lueckgenb16_ESO wrote: »Didn't go through 29 pages but here are my two cents about Sorc (StamSorc).
I like the upcoming change to Implosion but I think it hurts StamSorc the most because MagSorc have better burst on high health targets.
Maybe it's time for some skill rework because Sorc has VERY little skill conversion into Stamina builds (from class abilities) like other classes have now. We need more Stam-Morphs.
[edit] maybe he should be able to buff up their weapons with a mages Fury morph or something like this
Anyone feel the same?
cpuScientist wrote: »I could say alot more but wanted to keep it short
1) bar space. Make an equivalent to inner light as a passive. I kind of want the old pre-murkmire sorc back, either the shield or the longer major expedition.
2) on the magicka side, I want more magic abilities, such as a mage fury morph into fireball/ice lance/etc, or more lightning stuff (I like lightning)
Other suggestions/wishful thinking: make a mobile storm atro version, give us some magicka regen ability, because this is the only true mage class, and it should reflect that. Sorcs should have the most magicka related abilities, and have the best sustain, but unfortunately it is the opposite.
Here's an odd opinion. Don't buff this class any more. We've had it with the nerf rollercoaster. It's not fun.
Instead, focus on small, meaningful quality of life improvements.
Bastion: this does nothing with the health cap. Shattering blows does. Fix that. We have an unbalanced CP working against all of us currently.
Streak: please get rid of the pause/delay after a steak. Especially when going downhill, the stop and drop is annoying and lethal.
Overload: given the current low damage, the clunky, difficult targeting and super-slow projectile speed is no longer warranted. Make it a tad faster, and it should be easier to hit with, like any ranged skill.
Bound Aegis: still not worth a slot, not that we have any to spare. Perhaps a bonus to health as well as Magicka? It's conjured heavy armor, it has to be double slotted, it needs to be stronger.
Here's an odd opinion. Don't buff this class any more. We've had it with the nerf rollercoaster. It's not fun.
Instead, focus on small, meaningful quality of life improvements.
Bastion: this does nothing with the health cap. Shattering blows does. Fix that. We have an unbalanced CP working against all of us currently.
Streak: please get rid of the pause/delay after a steak. Especially when going downhill, the stop and drop is annoying and lethal.
Overload: given the current low damage, the clunky, difficult targeting and super-slow projectile speed is no longer warranted. Make it a tad faster, and it should be easier to hit with, like any ranged skill.
Bound Aegis: still not worth a slot, not that we have any to spare. Perhaps a bonus to health as well as Magicka? It's conjured heavy armor, it has to be double slotted, it needs to be stronger.
Some good points there. We aren't in a place where we need huge buffs I'm with that and actually a few small incremental changes would be sweet.
Bang on with Bound Aegis, its a hard business case to slot it vs Inner Light and there's certainly no way to slot then both without giving Frag its cc back to save a slot. We've lost a slot since ward Nerf to boundless, or we've lost a damage / regen helm with Chudan, likewise 2ndary mitigation gone with well fitted to impen and the majority of our 5 skill burst is doable...
Gives us a few QoL changes at least ZOS
Here's an odd opinion. Don't buff this class any more. We've had it with the nerf rollercoaster. It's not fun.
Instead, focus on small, meaningful quality of life improvements.
Bastion: this does nothing with the health cap. Shattering blows does. Fix that. We have an unbalanced CP working against all of us currently.
Streak: please get rid of the pause/delay after a steak. Especially when going downhill, the stop and drop is annoying and lethal.
Overload: given the current low damage, the clunky, difficult targeting and super-slow projectile speed is no longer warranted. Make it a tad faster, and it should be easier to hit with, like any ranged skill.
Bound Aegis: still not worth a slot, not that we have any to spare. Perhaps a bonus to health as well as Magicka? It's conjured heavy armor, it has to be double slotted, it needs to be stronger.
