In my line of work I come fully prepared before a meeting not scrambling to throw something together after the fact. I understand RL issues and this is not paying position but ppl are relying on class reps to provide detailed feedback to the dev's so that they can address our concerns in time sensitive period.
Hey, man!
I did come prepared in the sense of having a document near me with the subjects I wanted to talk about. I simply had to ask to talk a little bit earlier so I could get my points across.
I did have to stop, which meant that I couldnt go into as much detail as I hoped, hence the reason im working on that document I talked about.
Have a good one!
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
In my line of work I come fully prepared before a meeting not scrambling to throw something together after the fact. I understand RL issues and this is not paying position but ppl are relying on class reps to provide detailed feedback to the dev's so that they can address our concerns in time sensitive period.
Hey, man!
I did come prepared in the sense of having a document near me with the subjects I wanted to talk about. I simply had to ask to talk a little bit earlier so I could get my points across.
I did have to stop, which meant that I couldnt go into as much detail as I hoped, hence the reason im working on that document I talked about.
Have a good one!
Don't give him explanatios @Quantum_V , it's not your job to improve DKs life in this game. You are doing more than enough representing our (every day) small(er) community.
If the development team is unable to see the problems DKs have after 4 years can't be your fault.
@Quantum_V
The main issues with Stam DKs solely rely in PvP; I don't see a stam DK complaining about PvE unless they're doing it wrong... Actually some do complain about lack of an AoE ability & ways to support allies whilst damaging target(s).
PvP wise we just need battle roar un-nerfed, for better sustain, helping hands to at the very least regain it's 5% stamina return (value based off of max stam), more abilties to utilize in the stam pool or abilities that can buff damage output (suggested getting rid of stonefist to change into a new ability, allowing one of the morphs from petrify to proc off-balance, & making fragmented shield into an ability similar to templars radiant shield).
As a DK class in general heck they could finally play on the berserker theme giving a passive that gives you resources back when killing enemies or taking damage (taking damage would be too close to black rose imo but killing seems pretty nice & close to vengeance set which plays on the berserker trope).
There's plenty of things that can benefit a Stamina DK in PvP & one that I've wanted to return was Flames of Oblivion AoE where the additional change was for the ability to change elemental properties based on the players attribute/max resources.
That's all I gotta say other than No to stam whip because that is going to nerf us in other abilities.
John_Falstaff wrote: »@kuma82 , problem is, poison doesn't synergize with anything else in the game, so stamina DK will be 'selfish' class while everyone around is doing fire damage. Plus status effects from poison/disease are no match for those provided by elemental damage. The class is rather crippled by whole poison theme, because it doesn't click into group play, unless you'll want to compose groups of stamDK DDs alone.
John_Falstaff wrote: »@kuma82 , I know it's a whole clutch of problems - the class itself is one big problem - so it's difficult to say from which end to start untangling them. MagDK being the awkward beast of melee magicka isn't really helping the case, too.
As for stam DK having 'debuffer DPS' ability, then, another issue is, it also would be subject to misuse. We already have such ability on DK, engulfing flames, and instead of attracting magDKs into groups, it was shoehorned onto DK tanks and even firmer nails the stigma of 'tanking class' in place. Chances are, new ability will be simply slapped on the tank as well. I'm not sure how to properly avoid that sort of "forced diversity" folly.
In my line of work I come fully prepared before a meeting not scrambling to throw something together after the fact. I understand RL issues and this is not paying position but ppl are relying on class reps to provide detailed feedback to the dev's so that they can address our concerns in time sensitive period.
Hey, man!
I did come prepared in the sense of having a document near me with the subjects I wanted to talk about. I simply had to ask to talk a little bit earlier so I could get my points across.
I did have to stop, which meant that I couldnt go into as much detail as I hoped, hence the reason im working on that document I talked about.
Have a good one!
Don't give him explanatios @Quantum_V , it's not your job to improve DKs life in this game. You are doing more than enough representing our (every day) small(er) community.
If the development team is unable to see the problems DKs have after 4 years can't be your fault.
Someone needs a lesson on reading and interpretation. Or is this just another suck up post? I never said anything is his fault nor feel that way. Very far from I think ZoS has put the reps in a crap position making them targets. What I stated is that this is a crucial point with times sensitive feedback and being prepared as a class rep may aid in getting some changes done before live no matter how unlikely it is that ZoS will listen. And even more so in this case because none of the dev's play DK so I would guess our class rep is the only feedback they really get.
