*** lmao. Heavy is only a type of survivability, its not like other games where a tank is functionally immortal but has no damage, this game has more a mix. OK, anyone who uses shields should be able to kill someone, anyone who rolls shouldn't be able to kill someone.
See how easy it is to make blanket statements?
Light is already better for mag builds than heavy, and gets even better next patch for 3/5 mag builds. Heavy vanilla, aka for mag builds with no fancy speed buffs or high WP sets is bad as is, nerfing it blanketly is stupid. And for the most part, heavy builds are immortal, the ones that are, are useless. Bleeds/defiles/dots is possible for 7/10 specs. The problem is when they get fast and then can avoid a lot of damage whilst also being able to eat whatever hits them. Tone down that speed and you'll see exactly how weak heavy can be.
Tl;dr: L2P.
*** lmao. Heavy is only a type of survivability, its not like other games where a tank is functionally immortal but has no damage, this game has more a mix. OK, anyone who uses shields should be able to kill someone, anyone who rolls shouldn't be able to kill someone.
See how easy it is to make blanket statements?
Light is already better for mag builds than heavy, and gets even better next patch for 3/5 mag builds. Heavy vanilla, aka for mag builds with no fancy speed buffs or high WP sets is bad as is, nerfing it blanketly is stupid. And for the most part, heavy builds are immortal, the ones that are, are useless. Bleeds/defiles/dots is possible for 7/10 specs. The problem is when they get fast and then can avoid a lot of damage whilst also being able to eat whatever hits them. Tone down that speed and you'll see exactly how weak heavy can be.
Tl;dr: L2P.
WreckfulAbandon wrote: »Next patch light gets the new set which gives 500 spell dmg vs a target and medium builds are already hitting 7.5k weapon damage on decent open world builds. If you don't believe me then look at the dude from Xbox who posted that nice stamplar build with clever alchemist+ravager+balorgh. Heavy can build good damage with good survivability but won't be hitting those numbers guaranteed. I have a lot of PvP builds including 1 medium stamsorc and 1 heavy stamsorc and they are both competitive builds.
WreckfulAbandon wrote: »Next patch light gets the new set which gives 500 spell dmg vs a target and medium builds are already hitting 7.5k weapon damage on decent open world builds. If you don't believe me then look at the dude from Xbox who posted that nice stamplar build with clever alchemist+ravager+balorgh. Heavy can build good damage with good survivability but won't be hitting those numbers guaranteed. I have a lot of PvP builds including 1 medium stamsorc and 1 heavy stamsorc and they are both competitive builds.
CritsTheBed wrote: »WreckfulAbandon wrote: »Next patch light gets the new set which gives 500 spell dmg vs a target and medium builds are already hitting 7.5k weapon damage on decent open world builds. If you don't believe me then look at the dude from Xbox who posted that nice stamplar build with clever alchemist+ravager+balorgh. Heavy can build good damage with good survivability but won't be hitting those numbers guaranteed. I have a lot of PvP builds including 1 medium stamsorc and 1 heavy stamsorc and they are both competitive builds.WreckfulAbandon wrote: »Next patch light gets the new set which gives 500 spell dmg vs a target and medium builds are already hitting 7.5k weapon damage on decent open world builds. If you don't believe me then look at the dude from Xbox who posted that nice stamplar build with clever alchemist+ravager+balorgh. Heavy can build good damage with good survivability but won't be hitting those numbers guaranteed. I have a lot of PvP builds including 1 medium stamsorc and 1 heavy stamsorc and they are both competitive builds.
As for the light armour 500 spell damage set, how am i supposed to stay alive running that set? shields? lol
CritsTheBed wrote: »
I can build 7.3k weapon damage in medium but all divines with very little survivability. Id be interested in a medium build that has the tankiness of heavy with that much weapon damage if youd like to share. As for the light armour 500 spell damage set, how am i supposed to stay alive running that set? shields? lol
TequilaFire wrote: »Why shouldn't a Player in heavy not be able to take a person in medium or light?
Makes no sense, are you saying that the type of armor you wear should decide a battle?
Then should a player in medium not be able to take a player in light armor?
