Onefrkncrzypope wrote: »Our passives and damage looks good on paper and no one plays dk on the dev team. You can tell because of how even their Nerf are quite off on the dk. Gilliam complained on the beam gets a job there and it gets fixed. It just no one has an idea to help dk. Plus we tend to be less vocal then all other classes. Sorcs thread is in the thousands and our thread is usually on the second page...
Sorc got a massive buff to deal because of people complaining. While our thread is buried under troll threads and anger threads because of shields.
ZoS thinks tanky is enough and ignores how little our DPS has grown with the power creep. Every class has damage passive but not a dk. Why because ZoS thinks "tanks" shouldn't do damage.
It another patch where temps get buff nightblades gets a slap on the wrists and sorcs get all the attention. The only thing different is wardens were finally mentioned in the patch notes.
I just want to play my main and feel like it's just not try to not die until someone else kills them.... PvP and PvE mantra is the same dks are tanks......
Quick add: If ZoS continues down this path of all class do all roles we will see dks getting pass up as the best tank to... They currently only hold ultity gen and engulfing over wardens. Two things and dks will be worthless in every role
Onefrkncrzypope wrote: »Our passives and damage looks good on paper and no one plays dk on the dev team. You can tell because of how even their Nerf are quite off on the dk. Gilliam complained on the beam gets a job there and it gets fixed. It just no one has an idea to help dk. Plus we tend to be less vocal then all other classes. Sorcs thread is in the thousands and our thread is usually on the second page...
Sorc got a massive buff to deal because of people complaining. While our thread is buried under troll threads and anger threads because of shields.
ZoS thinks tanky is enough and ignores how little our DPS has grown with the power creep. Every class has damage passive but not a dk. Why because ZoS thinks "tanks" shouldn't do damage.
It another patch where temps get buff nightblades gets a slap on the wrists and sorcs get all the attention. The only thing different is wardens were finally mentioned in the patch notes.
I just want to play my main and feel like it's just not try to not die until someone else kills them.... PvP and PvE mantra is the same dks are tanks......
Quick add: If ZoS continues down this path of all class do all roles we will see dks getting pass up as the best tank to... They currently only hold ultity gen and engulfing over wardens. Two things and dks will be worthless in every role
Did i miss warden having worse ult gen than dks?
Hey all!
I'll be focused on taking a lot of feedback from this thread. Personally, I think most of the changes were in the right direction, but weren't changed fully or correctly.
As far as stamDK goes, it's good to see them starting to take small steps towards the right directions. A couple of changes to passives oriented towards stamDKs are welcome and a good indicator that ZoS is working on creating a more complete poisons synergy gameplay for stamDKs. I do feel changes were underwhelming though, few passives and the net evolution of the class isn't enough, still a decent way from giving stamDKs what they really need.
As far as mDK goes, things went both ways. Good change to burning embers range increase, nice changes regarding ash cloud for PvE DDs and healers. Removing powerlash stun is actually significant buff to mDKs, but quickly counteracted by adding a cost to the skill. MDKs are arguably the only class that runs Equilibrium for competitive sustained DPS in PvE and PvP sustain can be very tricky post battleroar nerf. I don't really understand the reasoning for this change as the only argument provided by ZoS was a sketchy magsorc comparison. Both classes behave and play very differently, using that as argumentation to implement a change like that isn't justified.
Our next meeting with ZoS is schedueled for Tuesday next week, lets do our best to test things on PTS before attacking/praising them. Please keep the feedback coming so that we can still promote more and better changes.
Thanks everyone!
If you clearly think that the stun removal from power lash is a huge buff, then you have no business being the class rep.
For a random mag dk is a nerf cause you have no idea what lining a burst means. Giving cc immunity with your spammable means you have no control over the stun, and good players need control to perform at maximum. That’s why every veteran mag dk is excited about this change while pugs complain
scipionumatia wrote: »@Xvorg when you say we are weaker on pts than on live is it because of the AoE mitigation that evade offers now? or is it because sustain has been tossed?
just wanna know what to expect and if I should be planning on playing mag or stam dk next patch.
Savos_Saren wrote: »I really don't understand why the hell we're even providing feedback at this point.
