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PTS Update 20 - Feedback Thread for Dragonknights

  • IZZEFlameLash
    IZZEFlameLash
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    Yo can we get Wrobel fired? Or at least demoted? Cause I swear to god his decisions may one day kill this game.

    It's mind boggling. A certain company with the name starting with 'B' basically removed a certain individual from a title because of user complaints about the game's atrocious decisions resulted from that person but here, for some reason, Wrobel can make atrocious decisions and yet still gets to keep the job. But anyways, Wrobel and Rob needs to stop injecting their personal preferences in making balance decisions tbh.
    Edited by IZZEFlameLash on October 2, 2018 12:06AM
    Imperials, the one and true masters of all mortal races of Tamriel
  • xselfish
    xselfish
    Now with the changes to swift, playing a medium armor Dk is gonna be a joke. Swift is literally the only way I am able to kite and 1vx without getting pooped on. 2H/Bow play style is basically dead for a Dk now. There won’t be anyone left after that change takes affect.
    Edited by xselfish on October 2, 2018 12:42AM
  • zParallaxz
    zParallaxz
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    That’s the thing dude Swift was over performing on several classes. The main bad pain points were stamden and stam sorc spin to win speed demons who can’t be targeted and if they were they could tank because they are in heavy.
  • Veg
    Veg
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    Quantum_V wrote: »
    Virtually no changes to DKs on PTS 3... Worrisome

    I remember when I tried getting mDK's better pvp mechanics buy spamming the forums with bugged ability videos and slipping in raw number comparisons on average k/d ratios for different classes (mDK being bottom tier). You may as well be speaking your own language, they just don't understand.

    Honestly I feel bad for you class reps sill trying to convince the devs to make the better changes. In the past 4 almost 5 years I've only ever seen 1 or 2 actually good changes for pvp purely because of feedback. The 99% of changes have basically had nothing to do with closing the ever growing gap between classes pvp kill potential.

    I'm out of the loop at this point but I imagine stam builds are still flying around slapping bads for kills in 1-3 seconds. This will probably be ESO pvp until the game is done.

    BJ3lAwl.gif
    ᕙ༼ຈل͜ຈ༽ᕗ
  • zParallaxz
    zParallaxz
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    Veg wrote: »
    Quantum_V wrote: »
    Virtually no changes to DKs on PTS 3... Worrisome

    I remember when I tried getting mDK's better pvp mechanics buy spamming the forums with bugged ability videos and slipping in raw number comparisons on average k/d ratios for different classes (mDK being bottom tier). You may as well be speaking your own language, they just don't understand.

    Honestly I feel bad for you class reps sill trying to convince the devs to make the better changes. In the past 4 almost 5 years I've only ever seen 1 or 2 actually good changes for pvp purely because of feedback. The 99% of changes have basically had nothing to do with closing the ever growing gap between classes pvp kill potential.

    I'm out of the loop at this point but I imagine stam builds are still flying around slapping bads for kills in 1-3 seconds. This will probably be ESO pvp until the game is done.

    BJ3lAwl.gif

    Yep
  • NBrookus
    NBrookus
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    Veg wrote: »
    I'm out of the loop at this point but I imagine stam builds are still flying around slapping bads for kills in 1-3 seconds. This will probably be ESO pvp until the game is done.

    Yep.

    Well, actually... it's worse. Tried heavy stamden meta-ish tonight. The amount of near effortless damage, ample resources and tankiness -- even for a novice is not quite what I wanted purple gear -- is astonishing. Comparing it to melee magicka is disheartening.
  • IZZEFlameLash
    IZZEFlameLash
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    NBrookus wrote: »
    Veg wrote: »
    I'm out of the loop at this point but I imagine stam builds are still flying around slapping bads for kills in 1-3 seconds. This will probably be ESO pvp until the game is done.

    Yep.

    Well, actually... it's worse. Tried heavy stamden meta-ish tonight. The amount of near effortless damage, ample resources and tankiness -- even for a novice is not quite what I wanted purple gear -- is astonishing. Comparing it to melee magicka is disheartening.

    This is true. Same experience over here. Much less effort to play melee compared to magicka. Magicka DK resource management is a minigame of its own. Even faster staff heavy attack would be welcome at this point as sustain help.
    Edited by IZZEFlameLash on October 2, 2018 6:47AM
    Imperials, the one and true masters of all mortal races of Tamriel
  • OrphanHelgen
    OrphanHelgen
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    NBrookus wrote: »
    Veg wrote: »
    I'm out of the loop at this point but I imagine stam builds are still flying around slapping bads for kills in 1-3 seconds. This will probably be ESO pvp until the game is done.

