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Are you happy with the racial changes that most likely will go live?

  • MLGProPlayer
    MLGProPlayer
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    Not really...
    OtarTheMad wrote: »
    OtarTheMad wrote: »
    They might not have had stealth detection bonuses in other games but were there any bonuses like that in the games anyway?
    For Bosmer? Never. For Khajiit? Night eye.

    That's right Night Eye. Thanks, forgot about that. So why doesn't ZOS just change it so Bosmer have the increased stealth and Khajiit has the detection.

    Because that would require ZOS to have even a basic understanding of the series' lore.
    Edited by MLGProPlayer on February 19, 2019 6:17PM
  • karthrag_inak
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    Not really...
    would love to see someone test out the stam races with something other than rele/AY .

    Like maybe VO/hundings or something similar (good but not BIS). You know, to see how rigidly different races need to follow the "BIS" brigade.

    Differences between races are independent of gear. The gaps in DPS won't change if you swap out gear.

    The only exception might be a race like Khajiit which might benefit more from crit gear (but still won't be competitive with the top races).

    sorta my point. differences -should- be independent of gear, but they're not now.
    Edited by karthrag_inak on February 19, 2019 6:19PM
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • Sanguinor2
    Sanguinor2
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    Not really...
    Some of the changes are good I guess, but I feel like there is a lot of People unhappy with the changes (atleast on the Forums). Personally I dont have a Problem with some of the changes like Argonians or Imperials. Nords pvewise atleast are relegated to tanking duty once again so nothing really changed for them.
    As a primarily magicka Player with an Altmer main tho i feel pretty dissapointed with the unnecessary nerf to sustain, which was justified by a balancing principle which curiously enough only got applied to Altmers in 4.3.2, if Memory serves Altmers werent the universal BIS for mag on the first pts Patch according to tests done.
    I would atleast like to get an actual useful Utility passive tho, in PvE you very rarely get problems with stamina and in PvP I also can manage just fine without 200 something regen assuming uptime is perfect and in Situations where you run out completely getting that 685? Stam wont save you anyway.
    In Addition to that the 5% Damage Mitigation while Channeling might aswell be deleted or given to a templar passive because the only class able to use that will be a sweeps spamming templar (ignoring the fact that no one spams sweeps).
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • LiquidPony
    LiquidPony
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    Most of them look good!
    would love to see someone test out the stam races with something other than rele/AY .

    Like maybe VO/hundings or something similar (good but not BIS). You know, to see how rigidly different races need to follow the "BIS" brigade.

    Differences between races are independent of gear. The gaps in DPS won't change if you swap out gear.

    The only exception might be a race like Khajiit which might benefit more from crit gear (but still won't be competitive with the top races).

    Races that have higher starting Weapon/Spell Damage will see a smaller % DPS increase from additional flat Weapon/Spell Damage bonuses.

    When you work out the damage increase of adding more flat Weapon/Spell Damage, your base Max Stamina/Magicka and Weapon/Spell Damage are components of the denominator. So the higher your current max stats/weapon/spell damage, the lower your percentage DPS gain from adding more.
  • BlueRaven
    BlueRaven
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    No, I hate them!
    @LiquidPony

    This may not be the place to ask this, but I have a question about the methodology of dps parses.

    Also I am not intending this question to be an attack or a criticism on you or anyone else, but just a question.

    •••

    I have noticed that the passes I have seen involve race/class with extremely good (gold) gear with full enchants.

    My question is why is this done? Would not a "White gear" pass that gives a baseline dps of the different races be better to see how they are performing?

    I am not saying that the gold gear passes are not noteworthy, but from an outsider it seems to be a dps parse of "race + gear", rather then a dps parse of just the race, if you get my meaning.

    Just wondering. Thank you.
  • LiquidPony
    LiquidPony
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    Most of them look good!
    BlueRaven wrote: »
    @LiquidPony

    This may not be the place to ask this, but I have a question about the methodology of dps parses.

    Also I am not intending this question to be an attack or a criticism on you or anyone else, but just a question.

    •••

    I have noticed that the passes I have seen involve race/class with extremely good (gold) gear with full enchants.

    My question is why is this done? Would not a "White gear" pass that gives a baseline dps of the different races be better to see how they are performing?

    I am not saying that the gold gear passes are not noteworthy, but from an outsider it seems to be a dps parse of "race + gear", rather then a dps parse of just the race, if you get my meaning.

    Just wondering. Thank you.

    First, for most of the template gear on PTS, there is no such thing as "white gear" (and even in-game, Perfect Relequen/Sioria is at least Purple quality, same with Maelstrom weapons). Some of it (Ability Altering Weapons like Maelstrom/Asylum weapons, and Monster sets) comes in gold quality by default on PTS. None of the meta-level stuff is ever white even on Live, and all of the template gear on PTS is purple or gold.

    Second ... I don't see any point in testing unrealistic setups. I'm testing how the various races will perform with a setup I'll actually use in-game. The gear/CP/skills are usually uniform across races unless some considerations have to be made for sustain or whatever.
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    Most of them look good!
    Looks mostly good and they can only get better!
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Mintaka5
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    Not really...
    Does it even matter anymore what we think?
  • MLGProPlayer
    MLGProPlayer
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    Not really...
    Mintaka5 wrote: »
    Does it even matter anymore what we think?

    It never did. When did ZOS ever listen to feedback? I'm not sure why they even have a PTS forum.
    Edited by MLGProPlayer on February 19, 2019 8:34PM
  • BlueRaven
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    No, I hate them!
    LiquidPony wrote: »
    BlueRaven wrote: »
    @LiquidPony

    This may not be the place to ask this, but I have a question about the methodology of dps parses.

    Also I am not intending this question to be an attack or a criticism on you or anyone else, but just a question.

    •••

    I have noticed that the passes I have seen involve race/class with extremely good (gold) gear with full enchants.

    My question is why is this done? Would not a "White gear" pass that gives a baseline dps of the different races be better to see how they are performing?

    I am not saying that the gold gear passes are not noteworthy, but from an outsider it seems to be a dps parse of "race + gear", rather then a dps parse of just the race, if you get my meaning.

    Just wondering. Thank you.

    First, for most of the template gear on PTS, there is no such thing as "white gear" (and even in-game, Perfect Relequen/Sioria is at least Purple quality, same with Maelstrom weapons). Some of it (Ability Altering Weapons like Maelstrom/Asylum weapons, and Monster sets) comes in gold quality by default on PTS. None of the meta-level stuff is ever white even on Live, and all of the template gear on PTS is purple or gold.

    Second ... I don't see any point in testing unrealistic setups. I'm testing how the various races will perform with a setup I'll actually use in-game. The gear/CP/skills are usually uniform across races unless some considerations have to be made for sustain or whatever.

    Thank you for your response.

    When I mean "White gear" I meant just a plain weapon and armor a player may find. Literally THE LOWEST form of gear. Not anything that may drop off a trial or dungeon boss. No dungeon sets or monster gear.

    The reason I am asking is while seeing how races perform under optimal conditions should indeed be tested, I also was wondering why there was no baseline to go off of.

    Let me give an example;

    If a review of how a Mustang vs a Corvette were performing, wouldn't the reviewer want to perform the test the cars as they came from the factory BEFORE they start adding special spoilers, tires, and carbon fiber hoods?

    Again I am just curious. It just seems to me, from an outsider perspective, I cannot get a good feel of how the races are performing versus each other if their performance is being effected by outside forces such as gear, food buffs, and the like. I personally thought people would like to see how the "engine" is running, before adding everything else.

    •••

    Again I understand your point of view, I completely get it. No CP 160 player is going to be dpsing in white gear. I am just surprised no one has performed a baseline experiment.

    I very much respect what you and others like you do , and I wish I was capable of doing what you do.

    Again thank you.




  • OtarTheMad
    OtarTheMad
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    BlueRaven wrote: »
    OtarTheMad wrote: »
    OtarTheMad wrote: »
    They might not have had stealth detection bonuses in other games but were there any bonuses like that in the games anyway?
    For Bosmer? Never. For Khajiit? Night eye.

    That's right Night Eye. Thanks, forgot about that. So why doesn't ZOS just change it so Bosmer have the increased stealth and Khajiit has the detection.

    First: I would not wish Stealth detect on any race.

    Second: Kahjiits have a second passive for the pickpocketing skill. I can't say for sure, but that may have been a deciding factor.

    Probably was, I mean overall that Bosmer passive matches up with what a hunter would have really. I am holding my entire opinion about racials until it hits live.

    I can live with the Altmer changes if that goes live, it's weird but I can live with it. Same with Bosmer. Khajiit is a head scratcher though, I am not fond of how that changed but we'll see.
  • LiquidPony
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    Most of them look good!
    Mintaka5 wrote: »
    Does it even matter anymore what we think?

    Look at the poll results.

    Right now we've got: 42% generally satisfied, 27% generally dissatisfied, and 31% are in the middle.

    You may not be on board with the changes but it seems like a lot of people are.
  • Lord_Eomer
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    Yes, absolutely!
    JobooAGS wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    JobooAGS wrote: »
    LiquidPony wrote: »
    JobooAGS wrote: »
    Xsorus wrote: »
    JobooAGS wrote: »
    Bosmer outsustains redguard, the supposed stam sustain race in at least 3 out of the 5 classes while having a speed bonus and resists. Yes the 258 stam regen is much more than you think in reality. The snare resistance is borderline useless especially when it is multiplicative. Every race but redguard has some sort of dmg mitigation or hp passive

    Bosmer has lost its flavor in a way by removing stealth detection radius reduction and stealth damage. Kinda strange that a tiny bosmer is just as noticable as a large orc or nord.

