[Class Rep] Sorcerer Feedback Thread

  • Kuratius
    Kuratius
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    I'm still hoping they'll fix streak not retaining momentum some day. It non-intuitive and incredibly annoying that this happens.
  • Donnasnowheart_ESO
    Donnasnowheart_ESO
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    Overload is still bugged, if you run out of ult while heavy attacking your normal heavy attack breaks and you won't be able to heavy attack again until you have enough ult to reactive it and turn it off wasting alot of gcds.

    Overload also needs to be smoother to transition between the activation time imo takes way to long while turning it off is very smooth. The small DBZ charge power up animation needs to be faster imo. Weaving between overload still feels clunky and for me that would have to do with its speed feels very slow compared to normal weaving not sure if this is intended or not. Lastly Power Overload imo really needs to be changed to something else preferably something stamina based. I feel like power overload was an attempt at trying to make it keep its gank like style by giving it extra range and making it a Bow Snipe LA playstyle??
  • LeonAkando
    LeonAkando
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    Please make Hurricane's body effect reduced so I'm not always invisible.
  • bardx86
    bardx86
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    Mages wrath is broken, it never lands anymore.
  • BlackNSilverWay
    BlackNSilverWay
    Soul Shriven
    I'm very upset that Implosion passive was removed and was replaced by a complete useless passive in "Amplified". Which a reverse execute. My Stam/Sorc never had an execute ability to begin with so implosion was a big fix for that problem. If you do read this please change it back. Please.
  • Adernath
    Adernath
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    1. Sustain. It is simply too low in the role as damage dealer. After a short time I have to constantly heavy attack to get some magicka back. With the 3rd bar it was at least possible to slot dark deal to get something back in between fights. Since this is gone now it is even more horrible. As healer, however, it feels right.
    2. The weak shield in PvP (and in PvE it is also a pain these days). In PvP I barely use to shield at all. I find it just too weak now and basically useless for the magicka and cast-time investment.
  • Chilly-McFreeze
    Chilly-McFreeze
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    I know it might be a bit early to complain (again), but I just readthe Elsweyr Press Event informations

    [url="http://"]https://eso-library.com/core/index.php?chapter-elsweyr-en/[/url]

    And to be honest I'm a bit let down from a Stam Sorc's point of view. In particular by these paragraphs:
    Class changes

    The Nightblade is being balanced with regard to "Grim Focus". So the bonus minor frenzy (8% more damage) is completely removed. This means that this bonus can only be obtained from Wardens (Selfbuff with the wings), by Healers (Combat Prayer) or by the skill “Camouflaged Hunter” (Fighters Guild).

    It also changes the Tankmeta, but unfortunately I could not find out how concrete.


    Champion point changes

    Currently, the increase in champion points that can be spent is set. At the moment there is no concrete idea how this can be adapted, therefore it is still "on ice" for the time being.

    Even so, there may seem to have been a few tweaks in the shadows, with "Befoul" (Shadow) starting at 0.70% with Elsweyr instead of the current 1.10%.

    In "Staff Expert" (Atronach), the addition for Overload was added (Ultimate Ability of the Sorcerer) to make it clear that this tree also increases the damage of Overload.

    I'm pretty sure this list is incomplete and only a teaser, but it speaks volumes to me that they rather mention a class nerf than a rework of lacking classes.

    And secondly the CP notice about Overload drowns my hopes for a physical damage morph of said ultimate. It actually widens the gap between stam and mag users of said ulti even more.

    But let's wait and see what the PTS brings. Stam Necro might actually be what I dreamed of my sorc to be.

    Your thoughts?
  • LordSlif
    LordSlif
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    Any News about overload GCD?
  • cpuScientist
    cpuScientist
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    Seriously give the stamSorc some skills already. It's not fun being the class with nothing. Just rolling around using weapon abilities of which the few that are worthwhile Dizzy Spin Rending are already used and better complemented by other classes kits anyways.

    Just give us overload a melee frag an air atro and let the dang clanfear keep it's heal and tankiness but get the same type of damage that the mag heal pet the matriarch gets. But at least overload and melee frag.

    Make StamSorc interesting. Make bound armor interesting.

    AND FIX SUSTAIN
    Edited by cpuScientist on April 4, 2019 9:38PM
  • cpuScientist
    cpuScientist
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    StamSorc what do we want!?

    Air Overload.
    Melee frag.
    Air atro.
    More passives.
    Interesting bound armor.
    Buffed hurricane.