    Yep.

    Well, actually... it's worse. Tried heavy stamden meta-ish tonight. The amount of near effortless damage, ample resources and tankiness -- even for a novice is not quite what I wanted purple gear -- is astonishing. Comparing it to melee magicka is disheartening.

    This is true. Same experience over here. Much less effort to play melee compared to magicka. Magicka DK resource management is a minigame of its own. Even faster staff heavy attack would be welcome at this point as sustain help.

    Actually I like this idea very much. Would make them unique compared to others this way. Could maybe add this to molten armaments?
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Ocelot9x
    Ocelot9x
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    Well,you actually tried the easiest class in the game,you should try a stamina dk or a stamplar. You guys are so delusional thinking mag vs stam while it’s class/spec vs class/spec.
  • Xvorg
    Xvorg
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    Ocelot9x wrote: »
    Well,you actually tried the easiest class in the game,you should try a stamina dk or a stamplar. You guys are so delusional thinking mag vs stam while it’s class/spec vs class/spec.

    What class? mDK?
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Onefrkncrzypope
    Onefrkncrzypope
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    Xvorg wrote: »
    Ocelot9x wrote: »
    Well,you actually tried the easiest class in the game,you should try a stamina dk or a stamplar. You guys are so delusional thinking mag vs stam while it’s class/spec vs class/spec.

    What class? mDK?

    Stam ward is what he was referring to.
    Edited by Onefrkncrzypope on October 2, 2018 5:43PM
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • Xvorg
    Xvorg
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    @Quantum_V

    Another question for the development team: if mDK is gonna get a cost increase in the Flame Lash proc, to make it similar to Frags and Will, shouldn't in turn get a cost reduction in all the skills, or a cost redution passive, or at least a (consistent) resource recovery passive?

    Because the only thing I see are nerfs and 0 compensation.

    We have no cost reduction, resource increase or a skill like Dark Exchange or Siph Strikes, so imho the cost increase is not entirely justified.

    Considering wee need to invest res to make the proc work, it seems fair.
    Edited by Xvorg on October 2, 2018 7:01PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Kronuxx
    Kronuxx
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    @Quantum_V Thank you for trying to help us DK's out. There's only so much you can do when talking to a crumbling decrepit brick wall.

    Please ask them, why nothing to help improve what little stam dk's have? Why not at least improve noxious breath hit box mechanics? I mean, Gina did post that they were aware of it in a previous class rep notes. Why gives us poison cost reduction for 2 already cheap poison abilities?

    I just don't understand. What are they trying to do? Why are they making these changes? Do they even care? Or do they only make changes to the most popular classes, to keep the majority player base preoccupied?

    Honestly, I'm almost positive they are persistent liars. They lie so that they can make money. They lie so they can avoid responsibility. Constantly lying will only harm yourself and your conscience in the end.
    Edited by Kronuxx on October 2, 2018 9:48PM
  • Onefrkncrzypope
    Onefrkncrzypope
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    Kronuxx wrote: »
    @Quantum_V Thank you for trying to help us DK's out. There's only so much you can do when talking to a crumbling decrepit brick wall.

    Please ask them, why nothing to help improve what little stam dk's have? Why not at least improve noxious breath hit box mechanics? I mean, Gina did post that they were aware of it in a previous class rep notes. Why gives us poison cost reduction for 2 already cheap poison abilities?

    I just don't understand. What are they trying to do? Why are they making these changes? Do they even care? Or do they only make changes to the most popular classes, to keep the majority player base preoccupied?

    Honestly, I'm almost positive they are persistent liars. They lie so that they can make money. They lie so they can avoid responsibility. Constantly lying will only harm yourself and your conscience in the end.

    I mean I just think they really are a little lost with the lesser used classes. Nightblades and Sorcs represent a vast majority of the population. They are just running a business.
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • zParallaxz
    zParallaxz
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    Xvorg wrote: »
    @Quantum_V

    Another question for the development team: if mDK is gonna get a cost increase in the Flame Lash proc, to make it similar to Frags and Will, shouldn't in turn get a cost reduction in all the skills, or a cost redution passive, or at least a (consistent) resource recovery passive?

    Because the only thing I see are nerfs and 0 compensation.

    We have no cost reduction, resource increase or a skill like Dark Exchange or Siph Strikes, so imho the cost increase is not entirely justified.

    Considering wee need to invest res to make the proc work, it seems fair.