    Redguard is good on anything that uses a weapon skill as a main attack, so Wardens/Stam Sorcs/Stam DK

    And also....Magicka Sorc...right now you can make an absolutely beast most Magicka Sorc with Redguard.

    But bosmer is better for sustain (which redguard is supposed to excel at) and orc for damage for stam. With bosmer's and orc's high mobility, orc's tankyness and high dmg, and bosmer' high regen, why choose a redguard? Dont say the snare reduction passive. It turns a 40% snare into a 34% snare. And a 70% snare into a 59.5% snare. With most stam builds running shuffle/fm this is moot.

    For mag, I can agree with you somewhat, though you have to admit it seems a bit off. A stam race as a mag toon.
    Even so, Altmer has much more damage while having good stam sustain.

    You're better off with Redguard if you use a weapon spammable (Rapid Strikes, Shrouded Daggers, Rending Slashes, Wrecking Blow, etc.). You're better off with Bosmer if you don't. Both still have excellent sustain for all stam builds.

    I can't say for PvP, but for PvE, I'd pick Redguard over Bosmer on a stamsorc and stamDK. Stamplars will see slightly better sustain as a Bosmer but the 8% cost reduction of Ballista for a Redguard is a factor as well. That 8% cost reduction on weapon ultimates may move the needle for some PvP builds as well.

    With the sustain, utility and resists bosmer gets, I see no reason to choose redguard over it. A bosmer, unless you are permablocking or sprinting will always have their regen ticking while a redguard needs a target to take full advantage.

    As I said elsewhere, I have actually tested Redguard vs. Bosmer on a variety of builds. If you are using a weapon spammable (Rapid Strikes, Rending Slashes, Shrouded Daggers, or Wrecking Blow), Redguard has better sustain than Bosmer.

    Bosmer with Crushing Weapon:
    AtqRD1Z.png

    Redguard with Rapid Strikes:
    3Gywtpq.png

    In fact, on a Bosmer with Crushing Weapon, even using Lavafoot food, it is not possible to sustain a full LA rotation on a 6mil skeleton. On a Redguard with Rapid Strikes, it is.

    ? Srsly. Ok, I guess that 4 extra DPs is worth being relegated to a rapid striking Stamsorc.

    Ermagerd.

    The point is the sustain. A Redguard using a weapon spammable has better sustain than a Bosmer and they have the same DPS bonus of +2000 max stam. Simple fact. End of story.

    If you are using a weapon spammable, be it Rapid Strikes or Rending Slashes or Shrouded Daggers or Wrecking Blow or Focused Aim, you probably want to pick Redguard. If not, pick Bosmer.

    It's very simple.

    You posted the net 4 DPs difference, not me. They have the same sustain, except the Bosmer has more options in relation to class and skill choice. Stam Regen will scale with armour and buffs, adrenaline rush & martial training will not. The 15% snare reduction is a joke, while the roll dodge speed buff will be a useful tool. End of story. Speaking of Bosmers, the roll/pen thing is ridiculous. I support rolling that back for a stealth buff for Bosmers.

    @CurvedSwords123

    I'll try this again ...

    Redguard and Bosmer have identical pure damage passives. Agreed? +2000 Max Stamina. That's it. If you set a Redguard and a Bosmer up the same way, with a rotation that they can sustain, they'll do the same DPS.

    The question at hand here is: are there cases in which Redguard sustain passives are more powerful than Bosmer +258 regen?

    The answer is: yes.

    Which is why I posted CMX parses that demonstrate the difference in stam regen/drain differential.

    On a Redguard with Rapid Strikes, the differential is about -180 stam per second on average. On a Bosmer with Crushing Weapon, it's about -220 stam per second on average.

    Ergo, the Redguard has stronger sustain.

    In practice this means that a Redguard can sustain a 6mil parse completely solo with Lavafoot food using Rapid Strikes. A Bosmer cannot sustain a 6mil parse completely solo with Lavafoot food using Crushing Weapon or Rapid Strikes.

    So when I said "If you are using a weapon spammable, Redguard has better sustain than Bosmer", and then followed that with CMX screenshots, those screenshots were meant to demonstrate the point that Redguards have better sustain than Bosmer. But I guess maybe that wasn't clear?

    It was completely clear, your point is inconsequential though. Asian god who is a more proven analyst than you said "Bosmer has better sustain than Redguards in most cases" and didn't even bother to add Redguard in his parse analysis. The best evidence you could provide, in the best case for, demonstrated a net difference of four DPs. I can easily chalk up a handful of heavy attacks to operator deficiency. I wonder what the other parses looked like with other classes btw?
    -would you agree a pen bonus on a roll dodge (no matter how ridiculous) gives the Wood elf a burst advantage?
    -would you agree poison resist and poisoned immunity gives them a toughness advantage?
    -do you understand what I mean by scaleable passive?
    -would you rather have a speed boost on a roll, or an immaterial snare reduction you won't even feel?

    Alcast's assessment of the upcoming RG is correct, your posts are utterly vapid.

    Th3asiangod's stam race comparison was on a stamblade. How is that even relevant to this discussion? Stamblades don't use weapon spammables. They use a grand total of 3 weapon skills in a normal rotation.

    You don't seem to understand the underlying point here: Bosmer and Redguard DPS should be the same. Since you're parroting Th3asiangod's conclusions at me, maybe you should've actually listened when he said: "Bosmer results can also be used as Redguard results". They have the same DPS passives. In a stamblade test, where Redguard/Bosmer sustain is irrelevant when you can easily solo sustain a 6mil parse on an Orc or Dunmer, Redguard and Bosmer should do exactly the same DPS because they will use exactly the same setup with exactly the same rotation with exactly the same damage passives. This is elementary.

    There are scenarios where Redguards have better sustain and there are scenarios where Bosmer have better sustain. Extremely straightforward, easy to deduce just from looking at the passives, and easy to test.

    The roll dodge passive is irrelevant in PvE. The poison resistance is irrelevant in PvE.

    I already demonstrated the effect of the scaling of +258 stamina regen in my prior post. It still results in less net sustain than Redguards have when using a weapon spammable. The Bosmer stam regen passive is boosted by 83% in my stamsorc parses (which is about as high as it gets in PvE, with the exception of a stamblade where you'd be at 88% with Minor Endurance).

    This is a simple fact and I don't have any idea how to state it more clearly: if you are using a weapon spammable, Redguards have better sustain. From a pure end-game PvE min-maxing perspective, there are builds where Redguard is a better choice.

    But really, you shouldn't believe me, and you shouldn't believe Th3asiangod, and you shouldn't believe Alcast. You should test it yourself and reach your own conclusions rather than just mindlessly repeating someone else's.

    To play the devils advocate, the poison resistance is useful in 1st boss vhof, vso in general, and in many dungeons

    He understands the woodelf technically offers more. No one is that clueless. He just thinks we should be happy because we have a non noticeable advantage on WEP skill spammable casts, on solo dummy parses.

    Truly ZOS should cut Bosmer recovery to half and then give 1500 penetration bonus,

    This will not stop anything but will bring many others to forum who really like Bosmer massive regen and 2k stamina stats.
  • Kalle_Demos
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    No, I hate them!
    Balance dynamics between competitive races has been made worse. On live there are trade-offs between Altmer and Dunmer but now Breton has the best of both. Khajiit and Bosmer were the dynamic stealth races and now Bosmer stealth has been decimated which makes no sense.

    This is less diversity. Changes to Bosmer and Altmer are contrary to lore and their racial identities suffer and their unique flavors are gone. And some passives do not have Universal Applicability. And after all ZOS ignored player feedback on the sweeping NERFS they claimed they wanted to avoid.

    None of the goals were met and ALL OF THIS is the exact opposite of what ZOS set out to do.

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • MLGProPlayer
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    Not really...
    LiquidPony wrote: »
    Mintaka5 wrote: »
    Does it even matter anymore what we think?

    Look at the poll results.

    Right now we've got: 42% generally satisfied, 27% generally dissatisfied, and 31% are in the middle.

    You may not be on board with the changes but it seems like a lot of people are.

    Less than half of people are satisfied. Wouldn't you want higher numbers than that from such a massive change?

    Any time you reshuffle the meta, those who play the new meta race/class/etc. will be happy and anyone who got shafted won't be. If this patch had achieved its stated goal of creating true balance, you'd expect almost everyone to be happy. But instead, all ZOS did was reshuffle the meta. Buff some races. Nerf others.
    Edited by MLGProPlayer on February 19, 2019 9:30PM
  • Wolfahm
    Wolfahm
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    Some are nice, others are not.
    "I hate being top DPS race while recovering stam to keep me alive in harder trials and pvp" - MLGProPlayer
    MAKE KHAJIITS CRIT AGAIN!!!

    |Wolf Ahm the Unchained|
    - 4 Nightblades | 3 Stam/1 Mag -
    - 2 Templars | Stam/Healer -
    - 2 Sorc | Stam/Mag -
    - 2 Wardens | Stam/Mag -
    - 1 DK | Tank/Stam -
    || Aldmeri Dominion ||


  • MLGProPlayer
    MLGProPlayer
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    Not really...
    Wolfahm wrote: »
    "I hate being top DPS race while recovering stam to keep me alive in harder trials and pvp" - MLGProPlayer

    Stamina is worthless in trials. And Altmer as top DPS is debatable.

