Sylvermynx wrote: »When WoW was released all "hardcore" EQers and such were spitting and laughing at it for being "some solo casual cr@p that would fail so hard its hilarious"
Whos laughing now?
But...WoW and story....no one played WoW for story because both presentation AND stories are not worth playing....show me single player who read quest dialogues in WoW.
AND WoW had to make "LFR" because raid content wasnt worth making unles at least some population over 0,01% plays it.
I wish ESO didnt waste $$ on things not worth making like raids.
I played WoW for nearly 8 years. I played it mostly as a solo game (same issue with this game as well as RIFT in between WoW and ESO: MEGA-ping....) and I read every quest dialog with which I was presented.
I play games. That means I read the story info, the dialogs.... the books.... the extraneous information. I found the WoW story interesting though not particularly outstanding - but that doesn't mean I didn't read everything. I really think those who state "no one reads all that crap" probably don't know how to read themselves....
I am a group player and I hate when normal dungeons/trials require a minimum amount of people to pass certain places/bosses. Anyone (in a proper build of course) can solo dragonstar and blackrose on normal difficulty which are 4 man trials, but making normal dungeons not solo'able is bs.
Sylvermynx wrote: »When WoW was released all "hardcore" EQers and such were spitting and laughing at it for being "some solo casual cr@p that would fail so hard its hilarious"
Whos laughing now?
But...WoW and story....no one played WoW for story because both presentation AND stories are not worth playing....show me single player who read quest dialogues in WoW.
AND WoW had to make "LFR" because raid content wasnt worth making unles at least some population over 0,01% plays it.
I wish ESO didnt waste $$ on things not worth making like raids.
I played WoW for nearly 8 years. I played it mostly as a solo game (same issue with this game as well as RIFT in between WoW and ESO: MEGA-ping....) and I read every quest dialog with which I was presented.
I play games. That means I read the story info, the dialogs.... the books.... the extraneous information. I found the WoW story interesting though not particularly outstanding - but that doesn't mean I didn't read everything. I really think those who state "no one reads all that crap" probably don't know how to read themselves....
Pillars of Eternity 1/2....pretty much best of RPG games there are and WORTH reading...and people complained they have "too much reading".
So stop preending that stuff is WoW is actually worth it or that anyone acually read it.I am a group player and I hate when normal dungeons/trials require a minimum amount of people to pass certain places/bosses. Anyone (in a proper build of course) can solo dragonstar and blackrose on normal difficulty which are 4 man trials, but making normal dungeons not solo'able is bs.
They only reason most dungeons are not soloable is because of pi** easy "one shot mechanic" (which is usually 1 boss skill that can be ticked off the spreadsheet...and....MIRACLE!....you have solo dungeons! Now just reduce overall numbers (scaling) which is already IN GAME....and you have solo story mode!)
So much for "its a lot of work!!!!!"
Sylvermynx wrote: »When WoW was released all "hardcore" EQers and such were spitting and laughing at it for being "some solo casual cr@p that would fail so hard its hilarious"
Whos laughing now?
But...WoW and story....no one played WoW for story because both presentation AND stories are not worth playing....show me single player who read quest dialogues in WoW.
AND WoW had to make "LFR" because raid content wasnt worth making unles at least some population over 0,01% plays it.
I wish ESO didnt waste $$ on things not worth making like raids.
I played WoW for nearly 8 years. I played it mostly as a solo game (same issue with this game as well as RIFT in between WoW and ESO: MEGA-ping....) and I read every quest dialog with which I was presented.
I play games. That means I read the story info, the dialogs.... the books.... the extraneous information. I found the WoW story interesting though not particularly outstanding - but that doesn't mean I didn't read everything. I really think those who state "no one reads all that crap" probably don't know how to read themselves....
Pillars of Eternity 1/2....pretty much best of RPG games there are and WORTH reading...and people complained they have "too much reading".
So stop preending that stuff is WoW is actually worth it or that anyone acually read it.I am a group player and I hate when normal dungeons/trials require a minimum amount of people to pass certain places/bosses. Anyone (in a proper build of course) can solo dragonstar and blackrose on normal difficulty which are 4 man trials, but making normal dungeons not solo'able is bs.
They only reason most dungeons are not soloable is because of pi** easy "one shot mechanic" (which is usually 1 boss skill that can be ticked off the spreadsheet...and....MIRACLE!....you have solo dungeons! Now just reduce overall numbers (scaling) which is already IN GAME....and you have solo story mode!)
So much for "its a lot of work!!!!!"
KhajiitFelix wrote: »
NormaCenva wrote: »How about a training mode - where you can choose your role, and play with 3 other npcs to complete the group. There could be tutorial tips for effective tanking, healing, mechanics, etc
On NORMAL, pretty much anyone can solo more or less any dungeon. If you can not, yes you guessed it - you need to learn how to play.
Please, Please, Please do this.
I don't understand why developers spend years planning, creating, writing stories, spend what must be days recording voice actors making these characters come alive just to see players skip passed the whole thing and run to the white arrow that shows what they need and not even care.
I personally love listening to the characters tell me their stories and hearing their problems. I love when a moral choice comes up that isn't just black and white. I love running from one location to another without simply teleporting and missing all that hard work that has gone into creating a believable and interesting world.
Now we come to dungeons, ohh wow! Skip it, hurry up, oh hes already fighting something, I better run save him before I start getting shouted at for letting him die (I'm a healer btw). I've missed so much of the story that I enjoy because others simply don't care. I understand that some do care like me but its their 5th time doing this dungeon and they want to get through it.
There needs to be a way that people can take their time and enjoy the story. Others in this thread have given great ideas and I really hope one or some can be used.
This is of course just my opinion, but I think the story and characters are worth listening to and don't want to have to skip them just to play the game with others.
Thanks
Golden_Cat wrote: »
On NORMAL, pretty much anyone can solo more or less any dungeon. If you can not, yes you guessed it - you need to learn how to play.
The main problems are group mechanics where you must have other people to interact with things to get you out of the mechanics of or move forward such as the grabbing skill of the snake lady boss in Wayrest Sewer 2 or the doors in Imperial City Prison.