    Do honestly think they thought that far? lol
  • Quantum_V
    Quantum_V
    Class Representative
    Kronuxx wrote: »
    @Quantum_V Thank you for trying to help us DK's out. There's only so much you can do when talking to a crumbling decrepit brick wall.

    Please ask them, why nothing to help improve what little stam dk's have? Why not at least improve noxious breath hit box mechanics? I mean, Gina did post that they were aware of it in a previous class rep notes. Why gives us poison cost reduction for 2 already cheap poison abilities?

    I just don't understand. What are they trying to do? Why are they making these changes? Do they even care? Or do they only make changes to the most popular classes, to keep the majority player base preoccupied?

    Honestly, I'm almost positive they are persistent liars. They lie so that they can make money. They lie so they can avoid responsibility. Constantly lying will only harm yourself and your conscience in the end.

    Yeah, I don't know man. I told that to them in meeting. No points in reducing the cost of cheap abilities and bow skill line abilities when that's not what stamDKs need. Sustain help should ideally come from ultimates again, as the class was intentionally designed to do.

    I'll do my best to bring this to them once more, and hopefully they will listen.
    Xvorg wrote: »
    @Quantum_V

    Another question for the development team: if mDK is gonna get a cost increase in the Flame Lash proc, to make it similar to Frags and Will, shouldn't in turn get a cost reduction in all the skills, or a cost redution passive, or at least a (consistent) resource recovery passive?

    Because the only thing I see are nerfs and 0 compensation.

    We have no cost reduction, resource increase or a skill like Dark Exchange or Siph Strikes, so imho the cost increase is not entirely justified.

    Considering wee need to invest res to make the proc work, it seems fair.

    I agree man. I really tried to emphasize the fact that mDKs really can't take another sustain nerf again. From what I've heard the development team is working on magDK sustain change, specially for PvP scenarios.
    Quantum - Magicka DK

    Youtube Channel

  • TrinityBreaker
    TrinityBreaker
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    Quantum_V wrote: »
    Kronuxx wrote: »
    @Quantum_V Thank you for trying to help us DK's out. There's only so much you can do when talking to a crumbling decrepit brick wall.

    Please ask them, why nothing to help improve what little stam dk's have? Why not at least improve noxious breath hit box mechanics? I mean, Gina did post that they were aware of it in a previous class rep notes. Why gives us poison cost reduction for 2 already cheap poison abilities?

    I just don't understand. What are they trying to do? Why are they making these changes? Do they even care? Or do they only make changes to the most popular classes, to keep the majority player base preoccupied?

    Honestly, I'm almost positive they are persistent liars. They lie so that they can make money. They lie so they can avoid responsibility. Constantly lying will only harm yourself and your conscience in the end.

    Yeah, I don't know man. I told that to them in meeting. No points in reducing the cost of cheap abilities and bow skill line abilities when that's not what stamDKs need. Sustain help should ideally come from ultimates again, as the class was intentionally designed to do.

    I'll do my best to bring this to them once more, and hopefully they will listen.
    Xvorg wrote: »
    @Quantum_V

    Another question for the development team: if mDK is gonna get a cost increase in the Flame Lash proc, to make it similar to Frags and Will, shouldn't in turn get a cost reduction in all the skills, or a cost redution passive, or at least a (consistent) resource recovery passive?

    Because the only thing I see are nerfs and 0 compensation.

    We have no cost reduction, resource increase or a skill like Dark Exchange or Siph Strikes, so imho the cost increase is not entirely justified.

    Considering wee need to invest res to make the proc work, it seems fair.

    I agree man. I really tried to emphasize the fact that mDKs really can't take another sustain nerf again. From what I've heard the development team is working on magDK sustain change, specially for PvP scenarios.

    They are doing all the wrong things then in that regard.
    Ebonheart for life.
    Xbox NA
    I am Dog Star.

    Khajiit Stam Sorc - Ji'saad Ranajiradh AR 30
    Khajiit Mag DK - Kesjhad
    Khajiit Magblade - Ji'sava Ak'nir
    Fat Khajiit Stamplar - Dro'haniAk'nir - AR 36
    Khajiit Stam Dk - Diego Ri'jhad - AR 49
    Khajiit Magplar - Dro'nara Ak'nir
    Khajiit StamBlade - Ri'artharr Ak'nir
    Fat Khajiit Stamden - Dro'hani Warbreaker
    Argonian Stam DK - Tiberius Demetros
    Khajiit Stamplar - Diëgo Ri'jhad
    Fat Khajiit Stam DK - Drö'hani Ak'nir/Dances-With-Alkosh
    Khajiit Magden - Arctic Mayhem


  • IZZEFlameLash
    IZZEFlameLash
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    Quantum_V wrote: »
    Kronuxx wrote: »
    @Quantum_V Thank you for trying to help us DK's out. There's only so much you can do when talking to a crumbling decrepit brick wall.