Becuase you shouldnt be able to have 25-30k resist and 30k health and do high amounts of dps to players. As of right now there is no reason not to run heavy as a dps. A heavy armor build can be over pen'ing players, everage medium and light resist is around 15k and it is EASY to get that much penetration.
Just nerf the heavy dmg sets like
Fury
7th
Ravager
Veiled
Cap heavy dmg sets at 300 like rattle
Provide heavy with more utility based sets for a group instead of all these “gives ward of 2-6k value every 10-15 seconds”
TequilaFire wrote: »Why shouldn't a Player in heavy not be able to take a person in medium or light?
Makes no sense, are you saying that the type of armor you wear should decide a battle?
Then should a player in medium not be able to take a player in light armor?
Becuase you shouldnt be able to have 25-30k resist and 30k health and do high amounts of dps to players. As of right now there is no reason not to run heavy as a dps. A heavy armor build can be over pen'ing players, everage medium and light resist is around 15k and it is EASY to get that much penetration.
Why not? Because tanks should't be able to do dmg?
Do I have to explain you how that battle ended?
I agree that heavy should't be as mobile as medium or light, but by no way it should do less dmg per se
TequilaFire wrote: »Balance is spelled b o r i n g.
Combat is all about upsetting the balance.
Its time to do something about heavy armor builds with high damage, Players in 5-7 heavy shouldnt be able to take players in light or medium armor.
A great way to do this without effecting heavy armor healer? Add to battle spirit that every piece of heavy armor after 1 reduces spell and physical pen by 3k ish
At 3k reduced pen a player wearing 5 pc of heavy will be down 15k pen and thats the average amount of penetration you can get out of heavy armor build. They wont be able to kill anything, which is how TANKS SHOULD BE . Bleed and oblivion dmg might still be a problem but this should do a decent job of fixing things.
Heavy healers will be fine because pen doesnt effect heals
CritsTheBed wrote: »TequilaFire wrote: »Balance is spelled b o r i n g.
Combat is all about upsetting the balance.
While i can appreciate you watching shoe commercials before heading on over to the forums, balance in pvp is important although it gets overlooked in eso a lot of the time for far too long.
CritsTheBed wrote: »TequilaFire wrote: »Why shouldn't a Player in heavy not be able to take a person in medium or light?
Makes no sense, are you saying that the type of armor you wear should decide a battle?
Then should a player in medium not be able to take a player in light armor?
Becuase you shouldnt be able to have 25-30k resist and 30k health and do high amounts of dps to players. As of right now there is no reason not to run heavy as a dps. A heavy armor build can be over pen'ing players, everage medium and light resist is around 15k and it is EASY to get that much penetration.
Why not? Because tanks should't be able to do dmg?
Do I have to explain you how that battle ended?
I agree that heavy should't be as mobile as medium or light, but by no way it should do less dmg per se
So everybody runs stam heavy armour 2h/dw bc of way better survivability and 7k weapon damage. And I mean everybody. 100% of the population. Because why would you gimp yourself when the copy paste 7th/fury/bs heavy armour meta is a ton better?
The point is those few sets combined with heavy are overperforming AND there are 2 other less desirable weights and a ton of sets that just sit bc why use them? Were talking about BALANCE. Damage vs survivability between 3 weights of armour and out of line sets.
bal·ance
ˈbaləns/noun: balance; plural noun: balances - condition in which different elements are equal or in the correct proportions.
Wolf_Watching wrote: »I have to use heavy on werewolf. Besides that, they caused the meta with all these nerfs.
Heavy has been king for as long as I remember and I have been pvp'ing a long time. Light and medium were already nearly pushed out before update 20
You also dont HAVE to use heavy on ww. If your ww is in heavy then its a tank and shouldnt be able to kill players either.
Its time to do something about heavy armor builds with high damage, Players in 5-7 heavy shouldnt be able to take players in light or medium armor.
A great way to do this without effecting heavy armor healer? Add to battle spirit that every piece of heavy armor after 1 reduces spell and physical pen by 3k ish
At 3k reduced pen a player wearing 5 pc of heavy will be down 15k pen and thats the average amount of penetration you can get out of heavy armor build. They wont be able to kill anything, which is how TANKS SHOULD BE . Bleed and oblivion dmg might still be a problem but this should do a decent job of fixing things.
