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PTS Update 20 - Feedback Thread for Dragonknights

  • Quantum_V
    Quantum_V
    Class Representative
    Here’s the link for the DK feedback Discord:

    https://discord.gg/nDgZCUq
    Quantum - Magicka DK

    Youtube Channel

  • devilsTear
    devilsTear
    ✭✭✭
    Quantum_V wrote: »
    Here’s the link for the DK feedback Discord:

    https://discord.gg/nDgZCUq

    Thank you :smile:
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Quantum_V wrote: »
    Galalin wrote: »
    In my line of work I come fully prepared before a meeting not scrambling to throw something together after the fact. I understand RL issues and this is not paying position but ppl are relying on class reps to provide detailed feedback to the dev's so that they can address our concerns in time sensitive period.

    Hey, man!

    I did come prepared in the sense of having a document near me with the subjects I wanted to talk about. I simply had to ask to talk a little bit earlier so I could get my points across.

    I did have to stop, which meant that I couldnt go into as much detail as I hoped, hence the reason im working on that document I talked about.

    Have a good one!

    Don't give him explanatios @Quantum_V , it's not your job to improve DKs life in this game. You are doing more than enough representing our (every day) small(er) community.

    If the development team is unable to see the problems DKs have after 4 years can't be your fault.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    @Quantum_V
    The main issues with Stam DKs solely rely in PvP; I don't see a stam DK complaining about PvE unless they're doing it wrong... Actually some do complain about lack of an AoE ability & ways to support allies whilst damaging target(s).

    PvP wise we just need battle roar un-nerfed, for better sustain, helping hands to at the very least regain it's 5% stamina return (value based off of max stam), more abilties to utilize in the stam pool or abilities that can buff damage output (suggested getting rid of stonefist to change into a new ability, allowing one of the morphs from petrify to proc off-balance, & making fragmented shield into an ability similar to templars radiant shield).

    As a DK class in general heck they could finally play on the berserker theme giving a passive that gives you resources back when killing enemies or taking damage (taking damage would be too close to black rose imo but killing seems pretty nice & close to vengeance set which plays on the berserker trope).

    There's plenty of things that can benefit a Stamina DK in PvP & one that I've wanted to return was Flames of Oblivion AoE where the additional change was for the ability to change elemental properties based on the players attribute/max resources.

    That's all I gotta say other than No to stam whip because that is going to nerf us in other abilities.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Galalin
    Galalin
    ✭✭✭✭✭
    Xvorg wrote: »
    Quantum_V wrote: »
    Galalin wrote: »
    In my line of work I come fully prepared before a meeting not scrambling to throw something together after the fact. I understand RL issues and this is not paying position but ppl are relying on class reps to provide detailed feedback to the dev's so that they can address our concerns in time sensitive period.

    Hey, man!

    I did come prepared in the sense of having a document near me with the subjects I wanted to talk about. I simply had to ask to talk a little bit earlier so I could get my points across.

    I did have to stop, which meant that I couldnt go into as much detail as I hoped, hence the reason im working on that document I talked about.

    Have a good one!

    Don't give him explanatios @Quantum_V , it's not your job to improve DKs life in this game. You are doing more than enough representing our (every day) small(er) community.

    If the development team is unable to see the problems DKs have after 4 years can't be your fault.

    Someone needs a lesson on reading and interpretation. Or is this just another suck up post? I never said anything is his fault nor feel that way. Very far from I think ZoS has put the reps in a crap position making them targets. What I stated is that this is a crucial point with times sensitive feedback and being prepared as a class rep may aid in getting some changes done before live no matter how unlikely it is that ZoS will listen. And even more so in this case because none of the dev's play DK so I would guess our class rep is the only feedback they really get.
  • kuma82
    kuma82
    ✭✭✭
    I put in the meeting notes thread but also posting here. Let me know what you guys think.

    For stamdk, a suggestion for noxious breath and a spammable that is not a stam whip. Increase noxious breath damage, either the initial hit or the dot, and change the debuff. No longer give it major fracture but instead it infects the target(s). They take increased poison damage.

