only very upset, dude ;)
    Apxac wrote: »
    Apxac wrote: »
    Eldartar wrote: »
    Erm, Bye then, have a nice day.

    It is easy to talk to a person who has not spent a year of his life developing one class. The changes were unpleasant, but I suffered, now I'm in a rage. Who is involved in balance in this game? These are terrible changes for an almost dead class. Before writing such comments here, remember how often you see magblades in pvp now...

    you need to check your life choices if changes to a VIDEO GAME make you rage.

    Oh, come on, it`s just a pun. I am only very upset, dude ;)

    I don't believe you know what pun means-
    pun1
    /pən/
    Learn to pronounce
    noun
    1.
    a joke exploiting the different possible meanings of a word or the fact that there are words which sound alike but have different meanings.

    I believe you mean hyperbole-
    . hy·per·bo·le
    /hīˈpərbəlē/
    Learn to pronounce
    noun
    exaggerated statements or claims not meant to be taken literally.

    Even so, being "very upset" at a game because the developer is making balance changes you dont agree with is still "think about your life choices" territory.
  • exeeter702
    exeeter702
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    Apxac wrote: »
    Apxac wrote: »
    Eldartar wrote: »
    Erm, Bye then, have a nice day.

    It is easy to talk to a person who has not spent a year of his life developing one class. The changes were unpleasant, but I suffered, now I'm in a rage. Who is involved in balance in this game? These are terrible changes for an almost dead class. Before writing such comments here, remember how often you see magblades in pvp now...

    you need to check your life choices if changes to a VIDEO GAME make you rage.

    Oh, come on, it`s just a pun. I am only very upset, dude ;)
    Apxac wrote: »
    Apxac wrote: »
    Eldartar wrote: »
    Erm, Bye then, have a nice day.

    It is easy to talk to a person who has not spent a year of his life developing one class. The changes were unpleasant, but I suffered, now I'm in a rage. Who is involved in balance in this game? These are terrible changes for an almost dead class. Before writing such comments here, remember how often you see magblades in pvp now...

    you need to check your life choices if changes to a VIDEO GAME make you rage.

    Oh, come on, it`s just a pun. I am only very upset, dude ;)

    I don't believe you know what pun means-
    pun1
    /pən/
    Learn to pronounce
    noun
    1.
    a joke exploiting the different possible meanings of a word or the fact that there are words which sound alike but have different meanings.

    I believe you mean hyperbole-
    . hy·per·bo·le
    /hīˈpərbəlē/
    Learn to pronounce
    noun
    exaggerated statements or claims not meant to be taken literally.

    Even so, being "very upset" at a game because the developer is making balance changes you dont agree with is still "think about your life choices" territory.

    Not it isnt.. get off your pedestal ffs. Its the internet.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    exeeter702 wrote: »
    Apxac wrote: »
    Apxac wrote: »
    Eldartar wrote: »
    Erm, Bye then, have a nice day.

    It is easy to talk to a person who has not spent a year of his life developing one class. The changes were unpleasant, but I suffered, now I'm in a rage. Who is involved in balance in this game? These are terrible changes for an almost dead class. Before writing such comments here, remember how often you see magblades in pvp now...

    you need to check your life choices if changes to a VIDEO GAME make you rage.

    Oh, come on, it`s just a pun. I am only very upset, dude ;)
    Apxac wrote: »
    Apxac wrote: »
    Eldartar wrote: »
    Erm, Bye then, have a nice day.

    It is easy to talk to a person who has not spent a year of his life developing one class. The changes were unpleasant, but I suffered, now I'm in a rage. Who is involved in balance in this game? These are terrible changes for an almost dead class. Before writing such comments here, remember how often you see magblades in pvp now...

    you need to check your life choices if changes to a VIDEO GAME make you rage.

    Oh, come on, it`s just a pun. I am only very upset, dude ;)

    I don't believe you know what pun means-
    pun1
    /pən/
    Learn to pronounce
    noun
    1.
    a joke exploiting the different possible meanings of a word or the fact that there are words which sound alike but have different meanings.

    I believe you mean hyperbole-
    . hy·per·bo·le
    /hīˈpərbəlē/
    Learn to pronounce
    noun
    exaggerated statements or claims not meant to be taken literally.

    Even so, being "very upset" at a game because the developer is making balance changes you dont agree with is still "think about your life choices" territory.

    Not it isnt.. get off your pedestal ffs. Its the internet.