    They only outparse Breton when using gold food, and even then, only slightly. If you need more sustain than that and slot absorb glyph instead of gold food, your DPS becomes identical (while you still have less sustain than Breton).
  • Wolfahm
    Wolfahm
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    Some are nice, others are not.
    Stam is useless in all trials huh?
    MAKE KHAJIITS CRIT AGAIN!!!

    |Wolf Ahm the Unchained|
    - 4 Nightblades | 3 Stam/1 Mag -
    - 2 Templars | Stam/Healer -
    - 2 Sorc | Stam/Mag -
    - 2 Wardens | Stam/Mag -
    - 1 DK | Tank/Stam -
    || Aldmeri Dominion ||


  • MLGProPlayer
    MLGProPlayer
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    Not really...
    Wolfahm wrote: »
    Stam is useless in all trials huh?

    215 stamina regen (that's with 100% uptime on the proc and assuming your stamina bar isn't at 100%) will make zero difference in any endgame PvE content.
    Edited by MLGProPlayer on February 19, 2019 9:44PM
  • Wolfahm
    Wolfahm
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    Some are nice, others are not.
    ya for sure you never need to sprint roll break free or block in trials or arenas.
    I have never heard a mag player yell out " NO STAM" in my history of PVE

    some end game healers run Master resto's in palces like vCR+3 but your right stam is useless.
    Edited by Wolfahm on February 19, 2019 9:49PM
    MAKE KHAJIITS CRIT AGAIN!!!

    |Wolf Ahm the Unchained|
    - 4 Nightblades | 3 Stam/1 Mag -
    - 2 Templars | Stam/Healer -
    - 2 Sorc | Stam/Mag -
    - 2 Wardens | Stam/Mag -
    - 1 DK | Tank/Stam -
    || Aldmeri Dominion ||


  • CurvedSwords123
    CurvedSwords123
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    No, I hate them!
    LiquidPony wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    JobooAGS wrote: »
    LiquidPony wrote: »
    JobooAGS wrote: »
    Xsorus wrote: »
    JobooAGS wrote: »
    Bosmer outsustains redguard, the supposed stam sustain race in at least 3 out of the 5 classes while having a speed bonus and resists. Yes the 258 stam regen is much more than you think in reality. The snare resistance is borderline useless especially when it is multiplicative. Every race but redguard has some sort of dmg mitigation or hp passive

    Bosmer has lost its flavor in a way by removing stealth detection radius reduction and stealth damage. Kinda strange that a tiny bosmer is just as noticable as a large orc or nord.

    Redguard is good on anything that uses a weapon skill as a main attack, so Wardens/Stam Sorcs/Stam DK

    And also....Magicka Sorc...right now you can make an absolutely beast most Magicka Sorc with Redguard.

    But bosmer is better for sustain (which redguard is supposed to excel at) and orc for damage for stam. With bosmer's and orc's high mobility, orc's tankyness and high dmg, and bosmer' high regen, why choose a redguard? Dont say the snare reduction passive. It turns a 40% snare into a 34% snare. And a 70% snare into a 59.5% snare. With most stam builds running shuffle/fm this is moot.

    For mag, I can agree with you somewhat, though you have to admit it seems a bit off. A stam race as a mag toon.
    Even so, Altmer has much more damage while having good stam sustain.

    You're better off with Redguard if you use a weapon spammable (Rapid Strikes, Shrouded Daggers, Rending Slashes, Wrecking Blow, etc.). You're better off with Bosmer if you don't. Both still have excellent sustain for all stam builds.

    I can't say for PvP, but for PvE, I'd pick Redguard over Bosmer on a stamsorc and stamDK. Stamplars will see slightly better sustain as a Bosmer but the 8% cost reduction of Ballista for a Redguard is a factor as well. That 8% cost reduction on weapon ultimates may move the needle for some PvP builds as well.

    With the sustain, utility and resists bosmer gets, I see no reason to choose redguard over it. A bosmer, unless you are permablocking or sprinting will always have their regen ticking while a redguard needs a target to take full advantage.

    As I said elsewhere, I have actually tested Redguard vs. Bosmer on a variety of builds. If you are using a weapon spammable (Rapid Strikes, Rending Slashes, Shrouded Daggers, or Wrecking Blow), Redguard has better sustain than Bosmer.

    Bosmer with Crushing Weapon:
    AtqRD1Z.png

    Redguard with Rapid Strikes:
    3Gywtpq.png

    In fact, on a Bosmer with Crushing Weapon, even using Lavafoot food, it is not possible to sustain a full LA rotation on a 6mil skeleton. On a Redguard with Rapid Strikes, it is.

    ? Srsly. Ok, I guess that 4 extra DPs is worth being relegated to a rapid striking Stamsorc.

    Ermagerd.

    The point is the sustain. A Redguard using a weapon spammable has better sustain than a Bosmer and they have the same DPS bonus of +2000 max stam. Simple fact. End of story.

    If you are using a weapon spammable, be it Rapid Strikes or Rending Slashes or Shrouded Daggers or Wrecking Blow or Focused Aim, you probably want to pick Redguard. If not, pick Bosmer.

    It's very simple.

    You posted the net 4 DPs difference, not me. They have the same sustain, except the Bosmer has more options in relation to class and skill choice. Stam Regen will scale with armour and buffs, adrenaline rush & martial training will not. The 15% snare reduction is a joke, while the roll dodge speed buff will be a useful tool. End of story. Speaking of Bosmers, the roll/pen thing is ridiculous. I support rolling that back for a stealth buff for Bosmers.

    @CurvedSwords123

    I'll try this again ...

    Redguard and Bosmer have identical pure damage passives. Agreed? +2000 Max Stamina. That's it. If you set a Redguard and a Bosmer up the same way, with a rotation that they can sustain, they'll do the same DPS.

    The question at hand here is: are there cases in which Redguard sustain passives are more powerful than Bosmer +258 regen?

    The answer is: yes.

    Which is why I posted CMX parses that demonstrate the difference in stam regen/drain differential.

    On a Redguard with Rapid Strikes, the differential is about -180 stam per second on average. On a Bosmer with Crushing Weapon, it's about -220 stam per second on average.

    Ergo, the Redguard has stronger sustain.

    In practice this means that a Redguard can sustain a 6mil parse completely solo with Lavafoot food using Rapid Strikes. A Bosmer cannot sustain a 6mil parse completely solo with Lavafoot food using Crushing Weapon or Rapid Strikes.

    So when I said "If you are using a weapon spammable, Redguard has better sustain than Bosmer", and then followed that with CMX screenshots, those screenshots were meant to demonstrate the point that Redguards have better sustain than Bosmer. But I guess maybe that wasn't clear?

    It was completely clear, your point is inconsequential though. Asian god who is a more proven analyst than you said "Bosmer has better sustain than Redguards in most cases" and didn't even bother to add Redguard in his parse analysis. The best evidence you could provide, in the best case for, demonstrated a net difference of four DPs. I can easily chalk up a handful of heavy attacks to operator deficiency. I wonder what the other parses looked like with other classes btw?
    -would you agree a pen bonus on a roll dodge (no matter how ridiculous) gives the Wood elf a burst advantage?
    -would you agree poison resist and poisoned immunity gives them a toughness advantage?
    -do you understand what I mean by scaleable passive?
    -would you rather have a speed boost on a roll, or an immaterial snare reduction you won't even feel?

    Alcast's assessment of the upcoming RG is correct, your posts are utterly vapid.

    Th3asiangod's stam race comparison was on a stamblade. How is that even relevant to this discussion? Stamblades don't use weapon spammables. They use a grand total of 3 weapon skills in a normal rotation.

    You don't seem to understand the underlying point here: Bosmer and Redguard DPS should be the same. Since you're parroting Th3asiangod's conclusions at me, maybe you should've actually listened when he said: "Bosmer results can also be used as Redguard results". They have the same DPS passives. In a stamblade test, where Redguard/Bosmer sustain is irrelevant when you can easily solo sustain a 6mil parse on an Orc or Dunmer, Redguard and Bosmer should do exactly the same DPS because they will use exactly the same setup with exactly the same rotation with exactly the same damage passives. This is elementary.

    There are scenarios where Redguards have better sustain and there are scenarios where Bosmer have better sustain. Extremely straightforward, easy to deduce just from looking at the passives, and easy to test.

    The roll dodge passive is irrelevant in PvE. The poison resistance is irrelevant in PvE.

    I already demonstrated the effect of the scaling of +258 stamina regen in my prior post. It still results in less net sustain than Redguards have when using a weapon spammable. The Bosmer stam regen passive is boosted by 83% in my stamsorc parses (which is about as high as it gets in PvE, with the exception of a stamblade where you'd be at 88% with Minor Endurance).

    This is a simple fact and I don't have any idea how to state it more clearly: if you are using a weapon spammable, Redguards have better sustain. From a pure end-game PvE min-maxing perspective, there are builds where Redguard is a better choice.

    But really, you shouldn't believe me, and you shouldn't believe Th3asiangod, and you shouldn't believe Alcast. You should test it yourself and reach your own conclusions rather than just mindlessly repeating someone else's conclusions.

    Don't make me lol, the purpose of the Stam NB is that is the top Stam performer. The correlation between Stam NB and stam race performance is painfully obvious. I did listen to what Asian god said and I quoted it verbatim, you being snide won't change that. I can apply a simple understanding of scaling and game mechanics to understand in most scenarios the Wood Elf is preferable. I can think about what is provided for a mere second and realize the woof elf has more versatility and will scale better in a group. Perhaps you understand this as well and that's why you won't address anything I said.