Onefrkncrzypope wrote: »Our passives and damage looks good on paper and no one plays dk on the dev team. You can tell because of how even their Nerf are quite off on the dk. Gilliam complained on the beam gets a job there and it gets fixed. It just no one has an idea to help dk. Plus we tend to be less vocal then all other classes. Sorcs thread is in the thousands and our thread is usually on the second page...
Sorc got a massive buff to deal because of people complaining. While our thread is buried under troll threads and anger threads because of shields.
ZoS thinks tanky is enough and ignores how little our DPS has grown with the power creep. Every class has damage passive but not a dk. Why because ZoS thinks "tanks" shouldn't do damage.
It another patch where temps get buff nightblades gets a slap on the wrists and sorcs get all the attention. The only thing different is wardens were finally mentioned in the patch notes.
I just want to play my main and feel like it's just not try to not die until someone else kills them.... PvP and PvE mantra is the same dks are tanks......
Quick add: If ZoS continues down this path of all class do all roles we will see dks getting pass up as the best tank to... They currently only hold ultity gen and engulfing over wardens. Two things and dks will be worthless in every role
Did i miss warden having worse ult gen than dks?
About the Warmth and Searing heat passive, they've been nerfed update after update, with our overall effectiveness decreasing a lot, especially with the changes to evasion, light/medium armour changes, dodge changes, snares etc.
Instead of giving range, we should get incentive to play melee, like adding one of these passives the following (or similar I don't know...):
Increase our chances (+5/10%) to deal a critical strike when being at 5-7 meters or less of our target. Yes, the fact that we play melee should makes us more precise no ? or deal higher damages ?
Also add something like the more we're close to our opponents (and based on our missing health), the more we get some skill cost reduction maybe.
These are just ideas. This is the way the class should be played imho. If we want range we already got destro skills and stone fist, enough.
Instead of nerfing flame lash range, adding cost, I just don't understand the logic/motivation...
About battle roar, right know, it just pushes us to use it to barely get some ressources back instead of using our ultimates to finish off ennemies. It should either see an increase in the ressources given back or adding an increase of the damage of our ultimates, it's a battle roar not a cry for help, I don't know...
John_Falstaff wrote: »@Quantum_V , any insights on the yesterday's meeting? Share, give us some hope. ^^
Onefrkncrzypope wrote: »John_Falstaff wrote: »@Quantum_V , any insights on the yesterday's meeting? Share, give us some hope. ^^
quoted from the discord:
Hey @everyone!
Just want to quickly give you all some insight on the DK part of the meeting we had today and ask you guys for some help with a small project I'll work on tomorrow.
Firstly, about the meeting. Sadly real life got in the way and I had to go before the meeting formally finished, yet I did get the DK points across - yet not in the depth I wanted due to my irl time restriction. As far as stamDKs go I basically talked about how stamDKs felt very underwhelmed with the changes. Reducing the cost of very cheap skills doesn't really help their sustain, and the passive only works on bow abilities, which is a weapon choice that stamDKs don't go after as it doesn't fit their playstyle, specially in PvP. I talked about the general disappointment revolving noxious; still very difficult to land, damage is very low and provides a rather useless secondary effect in the stamDK aresenal. I also told them that the damage should be buffed to atleast equate its old damage before the changes to passives, but in reality this specific skill needs a lot more to be viable.
I mentioned the fact that core pain points weren't addressed at all regarding stamDKs. They still have no poison synergy and far from enough morphs to complement their kit. I asked Wrobel if we could expect some stamina skills in the near future, it seems like the questions was evaded a bit, but I picked up a 'no' from his part (might be wrong though)
.
As far as mDKs I talked about the whip change and tried to emphasize as much as I could the fact that mDKs really can't take another sustain nerf. Wrobel said that their DPS is on par with other classes, but they do have to fit in more heavy attacks in their rotation (from their testing). I brought up that whip is unreliable as it is, missing more often than not in PvP scenarios - which equates into a pretty considerable sustain nerf on whip. I told them about embers and whip still being very unreliable when it comes to hitting targets from my testing, mostly due to swift (which he confirmed is getting looked into btw). I also talked about how the core issues revolving magdk is the way they currently fit in the meta. They don't have the control to keep up with opponents, as we're in a meta that revolves around forward momentum, immov pots and very fast targets. And that we can't easily deal with bleeds and defiles in most builds - thus putting DK in general in a sort of limbo cyrodiil.