    Change venomous claw to a spammable. A good damage spammable that poisons the target for x amount. Each additional hit adds to it and refreshes timer, such as relequens. To even add more to it, you can cap the stacks at 4 or 5. If you use it again after the limit is reached it consumes all the stacks for a smaller amount of burst damage. So a trade off for on demand burst or let it run its entire course for more damage. This can allow the Dk to still be the dot damage/poison identity they seem want to attach to it.
  • Toc de Malsvi
    Toc de Malsvi
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    MaxwellC wrote: »
    @Quantum_V
    The main issues with Stam DKs solely rely in PvP; I don't see a stam DK complaining about PvE unless they're doing it wrong... Actually some do complain about lack of an AoE ability & ways to support allies whilst damaging target(s).

    PvP wise we just need battle roar un-nerfed, for better sustain, helping hands to at the very least regain it's 5% stamina return (value based off of max stam), more abilties to utilize in the stam pool or abilities that can buff damage output (suggested getting rid of stonefist to change into a new ability, allowing one of the morphs from petrify to proc off-balance, & making fragmented shield into an ability similar to templars radiant shield).

    As a DK class in general heck they could finally play on the berserker theme giving a passive that gives you resources back when killing enemies or taking damage (taking damage would be too close to black rose imo but killing seems pretty nice & close to vengeance set which plays on the berserker trope).

    There's plenty of things that can benefit a Stamina DK in PvP & one that I've wanted to return was Flames of Oblivion AoE where the additional change was for the ability to change elemental properties based on the players attribute/max resources.

    That's all I gotta say other than No to stam whip because that is going to nerf us in other abilities.

    I just want resources for ult consumed instead of ult cost.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • John_Falstaff
    John_Falstaff
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    ✭✭
    @kuma82 , problem is, poison doesn't synergize with anything else in the game, so stamina DK will be 'selfish' class while everyone around is doing fire damage. Plus status effects from poison/disease are no match for those provided by elemental damage. The class is rather crippled by whole poison theme, because it doesn't click into group play, unless you'll want to compose groups of stamDK DDs alone.
  • kuma82
    kuma82
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    @kuma82 , problem is, poison doesn't synergize with anything else in the game, so stamina DK will be 'selfish' class while everyone around is doing fire damage. Plus status effects from poison/disease are no match for those provided by elemental damage. The class is rather crippled by whole poison theme, because it doesn't click into group play, unless you'll want to compose groups of stamDK DDs alone.

    I know it doesn't synergize with anyone else really, it was more to work with and amp up what the dk is with poison. It doesn't seem like they will make stam dk go from poison to fire, since that seems to be on mag characters. Now I agree it would be better if it went from poison to fire, then the changes I suggested would be awesome. This could wipe out Magdk though as they are looked at as melee already built around fire element.

    They could change the infection to increase damage taken from all elemental sources by a smaller amount. Provide group buff that helps everyone, so any increase in dps by stam dk from these two new abilities would not shoot stam dk above others in group setting. So that a stam dk would not just be a defacto dps, but more a needed dot/debuffer dps.
    Edited by kuma82 on September 27, 2018 12:17PM
  • The_Last_Titan
    The_Last_Titan
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    i feel like helping hands is a reason that skill line isn't getting more stamina morphs, like a stamina cost ability restoring stamina is kind of weird. If this is in any way holding them back maybe make it restore stamina if its a magicka ability and restore magicka if its a stamina ability. I mean i don't think that's the reason but if it is, it definitely shouldn't be.
  • Onefrkncrzypope
    Onefrkncrzypope
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    Going to fire would be a nerf. I've explained earlier in the thread. Poison is fine, the lack of synergy revolves around the poison does nothing for the dk or other classes. Though engulfing is used by tanks that was supposed to be the synergy for the mdk.