    The only way that a Bosmer will "scale better in a group" is via a Warden Healer with Enchanted Growth, which will grant Minor Endurance and boost their regen by a whopping 25.8 (which still doesn't cover the spread; a Redguard stamsorc will still have better sustain than a Bosmer stamsorc even if you add Minor Endurance).

    Stamblade tests apply to stamblades. It is unbelievably stupid to extrapolate those results to some other class.

    If we're talking PvE stamblades, Bosmer and Redguards are both trashcans and don't hold a candle to Orcs or Dunmer or even Khajiit. Again, totally irrelevant to this conversation, which from the very first comment I made was about builds that use weapon spammables. Stamblade is literally the worst possible PvE build for a Redguard going forward, because they have the best sustain, they use very few weapon skills, and they don't use a weapon ultimate.

    What's unbelievably stupid is not realizing Stam NB is representative of Stam classes with their own skills, and as the high water mark for Stam dps. I don't believe for a second endurance buffs won't tip the favour for woof elf in a group environment, and neither do you, you are just dithering now. I am talking about wholistic racial benefit this patch will provide, in a comparitive sense. My post history is clear in that regard. For the last time your findings for this niche advantage are inconsequential. I feel completely confident trusting Alcast's analysis and so should you.

    When you say "endurance buffs", are you implying that there is some other "endurance buff" you're getting from a group other than Minor Endurance from a Warden Healer? What exactly do you mean by that?

    Maybe this exercise will help clarify things for me.

    Here are two basically identical parses on a stamsorc from a Redguard and a Bosmer. Both using Rending Slashes as a spammable, as is "meta" for a PvE stamsorc on Live. Same gear, same CP, same rotation, same DPS. In this case, the Bosmer regen passive is boosted (as before) by 83% (Major Endurance +20%, Vampirism +10%, Medium Armor +28%, Daedric Protection +20%, CP +15%). In this case, unlike the prior CMX parses, there are no heavy attacks or other differences to confuse the issue. You can see the difference in Base Regeneration (factoring in the extra tick of base regen on the Redguard, the difference works out to exactly what it should: about +215 stam per second with buffs).

    Redguard:
    yuz2wAY.png

    Bosmer:
    anKXG5H.png

    The Bosmer has a stamina drain differential of -132. The Redguard has a stamina drain differential of -78. So the Redguard has +54 stam per second, the equivalent of +108 buffed effective stam regen.

    So what group buffs are there that are going to boost the Bosmer's sustain past the Redguard's? I'm all ears, because if I'm going to get better sustain on my Live stamsorc with a Bosmer then I'll gladly change it from Redguard to Bosmer.

    Minor Endurance (Increase stamina recovery by 10%)
    Spoiler
    Fighters Guild Ability: Circle of Protection+Morphs
    Templar Restorning Light Ability: Restoring Aura+Morphs
    Nightblade Assassination Ability: Relentless Focus (Morph of Grim Focus)
    Warden Green Balance Ability: Enchanted Growth (Morph of Fungal Growth)

    Those are your minor endurance sources.

    Of course major endurance source is potions.

    I could've sworn there was a templar synergy that bestowed Stam endurance? Maybe I'm wrong. Regardless it doesn't make a difference.

    There is also synergy for wood elves with vampirism, which you mentioned.

    You may as well switch your Bosmer over for the extra passives. He will perform just as well as your Redguard Stamsorc next patch. That dodge roll speed buff with the poison defense will be noticeable in PvP as well.

    Again, I'm concerned about wholistic racial benefit, not niche sustain advantage. You do realize you just illustrated the best case scenario for Redguards in Wraithstone and you achieved the same results with Woodelf? Show me your nightblade and templar parses between these two races.

    So ... in the end, exactly what I said. The only buff in play here is Minor Endurance, and it still doesn't cover the gap.

    There is no good reason to switch a PvE build using a weapon spammable on Live from Redguard to Bosmer. It doesn't make sense. I'm not giving up 100 stam regen for some superfluous poison resistance that will have a negligible impact in 1% of the PvE game.

    And yes, as I've said again and again and again, the Redguard advantage does not apply to builds that don't use weapon spammables. On a stamblade, Bosmer and Redguard hit the same numbers. On a stamden, Bosmer and Redguard hit the same numbers. Stamplar is an interesting case because, as far as what the "meta" is in PvE, it's the only stam build that normally uses a weapon ultimate. So Bosmer will have slightly better sustain, but Redguard will have cheaper Ballista.

    Stamblade, stamden = Bosmer preferred
    Stamsorc, stamDK (assuming weapon spammable) = Redguard preferred
    Stamplar = open to interpretation

    There's nothing unbalanced about this. The two stam sustain races have different specialties when it comes to PvE and you can choose either one in most cases and not see a significant difference.

    Neither race is preferred when we're talking about absolute min-maxing of DPS, so if holistic racial benefit is really your concern, then you're barking up the wrong tree because Bosmer and Redguard are both going to be afterthoughts while Orcs are going to dominate stam race selection in basically all aspects of the game.

    My quam was never with Bosmers per se, and yes that is my concern. I don't even care about PvE, I'm mad because I'm going to feel disadvtaged in PVP. My point was Bosmers aren't pigeon holed like Redguards are and you aren't providing anything to the contrary. I just gave you a list of synergistic benefits for Stam that Redguard passives won't enjoy. Outside of those minor endurance buffs, Wood elves have more synergistic opportunities with class passives (NB %15 Stam Regen and vamp comes to mind), with Stam Regen sets. My only point in RG vs WE is that Bosmer is more versatile and will have
    synergistic benefits, that their flavour passives are more useful. This is an unimpeachable fact Pony. Liked Alcast said, Redguard needs more. And for the record, I don't believe for a second a Redguard would keep up to a Bosmer in nightblade parses. No one is going to be able to justify running Redguard unless they are a Stamsorc, even then the diff between the more versatile Bosmer is immaterial. The Bosmer does have speed and poison defense, just because you don't care about it doesn't make Redguard vs Bosmer a net 0 comparison.
    Edited by CurvedSwords123 on February 19, 2019 10:14PM
  • CurvedSwords123
    CurvedSwords123
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    No, I hate them!
    JobooAGS wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    JobooAGS wrote: »
    LiquidPony wrote: »
    JobooAGS wrote: »
    Xsorus wrote: »
    JobooAGS wrote: »
    Bosmer outsustains redguard, the supposed stam sustain race in at least 3 out of the 5 classes while having a speed bonus and resists. Yes the 258 stam regen is much more than you think in reality. The snare resistance is borderline useless especially when it is multiplicative. Every race but redguard has some sort of dmg mitigation or hp passive

    Bosmer has lost its flavor in a way by removing stealth detection radius reduction and stealth damage. Kinda strange that a tiny bosmer is just as noticable as a large orc or nord.

    Redguard is good on anything that uses a weapon skill as a main attack, so Wardens/Stam Sorcs/Stam DK

    And also....Magicka Sorc...right now you can make an absolutely beast most Magicka Sorc with Redguard.

    But bosmer is better for sustain (which redguard is supposed to excel at) and orc for damage for stam. With bosmer's and orc's high mobility, orc's tankyness and high dmg, and bosmer' high regen, why choose a redguard? Dont say the snare reduction passive. It turns a 40% snare into a 34% snare. And a 70% snare into a 59.5% snare. With most stam builds running shuffle/fm this is moot.

    For mag, I can agree with you somewhat, though you have to admit it seems a bit off. A stam race as a mag toon.
    Even so, Altmer has much more damage while having good stam sustain.

    You're better off with Redguard if you use a weapon spammable (Rapid Strikes, Shrouded Daggers, Rending Slashes, Wrecking Blow, etc.). You're better off with Bosmer if you don't. Both still have excellent sustain for all stam builds.

    I can't say for PvP, but for PvE, I'd pick Redguard over Bosmer on a stamsorc and stamDK. Stamplars will see slightly better sustain as a Bosmer but the 8% cost reduction of Ballista for a Redguard is a factor as well. That 8% cost reduction on weapon ultimates may move the needle for some PvP builds as well.

    With the sustain, utility and resists bosmer gets, I see no reason to choose redguard over it. A bosmer, unless you are permablocking or sprinting will always have their regen ticking while a redguard needs a target to take full advantage.

    As I said elsewhere, I have actually tested Redguard vs. Bosmer on a variety of builds. If you are using a weapon spammable (Rapid Strikes, Rending Slashes, Shrouded Daggers, or Wrecking Blow), Redguard has better sustain than Bosmer.

    Bosmer with Crushing Weapon:
    AtqRD1Z.png

    Redguard with Rapid Strikes:
    3Gywtpq.png

    In fact, on a Bosmer with Crushing Weapon, even using Lavafoot food, it is not possible to sustain a full LA rotation on a 6mil skeleton. On a Redguard with Rapid Strikes, it is.

    ? Srsly. Ok, I guess that 4 extra DPs is worth being relegated to a rapid striking Stamsorc.

    Ermagerd.

    The point is the sustain. A Redguard using a weapon spammable has better sustain than a Bosmer and they have the same DPS bonus of +2000 max stam. Simple fact. End of story.