    Yes, it is. Maybe you take this game off its pedestal.
  • Iskiab
    Iskiab
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    Xvorg wrote: »
    Maulkin wrote: »
    Apxac wrote: »
    I understand that this is the path to rapprochement. But there is a problem, this class does not have good healing now, because the dark cloac is reworked. And the use of spectral bow for healing? Can you imagine it?
    Insco851 wrote: »
    Yea only issue is survivability in said melee range. Dark cloak previously could have (almost) been just enough if combined with a shield or heavy... but that tiny 500 tick per second is flat out bs.

    Don’t worry we slotting combat prayer for that minor berserk back.

    Fair enough, I never played tanky magblade with Dark Cloak to know how that is impacted. It just felt a bit "wrong" as a play style to me, too DK like. Always played with light armour, damage shields and invis cloak. And that play style got buffed this patch.

    Tanky mageblade now can properly use Lotus + sap essence + Dark cloak + strife. In other words Sap Tank is back

    I think this might be the only playstyle that will work. Dark cloak looks like it was reduced to about the same self healing as vigor except it’s only a self heal.

    Have to test it, issue will be requiring heavy armour so sustain and damage. With all the aoe damage buffs I don’t think disguise will work as melee magblade anymore, hard to tell. I expect BGs to be mostly aoe spam.

    Magblade would have to be REALLY tanky to survive with only vigor level healing. Likely will require permablocking.
    Edited by Iskiab on April 16, 2019 2:39AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • ruikkarikun
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    Have you ever heard of Slimecraw?

    Now you can have Minor Berserk combined with Minor Vulnerability from new teleport strike

    What about surprice attack nerf and incap what can you put on for compensate lol??
  • NyassaV
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    You only get the bow heal if you’re in melee range LEL
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • IzzyStardust
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    Maulkin wrote: »
    What are you complaining about? This was a great patch for magblades!

    Only a single nerf really, with the loss of Minor Berserk. But we get
    1) A heal on Spectral Bow
    2) A better Fear CC (that also doesn't run opponents out of the map!)
    3) Sap 25% dmg buff
    4) Minor Vulnerability on Lotus fan/Teleport strike

    And before you say these are minor buffs compared to the loss, remember the best buffs are outside of the class.

    1) MagDKs won't reflect all our crap back at us
    2) If you find a slot (which you will) for Race Against Time, you get snare immunity, speed buff and minor force.

    The class just became so much more playable!
    Daus wrote: »
    Major defile removed only from incap. It's not like direct nerf, they simply push magblade to melee. Will it work or no.. future will show.

    I guess Stamblades will switch to Soul Harvest then. I guess ZOS doesn't want Stamblades having an ult?

    DBoS just like the rest of the stam builds now :'(

    LAME - a heal on spectral bow - is just lame. Seriously.
  • fred4
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    Maulkin wrote: »
    What are you complaining about? This was a great patch for magblades!

    Only a single nerf really, with the loss of Minor Berserk. But we get
    1) A heal on Spectral Bow
    2) A better Fear CC (that also doesn't run opponents out of the map!)
    3) Sap 25% dmg buff
    4) Minor Vulnerability on Lotus fan/Teleport strike

    And before you say these are minor buffs compared to the loss, remember the best buffs are outside of the class.

    1) MagDKs won't reflect all our crap back at us
    2) If you find a slot (which you will) for Race Against Time, you get snare immunity, speed buff and minor force.

    The class just became so much more playable!
    Daus wrote: »
    Major defile removed only from incap. It's not like direct nerf, they simply push magblade to melee. Will it work or no.. future will show.

    I guess Stamblades will switch to Soul Harvest then. I guess ZOS doesn't want Stamblades having an ult?

    DBoS just like the rest of the stam builds now :'(
    This! Some of you might not like the playstyle, but Caluurion + Zaan exists and is already viable. This is a buff to melee magblade. I currently play 2H / resto. You get the speed buff from Concealed, snare removal from Forward Momentum, you fear people to get them off your back. You are super squishy, but it works. Your defense is speed + cloak more than shields and healing. Race Against Time is a huge deal. It means you no longer have to use the 2H sword, you can use a destro staff, which finally buffs light attacks to proper levels.
  • xAk_MoRRoWiNdx
    xAk_MoRRoWiNdx
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    Even more Nightblade nerfs? Imagine my shock! /s
    These Notes were looking sooo good up till NB. Dragonknight is getting hella buffed! I didn't even bother looking past Sorc. It's clear the Devs hate NBs. When are we finally going to get the buffs we desperately need??
    New to forums and stuff so I 99.9 percent probably won't see your response and such, so use the at symbol at me I guess? IDK :/. This BBCode stuff is really cool!! :D.
    Gamer from Alaska (907 Gamers, Alaskan Gamers Unite!).
    My little rant I guess?:
      One day Nightblades will get the buffs we desperately need and deserve, but so far, those buffs are not today.. The Elder Scrolls Online: Nightblade Nerfs Unlimited.
      Don't nerf you, don't nerf me, nerf the sorc behind the tree!.


