MLGProPlayer wrote: »Tommy_The_Gun wrote: »We have 10 races in eso. 3 or 4 of them will be vailable to do content. Nuff said...
Every single race is viable for any kind of content. There is no discussion on that. Some of them might be more competitive than others but this is the whole point of competitive. Things can only be equally good if they are exactly the same.
They could have easily adjusted values to bring all of the races closer together. All it would have taken is minor tweaks.
If we're still going to have clear-cut meta races, what was the point of this patch?
I think no matter what, there will always be a clear cut meta though.
IlCanis_LupuslI wrote: »SilverPaws wrote: »Khajiit's basically instead of ganker role are now useless. Say farewell to those few khajiit dk's, templars. This passive unusable in pvp. Good job Zos.
@SilverPaws Not necessarily. Just do a bit of theory crafting m8, youll find a solution just like I did^^
The gap might be a little less in power than it used to be in some instances, but it's still glaringly obvious where the shortcomings in balance are and how easy it would be to tweak things and improve it.
Not really, they are they are simply trying to balance the mess they created 5 years ago.Sabbathius wrote: »You gotta remember what the ultimate purpose of these changes is, and always has been - money. As long as race change sells for cash, there's a strong financial incentive for the developers to poorly balance racials, so that a year down the line they can repeat the process, once again in the name of balance, and have the feeble-minded pay to race change to the optimal race yet again. And again, and again.
The only thing I can tell anyone who is unhappy - DO NOT FALL FOR THE TRICK! Stay whatever race you are. In a year or two, you are virtually guaranteed that ZOS will spin the wheel again, and your race might be optimal once more. It is a strange game they are playing, and the only way to win is not to p(l)ay.
No just shows that PvP is more important than pve in gameplay with these PvP exclusive ablitiies.
MLGProPlayer wrote: »No just shows that PvP is more important than pve in gameplay with these PvP exclusive ablitiies.
Promoting Wheeler to the role of combat design lead was a huge mistake that is only going to become more apparent as time goes on. They either need a PvE and PvP lead with equal power to keep one another in check, or they need to separate the tow modes.
At the rate things are going right now, The Elder Scrolls Online will be PvP Scrolls Online by next year.
Bosmer outsustains redguard, the supposed stam sustain race in at least 3 out of the 5 classes while having a speed bonus and resists. Yes the 258 stam regen is much more than you think in reality. The snare resistance is borderline useless especially when it is multiplicative. Every race but redguard has some sort of dmg mitigation or hp passive
Bosmer has lost its flavor in a way by removing stealth detection radius reduction and stealth damage. Kinda strange that a tiny bosmer is just as noticable as a large orc or nord.
ESO Battle Royale!! Coming SOON!MLGProPlayer wrote: »No just shows that PvP is more important than pve in gameplay with these PvP exclusive ablitiies.
Promoting Wheeler to the role of combat design lead was a huge mistake that is only going to become more apparent as time goes on. They either need a PvE and PvP lead with equal power to keep one another in check, or they need to separate the two modes.
At the rate things are going right now, The Elder Scrolls Online will be PvP Scrolls Online by next year.
LiquidPony wrote: »Pretty happy all-around. It's not perfect but it's a huge step in the right direction.
My initial plan for my 3 free race-change tokens is to go:
Redguard Stamden-->Khajiit Stamden. I find stamden sustain to be a bit worse than stamblade sustain, so I'll take that +85 stam regen that Khajiit have over Orcs.
Redguard Stamblade-->Orc Stamblade. No sustain issues so I'll go for pure damage.
Dunmer Magblade-->Breton Magblade. This is my mini-trial progression main, so fights can drag on.
My Redguard Stamsorc, Redguard Stamplar, Altmer Magsorc, Altmer Magden, and Altmer Magplar all seem perfectly fine for now. I'd consider changing that Stamplar to Bosmer if I had another race change token.
I'd like to know which developer was truly committed to the Elder Scrolls series and universe before coming to ESO. By committed, I mean, more than a few play-throughs of a game to catch the flavor of the series or because the game was "cool to play" when it was released. Some of these racial passives show zero basis in established lore. Sure, they can be "shoehorned" into lore somehow, but that's not the same thing. And the established lore surrounding racial abilities can be made to work with an MMO - so that's no excuse either.
Bosmer outsustains redguard, the supposed stam sustain race in at least 3 out of the 5 classes while having a speed bonus and resists. Yes the 258 stam regen is much more than you think in reality. The snare resistance is borderline useless especially when it is multiplicative. Every race but redguard has some sort of dmg mitigation or hp passive
Bosmer has lost its flavor in a way by removing stealth detection radius reduction and stealth damage. Kinda strange that a tiny bosmer is just as noticable as a large orc or nord.
Redguard is good on anything that uses a weapon skill as a main attack, so Wardens/Stam Sorcs/Stam DK
And also....Magicka Sorc...right now you can make an absolutely beast most Magicka Sorc with Redguard.