    Stam Sorc bring aoe and speed for mechs
    stamplar bring minor fracture/breach
    Warden brings aoe fracture and big burst aoe
    Stamblade brings the damage

    Stam dk has a synergy on a banner that's it. That's the only problem. Not that it does poison and switching to fire would not changed that.
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • John_Falstaff
    John_Falstaff
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    ✭✭
    @kuma82 , I know it's a whole clutch of problems - the class itself is one big problem - so it's difficult to say from which end to start untangling them. MagDK being the awkward beast of melee magicka isn't really helping the case, too.

    As for stam DK having 'debuffer DPS' ability, then, another issue is, it also would be subject to misuse. We already have such ability on DK, engulfing flames, and instead of attracting magDKs into groups, it was shoehorned onto DK tanks and even firmer nails the stigma of 'tanking class' in place. Chances are, new ability will be simply slapped on the tank as well. I'm not sure how to properly avoid that sort of "forced diversity" folly.
  • Onefrkncrzypope
    Onefrkncrzypope
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    @kuma82 , I know it's a whole clutch of problems - the class itself is one big problem - so it's difficult to say from which end to start untangling them. MagDK being the awkward beast of melee magicka isn't really helping the case, too.

    As for stam DK having 'debuffer DPS' ability, then, another issue is, it also would be subject to misuse. We already have such ability on DK, engulfing flames, and instead of attracting magDKs into groups, it was shoehorned onto DK tanks and even firmer nails the stigma of 'tanking class' in place. Chances are, new ability will be simply slapped on the tank as well. I'm not sure how to properly avoid that sort of "forced diversity" folly.

    That is an issue as well. If the buff from engulfing scaled with Max mag. It would only have to be like 30k tanks would drop and a mDk would be brought in. It wouldn't hurt PvP or dps pve. And the tank could still use it but buff wouldn't be as high so mdk wouldn't need to be in group but would be wanted.

    Stamdk needs something to bring into group. It used to be damage but now it's not top so to be wanted it needs something. Either damage buff or a buff to group dps. Noxious has been constantly been on the radar for a buff. All it need to do is to output more dps than caltrops to be on most pve dps. So why not do the engulfing buff with poison. Every Stam has a poison enchant and poison enchant on thier bar. It could be a percentage damage or if noxious breath then 100 extra weapon damage to any attacker

    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • kuma82
    kuma82
    ✭✭✭
    I understand, and I have had issues with this game from when it first came out on PC. There is a huge issue with having classes, yet having no classes at the same time.

    You have sorcerers, typically a magic damage class that zos is giving ability to heal and tank. The nightblade, high damage class, again ability to tank or deal damage with mag or stam. Every class has abilities that make it a hybrid. Deal damage, heal, and be able to take damage. Hybrid just has a different meaning in eso due to mag and stam abilities.

    Now not all classes can do those other roles the best, but giving them those tools only elevates them above others if they do one role exceedingly well. A class needs to have a place, have strengths and weaknesses. With this game they give you too many options. While it sounds nice it makes it a *** show to balance. How do you balance high burst damage while giving that same class access to heals through skill lines or healing staffs, then add to the fact they can also have defensive abilities? It ends up being this constant nerf train that everyone complains about. One thing nerfed only raises another issue, skill, or class that ends up being too strong.

    So use dks for this, as it is my main. Known for being strong thanks, good defensive abilities. We buff them, give them good spammable dps, sustain. Now they are an issue. They still have access to their tankiness since you aren't forced to pick a dps/heal/tank skill tree, then add to the fact they now have good damage, then add further they can still heal thanks to vigor or dragon blood. This doesn't even add in sets that adds to survivability or damage. This was shown big time when dks were gods at release. Vampire dks just wiping entire zergs. Couldn't kill them, and they just did ridiculous damage.

    This game will always have balance issues period because of this. The problem is not all classes benefit as much. I enjoy all the options, but when it's an mmo it just creates a huge balance issue.
  • Xvorg
    Xvorg
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    ✭✭
    Galalin wrote: »
    Xvorg wrote: »
    Quantum_V wrote: »
    Galalin wrote: »
    In my line of work I come fully prepared before a meeting not scrambling to throw something together after the fact. I understand RL issues and this is not paying position but ppl are relying on class reps to provide detailed feedback to the dev's so that they can address our concerns in time sensitive period.