      If you need help or advice, hit me up on Xbox: H4rry Poggers :D .
      Also open to talking on Discord!

      Ich kann Deutsch Sprechen bei der mittleren/zwischen Kenntnissen Ebene. Hallo! :D.

      CP level 1000+! Playing since 2015.

      My wishlist I suppose:
      • PLEASE PLEASE PLEEEEAAASSSEEE EITHER BUFF SIPHONING STRIKES OR REVERT IT BACK TO PRE MORROWIND!!.
      • Bring back purge cloak. But I guess the new heal cloak is more beneficial. Hmmm....
      • MAKE IMPERIAL CITY GREAT AGAIN, BRING BACK THOSE INCREDIBLE DAYS. My best experiences in ESO where in there!
      • Return Stam builds to the power we held in One Tamriel. Long Live Stamina builds!
      • Put Magplar and MagDK into their place. Magpsorc is a hopeless case.
      • Is there any chance that we could get an Ebonheart Pact nerf? #CullingTheHerds .

      My 10 characters:
      • AD - xak-Morrowindx - Khajiit Stamina Nightblade. Hours: 107 days, 19 hours (2,568 hours).
      • EP - Ich bin Groot - Orc Stamina Dragonknight. Hours: 2 days, 16 hours (64 hours).
      • DC - Who Took My Bleach - Orc Stamina Sorcerer. Hours: 3 days, 18 hours. (90 hours).
      • EP - Niada Zaennon - High Elf Magicka Nightblade. Hours: 15 days, 18 hours (378 hours).
      • AD - Healsyournoobazzwithmemes - Argonian Magicka Templar. Hours: 1 day, 9 hours (33 hours)
      • DC - Engulfing Traps - Dark Elf Magicka Dragonknight. Hours: 7 days, 17 hours (129 hours).
      • AD - Verführung - High Elf Magicka Sorcerer. Hours: 5 days, 9 hours (129 hours)
      • DC - Deadazz catch these birds - Nord Stamina Warden. Hours: 6 days, 21 hours (165 hours)
      • EP - So Bendy - Wood Elf Stamina Templar. Hours: 1 day, 15 hours (39 hours)
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    • Maulkin
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      Maulkin wrote: »
      What are you complaining about? This was a great patch for magblades!

      Only a single nerf really, with the loss of Minor Berserk. But we get
      1) A heal on Spectral Bow
      2) A better Fear CC (that also doesn't run opponents out of the map!)
      3) Sap 25% dmg buff
      4) Minor Vulnerability on Lotus fan/Teleport strike

      And before you say these are minor buffs compared to the loss, remember the best buffs are outside of the class.

      1) MagDKs won't reflect all our crap back at us
      2) If you find a slot (which you will) for Race Against Time, you get snare immunity, speed buff and minor force.

      The class just became so much more playable!
      Daus wrote: »
      Major defile removed only from incap. It's not like direct nerf, they simply push magblade to melee. Will it work or no.. future will show.

      I guess Stamblades will switch to Soul Harvest then. I guess ZOS doesn't want Stamblades having an ult?

      DBoS just like the rest of the stam builds now :'(

      LAME - a heal on spectral bow - is just lame. Seriously.

      You sound like a 5 year old who just found out they’ll have to eat some vegetables. Are you ok hun?
      EU | PC | AD
    • Maulkin
      Maulkin
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      NyassaV wrote: »
      You only get the bow heal if you’re in melee range LEL

      And what’s wrong with that? Between siphoning attacks and swallow soul you already have decent heals while pew-pewing from range.

      It’s a class with dual range capabilities, both melee and range. They just added something to the melee toolkit. I don’t see why that is something to laugh at.
      EU | PC | AD
    • killingspreeb16_ESO
      killingspreeb16_ESO
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      Maulkin wrote: »
      NyassaV wrote: »
      You only get the bow heal if you’re in melee range LEL

      And what’s wrong with that? Between siphoning attacks and swallow soul you already have decent heals while pew-pewing from range.

