FLuFFyxMuFFiN wrote: »If this ends up being a Dragon break I hope this could also mean updates to the alliance zones to make them seem like they aren't stuck in the past. I believe that breathing new life into some older content is almost if not as important as adding new content if done correctly.
Now I wouldn't consider myself a lore expert or anything and I don't know the exact amount of time that has passed in the game since launch but its always seemed weird to me that after all this time all those places I have previously helped in my adventures are still plagued with the same problems. Shouldn't those places have cleaned up the mess after the problem was solved? A good example and something I really liked was in Orsinium when we progressed through the story the city was slowly being built and by the end of it the city was developed and new statues were put up.
I know that this would be complicated because it would basically divide the player base between people who have done the content and people who haven't but the updated zones could be treated as new zones while still keeping the old zones that people can go back to if they want. That's where the dragon break could come into play as a way to kind of keep the player base together without removing older content and having new people miss out it. (like what WoW did with cataclysm which is why I can't get into that game)
Some examples of what I would like to see come to ESO in the near future:
- Complete removal of Dark Anchors from the alliance zones since we stopped the planemeld so the anchors should have been permanently destroyed with them. (correct my if I am wrong)
- Updated towns and cities similar to how Orsinium worked. After you complete a zone and progress through the game the cities can begin rebuilding i.e. Camlorn is longer infested with werewolves and the city is rebuilt and becomes a new area for things like crafting, guild traders, etc.
- New story quests and delves for the zones with new problems to solve and new things to discover.
These are just some of my opinions on what would be cool to add to the game. Feel free to add some more
JamieAubrey wrote: »
MyNameIsElias wrote: »A few months ago, Zenimax added a loadingscreen barrier around Bravil in Cyrodiil without ever saying why. Could this be in preperation for future dlc/chapter? I've also been told that it was to prevent people from carrying scrolls into the town, so this could just be a coincidence
SantieClaws wrote: »Necromancy of some kind maybe? After all that is the speciality of the old Tharn man no?
Or yes spellcrafting indeed. Either way Khajiit does not see any mention of islands full of Khajiit in that letter. Too early for that perhaps though.
Yours with paws
Santie Claws
RaddlemanNumber7 wrote: »This is how I see it...
The tablet is a broken dragon. It represents a Dragon Break. Somewhere, somewhen Abnur Tharn wants The Vestige to go do something momentous with him that involves a Dragon Break. Like fixing the multiple parallel timelines caused by the 3 alliance questlines so that in future the game can progress along a single timeline. My guess is that Abnur Tharn wants to resolve the present multiple timelines, and all their possible outcomes, into the single most advantageous future timeline where the three banners war has ended and where he can make a start on rebuilding his beloved Empire (but it's obviously not going to be the time of peace that he's hoping for). The Elder Scrolls are likely to be involved.
When the idea of Chapters was introduced to the game Matt also mentioned that there would be "annals" as well. What I'm expecting as one of the outcomes of this update is a time portal into the next annal of ESO, which may be a few years forward in time from 2E 583. After that I expect all future content releases to be in the time period of that future annal. Where that time portal initially puts us on the map in the new annal is anyone's guess at this stage. I expect the time portal will allow player characters to move back and forth between old ESO and new ESO.
If new ESO, in the new annal, has no open-world PvP then I would be fine with that if it allowed the game to move forward in other ways. AvAvA always has been a bit of a ball and chain.
I don't see any link between that broken tablet and spell crafting, other than wishful thinking. The marks seem more suggestive of the background swirls on an Elder Scrolls to me. I don't think spell crafting is ever going to happen. Evidence suggests that it's just too much added complication for the combat system to handle, especially in PvP, which it is already at breaking point, if not beyond.
My thought for a long time was to bring him back, at first seemingly as the main villain again, but instead as a forced temporary ally. If the Court of Bedlam had lasted longer, that could have been an excuse to get his help.AlboMalefica wrote: »My friend said that could be a spell crafting tablet? But I need to do more research
Probably just a summoning circle thing. I assume the goat demon represents Molag Bal?
