My biggest concern is that the race passive will buff certain classes too much.
Mag Plar will be even stronger in pvp with this passive for example :Reduces damage taken by 5% while you are using an ability with a cast or channel time.
And good luck trying to kill a stamplar with this passive on:When you deal Direct Damage you have a 15% chance to heal for 1750
They said about balancing races but races still can be splitted in stam and mag.
Altmer/redguard still bis giving no other option.
Khajiit and Dunmer as attempt to be hybrid races, losing their former efficiency (stam and mag respectively).
Nerftheforums wrote: »Khajit is awful as it seems now. Just remove the health recovery and give kitties 125 stam and mag rec together with spell and wep crit, that would make for interesting build choices.
MLGProPlayer wrote: »As an Altmer main, I am happy. But I am sad that my Dunmer brothers and sisters were gutted. This patch actually reduced magicka DD diversity.
My #1 concern is that the 20% speed buff of Bosmers will result in the same fiasco as the swift jewelry back before nerf where people were too fast for the game to comprehend and as a result were untouchable / invulnerable.
B/c: New Swift + 20% > Old Swift
As someone who min-maxes their characters, and has a number of them, my biggest concern by far is the large outlay of money I'll need to make to keep my character's races ideal for their roles and my playstyle.
This expense is compounded by the fact that several of those characters have race-appropriate names, necessitating further cash outlay in the form of name change tokens in order to continue enjoying my characters as I do now.
Others have said it , but I feel the need to say it again: balance changes should not be monetized. To do so is sleazy arm-twisting.
Twohothardware wrote: »As someone who min-maxes their characters, and has a number of them, my biggest concern by far is the large outlay of money I'll need to make to keep my character's races ideal for their roles and my playstyle.
This expense is compounded by the fact that several of those characters have race-appropriate names, necessitating further cash outlay in the form of name change tokens in order to continue enjoying my characters as I do now.
Others have said it , but I feel the need to say it again: balance changes should not be monetized. To do so is sleazy arm-twisting.
They continue to add more character slots so those that are hardcore min/max can simply level a new character if the changes are that big to them instead of buying race/name change tokens.
It takes very little time during the bonus XP events in comparison to the amount of time you're spending playing the game. , ect.
ZOS can't balance the game around the handful of people with 15 characters they want to keep fully min/maxed in rotation. Real Race balancing has been a long time coming.