      It’s a class with dual range capabilities, both melee and range. They just added something to the melee toolkit. I don’t see why that is something to laugh at.

      that this skill give you basically nothing unless you are in melee range?not to mention is too easy to dodge so the heal is not even a reliable one.

      this skill need some improvement for sure.

    • Mayrael
      Mayrael
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      Maulkin wrote: »
      NyassaV wrote: »
      You only get the bow heal if you’re in melee range LEL

      And what’s wrong with that? Between siphoning attacks and swallow soul you already have decent heals while pew-pewing from range.

      It’s a class with dual range capabilities, both melee and range. They just added something to the melee toolkit. I don’t see why that is something to laugh at.

      that this skill give you basically nothing unless you are in melee range?not to mention is too easy to dodge so the heal is not even a reliable one.

      this skill need some improvement for sure.

      Yeah I think I'll drop this skill completely. This change makes magblades even worse (magblades are already elite troops, just for the most skilled players), but sticking to this skill will be pretty bad choice IMHO - now it's just much worse version of frags - a bit higher damage but less often proced, more expensive, highly telegraphed, very slow.
      "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
      — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
    • Maulkin
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      Maulkin wrote: »
      NyassaV wrote: »
      You only get the bow heal if you’re in melee range LEL

      And what’s wrong with that? Between siphoning attacks and swallow soul you already have decent heals while pew-pewing from range.

      It’s a class with dual range capabilities, both melee and range. They just added something to the melee toolkit. I don’t see why that is something to laugh at.

      that this skill give you basically nothing unless you are in melee range?not to mention is too easy to dodge so the heal is not even a reliable one.

      this skill need some improvement for sure.

      You're basically offering 0 counter arguments.

      Me: "It's designed to be a buff for melee users. What's wrong with that"
      You: "It only works in melee range"

      Very impressive argumentation.

      The "it's dodgeable" reasoning is perplexing too. So is Swallow Soul, Power Lash, Crystal Frags... or any other single target ability with a heal attached.
      EU | PC | AD
    • Mayrael
      Mayrael
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      Maulkin wrote: »
      Maulkin wrote: »
      NyassaV wrote: »
      You only get the bow heal if you’re in melee range LEL

      And what’s wrong with that? Between siphoning attacks and swallow soul you already have decent heals while pew-pewing from range.

      It’s a class with dual range capabilities, both melee and range. They just added something to the melee toolkit. I don’t see why that is something to laugh at.

      that this skill give you basically nothing unless you are in melee range?not to mention is too easy to dodge so the heal is not even a reliable one.

      this skill need some improvement for sure.

      You're basically offering 0 counter arguments.

      Me: "It's designed to be a buff for melee users. What's wrong with that"
      You: "It only works in melee range"

      Very impressive argumentation.

      The "it's dodgeable" reasoning is perplexing too. So is Swallow Soul, Power Lash, Crystal Frags... or any other single target ability with a heal attached.

      But none of these abilities requires to do 5 LA before using them, none of these abilities have a delay added after cast, none of these abilities was slowed down to make it easier to dodge, none of these abilities makes a loud warning that someone is going to hit you with it.
      "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
      — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
    • killingspreeb16_ESO
      killingspreeb16_ESO
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      Maulkin wrote: »
      Maulkin wrote: »
      NyassaV wrote: »
      You only get the bow heal if you’re in melee range LEL

      And what’s wrong with that? Between siphoning attacks and swallow soul you already have decent heals while pew-pewing from range.

      It’s a class with dual range capabilities, both melee and range. They just added something to the melee toolkit. I don’t see why that is something to laugh at.

      that this skill give you basically nothing unless you are in melee range?not to mention is too easy to dodge so the heal is not even a reliable one.

      this skill need some improvement for sure.

      You're basically offering 0 counter arguments.

      Me: "It's designed to be a buff for melee users. What's wrong with that"
      You: "It only works in melee range"

      Very impressive argumentation.