    Hey, man!

    I did come prepared in the sense of having a document near me with the subjects I wanted to talk about. I simply had to ask to talk a little bit earlier so I could get my points across.

    I did have to stop, which meant that I couldnt go into as much detail as I hoped, hence the reason im working on that document I talked about.

    Have a good one!

    Don't give him explanatios @Quantum_V , it's not your job to improve DKs life in this game. You are doing more than enough representing our (every day) small(er) community.

    If the development team is unable to see the problems DKs have after 4 years can't be your fault.

    Someone needs a lesson on reading and interpretation. Or is this just another suck up post? I never said anything is his fault nor feel that way. Very far from I think ZoS has put the reps in a crap position making them targets. What I stated is that this is a crucial point with times sensitive feedback and being prepared as a class rep may aid in getting some changes done before live no matter how unlikely it is that ZoS will listen. And even more so in this case because none of the dev's play DK so I would guess our class rep is the only feedback they really get.

    And do you really believe they are gonna listen?

    The developmnet team works on a "popular contest" basis. See the sorcs thread, over 40 pages. See this one, less than 10. Do you believe they are gonna pay attention to the class that is less played besides warden?

    For Wroebel it is quite simple. DK is a tank and will stay that way. You can present them a well prepared paper about the problems DK has at this point and even with that they will refuse to listen. They haven't taken any of our suggestion in the last 3 years, they have not paid attention to our class representative points. So, do you really believe one metting is gonna change everything for DK? That's quite naive.

    At this point I do believe we are losing our time giving suggestions they won't listen. Just let them do whatever they want. At the end is their game.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Going to fire would be a nerf. I've explained earlier in the thread. Poison is fine, the lack of synergy revolves around the poison does nothing for the dk or other classes. Though engulfing is used by tanks that was supposed to be the synergy for the mdk.

    Stam Sorc bring aoe and speed for mechs
    stamplar bring minor fracture/breach
    Warden brings aoe fracture and big burst aoe
    Stamblade brings the damage

    Stam dk has a synergy on a banner that's it. That's the only problem. Not that it does poison and switching to fire would not changed that.

    It's not a nerf buddy. It is what it used to be, that's all. At that time DKs had almost no problems with their dmg. Unstable flame and burning breath were stamina morphs doing flame dmg
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • John_Falstaff
    John_Falstaff
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    ✭✭
    @Onefrkncrzypope , I suspect that next patch, everyone and their dog will move to absorb stamina glyph (which will be physical damage) to keep up with redguad meta.

    In general, I just feel that tweaks along the line "give the class a group buff" is too little, too late. Sure, slapping on some really desired buff would enforce diversity, the truck they've pulled with warden. But as a result, it won't mean that DK will be wanted in endgame because it's a well-rounded, versatile class that performs well in all situations and is fun to play and have in the group. Instead, it will be tolerated in group because of that buff, and we'll be expected to slot and use that buff simply not to be a liability.

    @Xvorg, I'd say that moving to fire won't be a solution without more fundamental rework, because our CPs won't be buffing elemental damage (and stamina doesn't currently have a choice to go all fire).
  • Kanar
    Kanar
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    Xvorg wrote: »
    Galalin wrote: »
    Xvorg wrote: »
    Quantum_V wrote: »
    Galalin wrote: »
    In my line of work I come fully prepared before a meeting not scrambling to throw something together after the fact. I understand RL issues and this is not paying position but ppl are relying on class reps to provide detailed feedback to the dev's so that they can address our concerns in time sensitive period.

    Hey, man!

    I did come prepared in the sense of having a document near me with the subjects I wanted to talk about. I simply had to ask to talk a little bit earlier so I could get my points across.

    I did have to stop, which meant that I couldnt go into as much detail as I hoped, hence the reason im working on that document I talked about.