    But honestly what we really want is diversity something good and different and some kind of buff to the class that has nothing interesting. Blandest of bland. Yet we still play it hoping it gets SOMETHING. It is not fun though. Like I'm pve it's not rewarding and in PvP I mean our best offensive skills everyone else has. And then they pair them with their own kit and leave us in the dirt.

    I don't really understand the want to have a non class. And be like see that's fun guys it's a non class. Of people wanted that they could just not use class skills. And basically tah dah you a stamSorc lol
  • Morgul667
    Morgul667
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    Stamsorc need something:

    hurricane is meh at best

    Critical surge is okayish but many builds do not even run it

    Dark deal is ok

    Class does not feel mobile

    Passives are lacking big time

    Amplitude is good for my msorc but not really helping on my stamsorc

    Air theme could be cool if properly implemented
  • cpuScientist
    cpuScientist
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    Morgul667 wrote: »
    Stamsorc need something:

    hurricane is meh at best

    Critical surge is okayish but many builds do not even run it

    Dark deal is ok

    Class does not feel mobile

    Passives are lacking big time

    Amplitude is good for my msorc but not really helping on my stamsorc

    Air theme could be cool if properly implemented

    I agree. It currently feels like a non class. That's not really good design for a class. All of the stamSorcs best offensive tools are available to all. At least the other Stam classes have thing they can work with and then to add to it the class has no passive support no good ultimate and NO DEBUFFS. nothing to make up for the fact that it is missing EVERYTHING. @ZOS_BrianWheeler please do something
  • marius_buys
    marius_buys
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    Magsorcs hit like whimps compared to Stam classes and cant break free from stuns.
    Golden Clover AD PvP on PC EU (since 2017) Guildex https://eso.guildex.org/view-guild/17669 Facebook https://www.facebook.com/groups/131211320795196
  • marius_buys
    marius_buys
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    And fix lightlingflood ffs
    Golden Clover AD PvP on PC EU (since 2017) Guildex https://eso.guildex.org/view-guild/17669 Facebook https://www.facebook.com/groups/131211320795196
  • Mr_Nobody
    Mr_Nobody
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    So questions for developers.

    Are you enjoying to killing sorc?

    Do you like to nerf without giviing any alternatives?

    Do you know difference between "nerf it to the ground" and "change"?

    Do you think ZOs will respond when money is involved ? No.
    ESO is pay to win.
    Make a NB or DK and make your life easier. Sorc is officially dead. Sorc is botton tier next to warden in PVE. Magic Sorc is dead in PVP .
    Developers promised sorc will be nerfed again in patch notes in next patch.

    For stamsorc you have some options. Stam NB & Stam DK are deadly.

    There you go, i will give you a towel to shed your tears. ~

    How does it feel now? Better?

    Please, people, please, use your brains before you speak out.
    Morgul667 wrote: »
    Stamsorc need something:

    hurricane is meh at best

    Critical surge is okayish but many builds do not even run it

    Dark deal is ok

    Class does not feel mobile

    Passives are lacking big time

    Amplitude is good for my msorc but not really helping on my stamsorc

    Air theme could be cool if properly implemented

    sorcs complaining that they are not mobile and/or hurricane is meh.

    Priceless.

    You kids have never played a magplar
    ~ @Niekas ~




  • marius_buys
    marius_buys
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    Illuvatarr wrote: »
    Expert wrote: »
    From my time in Cyrodil pvping about 200-300 kills daily, I can't stress enough about how annoying wingspammers are from DK's.(I main magsorc)

    Reflecting every bit of sorcs frags, stun directed back to the caster with little effort. Nothing stops them from spamming wings because it costs cheaper than before, and they get a load of benefits with it.

    Long story short, wings on DK need to be looked at. How can a sorc work on a burst on a DK with 30k hp and wingspams? Leaves you to the mercy of DK and hoping he'd make a mistake and not spam wing hard enough. Otherwise I'm just light attacking him waiting for wings to go down before i frag myself again.

    In other words, if you don't think wings are disruptive. Imagine a shield that deflects all DOTS and bleeds to the caster, that's pretty disruptive because classes depend on it. I can say the same for Sorcs and magNB when it comes down to projectiles because our class is built around it. 1 skill shouldn't completely counter most of the burst, but I have a few ideas about DK wings.

    Just take one of these examples for an idea, but they don't have to be a thing.