    If you are using a weapon spammable, be it Rapid Strikes or Rending Slashes or Shrouded Daggers or Wrecking Blow or Focused Aim, you probably want to pick Redguard. If not, pick Bosmer.

    It's very simple.

    You posted the net 4 DPs difference, not me. They have the same sustain, except the Bosmer has more options in relation to class and skill choice. Stam Regen will scale with armour and buffs, adrenaline rush & martial training will not. The 15% snare reduction is a joke, while the roll dodge speed buff will be a useful tool. End of story. Speaking of Bosmers, the roll/pen thing is ridiculous. I support rolling that back for a stealth buff for Bosmers.

    @CurvedSwords123

    I'll try this again ...

    Redguard and Bosmer have identical pure damage passives. Agreed? +2000 Max Stamina. That's it. If you set a Redguard and a Bosmer up the same way, with a rotation that they can sustain, they'll do the same DPS.

    The question at hand here is: are there cases in which Redguard sustain passives are more powerful than Bosmer +258 regen?

    The answer is: yes.

    Which is why I posted CMX parses that demonstrate the difference in stam regen/drain differential.

    On a Redguard with Rapid Strikes, the differential is about -180 stam per second on average. On a Bosmer with Crushing Weapon, it's about -220 stam per second on average.

    Ergo, the Redguard has stronger sustain.

    In practice this means that a Redguard can sustain a 6mil parse completely solo with Lavafoot food using Rapid Strikes. A Bosmer cannot sustain a 6mil parse completely solo with Lavafoot food using Crushing Weapon or Rapid Strikes.

    So when I said "If you are using a weapon spammable, Redguard has better sustain than Bosmer", and then followed that with CMX screenshots, those screenshots were meant to demonstrate the point that Redguards have better sustain than Bosmer. But I guess maybe that wasn't clear?

    It was completely clear, your point is inconsequential though. Asian god who is a more proven analyst than you said "Bosmer has better sustain than Redguards in most cases" and didn't even bother to add Redguard in his parse analysis. The best evidence you could provide, in the best case for, demonstrated a net difference of four DPs. I can easily chalk up a handful of heavy attacks to operator deficiency. I wonder what the other parses looked like with other classes btw?
    -would you agree a pen bonus on a roll dodge (no matter how ridiculous) gives the Wood elf a burst advantage?
    -would you agree poison resist and poisoned immunity gives them a toughness advantage?
    -do you understand what I mean by scaleable passive?
    -would you rather have a speed boost on a roll, or an immaterial snare reduction you won't even feel?

    Alcast's assessment of the upcoming RG is correct, your posts are utterly vapid.

    Th3asiangod's stam race comparison was on a stamblade. How is that even relevant to this discussion? Stamblades don't use weapon spammables. They use a grand total of 3 weapon skills in a normal rotation.

    You don't seem to understand the underlying point here: Bosmer and Redguard DPS should be the same. Since you're parroting Th3asiangod's conclusions at me, maybe you should've actually listened when he said: "Bosmer results can also be used as Redguard results". They have the same DPS passives. In a stamblade test, where Redguard/Bosmer sustain is irrelevant when you can easily solo sustain a 6mil parse on an Orc or Dunmer, Redguard and Bosmer should do exactly the same DPS because they will use exactly the same setup with exactly the same rotation with exactly the same damage passives. This is elementary.

    There are scenarios where Redguards have better sustain and there are scenarios where Bosmer have better sustain. Extremely straightforward, easy to deduce just from looking at the passives, and easy to test.

    The roll dodge passive is irrelevant in PvE. The poison resistance is irrelevant in PvE.

    I already demonstrated the effect of the scaling of +258 stamina regen in my prior post. It still results in less net sustain than Redguards have when using a weapon spammable. The Bosmer stam regen passive is boosted by 83% in my stamsorc parses (which is about as high as it gets in PvE, with the exception of a stamblade where you'd be at 88% with Minor Endurance).

    This is a simple fact and I don't have any idea how to state it more clearly: if you are using a weapon spammable, Redguards have better sustain. From a pure end-game PvE min-maxing perspective, there are builds where Redguard is a better choice.

    But really, you shouldn't believe me, and you shouldn't believe Th3asiangod, and you shouldn't believe Alcast. You should test it yourself and reach your own conclusions rather than just mindlessly repeating someone else's.

    To play the devils advocate, the poison resistance is useful in 1st boss vhof, vso in general, and in many dungeons

    He understands the woodelf technically offers more. No one is that clueless. He just thinks we should be happy because we have a non noticeable advantage on WEP skill spammable casts, on solo dummy parses.

    Truly ZOS should cut Bosmer recovery to half and then give 1500 penetration bonus,

    This will not stop anything but will bring many others to forum who really like Bosmer massive regen and 2k stamina stats.

    Mmm, maybe/maybe not. I was thinking about Bosmers a lot last night. Ppl are pissed because their stealth class is no longer a stealth class. I think for Bosmers that pen should be for attacks out of stealth. Would make a lot more sense than the pen on a roll dodge.

    What I really want is a rework for Redguards because they absolutely DO NOT feel like the greatest warriors in the lore (which they are). They just have Stam management and nothing but. BORING.

    I think they need to stop thinking out of the box for Bosmers and make them stealthy again.

    We have one more week, I'm hoping for adjustments when the live patch hits.
  • Tasear
    Tasear
    ✭✭✭✭✭
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    Some are nice, others are not.
    I changed my mind. I think I am happy overall what has been done. Somethings could of used more creativity with lore but good job overall.
    Edited by Tasear on February 19, 2019 11:10PM
  • LiquidPony
    LiquidPony
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    ✭✭✭
    Most of them look good!
    LiquidPony wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    JobooAGS wrote: »
    LiquidPony wrote: »
    JobooAGS wrote: »
    Xsorus wrote: »
    JobooAGS wrote: »
    Bosmer outsustains redguard, the supposed stam sustain race in at least 3 out of the 5 classes while having a speed bonus and resists. Yes the 258 stam regen is much more than you think in reality. The snare resistance is borderline useless especially when it is multiplicative. Every race but redguard has some sort of dmg mitigation or hp passive

    Bosmer has lost its flavor in a way by removing stealth detection radius reduction and stealth damage. Kinda strange that a tiny bosmer is just as noticable as a large orc or nord.

    Redguard is good on anything that uses a weapon skill as a main attack, so Wardens/Stam Sorcs/Stam DK

    And also....Magicka Sorc...right now you can make an absolutely beast most Magicka Sorc with Redguard.

    But bosmer is better for sustain (which redguard is supposed to excel at) and orc for damage for stam. With bosmer's and orc's high mobility, orc's tankyness and high dmg, and bosmer' high regen, why choose a redguard? Dont say the snare reduction passive. It turns a 40% snare into a 34% snare. And a 70% snare into a 59.5% snare. With most stam builds running shuffle/fm this is moot.

    For mag, I can agree with you somewhat, though you have to admit it seems a bit off. A stam race as a mag toon.
    Even so, Altmer has much more damage while having good stam sustain.

    You're better off with Redguard if you use a weapon spammable (Rapid Strikes, Shrouded Daggers, Rending Slashes, Wrecking Blow, etc.). You're better off with Bosmer if you don't. Both still have excellent sustain for all stam builds.

    I can't say for PvP, but for PvE, I'd pick Redguard over Bosmer on a stamsorc and stamDK. Stamplars will see slightly better sustain as a Bosmer but the 8% cost reduction of Ballista for a Redguard is a factor as well. That 8% cost reduction on weapon ultimates may move the needle for some PvP builds as well.

    With the sustain, utility and resists bosmer gets, I see no reason to choose redguard over it. A bosmer, unless you are permablocking or sprinting will always have their regen ticking while a redguard needs a target to take full advantage.

    As I said elsewhere, I have actually tested Redguard vs. Bosmer on a variety of builds. If you are using a weapon spammable (Rapid Strikes, Rending Slashes, Shrouded Daggers, or Wrecking Blow), Redguard has better sustain than Bosmer.

    Bosmer with Crushing Weapon:
    AtqRD1Z.png

    Redguard with Rapid Strikes:
    3Gywtpq.png

    In fact, on a Bosmer with Crushing Weapon, even using Lavafoot food, it is not possible to sustain a full LA rotation on a 6mil skeleton. On a Redguard with Rapid Strikes, it is.

    ? Srsly. Ok, I guess that 4 extra DPs is worth being relegated to a rapid striking Stamsorc.

    Ermagerd.

    The point is the sustain. A Redguard using a weapon spammable has better sustain than a Bosmer and they have the same DPS bonus of +2000 max stam. Simple fact. End of story.

    If you are using a weapon spammable, be it Rapid Strikes or Rending Slashes or Shrouded Daggers or Wrecking Blow or Focused Aim, you probably want to pick Redguard. If not, pick Bosmer.

    It's very simple.

    You posted the net 4 DPs difference, not me. They have the same sustain, except the Bosmer has more options in relation to class and skill choice. Stam Regen will scale with armour and buffs, adrenaline rush & martial training will not. The 15% snare reduction is a joke, while the roll dodge speed buff will be a useful tool. End of story. Speaking of Bosmers, the roll/pen thing is ridiculous. I support rolling that back for a stealth buff for Bosmers.

    @CurvedSwords123

    I'll try this again ...

    Redguard and Bosmer have identical pure damage passives. Agreed? +2000 Max Stamina. That's it. If you set a Redguard and a Bosmer up the same way, with a rotation that they can sustain, they'll do the same DPS.