    Have a good one!

    Don't give him explanatios @Quantum_V , it's not your job to improve DKs life in this game. You are doing more than enough representing our (every day) small(er) community.

    If the development team is unable to see the problems DKs have after 4 years can't be your fault.

    Someone needs a lesson on reading and interpretation. Or is this just another suck up post? I never said anything is his fault nor feel that way. Very far from I think ZoS has put the reps in a crap position making them targets. What I stated is that this is a crucial point with times sensitive feedback and being prepared as a class rep may aid in getting some changes done before live no matter how unlikely it is that ZoS will listen. And even more so in this case because none of the dev's play DK so I would guess our class rep is the only feedback they really get.

    And do you really believe they are gonna listen?

    The developmnet team works on a "popular contest" basis. See the sorcs thread, over 40 pages. See this one, less than 10. Do you believe they are gonna pay attention to the class that is less played besides warden?

    For Wroebel it is quite simple. DK is a tank and will stay that way. You can present them a well prepared paper about the problems DK has at this point and even with that they will refuse to listen. They haven't taken any of our suggestion in the last 3 years, they have not paid attention to our class representative points. So, do you really believe one metting is gonna change everything for DK? That's quite naive.

    At this point I do believe we are losing our time giving suggestions they won't listen. Just let them do whatever they want. At the end is their game.

    Update 20 has turned into Sorc Issues Update. They now have all the attention of this update with their "feedback" on shield changes, overload, etc AND they are apparently getting some class skill overhaul in some future release (21?). So this release and next will be focused on sorc.

    I mean, class rep meeting spent 30 minutes discussing just the shield change, spent more time discussing sorc, and cut short their discussion on DPS and class identity because of that.
  • Onefrkncrzypope
    Onefrkncrzypope
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    @Onefrkncrzypope , I suspect that next patch, everyone and their dog will move to absorb stamina glyph (which will be physical damage) to keep up with redguad meta.

    In general, I just feel that tweaks along the line "give the class a group buff" is too little, too late. Sure, slapping on some really desired buff would enforce diversity, the truck they've pulled with warden. But as a result, it won't mean that DK will be wanted in endgame because it's a well-rounded, versatile class that performs well in all situations and is fun to play and have in the group. Instead, it will be tolerated in group because of that buff, and we'll be expected to slot and use that buff simply not to be a liability.

    @Xvorg, I'd say that moving to fire won't be a solution without more fundamental rework, because our CPs won't be buffing elemental damage (and stamina doesn't currently have a choice to go all fire).

    Well at least it will open a spot for a dk player. I find that small changes can be easier to swallow by ZoS. Coding would be easy and no real change for most people. To go to fire or add a Stam whip or what ever other new spamable would be a challenge.

    As for the sustain, it's a wash man. ZoS has constantly just said spec into recovery. They don't care that other races aren't preforming they don't care that other classes don't even need the new sustain foods. They said this patch fixed sustain. They don't mind heavy attacks in thier rotations for their testing. We can't get any change because on paper dks sustain seem high
    Edited by Onefrkncrzypope on September 27, 2018 5:22PM
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • ZoM_Head
    ZoM_Head
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    I find it funny and sad, how the devs quickly reverted the changes to shields from a small complaint, yet the mDK has been suffering for nearly 4 years and still nothing done.

    Just says a lot, time to move on.
    mDKs still need a lot of love!
  • Onefrkncrzypope
    Onefrkncrzypope
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    ZoM_Head wrote: »
    I find it funny and sad, how the devs quickly reverted the changes to shields from a small complaint, yet the mDK has been suffering for nearly 4 years and still nothing done.

    Just says a lot, time to move on.

    Their thread has over a thousand posts. People just play them more. Sucks but welp at least they are also the first to get nerfed......

    The whip was brought in line with what???? That's right it lost it's stun and now costs just like crystal frag.... Too easy
    Edited by Onefrkncrzypope on September 27, 2018 6:48PM
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    @Onefrkncrzypope , I suspect that next patch, everyone and their dog will move to absorb stamina glyph (which will be physical damage) to keep up with redguad meta.

