OrphanHelgen wrote: »
As a MagDK main I almost feel to powerful in pvp.
LonePirate wrote: »As a MagDK main I almost feel to powerful in pvp.
I have a sincere question to ask because I am genuinely curious about this statement. Basically, why would you say such a thing?
Mag DK melee class skills deal far less damage than stamina weapon skills. You cannot block much damage or roll dodge it given a likely stamina pool below 15K with a stamina retention below 800, if not 600. You’re most likely not in Medium armor so Shuffle is not an option. You can use your wings to deal with Sorcs and Bows. Your heals are no match for a Templar or for Vigor on a full spec’ed stam user. Maybe you reach a draw against another Mag DK or a Mag Templar. Nightblades are a guessing game depending on how much burst they can inflict when they surprise you and how fast they can cloak, if they can. Yet Stamina melee players will eat your lunch all day as they can DPS, dodge, block, heal and execute more than you.
So how exactly do you feel more powerful in PVP? Do you go after the occasional Volunteer, Recruit and Tyro? Mag DKs are one of the weakest classes in PVP and your defiant confidence is puzzling to say the very least given all of the facts which contradict your statement.
For those who want to know. the elder dragon passives buff the follow skills:
Class Skills:
- Lava Whip: 5 -> 7
- Searing Strikes: 5 -> 7
Two Handed Skills:
- Reverse Slash: 5 -> 7
One Hand and Shield Skills:
- Puncture: 5 -> 7
- Low Slash: 5 -> 7
- Power Bash: 5 -> 7
Dual Wield Skills:
- Twin Slashes: 5 -> 7
Savos_Saren wrote: »So, I’ve been testing my DK in the PTS against other classes. I’ve noticed a significant decrease in my crowd control and damage (talons, eruption, snares from ardent flame) especially with the changes to light armor and evasion.
Has anyone else felt the impact? For a “crowd control” and “DOT based” class- I’m starting to feel neutered.
I can especially feel the difference against stamina based classes. My talons are almost a joke against them.
LonePirate wrote: »As a MagDK main I almost feel to powerful in pvp.
I have a sincere question to ask because I am genuinely curious about this statement. Basically, why would you say such a thing?
Mag DK melee class skills deal far less damage than stamina weapon skills. You cannot block much damage or roll dodge it given a likely stamina pool below 15K with a stamina retention below 800, if not 600. You’re most likely not in Medium armor so Shuffle is not an option. You can use your wings to deal with Sorcs and Bows. Your heals are no match for a Templar or for Vigor on a full spec’ed stam user. Maybe you reach a draw against another Mag DK or a Mag Templar. Nightblades are a guessing game depending on how much burst they can inflict when they surprise you and how fast they can cloak, if they can. Yet Stamina melee players will eat your lunch all day as they can DPS, dodge, block, heal and execute more than you.
So how exactly do you feel more powerful in PVP? Do you go after the occasional Volunteer, Recruit and Tyro? Mag DKs are one of the weakest classes in PVP and your defiant confidence is puzzling to say the very least given all of the facts which contradict your statement.
Nothing...Not a damn thing.
Like "Hello?!? Is there anyone out there?"
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Savos_Saren wrote: »So, I’ve been testing my DK in the PTS against other classes. I’ve noticed a significant decrease in my crowd control and damage (talons, eruption, snares from ardent flame) especially with the changes to light armor and evasion.
Has anyone else felt the impact? For a “crowd control” and “DOT based” class- I’m starting to feel neutered.
I can especially feel the difference against stamina based classes. My talons are almost a joke against them.
Savos_Saren wrote: »So, I’ve been testing my DK in the PTS against other classes. I’ve noticed a significant decrease in my crowd control and damage (talons, eruption, snares from ardent flame) especially with the changes to light armor and evasion.
Has anyone else felt the impact? For a “crowd control” and “DOT based” class- I’m starting to feel neutered.
I can especially feel the difference against stamina based classes. My talons are almost a joke against them.
LonePirate wrote: »As a MagDK main I almost feel to powerful in pvp.
I have a sincere question to ask because I am genuinely curious about this statement. Basically, why would you say such a thing?
Mag DK melee class skills deal far less damage than stamina weapon skills. You cannot block much damage or roll dodge it given a likely stamina pool below 15K with a stamina retention below 800, if not 600. You’re most likely not in Medium armor so Shuffle is not an option. You can use your wings to deal with Sorcs and Bows. Your heals are no match for a Templar or for Vigor on a full spec’ed stam user. Maybe you reach a draw against another Mag DK or a Mag Templar. Nightblades are a guessing game depending on how much burst they can inflict when they surprise you and how fast they can cloak, if they can. Yet Stamina melee players will eat your lunch all day as they can DPS, dodge, block, heal and execute more than you.
So how exactly do you feel more powerful in PVP? Do you go after the occasional Volunteer, Recruit and Tyro? Mag DKs are one of the weakest classes in PVP and your defiant confidence is puzzling to say the very least given all of the facts which contradict your statement.
@Noxji
The problem is Stam DK what you called a buff was not the issue with Stam DK nor was sustain using poison abilities a main issue.
In a PvE Theater poison abilities are DoTs & as such there is very little need to continually spam as they're single targeted abilities. You can sustain easy in PvE by doing the same old Heavy attack into ability via animation cancelling albeit HA was nerfed so LA can somehow be the better DPS option because obviously up is down & down is up.
In a PvP theater poison abilities aren't spammed but rather abilities that deal physical/bleed damage as that is what we're limited to in PvP unless you're trying super hard to use DK DoT abilities to somehow survive in open world PvP (GL with that joke).
