there are people who somehow manage to compensate for less then perfect latency. i don't know how they do it, but they do. sometimes people compensate for them a bit.
the point is, latency is not the only reason why people may want to do stories solo. and from business perspective it make sense to cater to players who prefer solo, becasue when you add up all the different reasons people have, and all the different people who would enjoy the option? its a considerable chunk of the population. who is currently NOT buying those DLC dungeons, NOT playing those DLC dungeons, meanwhile ZoS is investing all these resources into designing content... that gets played by a small minority of population. why not make that content appealing to larger chunk of population by adding a solo option? financially it doesn't make sense NOT to.
They do more than compensate for less than perfect ping. I am talking about some of the best players in the game that run in top competitive raid groups and do well in BGs. Both of which latency is an issue. So that is not a reason for a solo dungeon.
If it made good business sense as you say then we would have had solo dungeons since DLC dungeon were added.
Eventually solo dungeons will make good business sense. That is when the game is really struggling as SWTOR has done for the past few year which coincidently added solo dungeons after they ceased working on real end game content.
BTW, I think it is a real stretch to suggest only a small percentage of the player base go through dungeons from a practical sense and it is an empty comment since you really do not know. Normal dungeons are pretty easy and it is also pretty easy to get a group for them.
See, I do not think Zos manages the actual game/combat very well. However, on the business side they have seemed pretty keen. If it were true that a considerable chunk of the population purchased the zone DLCs but not the dungeon DLCs as you suggest they would have made a change long ago. They know whether than comment is true or just spreading false information. They see the real information.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
This is a really mature comment (sarcasm).
Why would someone speak against the upcoming DLC Dungeons having a Solo version?
Are these people afraid that Solo versions of these Dungeons will be so successful that no one wants to do the Group versions? This will hardly be the case in my opinion.
So why speaking against Solo Versions of Dungeons with a real Story component?
Most of those who do group dungeons do not care about the story anyhow....they just want the goodies they get in the end. Creating Story Dungeons for this group of players is clearly a waste of effort and time.
So why speaking against Solo Versions of Group Dungeons? Is it simply Elitism? Or are the Naysayers simply Trolling?
The one writing;
"So perhaps MMOs are not the genre of game you should be playing? There are plenty of great RPG single player games available; even those in the ES universe."
That one is clearly the Troll of all Trolls. Why does this one even bother to comment at all? Sure...everyone is entitled to their opinion...but trash like that? Really?
Good luck to us all
first of all.
sigh
WRONG.
SWTOT did NOT add solo dungeons after they stopped working on real content.
SWTOR added solo dungeons originally pre release of Shadow of Revan, as well as the 2 dungeons that came with that expansion and they were so well received that they added solo versions eventually to all the rest of the dungeons in the game. they did NOT do it out of desperation. and NO, those dungeons did NOT kill the game, not even remotely. they game was thriving, even well into Knights of the Fallen Empire, despite that particular expansion and cadence if its release causing unease for a lot of people. the game didn't genuinely start dying until galactic command system was introduced (and that whole thing where they promised that there will no longer be almost a years break between SWTOR's version of trials and then blatantly lied about it). so please. do NOT use SWTOR as your excuse why solo dungeons are bad. becasue it actualy proves while solo dungeons are GOOD.
moreover. just becasue someone wasn't added from the start, doesn't mean it is bad business. this game did NOT have one tamriel at launch. it didn't have dyes. it didn't have housing. - ALL of those things came later. just becasue something is not added from the start, doesn't mean its not financially viable. it just means.. its not yet added. one of the halmarks of MMO's is that its a living world that is constantly changes. we didn't have chapters at the start either. we had different DLC cadence. and so on and so forth
and once again. bad latency is only a small part of why solo dungeons would be good. you have GOT to stop making it your hill to die on, becasue its only ONE of the reasons many people here brought up. the main reason is - INABILITY TO PROPERLY DO STORY IN A GROUP. other reason being that they are getting more and more difficult so even if you don't mind skipping the story, it can be a hit or miss when it comes to pugging them even on normal, but mainly. its THE STORY. and THAT discourages people from buying those dungeons. THAT is a loss for ZoS.
as for me not knowing how much of a percentage goes through dungeons? i don't know exact numbers, true. i do not have acess to those, only my own experiences and seeing forum feedback. doesn't seem like people like DLC dungeons in their random queue. with rare exception.