    In general, I just feel that tweaks along the line "give the class a group buff" is too little, too late. Sure, slapping on some really desired buff would enforce diversity, the truck they've pulled with warden. But as a result, it won't mean that DK will be wanted in endgame because it's a well-rounded, versatile class that performs well in all situations and is fun to play and have in the group. Instead, it will be tolerated in group because of that buff, and we'll be expected to slot and use that buff simply not to be a liability.

    @Xvorg, I'd say that moving to fire won't be a solution without more fundamental rework, because our CPs won't be buffing elemental damage (and stamina doesn't currently have a choice to go all fire).

    Well at least it will open a spot for a dk player. I find that small changes can be easier to swallow by ZoS. Coding would be easy and no real change for most people. To go to fire or add a Stam whip or what ever other new spamable would be a challenge.

    Actually the good move when they spread the dmg types around classes was giving poison to NBs (it synergyzes well with the assassin concept) and disease to DKs (strong dots with minor defile status and 0 need to keep on spamming them)

    But I insist, poison is a bad dmg type and there's no way it will ever improve.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Onefrkncrzypope
    Onefrkncrzypope
    ✭✭✭✭✭
    Xvorg wrote: »
    @Onefrkncrzypope , I suspect that next patch, everyone and their dog will move to absorb stamina glyph (which will be physical damage) to keep up with redguad meta.

    In general, I just feel that tweaks along the line "give the class a group buff" is too little, too late. Sure, slapping on some really desired buff would enforce diversity, the truck they've pulled with warden. But as a result, it won't mean that DK will be wanted in endgame because it's a well-rounded, versatile class that performs well in all situations and is fun to play and have in the group. Instead, it will be tolerated in group because of that buff, and we'll be expected to slot and use that buff simply not to be a liability.

    @Xvorg, I'd say that moving to fire won't be a solution without more fundamental rework, because our CPs won't be buffing elemental damage (and stamina doesn't currently have a choice to go all fire).

    Well at least it will open a spot for a dk player. I find that small changes can be easier to swallow by ZoS. Coding would be easy and no real change for most people. To go to fire or add a Stam whip or what ever other new spamable would be a challenge.

    Actually the good move when they spread the dmg types around classes was giving poison to NBs (it synergyzes well with the assassin concept) and disease to DKs (strong dots with minor defile status and 0 need to keep on spamming them)

    But I insist, poison is a bad dmg type and there's no way it will ever improve.

    Minor defile is only good in PvP. I run poisons for that.
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • Galalin
    Galalin
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    Xvorg wrote: »
    Galalin wrote: »
    Xvorg wrote: »
    Quantum_V wrote: »
    Galalin wrote: »
    In my line of work I come fully prepared before a meeting not scrambling to throw something together after the fact. I understand RL issues and this is not paying position but ppl are relying on class reps to provide detailed feedback to the dev's so that they can address our concerns in time sensitive period.

    Hey, man!

    I did come prepared in the sense of having a document near me with the subjects I wanted to talk about. I simply had to ask to talk a little bit earlier so I could get my points across.

    I did have to stop, which meant that I couldnt go into as much detail as I hoped, hence the reason im working on that document I talked about.

    Have a good one!

    Don't give him explanatios @Quantum_V , it's not your job to improve DKs life in this game. You are doing more than enough representing our (every day) small(er) community.

    If the development team is unable to see the problems DKs have after 4 years can't be your fault.

    Someone needs a lesson on reading and interpretation. Or is this just another suck up post? I never said anything is his fault nor feel that way. Very far from I think ZoS has put the reps in a crap position making them targets. What I stated is that this is a crucial point with times sensitive feedback and being prepared as a class rep may aid in getting some changes done before live no matter how unlikely it is that ZoS will listen. And even more so in this case because none of the dev's play DK so I would guess our class rep is the only feedback they really get.