      The "it's dodgeable" reasoning is perplexing too. So is Swallow Soul, Power Lash, Crystal Frags... or any other single target ability with a heal attached.

      do you even play ranged magebalde?you go in melee range aswell to hit this skill because even a potato can dodge/block it and if the target is a bit out of range there you go the amazing heal.

      yeah they might be dodgeable but they don't need a ramp time and be casted twice to get something in return,like crystal frag it procs cost less and deal increase dmg aswell.

      edit:also how is this a buff for melee since they just lost 8% increase dmg for something not realible and im more perplexed about youre logic to compare some spammable skill to one that as i said above have a ramp time and need to be casted twice to get the benefits.
      Edited by killingspreeb16_ESO on April 16, 2019 10:29AM
    • FrancisCrawford
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      OtarTheMad wrote: »
      I like the change to incap because Minor Mangle was a debuff you could only find on pulsar but now NB is the only class that has it. It makes them unique, we will have to see how that impacts NB gameplay.

      In all the time that debuff has been in the game on a non-ultimate skill, what uses have ever been found for it?

      Which of those uses are still valid for a much shorter duration as an effective of an ultimate?
    • Iskiab
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      OtarTheMad wrote: »
      I like the change to incap because Minor Mangle was a debuff you could only find on pulsar but now NB is the only class that has it. It makes them unique, we will have to see how that impacts NB gameplay.

      In all the time that debuff has been in the game on a non-ultimate skill, what uses have ever been found for it?

      Which of those uses are still valid for a much shorter duration as an effective of an ultimate?

      Pulsar isn’t bad. It’s basicly a better version of concealed blade if you don’t use shadowy disguise. Sap essence works too, so if you have slots BRP pulsar for the dot before sap essence spam.

      Concealed blade if you use dark cloak is inferior to pulsar in every way.
      Edited by Iskiab on April 16, 2019 10:29AM
      Looking for any guildies I used to play with:
      Havoc Warhammer - Alair
      LoC EQ2 - Mayi and Iskiab
      PRX and Tabula Rasa - Rift - Iskiab
      Or anyone else I used to play games with in guilds I’ve forgotten
    • Maulkin
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      do you even play ranged magebalde?you go in melee range aswell to hit this skill because even a potato can dodge/block it and if the target is a bit out of range there you go the amazing heal.

      I do, but obviously differently to you. When I play ranged magblade it is with MasterReach. So I use the spectral bow after I land the knockback to massively increase the change it lands. Simples.
      yeah they might be dodgeable but they don't need a rump time and be casted twice to get something in return,like crystal frag it procs cost less and deal increase dmg aswell.

      But that's a different issue, that's a cost issue not an issue with the heal. I'm all for reducing the cost of the base cast or granting a minor buff to justify the cost more. The only issue I have with the heal is that it should be 10m, not 7m, because that's too close and you will often fail to get the heal while actually in melee range.

      Frag also deals less damage, heals less (Dark Magic is like <1k in PvP), is equally obvious and easily dodgeable, has a 4k base cost, ends up getting hard-cast in lag etc. It has its own issues, it ain't all rosy either.
      also how is this a buff for melee since they just lost 8% increase dmg for something not realible and im more perplexed about youre logic to compare some spammable skill to one that as i said above have a ramp time and need to be casted twice to get the benefits.

      You can keep being perplexed then. When did I say that losing Minor Berserk was a buff? I said the heal was useful addition (ergo buff) for melee. That it wasn't useless like you claimed. On the balance of things Merciless got nerfed. But melee magblade in general got buffed because there's snare immunity now and also any projectiles in your melee build (like Merciless) won't be reflected back to you by DKs.
      Edited by Maulkin on April 16, 2019 10:40AM
      EU | PC | AD
    • Mayrael
      Mayrael
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      Maulkin wrote: »
      do you even play ranged magebalde?you go in melee range aswell to hit this skill because even a potato can dodge/block it and if the target is a bit out of range there you go the amazing heal.

      I do, but obviously differently to you. When I play ranged magblade it is with MasterReach. So I use the spectral bow after I land the knockback to massive increase the change it lands. Simples.
      yeah they might be dodgeable but they don't need a rump time and be casted twice to get something in return,like crystal frag it procs cost less and deal increase dmg aswell.

      But that's a different issue, that's a cost issue not an issue with the heal. I'm all for reducing the cost of the base cast or granting a minor buff to justify the cost more. The only issue I have with the heal is that it should be 10m, not 7m, because that's too close and you will often fail to get the heal while actually in melee range.

      Frag also deals less damage, heals less (Dark Magic is like <1k in PvP), is equally obvious and easily dodgeable, has a 4k base cost, ends up getting hard-cast in lag etc. It has its own issues, it ain't all rosy either.

