rexagamemnon wrote: »There's another possibility, one that Abnur Tharn is just hoping to end the 3 Banner's War by adding a new element to it. So we have 2 big possibilities to what this means:
1. This is truly a teaser that a big event is coming that will end the 3 Banner War. This means there will be a huge PVP event where it will be decided which faction won, once and for all. This will also mean all of the PVP lag we've been facing will be taken to new heights of horridness as even more people flock to Cyrodiil to try to participate in this event.
2. Abnur Tharn has discovered something he thinks might turn the tide for a faction, but in reality, it just means a new game mechanic is being added but besides the new mechanic, it'll just continue being the normal "business as usual" in Cyrodiil. Given Abnur is a very renown spellcaster, and given the appearance of that broken magical tablet in the OP's picture, what could that mean...Spellcrafting… Spellcrafting… Spellcrafting!
if we are going to speculate lore, i would say it will deal greatly with the imperials. Abnur tharn is an imperial afterall, and he has made it very clear he is a loyal subject to the empire. He wants to make the empire great again. Anything he does will be just a step towards or a means to restoring the Empire. Keep in mind lore-wise, the events of ESO are about 100years before Tiber Septim(Talos). Its safe to assume the Imperials will not be down for long, if they are going to stay true to lore, they will eventually have to end the three banners war and have the Imperials rise up again via a dlc or chapter and then create another pvp zone/area. As far as which faction wins the war, as i saw in another comment where they just have a huge pvp event and the players ultimately decide which faction wins could be possible, but i dont see ZOS doing that. Keep in mind between all three factions only the Aldmeri Dominion is still in existance up into the current events of TES5:Skyrim. I do not say this because i am biased and typically play mostly AD, but because its true. I didnt realize it until i saw this little fact revealed to me via a youtube channel, i think it was fudgemuppet, or Imperial knowledge. Either way i am excited to see what happens with ESO. It is by far one of the best games ever made and still has infinite potential.
AlboMalefica wrote: »My friend said that could be a spell crafting tablet? But I need to do more research
Probably just a summoning circle thing. I assume the goat demon represents Molag Bal?
Savos_Saren wrote: »My first thought was that the stone looked like the Dragonstone from bleakfalls barrow in Skyrim. But it looks nothing like that after googling.
I hope they don't do a Dragonbreak. I've always thought of them as the weakest, laziest part of Elder Scrolls Lore.
The events that take place in Morrowind, Oblivion, and Skyrim are all Dragonbreaks.
I would even say that, technically, ESO is during a Dragonbreak. Perhaps Tharn is just coming up with ways to alter the Dragonbreak.
AlboMalefica wrote: »My friend said that could be a spell crafting tablet? But I need to do more research
Probably just a summoning circle thing. I assume the goat demon represents Molag Bal?
I would hope they are not leaning on MB again since he should still be licking his wounds. Considering we supposedly handed him a blistering defeat I think it would show a lack of creativity if they used him an a major antagonist this early on. I thought the IC appearance was not very creative.
Overall the post above is interesting.
AlboMalefica wrote: »My friend said that could be a spell crafting tablet? But I need to do more research
FLuFFyxMuFFiN wrote: »If this ends up being a Dragon break I hope this could also mean updates to the alliance zones to make them seem like they aren't stuck in the past. I believe that breathing new life into some older content is almost if not as important as adding new content if done correctly.
Now I wouldn't consider myself a lore expert or anything and I don't know the exact amount of time that has passed in the game since launch but its always seemed weird to me that after all this time all those places I have previously helped in my adventures are still plagued with the same problems. Shouldn't those places have cleaned up the mess after the problem was solved? A good example and something I really liked was in Orsinium when we progressed through the story the city was slowly being built and by the end of it the city was developed and new statues were put up.
I know that this would be complicated because it would basically divide the player base between people who have done the content and people who haven't but the updated zones could be treated as new zones while still keeping the old zones that people can go back to if they want. That's where the dragon break could come into play as a way to kind of keep the player base together without removing older content and having new people miss out it. (like what WoW did with cataclysm which is why I can't get into that game)
Some examples of what I would like to see come to ESO in the near future:
- Complete removal of Dark Anchors from the alliance zones since we stopped the planemeld so the anchors should have been permanently destroyed with them. (correct my if I am wrong)
- Updated towns and cities similar to how Orsinium worked. After you complete a zone and progress through the game the cities can begin rebuilding i.e. Camlorn is longer infested with werewolves and the city is rebuilt and becomes a new area for things like crafting, guild traders, etc.
- New story quests and delves for the zones with new problems to solve and new things to discover.
These are just some of my opinions on what would be cool to add to the game. Feel free to add some more
tinythinker wrote: »FLuFFyxMuFFiN wrote: »If this ends up being a Dragon break I hope this could also mean updates to the alliance zones to make them seem like they aren't stuck in the past. I believe that breathing new life into some older content is almost if not as important as adding new content if done correctly.