2 entire dungeons at launch, Yes, the Jedi Prisoner story -Taral V and Maelstrom Prison.
and not a single solo dungeon until years later so you are wrong to say I am incorrect in the big picture and the sigh is a little, well, you know.
The rest of your information is just made up.
1. you and I do not know what is good business. You might have your speculation but clearly nothing to base it on other than your own interest. That is all you presented.
2. You are also incorrect about the inability to properly do a story in a group. That is patently false. Heck, when I am in a group and someone wants to hear the story we let them. Most that I run with if someone says something about that we let them.
And you have no basis for the comment that it discourages large numbers of players from buying the dungeons. You are just making that up.
Again, you argument is not with me, it is with Zos. I merley stated what is likely their position which is actually based on something, their actions. I really do not care what you want, If you have bad ping, if no one wants to play with you or any of that. I really do not care if Zos adds solo dungeons.
But my comments have been correct. The Jedi Prisoner Story is a very small exception. *sigh
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
again. wrong. jedi prisoner story was added later. first dungeons to have solo mode were assault on Tython, Korriban incursion, Debth of Manaan and legacy of Rakkata.
I've italicized and made the relevant part bold. I've then underlined the most important word just to ensure it grabs your attention. To clarify, you don't play MMO's to run solo content. I don't want any MMO I play to cater to the solo crowd because it takes their time and resources away from creating better experiences for the genre the game was created for; multiplayer group content. The game already caters way more than it should to solo players. When TES 6 releases, I am going to be all over those forums asking for multiplayer aspects to get included in the game. I bet I get lynched.
1. is it good business to design content that very few of your players can do? would you say Blizzard knows what good business is? becasue Blizzard came to realization that was NOT good business to design content that only small percentrage of the player base experiences, so they added a mode that would allow just about anyone to experience. which allowed them to allocate more resources to design versions of that group content that please advanced and hardcore players.
1. you and I do not know what is good business. You might have your speculation but clearly nothing to base it on other than your own interest. That is all you presented.
As for the rest, you are making an assumption without any actual information to support it You do not know Blizzards business numbers and certainly do not know do not know ESO's numbers. If you did you would be posting actual information to support your statements.
Actually Linaleah is correct on this matter. Back in 2012 WoW dev's posted on the old WoW forums about the reason's for the changes to raiding they had made with Wrath of the Lich King, and why they had introduced the "Looking for Raid" feature in the 3.3.0 patch.
They were discussing the reason they moved Naxxramus from being the top tier 'Classic' raid to being the bottom tier raid in WotLK - the reason for this bbeign the dev's who worked on it were extremely unhappy that only an extremely small percent of players had ever even seen the raid, let alone completed it... thus all their hard work on making the layout, look, boss mechanics, etc were going unseen and unexperienced. So they decided to move it to be the bottom tier LK raid, and try and make it easier and more accessible to casual players.
They also brought up the percent of players who actually raided - and for a game that was highly known for it's raiding and it's "raid or don't play" attitude... it was shockingly low. They stated that at the time only 6-7% of the player base had even ever set foot into a raid, only 4-5% had completed the first raid, only 1% had made it through the raids to reach Naxxramus, and less than 0.05% had completed Naxxramus.
This was the reason they brought in LFR - they wanted to make raids more accessible to casual players, and try and get more players to actually try out raids and experience the content that they normally would never experience. They hoped that by making a much easier version of the raids, one that could be queued into rather than making a team yourself... that more people would enter raids and participate in it.
LFR did bring more players into the raids and allow more players the ability to experience the associated stories. However, it should be noted that the past 2 expansions have tied the main story into doing LFR to complete it... my personal take on this is that there are still plenty of players put off trying to work with other players that they avoid raiding, even in the simplified LFR system. Why else would dev's force players into content like this, if it wasn't for the fact that players were not doing the content in #'s the dev's were happy with?
again. wrong. jedi prisoner story was added later. first dungeons to have solo mode were assault on Tython, Korriban incursion, Debth of Manaan and legacy of Rakkata. those were prelude story to Shadow of Revan and something new Bioware was trying with making flashpoints both group AND solo content, while also keeping them as essential part of the story. with launch of Shadow of Revan, they also had Blood hunt and Battle of Rishi available as group or solo.
they tried the whole "we are going to have our dungeons as part of main story" thing years before ZoS. and it worked. back then? it WORKED. you MAY be confusing solo intro to Jedi prisoner with actual flashpoints, which were not originally solo. solo flashpoints weren't a thing at launch, but they also were NOT added out of desperation. they were added back when bioware still charged people for expansions and PEOPLE ACTUALLY BOUGHT THOSE.