      I mained sorc for few years, I still play it with my guild mates because of better group utilities. I would exchange merciless for frags any time, even before nerf. Frags proc way more often and are not even close to being as telegraphed/easy to avoid as merciless. Completely two different worlds, on magblade you need to work very hard for every kill, sorc got it much easier.
      "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
      — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
    • Qbiken
      Qbiken
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      fred4 wrote: »
      Maulkin wrote: »
      What are you complaining about? This was a great patch for magblades!

      Only a single nerf really, with the loss of Minor Berserk. But we get
      1) A heal on Spectral Bow
      2) A better Fear CC (that also doesn't run opponents out of the map!)
      3) Sap 25% dmg buff
      4) Minor Vulnerability on Lotus fan/Teleport strike

      And before you say these are minor buffs compared to the loss, remember the best buffs are outside of the class.

      1) MagDKs won't reflect all our crap back at us
      2) If you find a slot (which you will) for Race Against Time, you get snare immunity, speed buff and minor force.

      The class just became so much more playable!
      Daus wrote: »
      Major defile removed only from incap. It's not like direct nerf, they simply push magblade to melee. Will it work or no.. future will show.

      I guess Stamblades will switch to Soul Harvest then. I guess ZOS doesn't want Stamblades having an ult?

      DBoS just like the rest of the stam builds now :'(
      This! Some of you might not like the playstyle, but Caluurion + Zaan exists and is already viable. This is a buff to melee magblade. I currently play 2H / resto. You get the speed buff from Concealed, snare removal from Forward Momentum, you fear people to get them off your back. You are super squishy, but it works. Your defense is speed + cloak more than shields and healing. Race Against Time is a huge deal. It means you no longer have to use the 2H sword, you can use a destro staff, which finally buffs light attacks to proper levels.

      So magblade is viable because they can gank with the use if two proc sets??? Sounds like a class that needs more buffs than nerfs to me
    • Maulkin
      Maulkin
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      Mayrael wrote: »
      Maulkin wrote: »
      do you even play ranged magebalde?you go in melee range aswell to hit this skill because even a potato can dodge/block it and if the target is a bit out of range there you go the amazing heal.

      I do, but obviously differently to you. When I play ranged magblade it is with MasterReach. So I use the spectral bow after I land the knockback to massive increase the change it lands. Simples.
      yeah they might be dodgeable but they don't need a rump time and be casted twice to get something in return,like crystal frag it procs cost less and deal increase dmg aswell.

      But that's a different issue, that's a cost issue not an issue with the heal. I'm all for reducing the cost of the base cast or granting a minor buff to justify the cost more. The only issue I have with the heal is that it should be 10m, not 7m, because that's too close and you will often fail to get the heal while actually in melee range.

      Frag also deals less damage, heals less (Dark Magic is like <1k in PvP), is equally obvious and easily dodgeable, has a 4k base cost, ends up getting hard-cast in lag etc. It has its own issues, it ain't all rosy either.

      I mained sorc for few years, I still play it with my guild mates because of better group utilities. I would exchange merciless for frags any time, even before nerf. Frags proc way more often and are not even close to being as telegraphed/easy to avoid as merciless. Completely two different worlds, on magblade you need to work very hard for every kill, sorc got it much easier.

      As someone who plays both classes religiously for 4 yeas now, I completely disagree and especially before this patch I would have exchanged not only frags but I would have thrown in a good number of other abilities too for Merciless. It procs less often in PvP but the burst dmg is far superior and burst damage is what you kill people with. And there was also Minor Berserk.
      Edited by Maulkin on April 16, 2019 10:55AM
      EU | PC | AD
    • Maulkin
      Maulkin
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      Qbiken wrote: »
      fred4 wrote: »
      Maulkin wrote: »
      What are you complaining about? This was a great patch for magblades!

      Only a single nerf really, with the loss of Minor Berserk. But we get
      1) A heal on Spectral Bow
      2) A better Fear CC (that also doesn't run opponents out of the map!)
      3) Sap 25% dmg buff
      4) Minor Vulnerability on Lotus fan/Teleport strike

      And before you say these are minor buffs compared to the loss, remember the best buffs are outside of the class.

      1) MagDKs won't reflect all our crap back at us
      2) If you find a slot (which you will) for Race Against Time, you get snare immunity, speed buff and minor force.