    And do you really believe they are gonna listen?

    The developmnet team works on a "popular contest" basis. See the sorcs thread, over 40 pages. See this one, less than 10. Do you believe they are gonna pay attention to the class that is less played besides warden?

    For Wroebel it is quite simple. DK is a tank and will stay that way. You can present them a well prepared paper about the problems DK has at this point and even with that they will refuse to listen. They haven't taken any of our suggestion in the last 3 years, they have not paid attention to our class representative points. So, do you really believe one metting is gonna change everything for DK? That's quite naive.

    At this point I do believe we are losing our time giving suggestions they won't listen. Just let them do whatever they want. At the end is their game.

    Yeah right let's just do nothing cause ZoS doesn't listen... great idea
    Edited by Galalin on September 28, 2018 12:49AM
  • Toc de Malsvi
    Toc de Malsvi
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    ZoM_Head wrote: »
    I find it funny and sad, how the devs quickly reverted the changes to shields from a small complaint, yet the mDK has been suffering for nearly 4 years and still nothing done.

    Just says a lot, time to move on.

    Just give it time, that nerf to shields will be changed into a sorc buff. We've seen this play out before.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • JinMori
    JinMori
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    ✭✭
    LiquidPony wrote: »
    Is the Maelstrom DW stamDK back?

    e84WXjN.png

    I'm excited by the possibilities.

    I mean, it's a good parse, but probably not.
  • OrphanHelgen
    OrphanHelgen
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    ✭✭
    LiquidPony wrote: »
    Is the Maelstrom DW stamDK back?

    e84WXjN.png

    I'm excited by the possibilities.

    People posting these, didn't get the point.
    What make the parse here?
    Relequen... maelstrom bow.
    Nothing about stam dk. Stam dk didn't get this parse, sets did.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Savos_Saren
    Savos_Saren
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    ✭✭✭
    ZoM_Head wrote: »
    I find it funny and sad, how the devs quickly reverted the changes to shields from a small complaint, yet the mDK has been suffering for nearly 4 years and still nothing done.

    Just says a lot, time to move on.

    Their thread has over a thousand posts. People just play them more. Sucks but welp at least they are also the first to get nerfed......

    The whip was brought in line with what???? That's right it lost it's stun and now costs just like crystal frag.... Too easy

    I like how ZOS wants to make DKs "in line" with Sorcs… yet they refuse to give us an execute. So a Sorc has an ability that costs extra magic... but they get a *** free passive execute.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • ZoM_Head
    ZoM_Head
    ✭✭✭✭
    ZoM_Head wrote: »
    I find it funny and sad, how the devs quickly reverted the changes to shields from a small complaint, yet the mDK has been suffering for nearly 4 years and still nothing done.

    Just says a lot, time to move on.

    Their thread has over a thousand posts. People just play them more. Sucks but welp at least they are also the first to get nerfed......

    The whip was brought in line with what???? That's right it lost it's stun and now costs just like crystal frag.... Too easy

    Right, and all those threads with pages and pages of feedback years ago do not count.
    mDKs still need a lot of love!
  • ZoM_Head
    ZoM_Head
    ✭✭✭✭
    ZoM_Head wrote: »
    I find it funny and sad, how the devs quickly reverted the changes to shields from a small complaint, yet the mDK has been suffering for nearly 4 years and still nothing done.

    Just says a lot, time to move on.

    Their thread has over a thousand posts. People just play them more. Sucks but welp at least they are also the first to get nerfed......

    The whip was brought in line with what???? That's right it lost it's stun and now costs just like crystal frag.... Too easy

    I like how ZOS wants to make DKs "in line" with Sorcs… yet they refuse to give us an execute. So a Sorc has an ability that costs extra magic... but they get a *** free passive execute.

    You can not compare a melee class to a ranged one, in ZOS own words, high risk high reward. Yet the shields are rubbish, no gap closer, no execute, DOTs are heavily based on crit (does not work in pvp) and the list goes on.
    mDKs still need a lot of love!
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