    -Make wings cost more to prevent wingspammers.
    -Take a % of dmg and deflect a % of dmg with wings. Allow sorcs and magNB have something to work on in the longterm run in pvp rather than hurting themselves entirely.
    -Shorten the amount of projectiles blocked on DK

    Any one of the 3 or an idea of your own rooted from this suggestion will help. DK's have such a strong CC, which is the focus. But they should not be entirely immune to all projectile abilities for as long as they like to spam wings. Force Pulse is a great way to counter it, but we don't have enough bar space to use it because we need a stun like Flame reach.

    I only have a few things in my skill bar that I can do on a wingspammer, curse, ele drain, streak, execute.

    That's it, tell me how you're going to solo a 30k hp DK with those 3 offensive skills and 1 debuff. We can try using ultimate like atro but they'll just run away and come back after it despawns lol

    Daedric tomb/heavy overload/cyrodiils light armor/blockade/curse/force pulse

    So DK spams a cheap ability and we have to use an ultimate? lol
    Golden Clover AD PvP on PC EU (since 2017) Guildex https://eso.guildex.org/view-guild/17669 Facebook https://www.facebook.com/groups/131211320795196
  • Maulkin
    Maulkin
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    Most complains are on the stam front. MagSorc is very strong it needs mostly QoL stuff.

    Ultimates are kinda trash for stam builds. Overload, Atro (AoE version) need changing.

    Air Atro should be a thing, doing serious AoE dmg like a stamina Destro Ult. And Overload should have two good morphs:
    1) A physical damage, single-target DPS morph.
    2) A lightning, burst damage morph.
    ...both should be fire-and-forget ults, not toggles. Counting as ults too.

    Bound Armaments is a strong skill but it would be nice if you got some stam return on it somehow, for PvE DPS purposes. Nothing crazy. The increased block mitigation is useless to tank and DPS alike. Currently it's a lazy skill you put on both bars but never activate. Using it on your rotation to get some stam back would make it more interesting.

    Also a burst dmg proc for stam would be quite nice. Something along the lines of Spectral Bow or PotL. Or Frags, only physical dmg. Alternatively a single target DoT. Class has 0 stam single target skills ffs. Getting a new skill and a couple of usable class ults would make the class feel like it has way more identity than it does now.

    Contrary to belief in here I think Hurricane is in a good spot given it's a high utility skill (speed, major resistances, large area AoE dmg).

    As for MagSorc, the Matriarch needs a nerf on dmg to players. Mages Wrath needs to be fixed, it hardly works these days. I'm also fine with tuning the delayed execute so it only fires if you (the MagSorc that cast it) deal dmg to the player at below 20% HP. To prevent kill stealing in BGs and other peoples DoTs or dmg triggering the Sorc's execute. Otherwise the class is fine if it gets a burst dmg ult in Overload.
    Edited by Maulkin on April 9, 2019 12:04PM
    EU | PC | AD
  • Morgul667
    Morgul667
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    Mr_Nobody wrote: »
    So questions for developers.

    Are you enjoying to killing sorc?

    Do you like to nerf without giviing any alternatives?

    Do you know difference between "nerf it to the ground" and "change"?

    Do you think ZOs will respond when money is involved ? No.
    ESO is pay to win.
    Make a NB or DK and make your life easier. Sorc is officially dead. Sorc is botton tier next to warden in PVE. Magic Sorc is dead in PVP .
    Developers promised sorc will be nerfed again in patch notes in next patch.

    For stamsorc you have some options. Stam NB & Stam DK are deadly.

    There you go, i will give you a towel to shed your tears. ~

    How does it feel now? Better?

    Please, people, please, use your brains before you speak out.
    Morgul667 wrote: »
    Stamsorc need something:

    hurricane is meh at best

    Critical surge is okayish but many builds do not even run it

    Dark deal is ok

    Class does not feel mobile

    Passives are lacking big time

    Amplitude is good for my msorc but not really helping on my stamsorc

    Air theme could be cool if properly implemented

    sorcs complaining that they are not mobile and/or hurricane is meh.

    Priceless.

    You kids have never played a magplar

    I play all classes

    I find it a prerequisite to know what you are talking about
  • Emma_Overload
    Emma_Overload
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    Maulkin wrote: »
    Most complains are on the stam front. MagSorc is very strong it needs mostly QoL stuff.