.
(I might be forgetting something, but I think I covered most of what went on in the meeting here)
.
And as far as the project goes: I'm working on sending ZoS a more detailed feedback document regarding DKs by Thrusday. I'll write up the initial document, but I plan on linking it here so everyone can read and give their input together so I can add or change things before I send it over. Your input here is very important, so we can tailor a accurate and descriptive feedback medium for the devs. I'll be linking the doc everytime I change something so that you guys can also give your opinion on everything. Then I'll be sending the document by Thursday, hopefully giving them enough time to apply some changes before PTS 3 and 4.
IZZEFlameLash wrote: »Onefrkncrzypope wrote: »John_Falstaff wrote: »@Quantum_V , any insights on the yesterday's meeting? Share, give us some hope. ^^
quoted from the discord:
Hey @everyone!
Just want to quickly give you all some insight on the DK part of the meeting we had today and ask you guys for some help with a small project I'll work on tomorrow.
Firstly, about the meeting. Sadly real life got in the way and I had to go before the meeting formally finished, yet I did get the DK points across - yet not in the depth I wanted due to my irl time restriction. As far as stamDKs go I basically talked about how stamDKs felt very underwhelmed with the changes. Reducing the cost of very cheap skills doesn't really help their sustain, and the passive only works on bow abilities, which is a weapon choice that stamDKs don't go after as it doesn't fit their playstyle, specially in PvP. I talked about the general disappointment revolving noxious; still very difficult to land, damage is very low and provides a rather useless secondary effect in the stamDK aresenal. I also told them that the damage should be buffed to atleast equate its old damage before the changes to passives, but in reality this specific skill needs a lot more to be viable.
I mentioned the fact that core pain points weren't addressed at all regarding stamDKs. They still have no poison synergy and far from enough morphs to complement their kit. I asked Wrobel if we could expect some stamina skills in the near future, it seems like the questions was evaded a bit, but I picked up a 'no' from his part (might be wrong though)
.
As far as mDKs I talked about the whip change and tried to emphasize as much as I could the fact that mDKs really can't take another sustain nerf. Wrobel said that their DPS is on par with other classes, but they do have to fit in more heavy attacks in their rotation (from their testing). I brought up that whip is unreliable as it is, missing more often than not in PvP scenarios - which equates into a pretty considerable sustain nerf on whip. I told them about embers and whip still being very unreliable when it comes to hitting targets from my testing, mostly due to swift (which he confirmed is getting looked into btw). I also talked about how the core issues revolving magdk is the way they currently fit in the meta. They don't have the control to keep up with opponents, as we're in a meta that revolves around forward momentum, immov pots and very fast targets. And that we can't easily deal with bleeds and defiles in most builds - thus putting DK in general in a sort of limbo cyrodiil.
.
(I might be forgetting something, but I think I covered most of what went on in the meeting here)
.
And as far as the project goes: I'm working on sending ZoS a more detailed feedback document regarding DKs by Thrusday. I'll write up the initial document, but I plan on linking it here so everyone can read and give their input together so I can add or change things before I send it over. Your input here is very important, so we can tailor a accurate and descriptive feedback medium for the devs. I'll be linking the doc everytime I change something so that you guys can also give your opinion on everything. Then I'll be sending the document by Thursday, hopefully giving them enough time to apply some changes before PTS 3 and 4.
Sigh, Wrobel is really something. Since when were mDKs on par with other classes as far as DPS goes? Are they pulling 10k on dummies on each classes or something? And since when were DKs sustain gods enough that they can take another sustain nerf? Heavy attack meta is not fun and Wrobel clearly thinks it is fun. Sigh... why even bother with this game.
Oh and, those who think mDK is a strong PvP class, just wait and see when you have played the class for a while.