    The question at hand here is: are there cases in which Redguard sustain passives are more powerful than Bosmer +258 regen?

    The answer is: yes.

    Which is why I posted CMX parses that demonstrate the difference in stam regen/drain differential.

    On a Redguard with Rapid Strikes, the differential is about -180 stam per second on average. On a Bosmer with Crushing Weapon, it's about -220 stam per second on average.

    Ergo, the Redguard has stronger sustain.

    In practice this means that a Redguard can sustain a 6mil parse completely solo with Lavafoot food using Rapid Strikes. A Bosmer cannot sustain a 6mil parse completely solo with Lavafoot food using Crushing Weapon or Rapid Strikes.

    So when I said "If you are using a weapon spammable, Redguard has better sustain than Bosmer", and then followed that with CMX screenshots, those screenshots were meant to demonstrate the point that Redguards have better sustain than Bosmer. But I guess maybe that wasn't clear?

    It was completely clear, your point is inconsequential though. Asian god who is a more proven analyst than you said "Bosmer has better sustain than Redguards in most cases" and didn't even bother to add Redguard in his parse analysis. The best evidence you could provide, in the best case for, demonstrated a net difference of four DPs. I can easily chalk up a handful of heavy attacks to operator deficiency. I wonder what the other parses looked like with other classes btw?
    -would you agree a pen bonus on a roll dodge (no matter how ridiculous) gives the Wood elf a burst advantage?
    -would you agree poison resist and poisoned immunity gives them a toughness advantage?
    -do you understand what I mean by scaleable passive?
    -would you rather have a speed boost on a roll, or an immaterial snare reduction you won't even feel?

    Alcast's assessment of the upcoming RG is correct, your posts are utterly vapid.

    Th3asiangod's stam race comparison was on a stamblade. How is that even relevant to this discussion? Stamblades don't use weapon spammables. They use a grand total of 3 weapon skills in a normal rotation.

    You don't seem to understand the underlying point here: Bosmer and Redguard DPS should be the same. Since you're parroting Th3asiangod's conclusions at me, maybe you should've actually listened when he said: "Bosmer results can also be used as Redguard results". They have the same DPS passives. In a stamblade test, where Redguard/Bosmer sustain is irrelevant when you can easily solo sustain a 6mil parse on an Orc or Dunmer, Redguard and Bosmer should do exactly the same DPS because they will use exactly the same setup with exactly the same rotation with exactly the same damage passives. This is elementary.

    There are scenarios where Redguards have better sustain and there are scenarios where Bosmer have better sustain. Extremely straightforward, easy to deduce just from looking at the passives, and easy to test.

    The roll dodge passive is irrelevant in PvE. The poison resistance is irrelevant in PvE.

    I already demonstrated the effect of the scaling of +258 stamina regen in my prior post. It still results in less net sustain than Redguards have when using a weapon spammable. The Bosmer stam regen passive is boosted by 83% in my stamsorc parses (which is about as high as it gets in PvE, with the exception of a stamblade where you'd be at 88% with Minor Endurance).

    This is a simple fact and I don't have any idea how to state it more clearly: if you are using a weapon spammable, Redguards have better sustain. From a pure end-game PvE min-maxing perspective, there are builds where Redguard is a better choice.

    But really, you shouldn't believe me, and you shouldn't believe Th3asiangod, and you shouldn't believe Alcast. You should test it yourself and reach your own conclusions rather than just mindlessly repeating someone else's conclusions.

    Don't make me lol, the purpose of the Stam NB is that is the top Stam performer. The correlation between Stam NB and stam race performance is painfully obvious. I did listen to what Asian god said and I quoted it verbatim, you being snide won't change that. I can apply a simple understanding of scaling and game mechanics to understand in most scenarios the Wood Elf is preferable. I can think about what is provided for a mere second and realize the woof elf has more versatility and will scale better in a group. Perhaps you understand this as well and that's why you won't address anything I said.

    The only way that a Bosmer will "scale better in a group" is via a Warden Healer with Enchanted Growth, which will grant Minor Endurance and boost their regen by a whopping 25.8 (which still doesn't cover the spread; a Redguard stamsorc will still have better sustain than a Bosmer stamsorc even if you add Minor Endurance).

    Stamblade tests apply to stamblades. It is unbelievably stupid to extrapolate those results to some other class.

    If we're talking PvE stamblades, Bosmer and Redguards are both trashcans and don't hold a candle to Orcs or Dunmer or even Khajiit. Again, totally irrelevant to this conversation, which from the very first comment I made was about builds that use weapon spammables. Stamblade is literally the worst possible PvE build for a Redguard going forward, because they have the best sustain, they use very few weapon skills, and they don't use a weapon ultimate.

    What's unbelievably stupid is not realizing Stam NB is representative of Stam classes with their own skills, and as the high water mark for Stam dps. I don't believe for a second endurance buffs won't tip the favour for woof elf in a group environment, and neither do you, you are just dithering now. I am talking about wholistic racial benefit this patch will provide, in a comparitive sense. My post history is clear in that regard. For the last time your findings for this niche advantage are inconsequential. I feel completely confident trusting Alcast's analysis and so should you.

    When you say "endurance buffs", are you implying that there is some other "endurance buff" you're getting from a group other than Minor Endurance from a Warden Healer? What exactly do you mean by that?

    Maybe this exercise will help clarify things for me.

    Here are two basically identical parses on a stamsorc from a Redguard and a Bosmer. Both using Rending Slashes as a spammable, as is "meta" for a PvE stamsorc on Live. Same gear, same CP, same rotation, same DPS. In this case, the Bosmer regen passive is boosted (as before) by 83% (Major Endurance +20%, Vampirism +10%, Medium Armor +28%, Daedric Protection +20%, CP +15%). In this case, unlike the prior CMX parses, there are no heavy attacks or other differences to confuse the issue. You can see the difference in Base Regeneration (factoring in the extra tick of base regen on the Redguard, the difference works out to exactly what it should: about +215 stam per second with buffs).

    Redguard:
    yuz2wAY.png

    Bosmer:
    anKXG5H.png

    The Bosmer has a stamina drain differential of -132. The Redguard has a stamina drain differential of -78. So the Redguard has +54 stam per second, the equivalent of +108 buffed effective stam regen.

    So what group buffs are there that are going to boost the Bosmer's sustain past the Redguard's? I'm all ears, because if I'm going to get better sustain on my Live stamsorc with a Bosmer then I'll gladly change it from Redguard to Bosmer.

    Minor Endurance (Increase stamina recovery by 10%)
    Spoiler
    Fighters Guild Ability: Circle of Protection+Morphs
    Templar Restorning Light Ability: Restoring Aura+Morphs
    Nightblade Assassination Ability: Relentless Focus (Morph of Grim Focus)
    Warden Green Balance Ability: Enchanted Growth (Morph of Fungal Growth)

    Those are your minor endurance sources.

    Of course major endurance source is potions.

    I could've sworn there was a templar synergy that bestowed Stam endurance? Maybe I'm wrong. Regardless it doesn't make a difference.

    There is also synergy for wood elves with vampirism, which you mentioned.

    You may as well switch your Bosmer over for the extra passives. He will perform just as well as your Redguard Stamsorc next patch. That dodge roll speed buff with the poison defense will be noticeable in PvP as well.

    Again, I'm concerned about wholistic racial benefit, not niche sustain advantage. You do realize you just illustrated the best case scenario for Redguards in Wraithstone and you achieved the same results with Woodelf? Show me your nightblade and templar parses between these two races.

    So ... in the end, exactly what I said. The only buff in play here is Minor Endurance, and it still doesn't cover the gap.

    There is no good reason to switch a PvE build using a weapon spammable on Live from Redguard to Bosmer. It doesn't make sense. I'm not giving up 100 stam regen for some superfluous poison resistance that will have a negligible impact in 1% of the PvE game.

    And yes, as I've said again and again and again, the Redguard advantage does not apply to builds that don't use weapon spammables. On a stamblade, Bosmer and Redguard hit the same numbers. On a stamden, Bosmer and Redguard hit the same numbers. Stamplar is an interesting case because, as far as what the "meta" is in PvE, it's the only stam build that normally uses a weapon ultimate. So Bosmer will have slightly better sustain, but Redguard will have cheaper Ballista.

    Stamblade, stamden = Bosmer preferred
    Stamsorc, stamDK (assuming weapon spammable) = Redguard preferred
    Stamplar = open to interpretation

    There's nothing unbalanced about this. The two stam sustain races have different specialties when it comes to PvE and you can choose either one in most cases and not see a significant difference.

    Neither race is preferred when we're talking about absolute min-maxing of DPS, so if holistic racial benefit is really your concern, then you're barking up the wrong tree because Bosmer and Redguard are both going to be afterthoughts while Orcs are going to dominate stam race selection in basically all aspects of the game.

    My quam was never with Bosmers per se, and yes that is my concern. I don't even care about PvE, I'm mad because I'm going to feel disadvtaged in PVP. My point was Bosmers aren't pigeon holed like Redguards are and you aren't providing anything to the contrary. I just gave you a list of synergistic benefits for Stam that Redguard passives won't enjoy. Outside of those minor endurance buffs, Wood elves have more synergistic opportunities with class passives (NB %15 Stam Regen and vamp comes to mind), with Stam Regen sets. My only point in RG vs WE is that Bosmer is more versatile and will have
    synergistic benefits, that their flavour passives are more useful. This is an unimpeachable fact Pony. Liked Alcast said, Redguard needs more. And for the record, I don't believe for a second a Redguard would keep up to a Bosmer in nightblade parses. No one is going to be able to justify running Redguard unless they are a Stamsorc, even then the diff between the more versatile Bosmer is immaterial. The Bosmer does have speed and poison defense, just because you don't care about it doesn't make Redguard vs Bosmer a net 0 comparison.