I would hope they are not leaning on MB again since he should still be licking his wounds. Considering we supposedly handed him a blistering defeat I think it would show a lack of creativity if they used him an a major antagonist this early on. I thought the IC appearance was not very creative.
Overall the post above is interesting.
Seraphayel wrote: »AlboMalefica wrote: »My friend said that could be a spell crafting tablet? But I need to do more research
People just won't let that go, every update "Spellcrafting is coming."
But I have to admit that I thought the same thing when I saw it. Some were saying dragonbreak because it's a broken tablet with a dragon on it, but I just thought spellcraft tablet.
If you revisit the old 2014 Spellcrafting video https://youtu.be/3LkeMacg-b0 the similarities are very obvious. Starting at 54:00 or at 57:40 you can see that the symbols on the tablet from the Twitter pic and the QuakeCon video are very similar.
Not similar at all.
Just a thing I just found. Nothing too official since it comes from the Essential Housing Tools addon. But in the addon, in the FX you can place at your home, there's one called "Sigil, Tablet", the symbol it places is exactly the same from the broken tablet on the Tweet. The symbols from this addon are grabbed directly from the game itself, so it is safe to say this one symbol was already in the game, I can't also find the textures of this symbol in the addon folder. This makes me think that this indeed will bring Spellcrafting.
Come to think of it, if they add a PvE Imperial City, the Arcane University would be a great place for spellcrafting ... with a good rationale why it hasn't been accessible until now.
MilwaukeeScott wrote: »
lordrichter wrote: »MilwaukeeScott wrote: »
That is one of the reasons I hope they don't use Dragon Break as a crutch. It's lazy and leads to bad stories and writong.
Seraphayel wrote: »Come to think of it, if they add a PvE Imperial City, the Arcane University would be a great place for spellcrafting ... with a good rationale why it hasn't been accessible until now.
Their initial plan for a Spellcrafting hub was Eyevea (that place everybody has already forgotten) but the Arcane University sounds even better!
ralphylauren wrote: »On another note ZOS please stop with the favoritisms b.s. all subs should get this loot also 😢
Seraphayel wrote: »Come to think of it, if they add a PvE Imperial City, the Arcane University would be a great place for spellcrafting ... with a good rationale why it hasn't been accessible until now.
Their initial plan for a Spellcrafting hub was Eyevea (that place everybody has already forgotten) but the Arcane University sounds even better!
That's an interesting idea.
I've been pondering the whole idea of maybe finally getting Spellcrafting, but there's always been one big problem for it... Necromancy, which the players want and all of the major groups teaching magic frown on, if not outright ban. Be it the Psijics or Mage's Guild, you're going to get kicked out for dabbling too much into Necromancy around them.
When thinking of which group or NPC would introduce Spellcrafting, I never considered Abnur Tharn. He doesn't give two hoots what kind of magic anything is - power is power - and he specializes in Necromancy. He's the perfect guide to introduce all of it at once without any bias.
Should Spellcrafting instead be introduced to our players by another group like the Psijics or Mages Guild, it would have to start off sans-necromancy to stay lore friendly. In those cases, Necromancy would be best introduced via follow up DLC by a new group, much like how the Thieves Guild or Dark Brotherhood DLCs were. Such a thing would be a ton of fun, but having Abnur introduce it would be a great way to bypass all that fuss.
tinythinker wrote: »lordrichter wrote: »MilwaukeeScott wrote: »
That is one of the reasons I hope they don't use Dragon Break as a crutch. It's lazy and leads to bad stories and writong.
Maybe @lordrichter , that's a valid concern. But it could also open things up. Like, new quests where you enter fragmented timelines in which things are similar but not the same. Like the show Quantum Leap, where you repair time. Or more accurately maybe like Sliders. Fragments of time that are alternate realities, bubbles of potential that could possibly supplant or threaten the stability of the main timeline.
