Wolf_Watching wrote: »I have to use heavy on werewolf. Besides that, they caused the meta with all these nerfs.
lucky_dutch wrote: »Completely agree. The difference in damage between heavy and medium is nowhere near enough to compensate for the lack of resistance.
Not an easy fix though, they'd need to reduce baseline damage across the board and then increase the medium armor passives. Would be really hard to do without messing up pve balance too.
TequilaFire wrote: »Why shouldn't a Player in heavy not be able to take a person in medium or light?
Makes no sense, are you saying that the type of armor you wear should decide a battle?
Then should a player in medium not be able to take a player in light armor?
Wolf_Watching wrote: »I have to use heavy on werewolf. Besides that, they caused the meta with all these nerfs.
Heavy has been king for as long as I remember and I have been pvp'ing a long time. Light and medium were already nearly pushed out before update 20
You also dont HAVE to use heavy on ww. If your ww is in heavy then its a tank and shouldnt be able to kill players either.
TequilaFire wrote: »Why shouldn't a Player in heavy not be able to take a person in medium or light?
Makes no sense, are you saying that the type of armor you wear should decide a battle?
Then should a player in medium not be able to take a player in light armor?
Becuase you shouldnt be able to have 25-30k resist and 30k health and do high amounts of dps to players. As of right now there is no reason not to run heavy as a dps. A heavy armor build can be over pen'ing players, everage medium and light resist is around 15k and it is EASY to get that much penetration.
Emma_Overload wrote: »I don't think nerfing Heavy into the ground is the right answer. I remember when Heavy sucked, and that was not a great time for build diversity
I do think that the devs need to look at the reasons why Stamina builds are able to benefit more from Heavy than Magicka builds, and they also need to adjust a handful of over-performing Heavy sets like Fury, etc.
Wolf_Watching wrote: »Wolf_Watching wrote: »I have to use heavy on werewolf. Besides that, they caused the meta with all these nerfs.
Heavy has been king for as long as I remember and I have been pvp'ing a long time. Light and medium were already nearly pushed out before update 20
You also dont HAVE to use heavy on ww. If your ww is in heavy then its a tank and shouldnt be able to kill players either.
Dude I do. I am permawolf so I have to, to sus mag and reduce damage enough to heal out of it. It’s odd that I have 6 chars run med on all of them but have one werewolf in heavy.
Wolf_Watching wrote: »Wolf_Watching wrote: »I have to use heavy on werewolf. Besides that, they caused the meta with all these nerfs.
Heavy has been king for as long as I remember and I have been pvp'ing a long time. Light and medium were already nearly pushed out before update 20
You also dont HAVE to use heavy on ww. If your ww is in heavy then its a tank and shouldnt be able to kill players either.
Dude I do. I am permawolf so I have to, to sus mag and reduce damage enough to heal out of it. It’s odd that I have 6 chars run med on all of them but have one werewolf in heavy.
There is 0 reason a ww thats able to dps should be in heavy, they shouldnt just get to be less vulnerable because there a ww
besides ww has bleed which ignore resist anyway
That would be totally against everything they have done in this patch so far...
All my pvp builds polishing up their heavy armor as we speak.
Light armor and Sorcs lost shield strength = more heavy armor Magicka builds
Seriously though, I really feel like this patch is just going to push more players to heavy armor since other defenses are getting nerfed.
I am certainly not going to use light armor in PvP... The miniscule mobility buff does not outweigh the defense nerf.
Its time to do something about heavy armor builds with high damage, Players in 5-7 heavy shouldnt be able to take players in light or medium armor.
A great way to do this without effecting heavy armor healer? Add to battle spirit that every piece of heavy armor after 1 reduces spell and physical pen by 3k ish
At 3k reduced pen a player wearing 5 pc of heavy will be down 15k pen and thats the average amount of penetration you can get out of heavy armor build. They wont be able to kill anything, which is how TANKS SHOULD BE . Bleed and oblivion dmg might still be a problem but this should do a decent job of fixing things.
Heavy healers will be fine because pen doesnt effect heals
TequilaFire wrote: »Why shouldn't a Player in heavy not be able to take a person in medium or light?