Pretty sure I did the Jedi Prisoner story before I got my first character to lvl 50 and I started a month after launch. Maybe I am a little fuzzy the exact date I did it, but know I dropped it because it did not scale to level, was to easy solo.
As for the rest, you are making an assumption without any actual information to support it You do not know Blizzards business numbers and certainly do not know do not know ESO's numbers. If you did you would be posting actual information to support your statements.
And yes, you are incorrect. It is very easy to form a group with the intent of paying attention to the dialogue and story. Is extremely easy and just an excuse to say otherwise.
It would seem clear after putting out this many DLCs that if they dungeon DLCs were not selling well something would have changed by now. That alone seems to derail your assumptions.
I grow tired of baseless facts and incorrect statements about how difficult it is to form a group to pay attention to the story line. As I said, I really do not care if Zos adds solo dungeons but I do understand it is a solid fact they have made a business decision not to and until they see otherwise that will not change. Your fuzzy logic is something they can see right through since they have actual numbers.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Sorry the truth hurts sweetheart, but it’s not just a MMO.
My comment is mature; I'm sorry the truth hurts. The reason why this is a terrible idea is because then they need to allot resources to creating this "solo-instance". Different boss mechanics, different difficulty, different/no item drops, etc. etc. This is an MMORPG! Resources should not be spent catering to solo players when a large portion of the game is a broken mess as it is; they should use those resources to actually fix what they have. If you or anyone else wants a solo game, go play one.
jainiadral wrote: »
I'm going to clarify a step further-- the complaints around SWTOR's solo content centered on players being unable to group for KOTFEET. You couldn't take your friends into instanced story content and that began with Shadow of Revan. It was mandatory to run that content solo. Flashpoints were never the problem or the complaint.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Actually Linaleah is correct on this matter. Back in 2012 WoW dev's posted on the old WoW forums about the reason's for the changes to raiding they had made with Wrath of the Lich King, and why they had introduced the "Looking for Raid" feature in the 3.3.0 patch.
They were discussing the reason they moved Naxxramus from being the top tier 'Classic' raid to being the bottom tier raid in WotLK - the reason for this bbeign the dev's who worked on it were extremely unhappy that only an extremely small percent of players had ever even seen the raid, let alone completed it... thus all their hard work on making the layout, look, boss mechanics, etc were going unseen and unexperienced. So they decided to move it to be the bottom tier LK raid, and try and make it easier and more accessible to casual players.
They also brought up the percent of players who actually raided - and for a game that was highly known for it's raiding and it's "raid or don't play" attitude... it was shockingly low. They stated that at the time only 6-7% of the player base had even ever set foot into a raid, only 4-5% had completed the first raid, only 1% had made it through the raids to reach Naxxramus, and less than 0.05% had completed Naxxramus.
This was the reason they brought in LFR - they wanted to make raids more accessible to casual players, and try and get more players to actually try out raids and experience the content that they normally would never experience. They hoped that by making a much easier version of the raids, one that could be queued into rather than making a team yourself... that more people would enter raids and participate in it.
LFR did bring more players into the raids and allow more players the ability to experience the associated stories. However, it should be noted that the past 2 expansions have tied the main story into doing LFR to complete it... my personal take on this is that there are still plenty of players put off trying to work with other players that they avoid raiding, even in the simplified LFR system. Why else would dev's force players into content like this, if it wasn't for the fact that players were not doing the content in #'s the dev's were happy with?
And Linaleah would be correct for that situation in WoW. That does not mean they are correct concerning the matter here being discussed in this thread. After all, from what you said, they kept that raid as a group raid. Granted, I know little about WoW as I disliked the design. I am just going off of what you stated.
In other words, while interesting, it has little bearing on supporting Lineleah's claims they are not able to support outside of assumptions.
And yes, I have made an assumption as to Zos has not introduced solo versions of dungeons as a business decision but that is supported by their actions and decisions to date.