Heavy healers will be fine because pen doesnt effect heals
CritsTheBed wrote: »TequilaFire wrote: »Why shouldn't a Player in heavy not be able to take a person in medium or light?
Makes no sense, are you saying that the type of armor you wear should decide a battle?
Then should a player in medium not be able to take a player in light armor?
Becuase you shouldnt be able to have 25-30k resist and 30k health and do high amounts of dps to players. As of right now there is no reason not to run heavy as a dps. A heavy armor build can be over pen'ing players, everage medium and light resist is around 15k and it is EASY to get that much penetration.
Why not? Because tanks should't be able to do dmg?
Do I have to explain you how that battle ended?
I agree that heavy should't be as mobile as medium or light, but by no way it should do less dmg per se
So everybody runs stam heavy armour 2h/dw bc of way better survivability and 7k weapon damage. And I mean everybody. 100% of the population. Because why would you gimp yourself when the copy paste 7th/fury/bs heavy armour meta is a ton better?
The point is those few sets combined with heavy are overperforming AND there are 2 other less desirable weights and a ton of sets that just sit bc why use them? Were talking about BALANCE. Damage vs survivability between 3 weights of armour and out of line sets.
bal·ance
ˈbaləns/noun: balance; plural noun: balances - condition in which different elements are equal or in the correct proportions.
And your approach to get balance is "nerf heavy"?
As I mentioned above, heavy should be less mobile than medium or light. But doing less dmg than medium? Do you really want to send heavy to Oblivion?
TequilaFire wrote: »Why shouldn't a Player in heavy not be able to take a person in medium or light?
Makes no sense, are you saying that the type of armor you wear should decide a battle?
Then should a player in medium not be able to take a player in light armor?
Becuase you shouldnt be able to have 25-30k resist and 30k health and do high amounts of dps to players. As of right now there is no reason not to run heavy as a dps. A heavy armor build can be over pen'ing players, everage medium and light resist is around 15k and it is EASY to get that much penetration.
Why not? Because tanks should't be able to do dmg?
Do I have to explain you how that battle ended?
I agree that heavy should't be as mobile as medium or light, but by no way it should do less dmg per se
ust nerf the heavy dmg sets like
Fury
7th
Ravager
Veiled
Cap heavy dmg sets at 300 like rattle
Provide heavy with more utility based sets for a group instead of all these “gives ward of 2-6k value every 10-15 seconds”
WreckfulAbandon wrote: »CritsTheBed wrote: »
I can build 7.3k weapon damage in medium but all divines with very little survivability. Id be interested in a medium build that has the tankiness of heavy with that much weapon damage if youd like to share. As for the light armour 500 spell damage set, how am i supposed to stay alive running that set? shields? lol
The build I mentioned with 7.5k weapon dmg is in all impen, ~20k resists. Sustain and health a bit low but still has ~33k stam I think. Very viable in a small group and will kill people quickly. As a former mSorc I can empathize with lack of survival options for light armor builds other than mDK/mNB. You won't find medium/light armor with the tankiness of heavy unless you give up all dmg sets. By the same token heavy will not hit the dmg numbers of LA/MA. I think on balance heavy is better but there are always situations where it isn't.
My stamden in heavy can proc to 7k weapon damage, while running around rocks with 65% speed and snare immunity. Anyone who thinks this is allowed is crazy. Fun build though.
Ragnaroek93 wrote: »WreckfulAbandon wrote: »CritsTheBed wrote: »
I can build 7.3k weapon damage in medium but all divines with very little survivability. Id be interested in a medium build that has the tankiness of heavy with that much weapon damage if youd like to share. As for the light armour 500 spell damage set, how am i supposed to stay alive running that set? shields? lol
The build I mentioned with 7.5k weapon dmg is in all impen, ~20k resists. Sustain and health a bit low but still has ~33k stam I think. Very viable in a small group and will kill people quickly. As a former mSorc I can empathize with lack of survival options for light armor builds other than mDK/mNB. You won't find medium/light armor with the tankiness of heavy unless you give up all dmg sets. By the same token heavy will not hit the dmg numbers of LA/MA. I think on balance heavy is better but there are always situations where it isn't.
You must have a very good uptime on your 7.5k wpn dmg