The issue with Stam DKs in PvP is limited class abilities that provide decent damage so we can follow up with animation cancelling as that is our only hope to have a consistent burst damage (ultimates are burst damage but are not up as quickly as regular abilities for obvious reasons).
The other issue is sustain as I stated before we generally use abilities that dole out bleed/physical damage & before we had an okay sustain situation when we had earthen heart give 5% stam back when casting earthen heart related abilities (5% of your max stamina) plus we also had a better battle roar but that is gone too.
I've consistently tested on the PTS but recently gave up because what's the point of compiling data & offering feedback that gains support just for ZOS to go in the other direction. I take it you're new to the DK class but mate it's been difficult to even get something for Stamina DKs & I've argued that since Imperial City prison came out; Funny thing is the things I argued went in the other direction even when addressing the bug with wings which turned into wings no longer reflecting comets because it as they stated "An ultimate & shouldn't be reflected" but the bestis that Sorcerers overload is still reflect-able lmao.
Onefrkncrzypope wrote: »
@Noxji
The problem is Stam DK what you called a buff was not the issue with Stam DK nor was sustain using poison abilities a main issue.
In a PvE Theater poison abilities are DoTs & as such there is very little need to continually spam as they're single targeted abilities. You can sustain easy in PvE by doing the same old Heavy attack into ability via animation cancelling albeit HA was nerfed so LA can somehow be the better DPS option because obviously up is down & down is up.
In a PvP theater poison abilities aren't spammed but rather abilities that deal physical/bleed damage as that is what we're limited to in PvP unless you're trying super hard to use DK DoT abilities to somehow survive in open world PvP (GL with that joke).
The issue with Stam DKs in PvP is limited class abilities that provide decent damage so we can follow up with animation cancelling as that is our only hope to have a consistent burst damage (ultimates are burst damage but are not up as quickly as regular abilities for obvious reasons).
The other issue is sustain as I stated before we generally use abilities that dole out bleed/physical damage & before we had an okay sustain situation when we had earthen heart give 5% stam back when casting earthen heart related abilities (5% of your max stamina) plus we also had a better battle roar but that is gone too.
I've consistently tested on the PTS but recently gave up because what's the point of compiling data & offering feedback that gains support just for ZOS to go in the other direction. I take it you're new to the DK class but mate it's been difficult to even get something for Stamina DKs & I've argued that since Imperial City prison came out; Funny thing is the things I argued went in the other direction even when addressing the bug with wings which turned into wings no longer reflecting comets because it as they stated "An ultimate & shouldn't be reflected" but the bestis that Sorcerers overload is still reflect-able lmao.
I cannot answer for stam dk as I don't play it. I only read the patch notes. People was complaining about smth that doesn't exist, just a clarification on what the patch note said.
Edit: I am by no means new to dk as I've been playing it for almost 4 years. Mainly as DD but also as healer. I barely played stam dk or tank enough to voice a solid opinion in regards to balance. Im am by no means a stamina player at all. I do play all classes with magicka however.
Ragnarock41 wrote: »All you did with your initial post was repeating the patch notes and calling us ignorant cause we flamed. If you didn't played a stamDk nor do you care for it, why are you here calling people ignorant?
What do you do here other than repeating what we already know? A huge nothing. Then what gives you the right to call me ignorant for flaming ?
Ragnarock41 wrote: »All you did with your initial post was repeating the patch notes and calling us ignorant cause we flamed. If you didn't played a stamDk nor do you care for it, why are you here calling people ignorant?
What do you do here other than repeating what we already know? A huge nothing. Then what gives you the right to call me ignorant for flaming ?
Bu hu... If you got offended, that's on you. My idea was to start controversy so people learn to actually read. Looks like I've done my job here! My initial post was a clarification of the patch note that sooo many people seemed to miss, yet comment. I put a disclaimer at the top of the comment as well as at the bottom, to keep people like you from commenting about how ridiculous my post is.
There is a distinct difference between feedback, flaming, crying, ideas and criticism. That's all I'm saying. Good day. I'm out. My job here is done.
Ragnarock41 wrote: »Yes I agree, there is a distinct difference between feedback and flaming. I admit I flamed at the patch notes , however your post is not feedback, nor an idea nor criticism. You just repeat the patch notes and flame at other people for flaming.
So again, I'm gonna ignore the fact that you dodged my first question, answer me, what is your purpose here?
zParallaxz wrote: »LonePirate wrote: »As a MagDK main I almost feel to powerful in pvp.
I have a sincere question to ask because I am genuinely curious about this statement. Basically, why would you say such a thing?
Mag DK melee class skills deal far less damage than stamina weapon skills. You cannot block much damage or roll dodge it given a likely stamina pool below 15K with a stamina retention below 800, if not 600. You’re most likely not in Medium armor so Shuffle is not an option. You can use your wings to deal with Sorcs and Bows. Your heals are no match for a Templar or for Vigor on a full spec’ed stam user. Maybe you reach a draw against another Mag DK or a Mag Templar. Nightblades are a guessing game depending on how much burst they can inflict when they surprise you and how fast they can cloak, if they can. Yet Stamina melee players will eat your lunch all day as they can DPS, dodge, block, heal and execute more than you.
So how exactly do you feel more powerful in PVP? Do you go after the occasional Volunteer, Recruit and Tyro? Mag DKs are one of the weakest classes in PVP and your defiant confidence is puzzling to say the very least given all of the facts which contradict your statement.
It’s the classic scenario where he killed a couple pugs and thinks the class is strong. Try solo on magdk without s&b, it’s damn near impossible.