    I'm really curious as to why you "don't believe for a second" that a Redguard and a Bosmer would parse the same on a stamblade. They have exactly the same damage bonuses and neither one will have any issue sustaining the parse.

    Can you explain?

    Redguard
    1Ahd0ZH.png

    Bosmer
    WdbWuHm.png
    Edited by LiquidPony on February 19, 2019 11:49PM
  • silvereyes
    silvereyes
    ✭✭✭✭✭
    ✭✭
    Some are nice, others are not.
    Not really. Still lots of issues:

    - Altmer: Stamina regen is a useless PvE passive; no reason to pick the race over Breton
    - Khajiit: Consistently parses below Dunmer, no reason to pick them over dark elf
    - Orc: Parses too high compared to the rest of the field, no reason to pick any other race for stamina
    - Bosmer: Give them their stealth back
    - Argonian: What is their role now?

    While I agree in general with the points above, I don't really share the mindset of max DPS parse being the primary reason for choosing a race. I think ZOS has done a decent job of making more races viable in this patch, even if they aren't all meta.

    My main reasons for choosing a race are: 1) is the race viable in a necessary role; and 2) is the race fun to play?

    Bosmer and Imperial are probably the most boring for me on live, and unfortunately, that fact hasn't changed, so I feel like ZOS has missed a huge opportunity with them. The Bosmer Hunter's Eye passive looks like it is trying to be as cool as Orc's sprint speed and Khajiit's stealth, but it's failing miserably at both.

    I was really hoping for Imperial to get something fun and unique, like a group support buff in the vein of sets like Sanctuary, Ebon Armory, Worm's Raiment, Hircine's Veneer and Mighty Glacier. The current changes just double-down on the jack-of-all-trades, master-of-none identity from live that I find so boring.

    Edit: and before someone calls it out: a) yes, I realize you can get more Warhorns, but that's not identity. That's a choice on how to use cost reduction; I was hoping for a group buff that wouldn't require a specific role or skill; and b) I know Imperial is much better than on live now, but I still can't get excited by it. Still, it's a step in the right direction.
    Edited by silvereyes on February 20, 2019 1:13AM
  • CurvedSwords123
    CurvedSwords123
    ✭✭✭
    No, I hate them!
    LiquidPony wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    JobooAGS wrote: »
    LiquidPony wrote: »
    JobooAGS wrote: »
    Xsorus wrote: »
    JobooAGS wrote: »
    Bosmer outsustains redguard, the supposed stam sustain race in at least 3 out of the 5 classes while having a speed bonus and resists. Yes the 258 stam regen is much more than you think in reality. The snare resistance is borderline useless especially when it is multiplicative. Every race but redguard has some sort of dmg mitigation or hp passive

    Bosmer has lost its flavor in a way by removing stealth detection radius reduction and stealth damage. Kinda strange that a tiny bosmer is just as noticable as a large orc or nord.

    Redguard is good on anything that uses a weapon skill as a main attack, so Wardens/Stam Sorcs/Stam DK

    And also....Magicka Sorc...right now you can make an absolutely beast most Magicka Sorc with Redguard.

    But bosmer is better for sustain (which redguard is supposed to excel at) and orc for damage for stam. With bosmer's and orc's high mobility, orc's tankyness and high dmg, and bosmer' high regen, why choose a redguard? Dont say the snare reduction passive. It turns a 40% snare into a 34% snare. And a 70% snare into a 59.5% snare. With most stam builds running shuffle/fm this is moot.

    For mag, I can agree with you somewhat, though you have to admit it seems a bit off. A stam race as a mag toon.
    Even so, Altmer has much more damage while having good stam sustain.

    You're better off with Redguard if you use a weapon spammable (Rapid Strikes, Shrouded Daggers, Rending Slashes, Wrecking Blow, etc.). You're better off with Bosmer if you don't. Both still have excellent sustain for all stam builds.

    I can't say for PvP, but for PvE, I'd pick Redguard over Bosmer on a stamsorc and stamDK. Stamplars will see slightly better sustain as a Bosmer but the 8% cost reduction of Ballista for a Redguard is a factor as well. That 8% cost reduction on weapon ultimates may move the needle for some PvP builds as well.

    With the sustain, utility and resists bosmer gets, I see no reason to choose redguard over it. A bosmer, unless you are permablocking or sprinting will always have their regen ticking while a redguard needs a target to take full advantage.

    As I said elsewhere, I have actually tested Redguard vs. Bosmer on a variety of builds. If you are using a weapon spammable (Rapid Strikes, Rending Slashes, Shrouded Daggers, or Wrecking Blow), Redguard has better sustain than Bosmer.

    Bosmer with Crushing Weapon:
    AtqRD1Z.png

    Redguard with Rapid Strikes:
    3Gywtpq.png

    In fact, on a Bosmer with Crushing Weapon, even using Lavafoot food, it is not possible to sustain a full LA rotation on a 6mil skeleton. On a Redguard with Rapid Strikes, it is.

    ? Srsly. Ok, I guess that 4 extra DPs is worth being relegated to a rapid striking Stamsorc.

    Ermagerd.

    The point is the sustain. A Redguard using a weapon spammable has better sustain than a Bosmer and they have the same DPS bonus of +2000 max stam. Simple fact. End of story.

    If you are using a weapon spammable, be it Rapid Strikes or Rending Slashes or Shrouded Daggers or Wrecking Blow or Focused Aim, you probably want to pick Redguard. If not, pick Bosmer.

    It's very simple.

    You posted the net 4 DPs difference, not me. They have the same sustain, except the Bosmer has more options in relation to class and skill choice. Stam Regen will scale with armour and buffs, adrenaline rush & martial training will not. The 15% snare reduction is a joke, while the roll dodge speed buff will be a useful tool. End of story. Speaking of Bosmers, the roll/pen thing is ridiculous. I support rolling that back for a stealth buff for Bosmers.

    @CurvedSwords123

    I'll try this again ...

    Redguard and Bosmer have identical pure damage passives. Agreed? +2000 Max Stamina. That's it. If you set a Redguard and a Bosmer up the same way, with a rotation that they can sustain, they'll do the same DPS.

    The question at hand here is: are there cases in which Redguard sustain passives are more powerful than Bosmer +258 regen?

    The answer is: yes.

    Which is why I posted CMX parses that demonstrate the difference in stam regen/drain differential.

    On a Redguard with Rapid Strikes, the differential is about -180 stam per second on average. On a Bosmer with Crushing Weapon, it's about -220 stam per second on average.

    Ergo, the Redguard has stronger sustain.

    In practice this means that a Redguard can sustain a 6mil parse completely solo with Lavafoot food using Rapid Strikes. A Bosmer cannot sustain a 6mil parse completely solo with Lavafoot food using Crushing Weapon or Rapid Strikes.

    So when I said "If you are using a weapon spammable, Redguard has better sustain than Bosmer", and then followed that with CMX screenshots, those screenshots were meant to demonstrate the point that Redguards have better sustain than Bosmer. But I guess maybe that wasn't clear?

    It was completely clear, your point is inconsequential though. Asian god who is a more proven analyst than you said "Bosmer has better sustain than Redguards in most cases" and didn't even bother to add Redguard in his parse analysis. The best evidence you could provide, in the best case for, demonstrated a net difference of four DPs. I can easily chalk up a handful of heavy attacks to operator deficiency. I wonder what the other parses looked like with other classes btw?
    -would you agree a pen bonus on a roll dodge (no matter how ridiculous) gives the Wood elf a burst advantage?
    -would you agree poison resist and poisoned immunity gives them a toughness advantage?
    -do you understand what I mean by scaleable passive?
    -would you rather have a speed boost on a roll, or an immaterial snare reduction you won't even feel?

    Alcast's assessment of the upcoming RG is correct, your posts are utterly vapid.

    Th3asiangod's stam race comparison was on a stamblade. How is that even relevant to this discussion? Stamblades don't use weapon spammables. They use a grand total of 3 weapon skills in a normal rotation.

    You don't seem to understand the underlying point here: Bosmer and Redguard DPS should be the same. Since you're parroting Th3asiangod's conclusions at me, maybe you should've actually listened when he said: "Bosmer results can also be used as Redguard results". They have the same DPS passives. In a stamblade test, where Redguard/Bosmer sustain is irrelevant when you can easily solo sustain a 6mil parse on an Orc or Dunmer, Redguard and Bosmer should do exactly the same DPS because they will use exactly the same setup with exactly the same rotation with exactly the same damage passives. This is elementary.

    There are scenarios where Redguards have better sustain and there are scenarios where Bosmer have better sustain. Extremely straightforward, easy to deduce just from looking at the passives, and easy to test.

    The roll dodge passive is irrelevant in PvE. The poison resistance is irrelevant in PvE.

    I already demonstrated the effect of the scaling of +258 stamina regen in my prior post. It still results in less net sustain than Redguards have when using a weapon spammable. The Bosmer stam regen passive is boosted by 83% in my stamsorc parses (which is about as high as it gets in PvE, with the exception of a stamblade where you'd be at 88% with Minor Endurance).