    Ultimates are kinda trash for stam builds. Overload, Atro (AoE version) need changing.

    Air Atro should be a thing, doing serious AoE dmg like a stamina Destro Ult. And Overload should have two good morphs:
    1) A physical damage, single-target DPS morph.
    2) A lightning, burst damage morph.
    ...both should be fire-and-forget ults, not toggles. Counting as ults too.

    Bound Armaments is a strong skill but it would be nice if you got some stam return on it somehow, for PvE DPS purposes. Nothing crazy. The increased block mitigation is useless to tank and DPS alike. Currently it's a lazy skill you put on both bars but never activate. Using it on your rotation to get some stam back would make it more interesting.

    Also a burst dmg proc for stam would be quite nice. Something along the lines of Spectral Bow or PotL. Or Frags, only physical dmg. Alternatively a single target DoT. Class has 0 stam single target skills ffs. Getting a new skill and a couple of usable class ults would make the class feel like it has way more identity than it does now.

    Contrary to belief in here I think Hurricane is in a good spot given it's a high utility skill (speed, major resistances, large area AoE dmg).

    As for MagSorc, the Matriarch needs a nerf on dmg to players. Mages Wrath needs to be fixed, it hardly works these days. I'm also fine with tuning the delayed execute so it only fires if you (the MagSorc that cast it) deal dmg to the player at below 20% HP. To prevent kill stealing in BGs and other peoples DoTs or dmg triggering the Sorc's execute. Otherwise the class is fine if it gets a burst dmg ult in Overload.

    Are you asking for a nerf on the Matriarch only, or on all Twilight morphs? I really don't want to see a nerf on Tormentor damage because it's the first Sorc skill ever that helps me put pressure on strong builds.
    #CAREBEARMASTERRACE
  • Maulkin
    Maulkin
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    Are you asking for a nerf on the Matriarch only, or on all Twilight morphs? I really don't want to see a nerf on Tormentor damage because it's the first Sorc skill ever that helps me put pressure on strong builds.

    I haven't used the Tormentor outside PvE to be honest so I don't really know first hand. The free, passive dmg of the zaps currently on the Matriarch is too high. I have 3 magsorcs (1 each faction) and running Matriach for the zaps is optimal on all of them.

    I can accept Tormentor being higher dmg because you use two skill slots and you lack the emergency heal the Matriach gives. I can understand sacrificing heals for higher damage as a trade off. Although I would probably tie it more along the use of the skill rather than the free dmg. I would probably lower the base dmg and buff it more when you activate the skill in other words.

    But I don't have enough experience on this (Tormentor) to have a strong opinion.
    EU | PC | AD
  • marius_buys
    marius_buys
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    Mr_Nobody wrote: »
    So questions for developers.

    Are you enjoying to killing sorc?

    Do you like to nerf without giviing any alternatives?

    Do you know difference between "nerf it to the ground" and "change"?

    Do you think ZOs will respond when money is involved ? No.
    ESO is pay to win.
    Make a NB or DK and make your life easier. Sorc is officially dead. Sorc is botton tier next to warden in PVE. Magic Sorc is dead in PVP .
    Developers promised sorc will be nerfed again in patch notes in next patch.

    For stamsorc you have some options. Stam NB & Stam DK are deadly.

    There you go, i will give you a towel to shed your tears. ~

    How does it feel now? Better?

    Please, people, please, use your brains before you speak out.
    Morgul667 wrote: »
    Stamsorc need something:

    hurricane is meh at best

    Critical surge is okayish but many builds do not even run it

    Dark deal is ok

    Class does not feel mobile

    Passives are lacking big time

    Amplitude is good for my msorc but not really helping on my stamsorc

    Air theme could be cool if properly implemented

    sorcs complaining that they are not mobile and/or hurricane is meh.

    Priceless.

    You kids have never played a magplar

    We did, but then we took several updates to the knee.
    Golden Clover AD PvP on PC EU (since 2017) Guildex https://eso.guildex.org/view-guild/17669 Facebook https://www.facebook.com/groups/131211320795196
  • JusticeSouldier
    JusticeSouldier
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    Morgul667 wrote: »
    Stamsorc need something:

    hurricane is meh at best

    Critical surge is okayish but many builds do not even run it

    Dark deal is ok

    Class does not feel mobile

    Passives are lacking big time

    Amplitude is good for my msorc but not really helping on my stamsorc

    Air theme could be cool if properly implemented

    i suppose u don't play another classes to compare.
    srry, but all points are wrong.
    l2p please, stamsorc is very functional thing now.
    all classes. pc platform, dissapointed.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Morgul667 wrote: »
    Stamsorc need something:

    hurricane is meh at best

    Critical surge is okayish but many builds do not even run it

    Dark deal is ok

    Class does not feel mobile

    Passives are lacking big time

    Amplitude is good for my msorc but not really helping on my stamsorc

    Air theme could be cool if properly implemented

    i suppose u don't play another classes to compare.
    srry, but all points are wrong.
    l2p please, stamsorc is very functional thing now.