Now I wouldn't consider myself a lore expert or anything and I don't know the exact amount of time that has passed in the game since launch but its always seemed weird to me that after all this time all those places I have previously helped in my adventures are still plagued with the same problems. Shouldn't those places have cleaned up the mess after the problem was solved? A good example and something I really liked was in Orsinium when we progressed through the story the city was slowly being built and by the end of it the city was developed and new statues were put up.
I know that this would be complicated because it would basically divide the player base between people who have done the content and people who haven't but the updated zones could be treated as new zones while still keeping the old zones that people can go back to if they want. That's where the dragon break could come into play as a way to kind of keep the player base together without removing older content and having new people miss out it. (like what WoW did with cataclysm which is why I can't get into that game)
Some examples of what I would like to see come to ESO in the near future:
- Complete removal of Dark Anchors from the alliance zones since we stopped the planemeld so the anchors should have been permanently destroyed with them. (correct my if I am wrong)
- Updated towns and cities similar to how Orsinium worked. After you complete a zone and progress through the game the cities can begin rebuilding i.e. Camlorn is longer infested with werewolves and the city is rebuilt and becomes a new area for things like crafting, guild traders, etc.
- New story quests and delves for the zones with new problems to solve and new things to discover.
These are just some of my opinions on what would be cool to add to the game. Feel free to add some more
All MMOs leave some things in place so new and old players can do content together, and dolmens are central to many achievements as well as Fighters Guild dailies, but other aspects could be updated (either that or like WoW you'd need a way to go "back in time" to the old version of base-game zones).
FLuFFyxMuFFiN wrote: »tinythinker wrote: »FLuFFyxMuFFiN wrote: »If this ends up being a Dragon break I hope this could also mean updates to the alliance zones to make them seem like they aren't stuck in the past. I believe that breathing new life into some older content is almost if not as important as adding new content if done correctly.
Now I wouldn't consider myself a lore expert or anything and I don't know the exact amount of time that has passed in the game since launch but its always seemed weird to me that after all this time all those places I have previously helped in my adventures are still plagued with the same problems. Shouldn't those places have cleaned up the mess after the problem was solved? A good example and something I really liked was in Orsinium when we progressed through the story the city was slowly being built and by the end of it the city was developed and new statues were put up.
I know that this would be complicated because it would basically divide the player base between people who have done the content and people who haven't but the updated zones could be treated as new zones while still keeping the old zones that people can go back to if they want. That's where the dragon break could come into play as a way to kind of keep the player base together without removing older content and having new people miss out it. (like what WoW did with cataclysm which is why I can't get into that game)
Some examples of what I would like to see come to ESO in the near future:
- Complete removal of Dark Anchors from the alliance zones since we stopped the planemeld so the anchors should have been permanently destroyed with them. (correct my if I am wrong)
- Updated towns and cities similar to how Orsinium worked. After you complete a zone and progress through the game the cities can begin rebuilding i.e. Camlorn is longer infested with werewolves and the city is rebuilt and becomes a new area for things like crafting, guild traders, etc.
- New story quests and delves for the zones with new problems to solve and new things to discover.
These are just some of my opinions on what would be cool to add to the game. Feel free to add some more
All MMOs leave some things in place so new and old players can do content together, and dolmens are central to many achievements as well as Fighters Guild dailies, but other aspects could be updated (either that or like WoW you'd need a way to go "back in time" to the old version of base-game zones).
Yeah the complete removal of anchors would probably be too much work to make happen but its something I thought would be cool. Making a second version of each zone so you can still go back in time to do the older content would be a possible solution but sadly is probably never gonna happen. I mainly just wanna see older content update as time passes.
OtarTheMad wrote: »Okay, maybe I am missing something here but where did ClassyKatie get that image from? I scanned some of ZOS' social media pages and only found the retweet on Twitter... so where did it originate from?
OtarTheMad wrote: »Okay, maybe I am missing something here but where did ClassyKatie get that image from? I scanned some of ZOS' social media pages and only found the retweet on Twitter... so where did it originate from?
She got those items via "real" mail. Sent to her, they are physical items. She even opened the package or showed the items on her stream I think.
Edit: here's a clip:
https://clips.twitch.tv/MistyBlazingRamenTinyFace
AlboMalefica wrote: »My friend said that could be a spell crafting tablet? But I need to do more research
People just won't let that go, every update "Spellcrafting is coming."
But I have to admit that I thought the same thing when I saw it. Some were saying dragonbreak because it's a broken tablet with a dragon on it, but I just thought spellcraft tablet.
Seraphayel wrote: »AlboMalefica wrote: »My friend said that could be a spell crafting tablet? But I need to do more research
People just won't let that go, every update "Spellcrafting is coming."
But I have to admit that I thought the same thing when I saw it. Some were saying dragonbreak because it's a broken tablet with a dragon on it, but I just thought spellcraft tablet.
If you revisit the old 2014 Spellcrafting videohttps://youtu.be/3LkeMacg-b0 the similarities are very obvious. Starting at 54:00 or at 57:40 you can see that the symbols on the tablet from the Twitter pic and the QuakeCon video are very similar.