    This is a simple fact and I don't have any idea how to state it more clearly: if you are using a weapon spammable, Redguards have better sustain. From a pure end-game PvE min-maxing perspective, there are builds where Redguard is a better choice.

    But really, you shouldn't believe me, and you shouldn't believe Th3asiangod, and you shouldn't believe Alcast. You should test it yourself and reach your own conclusions rather than just mindlessly repeating someone else's conclusions.

    Don't make me lol, the purpose of the Stam NB is that is the top Stam performer. The correlation between Stam NB and stam race performance is painfully obvious. I did listen to what Asian god said and I quoted it verbatim, you being snide won't change that. I can apply a simple understanding of scaling and game mechanics to understand in most scenarios the Wood Elf is preferable. I can think about what is provided for a mere second and realize the woof elf has more versatility and will scale better in a group. Perhaps you understand this as well and that's why you won't address anything I said.

    The only way that a Bosmer will "scale better in a group" is via a Warden Healer with Enchanted Growth, which will grant Minor Endurance and boost their regen by a whopping 25.8 (which still doesn't cover the spread; a Redguard stamsorc will still have better sustain than a Bosmer stamsorc even if you add Minor Endurance).

    Stamblade tests apply to stamblades. It is unbelievably stupid to extrapolate those results to some other class.

    If we're talking PvE stamblades, Bosmer and Redguards are both trashcans and don't hold a candle to Orcs or Dunmer or even Khajiit. Again, totally irrelevant to this conversation, which from the very first comment I made was about builds that use weapon spammables. Stamblade is literally the worst possible PvE build for a Redguard going forward, because they have the best sustain, they use very few weapon skills, and they don't use a weapon ultimate.

    What's unbelievably stupid is not realizing Stam NB is representative of Stam classes with their own skills, and as the high water mark for Stam dps. I don't believe for a second endurance buffs won't tip the favour for woof elf in a group environment, and neither do you, you are just dithering now. I am talking about wholistic racial benefit this patch will provide, in a comparitive sense. My post history is clear in that regard. For the last time your findings for this niche advantage are inconsequential. I feel completely confident trusting Alcast's analysis and so should you.

    When you say "endurance buffs", are you implying that there is some other "endurance buff" you're getting from a group other than Minor Endurance from a Warden Healer? What exactly do you mean by that?

    Maybe this exercise will help clarify things for me.

    Here are two basically identical parses on a stamsorc from a Redguard and a Bosmer. Both using Rending Slashes as a spammable, as is "meta" for a PvE stamsorc on Live. Same gear, same CP, same rotation, same DPS. In this case, the Bosmer regen passive is boosted (as before) by 83% (Major Endurance +20%, Vampirism +10%, Medium Armor +28%, Daedric Protection +20%, CP +15%). In this case, unlike the prior CMX parses, there are no heavy attacks or other differences to confuse the issue. You can see the difference in Base Regeneration (factoring in the extra tick of base regen on the Redguard, the difference works out to exactly what it should: about +215 stam per second with buffs).

    Redguard:
    yuz2wAY.png

    Bosmer:
    anKXG5H.png

    The Bosmer has a stamina drain differential of -132. The Redguard has a stamina drain differential of -78. So the Redguard has +54 stam per second, the equivalent of +108 buffed effective stam regen.

    So what group buffs are there that are going to boost the Bosmer's sustain past the Redguard's? I'm all ears, because if I'm going to get better sustain on my Live stamsorc with a Bosmer then I'll gladly change it from Redguard to Bosmer.

    Minor Endurance (Increase stamina recovery by 10%)
    Spoiler
    Fighters Guild Ability: Circle of Protection+Morphs
    Templar Restorning Light Ability: Restoring Aura+Morphs
    Nightblade Assassination Ability: Relentless Focus (Morph of Grim Focus)
    Warden Green Balance Ability: Enchanted Growth (Morph of Fungal Growth)

    Those are your minor endurance sources.

    Of course major endurance source is potions.

    I could've sworn there was a templar synergy that bestowed Stam endurance? Maybe I'm wrong. Regardless it doesn't make a difference.

    There is also synergy for wood elves with vampirism, which you mentioned.

    You may as well switch your Bosmer over for the extra passives. He will perform just as well as your Redguard Stamsorc next patch. That dodge roll speed buff with the poison defense will be noticeable in PvP as well.

    Again, I'm concerned about wholistic racial benefit, not niche sustain advantage. You do realize you just illustrated the best case scenario for Redguards in Wraithstone and you achieved the same results with Woodelf? Show me your nightblade and templar parses between these two races.

    So ... in the end, exactly what I said. The only buff in play here is Minor Endurance, and it still doesn't cover the gap.

    There is no good reason to switch a PvE build using a weapon spammable on Live from Redguard to Bosmer. It doesn't make sense. I'm not giving up 100 stam regen for some superfluous poison resistance that will have a negligible impact in 1% of the PvE game.

    And yes, as I've said again and again and again, the Redguard advantage does not apply to builds that don't use weapon spammables. On a stamblade, Bosmer and Redguard hit the same numbers. On a stamden, Bosmer and Redguard hit the same numbers. Stamplar is an interesting case because, as far as what the "meta" is in PvE, it's the only stam build that normally uses a weapon ultimate. So Bosmer will have slightly better sustain, but Redguard will have cheaper Ballista.

    Stamblade, stamden = Bosmer preferred
    Stamsorc, stamDK (assuming weapon spammable) = Redguard preferred
    Stamplar = open to interpretation

    There's nothing unbalanced about this. The two stam sustain races have different specialties when it comes to PvE and you can choose either one in most cases and not see a significant difference.

    Neither race is preferred when we're talking about absolute min-maxing of DPS, so if holistic racial benefit is really your concern, then you're barking up the wrong tree because Bosmer and Redguard are both going to be afterthoughts while Orcs are going to dominate stam race selection in basically all aspects of the game.

    My quam was never with Bosmers per se, and yes that is my concern. I don't even care about PvE, I'm mad because I'm going to feel disadvtaged in PVP. My point was Bosmers aren't pigeon holed like Redguards are and you aren't providing anything to the contrary. I just gave you a list of synergistic benefits for Stam that Redguard passives won't enjoy. Outside of those minor endurance buffs, Wood elves have more synergistic opportunities with class passives (NB %15 Stam Regen and vamp comes to mind), with Stam Regen sets. My only point in RG vs WE is that Bosmer is more versatile and will have
    synergistic benefits, that their flavour passives are more useful. This is an unimpeachable fact Pony. Liked Alcast said, Redguard needs more. And for the record, I don't believe for a second a Redguard would keep up to a Bosmer in nightblade parses. No one is going to be able to justify running Redguard unless they are a Stamsorc, even then the diff between the more versatile Bosmer is immaterial. The Bosmer does have speed and poison defense, just because you don't care about it doesn't make Redguard vs Bosmer a net 0 comparison.

    I'm really curious as to why you "don't believe for a second" that a Redguard and a Bosmer would parse the same on a stamblade. They have exactly the same damage bonuses and neither one will have any issue sustaining the parse.

    Can you explain?

    Redguard
    1Ahd0ZH.png

    Bosmer
    WdbWuHm.png

    It's simple man. I've stated it a few times.

    Bosmer will synergize much better with their Stam Regen with nightblade passives. Night blade is one of those classes that won't use a WEP spammable.

    I'm not claiming it would leave RG in the dust. My overarching assertion is RG will be unversatile with less useful passives than their competition. It's the truth.
  • alexj4596b14_ESO
    alexj4596b14_ESO
    ✭✭✭
    Some are nice, others are not.
    Nord and Breaton kinda OP from a Resits standpoint.

  • alexj4596b14_ESO
    alexj4596b14_ESO
    ✭✭✭
    Some are nice, others are not.
    What exactly is wrong with lizards and why they would suck in PvP?
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, absolutely!
    JobooAGS wrote: »
    Xsorus wrote: »
    JobooAGS wrote: »
    Bosmer outsustains redguard, the supposed stam sustain race in at least 3 out of the 5 classes while having a speed bonus and resists. Yes the 258 stam regen is much more than you think in reality. The snare resistance is borderline useless especially when it is multiplicative. Every race but redguard has some sort of dmg mitigation or hp passive

    Bosmer has lost its flavor in a way by removing stealth detection radius reduction and stealth damage. Kinda strange that a tiny bosmer is just as noticable as a large orc or nord.

    Redguard is good on anything that uses a weapon skill as a main attack, so Wardens/Stam Sorcs/Stam DK

    And also....Magicka Sorc...right now you can make an absolutely beast most Magicka Sorc with Redguard.

    But bosmer is better for sustain (which redguard is supposed to excel at) and orc for damage for stam. With bosmer's and orc's high mobility, orc's tankyness and high dmg, and bosmer' high regen, why choose a redguard? Dont say the snare reduction passive. It turns a 40% snare into a 34% snare. And a 70% snare into a 59.5% snare. With most stam builds running shuffle/fm this is moot.

    For mag, I can agree with you somewhat, though you have to admit it seems a bit off. A stam race as a mag toon.
    Even so, Altmer has much more damage while having good stam sustain.

    I’ve tried both on pts, Redguard is superior if you use weapon attacks and even more if they’re ultimates
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, absolutely!
    If you want a good laugh
    Do Redguard magicka sorc
    Do alteration mastery main set
    Masters destro main bar
    Backbar eye of mara restro staff and jewelry

    2000+ magical recovery
    Insane stamina and stam recovery
    And 74 ult cost restro ult
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