If done in a thoughtful and creative way, then perhaps Tharn, realizing a Dragonbreak has occurred with the Soul Burst, wants to put the pieces back together and maybe along the way revise things a little. That could see whole new zones, old zones with the stories totally reimagined, new trials and even new forms of instanced content, carte blanche to go anywhere:
- Here is a world where Molag Bal won, so you help the resistance in the merged Tamriel that has been melded into Coldharbour (which includes many "monsters/enemies" like trolls, Maormer, former Worm King supporters, etc.) while searching for some piece of something, time energy, etc. that can repower the Amulet of Kings.
- Here is a world where the Veiled Heritance defeated Queen Ayrenn as per the vision the new main sees while walking the path of the Dark Moon, and the results didn't exactly work out so great for the other alliances. Again, searching for another piece of something, or bit of time energy, or some arcane reading/scan, etc. to repower the AoK for some scheme of Tharn's.
- Here is a world where the Akaviri weren't defeated and pushed on toward Cyrodiil, causing even more chaos and maybe even preventing or delaying Molag Bal's scheme for the Planemeld. Repeat the section on being part of a larger mission.
- Etc.
It would also allow for a quasi-main story to go on that is not limited by linear time in a single timeline. You would go through portals to these other versions of Nirn, and maybe beyond Nirn, so the original world (what we have now) and it's current stuff is untouched.
Thus, if people enjoy the new content, great. If not, or if some don't like the story or lore twist, it was just a lost timeline.
edited: type-ohs
Seraphayel wrote: »Seraphayel wrote: »Come to think of it, if they add a PvE Imperial City, the Arcane University would be a great place for spellcrafting ... with a good rationale why it hasn't been accessible until now.
Their initial plan for a Spellcrafting hub was Eyevea (that place everybody has already forgotten) but the Arcane University sounds even better!
That's an interesting idea.
I've been pondering the whole idea of maybe finally getting Spellcrafting, but there's always been one big problem for it... Necromancy, which the players want and all of the major groups teaching magic frown on, if not outright ban. Be it the Psijics or Mage's Guild, you're going to get kicked out for dabbling too much into Necromancy around them.
When thinking of which group or NPC would introduce Spellcrafting, I never considered Abnur Tharn. He doesn't give two hoots what kind of magic anything is - power is power - and he specializes in Necromancy. He's the perfect guide to introduce all of it at once without any bias.
Should Spellcrafting instead be introduced to our players by another group like the Psijics or Mages Guild, it would have to start off sans-necromancy to stay lore friendly. In those cases, Necromancy would be best introduced via follow up DLC by a new group, much like how the Thieves Guild or Dark Brotherhood DLCs were. Such a thing would be a ton of fun, but having Abnur introduce it would be a great way to bypass all that fuss.
I really like this!
Wouldn't Necromancy just be part of Conjuration like in Skyrim? I am not that deep into ES lore. Or was it frowned in ESO timeline and just accepted centuries later?
tinythinker wrote: »lordrichter wrote: »MilwaukeeScott wrote: »
That is one of the reasons I hope they don't use Dragon Break as a crutch. It's lazy and leads to bad stories and writong.
Maybe, but it could also open things up. Like, new quests where you enter fragmented timelines in which things are similar but not the same. Like the show Quantum Leap, where you repair time. Or more accurately maybe like Sliders. Fragments of time that are alternate realities, bubbles of potential that could possibly supplant or threaten the stability of the main timeline.
If done in a thoughtful and creative way, then perhaps Tharn, realizing a Dragonbreak has occurred with the Soul Burst, wants to put the pieces back together and maybe along the way revise things a little. That could see whole new zones, old zones with the stories totally reimagined, new trials and even new forms of instanced content, carte blanche to go anywhere:
[...]
It would also allow for a quasi-main story to go on that is not limited by linear time in a single timeline. You would go through portals to these other versions of Nirn, and maybe beyond Nirn, so the original world (what we have now) and it's current stuff is untouched.