Here's an odd opinion. Don't buff this class any more. We've had it with the nerf rollercoaster. It's not fun.
Instead, focus on small, meaningful quality of life improvements.
Bastion: this does nothing with the health cap. Shattering blows does. Fix that. We have an unbalanced CP working against all of us currently.
Streak: please get rid of the pause/delay after a steak. Especially when going downhill, the stop and drop is annoying and lethal.
Overload: given the current low damage, the clunky, difficult targeting and super-slow projectile speed is no longer warranted. Make it a tad faster, and it should be easier to hit with, like any ranged skill.
Bound Aegis: still not worth a slot, not that we have any to spare. Perhaps a bonus to health as well as Magicka? It's conjured heavy armor, it has to be double slotted, it needs to be stronger.
Some good points there. We aren't in a place where we need huge buffs I'm with that and actually a few small incremental changes would be sweet.
Bang on with Bound Aegis, its a hard business case to slot it vs Inner Light and there's certainly no way to slot then both without giving Frag its cc back to save a slot. We've lost a slot since ward Nerf to boundless, or we've lost a damage / regen helm with Chudan, likewise 2ndary mitigation gone with well fitted to impen and the majority of our 5 skill burst is doable...
Gives us a few QoL changes at least ZOS
I think Aegis should be a viable alternative to running a pet. It should get the same health bonus as having a pet from the passive and provide more straight up armor than the minor buffs it has now on activation.
Right now the best sorc builds all use matriarch and necro, we can really use another option for more Magicka and health without slotting a pet. It's not a buff, just an alternative with some armor instead of a burst heal.
From my time in Cyrodil pvping about 200-300 kills daily, I can't stress enough about how annoying wingspammers are from DK's.(I main magsorc)
Reflecting every bit of sorcs frags, stun directed back to the caster with little effort. Nothing stops them from spamming wings because it costs cheaper than before, and they get a load of benefits with it.
Long story short, wings on DK need to be looked at. How can a sorc work on a burst on a DK with 30k hp and wingspams? Leaves you to the mercy of DK and hoping he'd make a mistake and not spam wing hard enough. Otherwise I'm just light attacking him waiting for wings to go down before i frag myself again.
In other words, if you don't think wings are disruptive. Imagine a shield that deflects all DOTS and bleeds to the caster, that's pretty disruptive because classes depend on it. I can say the same for Sorcs and magNB when it comes down to projectiles because our class is built around it. 1 skill shouldn't completely counter most of the burst, but I have a few ideas about DK wings.
Just take one of these examples for an idea, but they don't have to be a thing.
-Make wings cost more to prevent wingspammers.
-Take a % of dmg and deflect a % of dmg with wings. Allow sorcs and magNB have something to work on in the longterm run in pvp rather than hurting themselves entirely.
-Shorten the amount of projectiles blocked on DK
Any one of the 3 or an idea of your own rooted from this suggestion will help. DK's have such a strong CC, which is the focus. But they should not be entirely immune to all projectile abilities for as long as they like to spam wings. Force Pulse is a great way to counter it, but we don't have enough bar space to use it because we need a stun like Flame reach.
I only have a few things in my skill bar that I can do on a wingspammer, curse, ele drain, streak, execute.
That's it, tell me how you're going to solo a 30k hp DK with those 3 offensive skills and 1 debuff. We can try using ultimate like atro but they'll just run away and come back after it despawns lol
Illuvatarr wrote: »From my time in Cyrodil pvping about 200-300 kills daily, I can't stress enough about how annoying wingspammers are from DK's.(I main magsorc)
Reflecting every bit of sorcs frags, stun directed back to the caster with little effort. Nothing stops them from spamming wings because it costs cheaper than before, and they get a load of benefits with it.
Long story short, wings on DK need to be looked at. How can a sorc work on a burst on a DK with 30k hp and wingspams? Leaves you to the mercy of DK and hoping he'd make a mistake and not spam wing hard enough. Otherwise I'm just light attacking him waiting for wings to go down before i frag myself again.