    Care to elaborate or are you just strolling in to tell us we're fine?
  • CrookedParadox
    1. Twilights are detrimentally huge and need to be shrunk considerably. Could also consider adding a long hold of the skill button to unsummon them instead of having to go to the character menu every time you go into town (for those of us courteous enough to do so).
    2. Stamina DPS variants of pets. Maybe if the Clanfear was given a bit more damage and then had the "+30% damage" added to the tooltip. Or you could change the damage output of the unstable/volatile familiar, as well as the healing/damage output of Twilight variants, to scale off of max resources instead of just magicka. Just spitballing ideas here but you get the idea. (Would also love to see the unstable familiar be a banekin since they seem to be the shock damage creature AND are a lil bit smaller.)
  • CurvedSwords123
    CurvedSwords123
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    No Stamsorc pets pls, open to air attro but that's it.
  • cpuScientist
    cpuScientist
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    Mr_Nobody wrote: »
    So questions for developers.

    Are you enjoying to killing sorc?

    Do you like to nerf without giviing any alternatives?

    Do you know difference between "nerf it to the ground" and "change"?

    Do you think ZOs will respond when money is involved ? No.
    ESO is pay to win.
    Make a NB or DK and make your life easier. Sorc is officially dead. Sorc is botton tier next to warden in PVE. Magic Sorc is dead in PVP .
    Developers promised sorc will be nerfed again in patch notes in next patch.

    For stamsorc you have some options. Stam NB & Stam DK are deadly.

    There you go, i will give you a towel to shed your tears. ~

    How does it feel now? Better?

    Please, people, please, use your brains before you speak out.
    Morgul667 wrote: »
    Stamsorc need something:

    hurricane is meh at best

    Critical surge is okayish but many builds do not even run it

    Dark deal is ok

    Class does not feel mobile

    Passives are lacking big time

    Amplitude is good for my msorc but not really helping on my stamsorc

    Air theme could be cool if properly implemented

    sorcs complaining that they are not mobile and/or hurricane is meh.

    Priceless.

    You kids have never played a magplar

    Alot of people have played a class that was there when the game first came out. Also "you kids" don't be that guy.

    But yes streak is good some counters but there should be to skills, wouldn't change it really as a sorc main. And magPlars don't leave almost half of their passives unlocked because it does not apply to them like stamSorc does.

    But good magPlar vids keep em up
  • cpuScientist
    cpuScientist
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    No Stamsorc pets pls, open to air attro but that's it.

    I agree, I've put forward ways they could implement it but I rather no pet except air atro. And then make the stanSorc have air overload and a frag morph or something along these lines to give the class something
  • Emma_Overload
    Emma_Overload
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    I don't know why people are begging so hard for a stamina Frag when a stamina Curse would be so much better. You could time it with Dawnbreaker like Wardens do with Subs.
    #CAREBEARMASTERRACE
  • Chilly-McFreeze
    Chilly-McFreeze
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    I don't know why people are begging so hard for a stamina Frag when a stamina Curse would be so much better. You could time it with Dawnbreaker like Wardens do with Subs.

    + you don't need BA for that tasty regen anymore
  • cpuScientist
    cpuScientist
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    I don't know why people are begging so hard for a stamina Frag when a stamina Curse would be so much better. You could time it with Dawnbreaker like Wardens do with Subs.

    Now while I totally wholeheartedly agree curse is imho Better than frag. I would bit want it to be 6 seconds like Templars. And then would not want to mess with MagSorc morphs. They could if they added air atro make it so that curse both morphs applied to pets. And the Stam one was 3.5 twice or something.

    But that just seems like so far fethced. If they didn't let both apply to pets then which would pet sorcs use. It is just don't know how they would swing that. But yes I would freaking love a Stam curse.

    But frag just seems more physical oriented I guess
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