Problem is simple, all armour passives are good in pvp including the heavy ones. The best benefits for light armour is the pen and a bit of regen, medium has weapon damage that’s supposed to compensate for the extra mitigation of heavy - it doesn’t .
The pen for light armour isn’t enough. This has a double effect; it makes light armour wearers too squishy and it makes heavy armour and mitigation in general too strong. Maybe bring the pen on light up to 10k, add 3k to medium (number are arbitrary and more would need to be done for real numbers). Then further reduce damage in BGs, what is it 50% now? Bring it up to 60% to get the TTK up.
A bit has changed since this thread was posted. We weren’t quite into the AOE snare/damage meta yet. Heavy armor needs to be prevented from doing a competitive amount of damage. I honestly hate to say this (I play 5 medium) because I think a heavier brawler playstyle should be possible, but between snares, proc sets and damage sets, Major defile, troll king, earthgore, heavy armor users can far too easily just turtle up and still dish out crazy damage. And ZOS is introducing more really strong snare and proc setd with Wrathstone. So idk what else to say. Heavy should have a flat out damage reduction for 5 or more pieces. If you want damage you go medium or light end of story. The thing is sets like fury and ravager, 7th get a bad rap because of heavy but these sets are great medium sets too and nerfing them will NOT in any way solve the heavy armor meta issue. Making them medium is also not really a solution because we typically rely on running that heavy chest piece to survive. So the only thing that makes sense is to make heavy armor have a pretty sizable damage penalty for 5 or more pieces. If you want to play tank or support you can go heavy, otherwise no.
If you add "penalties" for wearing heavy armor, there need to be some kind of "penalty" for wearing medium or light. Now the question is, what would that be?
I personally don't think you should be punished for using a specific armor type, and I don't think we're in any heavy armor meta either tbh. High resistance meta, sure, but not a heavy armor meta.
No matter what changes are made someone is going to die and blame it on the system.
If heavy is dominant then wear heavy and everyone is even.
If you refuse to wear heavy for whatever reason then accept your decision and the negatives associated with it.
The game is play as you want but not all play styles work in every situation so deal with it.
killimandrosb16_ESO wrote: »No matter what changes are made someone is going to die and blame it on the system.
If heavy is dominant then wear heavy and everyone is even.
If you refuse to wear heavy for whatever reason then accept your decision and the negatives associated with it.
The game is play as you want but not all play styles work in every situation so deal with it.
While what you say is correct, more or less, the problem with all wearing heavy armour, is the incredibly stale and boring gameplay which would be the conclution. It removes at least 2/3rd of the games versatility and all we will end up with is slugs slowly moving towards each other slapping their wet noodles at each other. Not a scenario I welcome tbf. If there was a meaning towards 3 different armour types apart from rp and pve reasons, each and every single one should have its meaningful place in the system, where maybe naturally the paper/rock/scissor system would be in place, added the possibility skilled players can master facing any armour as well. As it is now, some very skilled players successfuly run med or light, but would do even better in heavy. Thats not good for the pace of the game
Problem is simple, all armour passives are good in pvp including the heavy ones. The best benefits for light armour is the pen and a bit of regen, medium has weapon damage that’s supposed to compensate for the extra mitigation of heavy - it doesn’t .
The pen for light armour isn’t enough. This has a double effect; it makes light armour wearers too squishy and it makes heavy armour and mitigation in general too strong. Maybe bring the pen on light up to 10k, add 3k to medium (number are arbitrary and more would need to be done for real numbers). Then further reduce damage in BGs, what is it 50% now? Bring it up to 60% to get the TTK up.
I think light is in a good spot overall and it doesn't need more pen or adjustments. The biggest issue with magicka in general in my opinion is the lack of snare removal options. You're forced to be a vamp essentially which makes you even more squishy to anyone using db, which is everyone :P. If zenimax provides a viable magicka snare removal option, while giving a small heal back to healing ward, I think light will be great.
Well, thing is I pvp heal so have a different perspective than most. Most people rate sorcs as okay in pvp, I personally think they’re one of the weakest classes.
When two groups clash light armour wearers immediately go defensive, and while playing defensively their tools do no damage. Sorcs shield, magblades cloak, etc... stam classes hit vigor maybe, but they usually try winning the clash with offense.
End result is melee (stam) wins every time. The small shields or whatever a light armour person is wearing do next to nothing against 3 players. As a healer grouped with all magdps you’re left in a position where you’re healing people who aren’t even fighting back, you literally have zero chance of winning.