In other words, if you don't think wings are disruptive. Imagine a shield that deflects all DOTS and bleeds to the caster, that's pretty disruptive because classes depend on it. I can say the same for Sorcs and magNB when it comes down to projectiles because our class is built around it. 1 skill shouldn't completely counter most of the burst, but I have a few ideas about DK wings.
Just take one of these examples for an idea, but they don't have to be a thing.
-Make wings cost more to prevent wingspammers.
-Take a % of dmg and deflect a % of dmg with wings. Allow sorcs and magNB have something to work on in the longterm run in pvp rather than hurting themselves entirely.
-Shorten the amount of projectiles blocked on DK
Any one of the 3 or an idea of your own rooted from this suggestion will help. DK's have such a strong CC, which is the focus. But they should not be entirely immune to all projectile abilities for as long as they like to spam wings. Force Pulse is a great way to counter it, but we don't have enough bar space to use it because we need a stun like Flame reach.
I only have a few things in my skill bar that I can do on a wingspammer, curse, ele drain, streak, execute.
That's it, tell me how you're going to solo a 30k hp DK with those 3 offensive skills and 1 debuff. We can try using ultimate like atro but they'll just run away and come back after it despawns lol
Daedric tomb/heavy overload/cyrodiils light armor/blockade/curse/force pulse
Illuvatarr wrote: »From my time in Cyrodil pvping about 200-300 kills daily, I can't stress enough about how annoying wingspammers are from DK's.(I main magsorc)
Reflecting every bit of sorcs frags, stun directed back to the caster with little effort. Nothing stops them from spamming wings because it costs cheaper than before, and they get a load of benefits with it.
Long story short, wings on DK need to be looked at. How can a sorc work on a burst on a DK with 30k hp and wingspams? Leaves you to the mercy of DK and hoping he'd make a mistake and not spam wing hard enough. Otherwise I'm just light attacking him waiting for wings to go down before i frag myself again.
In other words, if you don't think wings are disruptive. Imagine a shield that deflects all DOTS and bleeds to the caster, that's pretty disruptive because classes depend on it. I can say the same for Sorcs and magNB when it comes down to projectiles because our class is built around it. 1 skill shouldn't completely counter most of the burst, but I have a few ideas about DK wings.
Just take one of these examples for an idea, but they don't have to be a thing.
-Make wings cost more to prevent wingspammers.
-Take a % of dmg and deflect a % of dmg with wings. Allow sorcs and magNB have something to work on in the longterm run in pvp rather than hurting themselves entirely.
-Shorten the amount of projectiles blocked on DK
Any one of the 3 or an idea of your own rooted from this suggestion will help. DK's have such a strong CC, which is the focus. But they should not be entirely immune to all projectile abilities for as long as they like to spam wings. Force Pulse is a great way to counter it, but we don't have enough bar space to use it because we need a stun like Flame reach.
I only have a few things in my skill bar that I can do on a wingspammer, curse, ele drain, streak, execute.
That's it, tell me how you're going to solo a 30k hp DK with those 3 offensive skills and 1 debuff. We can try using ultimate like atro but they'll just run away and come back after it despawns lol
Daedric tomb/heavy overload/cyrodiils light armor/blockade/curse/force pulse
This here is absolutely hilarious heavy overload? Blockade?
I might as well drop my weapon and offer a slap fight.
Illuvatarr wrote: »Illuvatarr wrote: »From my time in Cyrodil pvping about 200-300 kills daily, I can't stress enough about how annoying wingspammers are from DK's.(I main magsorc)
Reflecting every bit of sorcs frags, stun directed back to the caster with little effort. Nothing stops them from spamming wings because it costs cheaper than before, and they get a load of benefits with it.