Again, I could care less about solo dungeons. I have merely pointed out what is likely the general business thought Zos has had concerning this. I tend to think Zos looks at how their sales flow when making those decisions. They are a very successful company and it would seem pretty ironic if sales were low for the dungeon DLCs they chose to not make changes long ago. idk, maybe Lineleah is right and Zenimax Media does not know how to run their estimated 2.5 billion USD company.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Nemesis7884 wrote: »all i can say is that it has become really difficult getting into specific dungeons unless you are a tank...for example sunday i was queued to get as dd into the new wolfhunter dungeons which i havent seen for 4 hours without luck...on a sunday afternoon in winter... i do think there needs to be a change, a solo dungeon mode or 2 players or something would be certainly interesting and also necessary for the future more dungeons and activities and fewer players otherwise could mean certain aspects of the game simply dying out
You don't need friends or a guild. I run normal dungeons with randoms all the time via the dungeon finder. I wouldn't say l2p, but rather learn a bit about the roles that you can queue for, you don't need trial sets and a crazy high parse for normal mode. If ZOS one day adds a solo story mode for dungeons that'd be cool as I said before I would use it myself, but for now that isn't an option. Giving other players a chance is always an option.
More and more and more of this... Can anybody read and really understand written text?And yes, you are incorrect. It is very easy to form a group with the intent of paying attention to the dialogue and story. Is extremely easy and just an excuse to say otherwise.
<..>
I grow tired of baseless facts and incorrect statements about how difficult it is to form a group to pay attention to the story line. ...
basically. there is mandatory solo content in ESO, but most of the content you CAN group for if you wanted to. which is the best of both worlds and what IMO MMO should be like. its a persistent multiplayer online world where you can play on your own OR play with other people - your choice. and who is to say that hypothetical someone playing story entirely solo and only grouping up with other people for player created and led roleplays (something that is especially common now that we have housing) - is playing mmo wrong?
I also wonder why you "elite" players want us so badly in your groups. Are you the same guys that kick us out, with a snide comment, as soon as they notice us being slow, running the "wrong" gear, not knowing what we are doing or having to be resurrected every 30 seconds?
myskyrim26 wrote: »Please READ the post before posting commets, not just title
And again. PLEASE READ before commenting. PLEASE.
Dear ZOS,
A lot of lore already hidden in 4-player dungeons. It is even worse for the Wrathstone dungeons, as they are a part of the story. Please make a solo dungeon mode for players, who are not able to do dungeons in a group.
Let this solo dungeon mode be purely story oriented: no sets, no motifs, no achivements, no skillpoints - nothing that could make this mode a kind of a cheating one. Nothing to grind. It should not be a part of Undaunted pledges and whatever else - juts a story to do.
To all who want to post some answer like "find friends", "find a guild", "learn to play", please read this: I play since 2016. I tried hard to find people like me to do dungeond for a story. And here are the results:
1. We are 4 and we all want to do a dungeon for a story. I'm a tank. Other players are: a healer who sees a restoration staff for the first time and 2 DDs running around a dungeon like mad chickens. These people never did dungeond before, and will never practice - they are focused on quests only. They don't want to spend their time learning how to play in a group.
2. I found 3 people who agree to change their playstile. We live in different countries - thus it is hard to set a time for dungeon runs or practice. More - even if we all 4 are online, these players are busy doing something. As, you know, there are a lot things to do. And the most bad thing: I can be forced to log off at any moment because of my job.
3. Many players who want to do dungeon stories refuse to change anything. As a master crafter, I offer them free sets, food, glyphs. I try to explain their skills gently. I try to explain dungeon mechanics. But solo players are SOLO players. They don't want someone to be a leader. They don't want to learn a crazy rotation piano, they don't listen to a team mechanics. "I'll go see what's there!" - types my teammate in chat. I start typing "No" in respond, but the teammate is already dead, and mobs are running at us.
4. Guildmates do agree to do a dungeon with me. Sometimes they even give some time for me to make screenshots of dialogues. Sometimes. But the rest of the time they just rush through a dungeon. I don't want to rush! Dungeons are beautiful, I want to enjoy them! I don't want to make dialogue screenshots, I want to LISTEN to them!
5. I tried to do dungeons solo with a petsorc. My results: Fungal Grotto 1 and another "beginners" dungeon with a spider boss. I know - some players can do a lot of dungeons solo. Not me, unfortunately.
I assure you - I've made every effort to find players like me. A lot of people want to do dungeon stories, and it is impossible to become a team. Please @ZOS, give us a possibility to enjoy dungeons!
@ZOS_GinaBruno
6point6b16_ESO wrote: »
The standard dungeons are already solo..!! its called gear
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***