Onefrkncrzypope wrote: »IZZEFlameLash wrote: »Onefrkncrzypope wrote: »John_Falstaff wrote: »@Quantum_V , any insights on the yesterday's meeting? Share, give us some hope. ^^
quoted from the discord:
Hey @everyone!
Just want to quickly give you all some insight on the DK part of the meeting we had today and ask you guys for some help with a small project I'll work on tomorrow.
Firstly, about the meeting. Sadly real life got in the way and I had to go before the meeting formally finished, yet I did get the DK points across - yet not in the depth I wanted due to my irl time restriction. As far as stamDKs go I basically talked about how stamDKs felt very underwhelmed with the changes. Reducing the cost of very cheap skills doesn't really help their sustain, and the passive only works on bow abilities, which is a weapon choice that stamDKs don't go after as it doesn't fit their playstyle, specially in PvP. I talked about the general disappointment revolving noxious; still very difficult to land, damage is very low and provides a rather useless secondary effect in the stamDK aresenal. I also told them that the damage should be buffed to atleast equate its old damage before the changes to passives, but in reality this specific skill needs a lot more to be viable.
I mentioned the fact that core pain points weren't addressed at all regarding stamDKs. They still have no poison synergy and far from enough morphs to complement their kit. I asked Wrobel if we could expect some stamina skills in the near future, it seems like the questions was evaded a bit, but I picked up a 'no' from his part (might be wrong though)
.
As far as mDKs I talked about the whip change and tried to emphasize as much as I could the fact that mDKs really can't take another sustain nerf. Wrobel said that their DPS is on par with other classes, but they do have to fit in more heavy attacks in their rotation (from their testing). I brought up that whip is unreliable as it is, missing more often than not in PvP scenarios - which equates into a pretty considerable sustain nerf on whip. I told them about embers and whip still being very unreliable when it comes to hitting targets from my testing, mostly due to swift (which he confirmed is getting looked into btw). I also talked about how the core issues revolving magdk is the way they currently fit in the meta. They don't have the control to keep up with opponents, as we're in a meta that revolves around forward momentum, immov pots and very fast targets. And that we can't easily deal with bleeds and defiles in most builds - thus putting DK in general in a sort of limbo cyrodiil.
.
(I might be forgetting something, but I think I covered most of what went on in the meeting here)
.
And as far as the project goes: I'm working on sending ZoS a more detailed feedback document regarding DKs by Thrusday. I'll write up the initial document, but I plan on linking it here so everyone can read and give their input together so I can add or change things before I send it over. Your input here is very important, so we can tailor a accurate and descriptive feedback medium for the devs. I'll be linking the doc everytime I change something so that you guys can also give your opinion on everything. Then I'll be sending the document by Thursday, hopefully giving them enough time to apply some changes before PTS 3 and 4.
Sigh, Wrobel is really something. Since when were mDKs on par with other classes as far as DPS goes? Are they pulling 10k on dummies on each classes or something? And since when were DKs sustain gods enough that they can take another sustain nerf? Heavy attack meta is not fun and Wrobel clearly thinks it is fun. Sigh... why even bother with this game.
Oh and, those who think mDK is a strong PvP class, just wait and see when you have played the class for a while.
Wrobel believes if you want a light attack rotation then just spec into sustain. It doesn't matter that other classes can do both without any sacrifice.
John_Falstaff wrote: »@Onefrkncrzypope , @Quantum_V , thank you for the information. Can't say I disagree with the points made.
The overall feeling is depressing though, and I feel like joining the choir of voices chanting that Wrobel along with the whole combat team is not qualified for the job. Maybe it's time to jump the ship; if dev team thinks all's good and dandy, there's no point waiting for any improvement and playing bleak class and handicapped race while waiting for better future.
IZZEFlameLash wrote: »Onefrkncrzypope wrote: »IZZEFlameLash wrote: »Onefrkncrzypope wrote: »John_Falstaff wrote: »@Quantum_V , any insights on the yesterday's meeting? Share, give us some hope. ^^
quoted from the discord:
Hey @everyone!
Just want to quickly give you all some insight on the DK part of the meeting we had today and ask you guys for some help with a small project I'll work on tomorrow.