Onefrkncrzypope wrote: »Going to fire would be a nerf. I've explained earlier in the thread. Poison is fine, the lack of synergy revolves around the poison does nothing for the dk or other classes. Though engulfing is used by tanks that was supposed to be the synergy for the mdk.
Stam Sorc bring aoe and speed for mechs
stamplar bring minor fracture/breach
Warden brings aoe fracture and big burst aoe
Stamblade brings the damage
Stam dk has a synergy on a banner that's it. That's the only problem. Not that it does poison and switching to fire would not changed that.
In my line of work I come fully prepared before a meeting not scrambling to throw something together after the fact. I understand RL issues and this is not paying position but ppl are relying on class reps to provide detailed feedback to the dev's so that they can address our concerns in time sensitive period.
Hey, man!
I did come prepared in the sense of having a document near me with the subjects I wanted to talk about. I simply had to ask to talk a little bit earlier so I could get my points across.
I did have to stop, which meant that I couldnt go into as much detail as I hoped, hence the reason im working on that document I talked about.
Have a good one!
Don't give him explanatios @Quantum_V , it's not your job to improve DKs life in this game. You are doing more than enough representing our (every day) small(er) community.
If the development team is unable to see the problems DKs have after 4 years can't be your fault.
Someone needs a lesson on reading and interpretation. Or is this just another suck up post? I never said anything is his fault nor feel that way. Very far from I think ZoS has put the reps in a crap position making them targets. What I stated is that this is a crucial point with times sensitive feedback and being prepared as a class rep may aid in getting some changes done before live no matter how unlikely it is that ZoS will listen. And even more so in this case because none of the dev's play DK so I would guess our class rep is the only feedback they really get.
And do you really believe they are gonna listen?
The developmnet team works on a "popular contest" basis. See the sorcs thread, over 40 pages. See this one, less than 10. Do you believe they are gonna pay attention to the class that is less played besides warden?
For Wroebel it is quite simple. DK is a tank and will stay that way. You can present them a well prepared paper about the problems DK has at this point and even with that they will refuse to listen. They haven't taken any of our suggestion in the last 3 years, they have not paid attention to our class representative points. So, do you really believe one metting is gonna change everything for DK? That's quite naive.
At this point I do believe we are losing our time giving suggestions they won't listen. Just let them do whatever they want. At the end is their game.
John_Falstaff wrote: »@Onefrkncrzypope , I suspect that next patch, everyone and their dog will move to absorb stamina glyph (which will be physical damage) to keep up with redguad meta.
In general, I just feel that tweaks along the line "give the class a group buff" is too little, too late. Sure, slapping on some really desired buff would enforce diversity, the truck they've pulled with warden. But as a result, it won't mean that DK will be wanted in endgame because it's a well-rounded, versatile class that performs well in all situations and is fun to play and have in the group. Instead, it will be tolerated in group because of that buff, and we'll be expected to slot and use that buff simply not to be a liability.
@Xvorg, I'd say that moving to fire won't be a solution without more fundamental rework, because our CPs won't be buffing elemental damage (and stamina doesn't currently have a choice to go all fire).
I find it funny and sad, how the devs quickly reverted the changes to shields from a small complaint, yet the mDK has been suffering for nearly 4 years and still nothing done.
Just says a lot, time to move on.
Onefrkncrzypope wrote: »John_Falstaff wrote: »@Onefrkncrzypope , I suspect that next patch, everyone and their dog will move to absorb stamina glyph (which will be physical damage) to keep up with redguad meta.
In general, I just feel that tweaks along the line "give the class a group buff" is too little, too late. Sure, slapping on some really desired buff would enforce diversity, the truck they've pulled with warden. But as a result, it won't mean that DK will be wanted in endgame because it's a well-rounded, versatile class that performs well in all situations and is fun to play and have in the group. Instead, it will be tolerated in group because of that buff, and we'll be expected to slot and use that buff simply not to be a liability.
@Xvorg, I'd say that moving to fire won't be a solution without more fundamental rework, because our CPs won't be buffing elemental damage (and stamina doesn't currently have a choice to go all fire).
Well at least it will open a spot for a dk player. I find that small changes can be easier to swallow by ZoS. Coding would be easy and no real change for most people. To go to fire or add a Stam whip or what ever other new spamable would be a challenge.
Onefrkncrzypope wrote: »John_Falstaff wrote: »@Onefrkncrzypope , I suspect that next patch, everyone and their dog will move to absorb stamina glyph (which will be physical damage) to keep up with redguad meta.