Maybe it’s a meta thing because of lack of group pvp experience too, and everyone’s spec’d for duels, but as a healer I can usually tell how my BG team will do by what class and weapons people are carrying, and apart from magplars and magdk, magicka is very weak right now.
A bit has changed since this thread was posted. We weren’t quite into the AOE snare/damage meta yet. Heavy armor needs to be prevented from doing a competitive amount of damage. I honestly hate to say this (I play 5 medium) because I think a heavier brawler playstyle should be possible, but between snares, proc sets and damage sets, Major defile, troll king, earthgore, heavy armor users can far too easily just turtle up and still dish out crazy damage. And ZOS is introducing more really strong snare and proc setd with Wrathstone. So idk what else to say. Heavy should have a flat out damage reduction for 5 or more pieces. If you want damage you go medium or light end of story. The thing is sets like fury and ravager, 7th get a bad rap because of heavy but these sets are great medium sets too and nerfing them will NOT in any way solve the heavy armor meta issue. Making them medium is also not really a solution because we typically rely on running that heavy chest piece to survive. So the only thing that makes sense is to make heavy armor have a pretty sizable damage penalty for 5 or more pieces. If you want to play tank or support you can go heavy, otherwise no.
If you add "penalties" for wearing heavy armor, there need to be some kind of "penalty" for wearing medium or light. Now the question is, what would that be?
I personally don't think you should be punished for using a specific armor type, and I don't think we're in any heavy armor meta either tbh. High resistance meta, sure, but not a heavy armor meta.
A bit has changed since this thread was posted. We weren’t quite into the AOE snare/damage meta yet. Heavy armor needs to be prevented from doing a competitive amount of damage. I honestly hate to say this (I play 5 medium) because I think a heavier brawler playstyle should be possible, but between snares, proc sets and damage sets, Major defile, troll king, earthgore, heavy armor users can far too easily just turtle up and still dish out crazy damage. And ZOS is introducing more really strong snare and proc setd with Wrathstone. So idk what else to say. Heavy should have a flat out damage reduction for 5 or more pieces. If you want damage you go medium or light end of story. The thing is sets like fury and ravager, 7th get a bad rap because of heavy but these sets are great medium sets too and nerfing them will NOT in any way solve the heavy armor meta issue. Making them medium is also not really a solution because we typically rely on running that heavy chest piece to survive. So the only thing that makes sense is to make heavy armor have a pretty sizable damage penalty for 5 or more pieces. If you want to play tank or support you can go heavy, otherwise no.
If you add "penalties" for wearing heavy armor, there need to be some kind of "penalty" for wearing medium or light. Now the question is, what would that be?
I personally don't think you should be punished for using a specific armor type, and I don't think we're in any heavy armor meta either tbh. High resistance meta, sure, but not a heavy armor meta.
But you are penalized for wearing light armor as damage mitigation is lower however some heavy armor classes can still dish out damage.
A bit has changed since this thread was posted. We weren’t quite into the AOE snare/damage meta yet. Heavy armor needs to be prevented from doing a competitive amount of damage. I honestly hate to say this (I play 5 medium) because I think a heavier brawler playstyle should be possible, but between snares, proc sets and damage sets, Major defile, troll king, earthgore, heavy armor users can far too easily just turtle up and still dish out crazy damage. And ZOS is introducing more really strong snare and proc setd with Wrathstone. So idk what else to say. Heavy should have a flat out damage reduction for 5 or more pieces. If you want damage you go medium or light end of story. The thing is sets like fury and ravager, 7th get a bad rap because of heavy but these sets are great medium sets too and nerfing them will NOT in any way solve the heavy armor meta issue. Making them medium is also not really a solution because we typically rely on running that heavy chest piece to survive. So the only thing that makes sense is to make heavy armor have a pretty sizable damage penalty for 5 or more pieces. If you want to play tank or support you can go heavy, otherwise no.
If you add "penalties" for wearing heavy armor, there need to be some kind of "penalty" for wearing medium or light. Now the question is, what would that be?
I personally don't think you should be punished for using a specific armor type, and I don't think we're in any heavy armor meta either tbh. High resistance meta, sure, but not a heavy armor meta.
But you are penalized for wearing light armor as damage mitigation is lower however some heavy armor classes can still dish out damage.