Makes no sense, are you saying that the type of armor you wear should decide a battle?
Then should a player in medium not be able to take a player in light armor?
Becuase you shouldnt be able to have 25-30k resist and 30k health and do high amounts of dps to players. As of right now there is no reason not to run heavy as a dps. A heavy armor build can be over pen'ing players, everage medium and light resist is around 15k and it is EASY to get that much penetration.
Well they severly nerfed forward momentum and swift, and likely speed pots - which are some of heavy’s strongest tools. They also buffed the damage to medium and light armor. So on current PTS you already have what you asked for.
And spoiler - the game is worse off for those changes.
Its time to do something about heavy armor builds with high damage, Players in 5-7 heavy shouldnt be able to take players in light or medium armor.
A great way to do this without effecting heavy armor healer? Add to battle spirit that every piece of heavy armor after 1 reduces spell and physical pen by 3k ish
At 3k reduced pen a player wearing 5 pc of heavy will be down 15k pen and thats the average amount of penetration you can get out of heavy armor build. They wont be able to kill anything, which is how TANKS SHOULD BE . Bleed and oblivion dmg might still be a problem but this should do a decent job of fixing things.
Heavy healers will be fine because pen doesnt effect heals
TequilaFire wrote: »Why shouldn't a Player in heavy not be able to take a person in medium or light?
Makes no sense, are you saying that the type of armor you wear should decide a battle?
Then should a player in medium not be able to take a player in light armor?
LiquidPony wrote: »Its time to do something about heavy armor builds with high damage, Players in 5-7 heavy shouldnt be able to take players in light or medium armor.
A great way to do this without effecting heavy armor healer? Add to battle spirit that every piece of heavy armor after 1 reduces spell and physical pen by 3k ish
At 3k reduced pen a player wearing 5 pc of heavy will be down 15k pen and thats the average amount of penetration you can get out of heavy armor build. They wont be able to kill anything, which is how TANKS SHOULD BE . Bleed and oblivion dmg might still be a problem but this should do a decent job of fixing things.
Heavy healers will be fine because pen doesnt effect heals
I feel like it would be better to adjust Heavy Armor indirectly rather than with very heavy-handed nerfs.
I would say a nerf to Forward Momentum and a buff to Shuffle and a nerf to Warrior's Fury would probably be a good start. The light armor end of it can be adjusted by tweaking the percentage-based shields up to a larger value (50% probably) and doing something to fix Bastion CP now that it's mostly useless.
usmguy1234 wrote: »Don't worry guys sorcs will save the day. On the sorc discord we've already theory crafted some really nasty heavy wardless setups that will blast people's hairline back 5 generations. The forums will be in an uproar and heavy will get put in its rightful place.
lucky_dutch wrote: »usmguy1234 wrote: »Don't worry guys sorcs will save the day. On the sorc discord we've already theory crafted some really nasty heavy wardless setups that will blast people's hairline back 5 generations. The forums will be in an uproar and heavy will get put in its rightful place.
This, by the way, is why Murkmire is a bad patch. Literally every mag class is currently working out how they can utilise heavy armor instead of light. Light armor is now dead.
They’ve already nerfed everything that made heavy armor too strong. The problem is that there isn’t sufficient reason to choose medium or light. But part of this is also the nature of PvP: people don’t like dying, and the easiest way to not die is wear heavy armor.
You can go after heavy armor set bonuses, but you can still wear heavy and use a light or medium jewelry set for damage.
Buff light and medium.
Its time to do something about heavy armor builds with high damage, Players in 5-7 heavy shouldnt be able to take players in light or medium armor.
A great way to do this without effecting heavy armor healer? Add to battle spirit that every piece of heavy armor after 1 reduces spell and physical pen by 3k ish
At 3k reduced pen a player wearing 5 pc of heavy will be down 15k pen and thats the average amount of penetration you can get out of heavy armor build. They wont be able to kill anything, which is how TANKS SHOULD BE . Bleed and oblivion dmg might still be a problem but this should do a decent job of fixing things.
Heavy healers will be fine because pen doesnt effect heals