      The class just became so much more playable!
      Daus wrote: »
      Major defile removed only from incap. It's not like direct nerf, they simply push magblade to melee. Will it work or no.. future will show.

      I guess Stamblades will switch to Soul Harvest then. I guess ZOS doesn't want Stamblades having an ult?

      DBoS just like the rest of the stam builds now :'(
      This! Some of you might not like the playstyle, but Caluurion + Zaan exists and is already viable. This is a buff to melee magblade. I currently play 2H / resto. You get the speed buff from Concealed, snare removal from Forward Momentum, you fear people to get them off your back. You are super squishy, but it works. Your defense is speed + cloak more than shields and healing. Race Against Time is a huge deal. It means you no longer have to use the 2H sword, you can use a destro staff, which finally buffs light attacks to proper levels.

      So magblade is viable because they can gank with the use if two proc sets??? Sounds like a class that needs more buffs than nerfs to me

      Good thing it got more buffs then nerfs then.
      EU | PC | AD
    • FleetwoodSmack
      FleetwoodSmack
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      Maulkin wrote: »
      Qbiken wrote: »
      fred4 wrote: »
      Maulkin wrote: »
      What are you complaining about? This was a great patch for magblades!

      Only a single nerf really, with the loss of Minor Berserk. But we get
      1) A heal on Spectral Bow
      2) A better Fear CC (that also doesn't run opponents out of the map!)
      3) Sap 25% dmg buff
      4) Minor Vulnerability on Lotus fan/Teleport strike

      And before you say these are minor buffs compared to the loss, remember the best buffs are outside of the class.

      1) MagDKs won't reflect all our crap back at us
      2) If you find a slot (which you will) for Race Against Time, you get snare immunity, speed buff and minor force.

      The class just became so much more playable!
      Daus wrote: »
      Major defile removed only from incap. It's not like direct nerf, they simply push magblade to melee. Will it work or no.. future will show.

      I guess Stamblades will switch to Soul Harvest then. I guess ZOS doesn't want Stamblades having an ult?

      DBoS just like the rest of the stam builds now :'(
      This! Some of you might not like the playstyle, but Caluurion + Zaan exists and is already viable. This is a buff to melee magblade. I currently play 2H / resto. You get the speed buff from Concealed, snare removal from Forward Momentum, you fear people to get them off your back. You are super squishy, but it works. Your defense is speed + cloak more than shields and healing. Race Against Time is a huge deal. It means you no longer have to use the 2H sword, you can use a destro staff, which finally buffs light attacks to proper levels.

      So magblade is viable because they can gank with the use if two proc sets??? Sounds like a class that needs more buffs than nerfs to me

      Good thing it got more buffs then nerfs then.

      So I'm not the only one that's heavy breathing over that Drain Power buff? YOU MEAN I AM NOT ALONE?!
      Tell me lies, tell me sweet little lies!
    • killingspreeb16_ESO
      killingspreeb16_ESO
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      @Maulkin you said was meant to be a buff for melee user but is not since they lost 8% dmg more like a change than a buff.

      I play with fear so yeah we play different playstyle but point still the same the skill need improvement still.

      About frags youre the one who tryed to make a comparison about the 2 skill you can't just say that's a different issue.
      The heal might be lower but it procs more often and it's easier to land and do not require a ramp up or to mantain the skill active,if they make merciless passive and after 5 LA it procs like frags it would be much better than what we got now.

      And to finish i never said it's useless just not reliable.
      Edited by killingspreeb16_ESO on April 16, 2019 11:00AM
    • LadySinflower
      LadySinflower
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      My main is a Magblade. Are these changes live? I don't PvP and I fight from a distance with double destruction staff. My character doesn't seem to have changed. Maybe I'm not using the skills you're talking about. I don't have an optimal build but I'm happy with my Magblade. I don't care what the devs may want. I have no intention of changing my playstyle to go into melee range. She's not a tank. She's not a healer. She's fine the way she is.
    • FleetwoodSmack
      FleetwoodSmack
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      My main is a Magblade. Are these changes live? I don't PvP and I fight from a distance with double destruction staff. My character doesn't seem to have changed. Maybe I'm not using the skills you're talking about. I don't have an optimal build but I'm happy with my Magblade. I don't care what the devs may want. I have no intention of changing my playstyle to go into melee range. She's not a tank. She's not a healer. She's fine the way she is.

      No, it's not currently live. It's on PTS.
      Tell me lies, tell me sweet little lies!
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