Firstly, about the meeting. Sadly real life got in the way and I had to go before the meeting formally finished, yet I did get the DK points across - yet not in the depth I wanted due to my irl time restriction. As far as stamDKs go I basically talked about how stamDKs felt very underwhelmed with the changes. Reducing the cost of very cheap skills doesn't really help their sustain, and the passive only works on bow abilities, which is a weapon choice that stamDKs don't go after as it doesn't fit their playstyle, specially in PvP. I talked about the general disappointment revolving noxious; still very difficult to land, damage is very low and provides a rather useless secondary effect in the stamDK aresenal. I also told them that the damage should be buffed to atleast equate its old damage before the changes to passives, but in reality this specific skill needs a lot more to be viable.
I mentioned the fact that core pain points weren't addressed at all regarding stamDKs. They still have no poison synergy and far from enough morphs to complement their kit. I asked Wrobel if we could expect some stamina skills in the near future, it seems like the questions was evaded a bit, but I picked up a 'no' from his part (might be wrong though)
.
As far as mDKs I talked about the whip change and tried to emphasize as much as I could the fact that mDKs really can't take another sustain nerf. Wrobel said that their DPS is on par with other classes, but they do have to fit in more heavy attacks in their rotation (from their testing). I brought up that whip is unreliable as it is, missing more often than not in PvP scenarios - which equates into a pretty considerable sustain nerf on whip. I told them about embers and whip still being very unreliable when it comes to hitting targets from my testing, mostly due to swift (which he confirmed is getting looked into btw). I also talked about how the core issues revolving magdk is the way they currently fit in the meta. They don't have the control to keep up with opponents, as we're in a meta that revolves around forward momentum, immov pots and very fast targets. And that we can't easily deal with bleeds and defiles in most builds - thus putting DK in general in a sort of limbo cyrodiil.
.
(I might be forgetting something, but I think I covered most of what went on in the meeting here)
.
And as far as the project goes: I'm working on sending ZoS a more detailed feedback document regarding DKs by Thrusday. I'll write up the initial document, but I plan on linking it here so everyone can read and give their input together so I can add or change things before I send it over. Your input here is very important, so we can tailor a accurate and descriptive feedback medium for the devs. I'll be linking the doc everytime I change something so that you guys can also give your opinion on everything. Then I'll be sending the document by Thursday, hopefully giving them enough time to apply some changes before PTS 3 and 4.
Sigh, Wrobel is really something. Since when were mDKs on par with other classes as far as DPS goes? Are they pulling 10k on dummies on each classes or something? And since when were DKs sustain gods enough that they can take another sustain nerf? Heavy attack meta is not fun and Wrobel clearly thinks it is fun. Sigh... why even bother with this game.
Oh and, those who think mDK is a strong PvP class, just wait and see when you have played the class for a while.
Wrobel believes if you want a light attack rotation then just spec into sustain. It doesn't matter that other classes can do both without any sacrifice.
... man tell me you are joking.
In my line of work I come fully prepared before a meeting not scrambling to throw something together after the fact. I understand RL issues and this is not paying position but ppl are relying on class reps to provide detailed feedback to the dev's so that they can address our concerns in time sensitive period.
In my line of work I come fully prepared before a meeting not scrambling to throw something together after the fact. I understand RL issues and this is not paying position but ppl are relying on class reps to provide detailed feedback to the dev's so that they can address our concerns in time sensitive period.
Hey, man!
I did come prepared in the sense of having a document near me with the subjects I wanted to talk about. I simply had to ask to talk a little bit earlier so I could get my points across.
I did have to stop, which meant that I couldnt go into as much detail as I hoped, hence the reason im working on that document I talked about.
Have a good one!
Carbonised wrote: »In my line of work I come fully prepared before a meeting not scrambling to throw something together after the fact. I understand RL issues and this is not paying position but ppl are relying on class reps to provide detailed feedback to the dev's so that they can address our concerns in time sensitive period.
Hey, man!
I did come prepared in the sense of having a document near me with the subjects I wanted to talk about. I simply had to ask to talk a little bit earlier so I could get my points across.
I did have to stop, which meant that I couldnt go into as much detail as I hoped, hence the reason im working on that document I talked about.