In general, I just feel that tweaks along the line "give the class a group buff" is too little, too late. Sure, slapping on some really desired buff would enforce diversity, the truck they've pulled with warden. But as a result, it won't mean that DK will be wanted in endgame because it's a well-rounded, versatile class that performs well in all situations and is fun to play and have in the group. Instead, it will be tolerated in group because of that buff, and we'll be expected to slot and use that buff simply not to be a liability.
@Xvorg, I'd say that moving to fire won't be a solution without more fundamental rework, because our CPs won't be buffing elemental damage (and stamina doesn't currently have a choice to go all fire).
Well at least it will open a spot for a dk player. I find that small changes can be easier to swallow by ZoS. Coding would be easy and no real change for most people. To go to fire or add a Stam whip or what ever other new spamable would be a challenge.
Actually the good move when they spread the dmg types around classes was giving poison to NBs (it synergyzes well with the assassin concept) and disease to DKs (strong dots with minor defile status and 0 need to keep on spamming them)
But I insist, poison is a bad dmg type and there's no way it will ever improve.
In my line of work I come fully prepared before a meeting not scrambling to throw something together after the fact. I understand RL issues and this is not paying position but ppl are relying on class reps to provide detailed feedback to the dev's so that they can address our concerns in time sensitive period.
Hey, man!
I did come prepared in the sense of having a document near me with the subjects I wanted to talk about. I simply had to ask to talk a little bit earlier so I could get my points across.
I did have to stop, which meant that I couldnt go into as much detail as I hoped, hence the reason im working on that document I talked about.
Have a good one!
Don't give him explanatios @Quantum_V , it's not your job to improve DKs life in this game. You are doing more than enough representing our (every day) small(er) community.
If the development team is unable to see the problems DKs have after 4 years can't be your fault.
Someone needs a lesson on reading and interpretation. Or is this just another suck up post? I never said anything is his fault nor feel that way. Very far from I think ZoS has put the reps in a crap position making them targets. What I stated is that this is a crucial point with times sensitive feedback and being prepared as a class rep may aid in getting some changes done before live no matter how unlikely it is that ZoS will listen. And even more so in this case because none of the dev's play DK so I would guess our class rep is the only feedback they really get.
And do you really believe they are gonna listen?
The developmnet team works on a "popular contest" basis. See the sorcs thread, over 40 pages. See this one, less than 10. Do you believe they are gonna pay attention to the class that is less played besides warden?
For Wroebel it is quite simple. DK is a tank and will stay that way. You can present them a well prepared paper about the problems DK has at this point and even with that they will refuse to listen. They haven't taken any of our suggestion in the last 3 years, they have not paid attention to our class representative points. So, do you really believe one metting is gonna change everything for DK? That's quite naive.
At this point I do believe we are losing our time giving suggestions they won't listen. Just let them do whatever they want. At the end is their game.
I find it funny and sad, how the devs quickly reverted the changes to shields from a small complaint, yet the mDK has been suffering for nearly 4 years and still nothing done.
Just says a lot, time to move on.
LiquidPony wrote: »Is the Maelstrom DW stamDK back?
I'm excited by the possibilities.
LiquidPony wrote: »Is the Maelstrom DW stamDK back?
I'm excited by the possibilities.
Onefrkncrzypope wrote: »I find it funny and sad, how the devs quickly reverted the changes to shields from a small complaint, yet the mDK has been suffering for nearly 4 years and still nothing done.
Just says a lot, time to move on.
Their thread has over a thousand posts. People just play them more. Sucks but welp at least they are also the first to get nerfed......
The whip was brought in line with what???? That's right it lost it's stun and now costs just like crystal frag.... Too easy
Onefrkncrzypope wrote: »I find it funny and sad, how the devs quickly reverted the changes to shields from a small complaint, yet the mDK has been suffering for nearly 4 years and still nothing done.
Just says a lot, time to move on.
Their thread has over a thousand posts. People just play them more. Sucks but welp at least they are also the first to get nerfed......
The whip was brought in line with what???? That's right it lost it's stun and now costs just like crystal frag.... Too easy
Savos_Saren wrote: »Onefrkncrzypope wrote: »I find it funny and sad, how the devs quickly reverted the changes to shields from a small complaint, yet the mDK has been suffering for nearly 4 years and still nothing done.
Just says a lot, time to move on.
Their thread has over a thousand posts. People just play them more. Sucks but welp at least they are also the first to get nerfed......
The whip was brought in line with what???? That's right it lost it's stun and now costs just like crystal frag.... Too easy
I like how ZOS wants to make DKs "in line" with Sorcs… yet they refuse to give us an execute. So a Sorc has an ability that costs extra magic... but they get a *** free passive execute.