Thus, if people enjoy the new content, great. If not, or if some don't like the story or lore twist, it was just a lost timeline.
Seraphayel wrote: »Seraphayel wrote: »AlboMalefica wrote: »My friend said that could be a spell crafting tablet? But I need to do more research
People just won't let that go, every update "Spellcrafting is coming."
But I have to admit that I thought the same thing when I saw it. Some were saying dragonbreak because it's a broken tablet with a dragon on it, but I just thought spellcraft tablet.
If you revisit the old 2014 Spellcrafting video https://youtu.be/3LkeMacg-b0 the similarities are very obvious. Starting at 54:00 or at 57:40 you can see that the symbols on the tablet from the Twitter pic and the QuakeCon video are very similar.
Not similar at all.
They are. It's just a different type of rune but if you can't see the similarity you blatantly ignore it.
In my other thread somebody already pointed out that the Twitter pic tablet looks identical to a thing that is already in the in game data files but not yet available. And it's pretty much a Spellcrafting related item.
Just look @ZunaRoath post (thanks for pointing that out!):
https://forums.elderscrollsonline.com/en/discussion/451528/speculation-chapter-iii-what-do-we-know-suspect-expect/p3Just a thing I just found. Nothing too official since it comes from the Essential Housing Tools addon. But in the addon, in the FX you can place at your home, there's one called "Sigil, Tablet", the symbol it places is exactly the same from the broken tablet on the Tweet. The symbols from this addon are grabbed directly from the game itself, so it is safe to say this one symbol was already in the game, I can't also find the textures of this symbol in the addon folder. This makes me think that this indeed will bring Spellcrafting.
menschikov2 wrote: »I think all the People from the balancing Team would quit when they had to balance the huge number of Skills which would be possible with spellcrafting. Must be a Horror to try this when they have already more then enough to do with the normal skills which are already in the game
lordrichter wrote: »tinythinker wrote: »lordrichter wrote: »MilwaukeeScott wrote: »
That is one of the reasons I hope they don't use Dragon Break as a crutch. It's lazy and leads to bad stories and writong.
Maybe, but it could also open things up. Like, new quests where you enter fragmented timelines in which things are similar but not the same. Like the show Quantum Leap, where you repair time. Or more accurately maybe like Sliders. Fragments of time that are alternate realities, bubbles of potential that could possibly supplant or threaten the stability of the main timeline.
If done in a thoughtful and creative way, then perhaps Tharn, realizing a Dragonbreak has occurred with the Soul Burst, wants to put the pieces back together and maybe along the way revise things a little. That could see whole new zones, old zones with the stories totally reimagined, new trials and even new forms of instanced content, carte blanche to go anywhere:
[...]
It would also allow for a quasi-main story to go on that is not limited by linear time in a single timeline. You would go through portals to these other versions of Nirn, and maybe beyond Nirn, so the original world (what we have now) and it's current stuff is untouched.
Thus, if people enjoy the new content, great. If not, or if some don't like the story or lore twist, it was just a lost timeline.
The Star Trek transporter. A convenient means to wrap things up when the story became inconvenient, but also the cure to just about any story line. It became a device that traveled between universes, cured illnesses, created a crisis and then repaired them, and generally was the answer to every problem in the Star Trek universe. The writers allowed it to be come the lazy option. Eventually, it became such a preferred solution that the transporter had to be the most fragile technology in the universe, so that it could be broken or not working. I am pretty sure I remember some Star Trek TV episodes where the broken transporter was the reason the episode filled the whole hour.
Dragon Breaks have the potential to be the same thing. They have already been used, but right now, they are rare and specialized. If they start to resolve things like the Three Banners War, then they become the answer to everything. A writer can always write some cagey story to justify them being used.
This is why I SMH at people who suggest that ESO happens during a Dragon Break. That is a pretty bad solution to their "issues" with ESO, but resolving the Three Banners War with one would be a joke. It would be a "jump the shark" moment in Elder Scrolls Lore. Of course, they could always fix it with another Dragon Break.