Have a good one!
@Quantum_V
With all the stamdks having made a lot of posts about their issues, that doesn't mean the magdk side is "fine", or anywhere near to it. What with all the many, many nerfs to DK CCs and power lash in particular, there's still loads to work on regarding magdks, in pvp and pve both. In PvE particularly, there's still absolutely zero compensation to magdks for taking up melee spots, and having to deal with all the difficulties of being a melee based pve spec. Which makes it even more tragicomic and hillarious when the devs clearly try and balance powerlash against ranged classes procs (merciless/frags) that not only are far ranged and also ten times easier to proc than lash, and have no cooldown, and I could just go on and on ..
Carbonised wrote: »In my line of work I come fully prepared before a meeting not scrambling to throw something together after the fact. I understand RL issues and this is not paying position but ppl are relying on class reps to provide detailed feedback to the dev's so that they can address our concerns in time sensitive period.
Hey, man!
I did come prepared in the sense of having a document near me with the subjects I wanted to talk about. I simply had to ask to talk a little bit earlier so I could get my points across.
I did have to stop, which meant that I couldnt go into as much detail as I hoped, hence the reason im working on that document I talked about.
Have a good one!
@Quantum_V
With all the stamdks having made a lot of posts about their issues, that doesn't mean the magdk side is "fine", or anywhere near to it. What with all the many, many nerfs to DK CCs and power lash in particular, there's still loads to work on regarding magdks, in pvp and pve both. In PvE particularly, there's still absolutely zero compensation to magdks for taking up melee spots, and having to deal with all the difficulties of being a melee based pve spec. Which makes it even more tragicomic and hillarious when the devs clearly try and balance powerlash against ranged classes procs (merciless/frags) that not only are far ranged and also ten times easier to proc than lash, and have no cooldown, and I could just go on and on ..
In my line of work I come fully prepared before a meeting not scrambling to throw something together after the fact. I understand RL issues and this is not paying position but ppl are relying on class reps to provide detailed feedback to the dev's so that they can address our concerns in time sensitive period.
Hey, man!
I did come prepared in the sense of having a document near me with the subjects I wanted to talk about. I simply had to ask to talk a little bit earlier so I could get my points across.
I did have to stop, which meant that I couldnt go into as much detail as I hoped, hence the reason im working on that document I talked about.
Have a good one!
Carbonised wrote: »In my line of work I come fully prepared before a meeting not scrambling to throw something together after the fact. I understand RL issues and this is not paying position but ppl are relying on class reps to provide detailed feedback to the dev's so that they can address our concerns in time sensitive period.
Hey, man!
I did come prepared in the sense of having a document near me with the subjects I wanted to talk about. I simply had to ask to talk a little bit earlier so I could get my points across.
I did have to stop, which meant that I couldnt go into as much detail as I hoped, hence the reason im working on that document I talked about.
Have a good one!
@Quantum_V
With all the stamdks having made a lot of posts about their issues, that doesn't mean the magdk side is "fine", or anywhere near to it. What with all the many, many nerfs to DK CCs and power lash in particular, there's still loads to work on regarding magdks, in pvp and pve both. In PvE particularly, there's still absolutely zero compensation to magdks for taking up melee spots, and having to deal with all the difficulties of being a melee based pve spec. Which makes it even more tragicomic and hillarious when the devs clearly try and balance powerlash against ranged classes procs (merciless/frags) that not only are far ranged and also ten times easier to proc than lash, and have no cooldown, and I could just go on and on ..
Yeah, man, I totally agree. I mean, most of what you said was addressed in the meeting.. I did make a comparison between the different procs. Are you following the DK discord?
Thanks for your concern!
devilsTear wrote: »Carbonised wrote: »In my line of work I come fully prepared before a meeting not scrambling to throw something together after the fact. I understand RL issues and this is not paying position but ppl are relying on class reps to provide detailed feedback to the dev's so that they can address our concerns in time sensitive period.
Hey, man!
I did come prepared in the sense of having a document near me with the subjects I wanted to talk about. I simply had to ask to talk a little bit earlier so I could get my points across.