Long story short, wings on DK need to be looked at. How can a sorc work on a burst on a DK with 30k hp and wingspams? Leaves you to the mercy of DK and hoping he'd make a mistake and not spam wing hard enough. Otherwise I'm just light attacking him waiting for wings to go down before i frag myself again.
In other words, if you don't think wings are disruptive. Imagine a shield that deflects all DOTS and bleeds to the caster, that's pretty disruptive because classes depend on it. I can say the same for Sorcs and magNB when it comes down to projectiles because our class is built around it. 1 skill shouldn't completely counter most of the burst, but I have a few ideas about DK wings.
Just take one of these examples for an idea, but they don't have to be a thing.
-Make wings cost more to prevent wingspammers.
-Take a % of dmg and deflect a % of dmg with wings. Allow sorcs and magNB have something to work on in the longterm run in pvp rather than hurting themselves entirely.
-Shorten the amount of projectiles blocked on DK
Any one of the 3 or an idea of your own rooted from this suggestion will help. DK's have such a strong CC, which is the focus. But they should not be entirely immune to all projectile abilities for as long as they like to spam wings. Force Pulse is a great way to counter it, but we don't have enough bar space to use it because we need a stun like Flame reach.
I only have a few things in my skill bar that I can do on a wingspammer, curse, ele drain, streak, execute.
That's it, tell me how you're going to solo a 30k hp DK with those 3 offensive skills and 1 debuff. We can try using ultimate like atro but they'll just run away and come back after it despawns lol
Daedric tomb/heavy overload/cyrodiils light armor/blockade/curse/force pulse
This here is absolutely hilarious heavy overload? Blockade?
I might as well drop my weapon and offer a slap fight.
Being 100 percent serious. Try it:) could also throw in silver leash if you are feeling risky. For a duel of course.
Illuvatarr wrote: »Illuvatarr wrote: »From my time in Cyrodil pvping about 200-300 kills daily, I can't stress enough about how annoying wingspammers are from DK's.(I main magsorc)
Reflecting every bit of sorcs frags, stun directed back to the caster with little effort. Nothing stops them from spamming wings because it costs cheaper than before, and they get a load of benefits with it.
Long story short, wings on DK need to be looked at. How can a sorc work on a burst on a DK with 30k hp and wingspams? Leaves you to the mercy of DK and hoping he'd make a mistake and not spam wing hard enough. Otherwise I'm just light attacking him waiting for wings to go down before i frag myself again.
In other words, if you don't think wings are disruptive. Imagine a shield that deflects all DOTS and bleeds to the caster, that's pretty disruptive because classes depend on it. I can say the same for Sorcs and magNB when it comes down to projectiles because our class is built around it. 1 skill shouldn't completely counter most of the burst, but I have a few ideas about DK wings.
Just take one of these examples for an idea, but they don't have to be a thing.
-Make wings cost more to prevent wingspammers.
-Take a % of dmg and deflect a % of dmg with wings. Allow sorcs and magNB have something to work on in the longterm run in pvp rather than hurting themselves entirely.
-Shorten the amount of projectiles blocked on DK
Any one of the 3 or an idea of your own rooted from this suggestion will help. DK's have such a strong CC, which is the focus. But they should not be entirely immune to all projectile abilities for as long as they like to spam wings. Force Pulse is a great way to counter it, but we don't have enough bar space to use it because we need a stun like Flame reach.
I only have a few things in my skill bar that I can do on a wingspammer, curse, ele drain, streak, execute.
That's it, tell me how you're going to solo a 30k hp DK with those 3 offensive skills and 1 debuff. We can try using ultimate like atro but they'll just run away and come back after it despawns lol
Daedric tomb/heavy overload/cyrodiils light armor/blockade/curse/force pulse
This here is absolutely hilarious heavy overload? Blockade?
I might as well drop my weapon and offer a slap fight.
Being 100 percent serious. Try it:) could also throw in silver leash if you are feeling risky. For a duel of course.