I did have to stop, which meant that I couldnt go into as much detail as I hoped, hence the reason im working on that document I talked about.
Have a good one!
@Quantum_V
With all the stamdks having made a lot of posts about their issues, that doesn't mean the magdk side is "fine", or anywhere near to it. What with all the many, many nerfs to DK CCs and power lash in particular, there's still loads to work on regarding magdks, in pvp and pve both. In PvE particularly, there's still absolutely zero compensation to magdks for taking up melee spots, and having to deal with all the difficulties of being a melee based pve spec. Which makes it even more tragicomic and hillarious when the devs clearly try and balance powerlash against ranged classes procs (merciless/frags) that not only are far ranged and also ten times easier to proc than lash, and have no cooldown, and I could just go on and on ..
Yeah, man, I totally agree. I mean, most of what you said was addressed in the meeting.. I did make a comparison between the different procs. Are you following the DK discord?
Thanks for your concern!
Is this discord available for everyone?
LonePirate wrote: »Wow! There are not enough face palm gifs available that can adequately reflect those Wroebel comments. I am surprised he made them in the company of people who do not work for ZOS given how shockingly embarrassing they are for him. He clearly has no grasp of the issues confronted by DKs and certainly has never taken a Mag DK into Cyrodiil or Battlegrounds. I honestly don’t know how ZOS has not transferred him to a position more befitting his skill set, whatever it happens to be because it sure does not include combat. My boss would fire me for incompetence if I made an equivalent statement to Wroebel’s in my line of work.
@ZOS_GinaBruno @ZOS_JessicaFolsom I beg you. Please use ESO Live to send Wroebel into PVP situations on the live servers with a Mag DK. Prove me wrong when I say he knows NOTHING about the class and its mountain of challenges. If he is going to make monstrously uninformed statements like that, then he should be given the opportunity to prove they are true. Otherwise it is just insulting how ZOS has treated its DK players.
Onefrkncrzypope wrote: »John_Falstaff wrote: »@Quantum_V , any insights on the yesterday's meeting? Share, give us some hope. ^^
quoted from the discord:
As far as mDKs I talked about the whip change and tried to emphasize as much as I could the fact that mDKs really can't take another sustain nerf. Wrobel said that their DPS is on par with other classes, but they do have to fit in more heavy attacks in their rotation (from their testing). I brought up that whip is unreliable as it is, missing more often than not in PvP scenarios - which equates into a pretty considerable sustain nerf on whip. I told them about embers and whip still being very unreliable when it comes to hitting targets from my testing, mostly due to swift (which he confirmed is getting looked into btw). I also talked about how the core issues revolving magdk is the way they currently fit in the meta. They don't have the control to keep up with opponents, as we're in a meta that revolves around forward momentum, immov pots and very fast targets. And that we can't easily deal with bleeds and defiles in most builds - thus putting DK in general in a sort of limbo cyrodiil.
.
Onefrkncrzypope wrote: »John_Falstaff wrote: »@Quantum_V , any insights on the yesterday's meeting? Share, give us some hope. ^^
quoted from the discord:
As far as mDKs I talked about the whip change and tried to emphasize as much as I could the fact that mDKs really can't take another sustain nerf. Wrobel said that their DPS is on par with other classes, but they do have to fit in more heavy attacks in their rotation (from their testing). I brought up that whip is unreliable as it is, missing more often than not in PvP scenarios - which equates into a pretty considerable sustain nerf on whip. I told them about embers and whip still being very unreliable when it comes to hitting targets from my testing, mostly due to swift (which he confirmed is getting looked into btw). I also talked about how the core issues revolving magdk is the way they currently fit in the meta. They don't have the control to keep up with opponents, as we're in a meta that revolves around forward momentum, immov pots and very fast targets. And that we can't easily deal with bleeds and defiles in most builds - thus putting DK in general in a sort of limbo cyrodiil.
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If magDK should incorporate more heavy attack, then why buff Ash cloud ?We'll do even less HA with this buff. So I guess by PTS 3 or 4, or next update, we'll see additional nerf ?
Forcing HA meta si disgusting, nothing more, nothing less. It should be in par with LA meta, but forcing it, I just don't have words.