    Please ask them, why nothing to help improve what little stam dk's have? Why not at least improve noxious breath hit box mechanics? I mean, Gina did post that they were aware of it in a previous class rep notes. Why gives us poison cost reduction for 2 already cheap poison abilities?

    I just don't understand. What are they trying to do? Why are they making these changes? Do they even care? Or do they only make changes to the most popular classes, to keep the majority player base preoccupied?

    Honestly, I'm almost positive they are persistent liars. They lie so that they can make money. They lie so they can avoid responsibility. Constantly lying will only harm yourself and your conscience in the end.

    Yeah, I don't know man. I told that to them in meeting. No points in reducing the cost of cheap abilities and bow skill line abilities when that's not what stamDKs need. Sustain help should ideally come from ultimates again, as the class was intentionally designed to do.

    I'll do my best to bring this to them once more, and hopefully they will listen.
    Xvorg wrote: »
    @Quantum_V

    Another question for the development team: if mDK is gonna get a cost increase in the Flame Lash proc, to make it similar to Frags and Will, shouldn't in turn get a cost reduction in all the skills, or a cost redution passive, or at least a (consistent) resource recovery passive?

    Because the only thing I see are nerfs and 0 compensation.

    We have no cost reduction, resource increase or a skill like Dark Exchange or Siph Strikes, so imho the cost increase is not entirely justified.

    Considering wee need to invest res to make the proc work, it seems fair.

    I agree man. I really tried to emphasize the fact that mDKs really can't take another sustain nerf again. From what I've heard the development team is working on magDK sustain change, specially for PvP scenarios.

    I bet their sustain change would entail "Battle Roar now returns 3% of the resources when ultimate is used" or some random crap that nobody thought they could find a new way to nerf DKs. I bet if we get cost reduction passive we will get like double the cost increase. I really am not holding out much hope anymore.
    NBrookus wrote: »
    Veg wrote: »
    I'm out of the loop at this point but I imagine stam builds are still flying around slapping bads for kills in 1-3 seconds. This will probably be ESO pvp until the game is done.

    Yep.

    Well, actually... it's worse. Tried heavy stamden meta-ish tonight. The amount of near effortless damage, ample resources and tankiness -- even for a novice is not quite what I wanted purple gear -- is astonishing. Comparing it to melee magicka is disheartening.

    This is true. Same experience over here. Much less effort to play melee compared to magicka. Magicka DK resource management is a minigame of its own. Even faster staff heavy attack would be welcome at this point as sustain help.

    Actually I like this idea very much. Would make them unique compared to others this way. Could maybe add this to molten armaments?

    If only. But yeah lol.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Aki-Ral
    Aki-Ral
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    Idiots destroying the class even further.
    GG.
    EU - PC
  • Savos_Saren
    Savos_Saren
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    @Quantum_V

    If ZOS is giving mDKs a cost increase in flame lash to bring us "on par" with Crystal Frags- are they going to give us a passive execute to bring us on par as well?
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • OrphanHelgen
    OrphanHelgen
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    @Quantum_V

    If ZOS is giving mDKs a cost increase in flame lash to bring us "on par" with Crystal Frags- are they going to give us a passive execute to bring us on par as well?

    And 28 meter range
    and better chance of proc XD
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Xvorg
    Xvorg
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    @Quantum_V

    If ZOS is giving mDKs a cost increase in flame lash to bring us "on par" with Crystal Frags- are they going to give us a passive execute to bring us on par as well?

    Oh, good one.

    Also, I wish a "lava movement" skill, just like T-1000 in that old movie (or if you prefer, just like Glacius move in KI)
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • MaxwellC
    MaxwellC
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    I remember when ZOS stated something about a massive class balance coming & here I hoped maybe some new skills for Stamina DK or passives that'll support us more but unfortunately that was early this year & as this year nears its ending Stam DK still lacks everything I laid out in the beginning of this year lol.

    No good PvP Stam ability
    No good pressure ability with multiple functions
    passives still nerfed to cater to mag dk (even though it still sucks regardless)
    no class AoE for Stam DK
    no stam spam-able


    The hiatus continues.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
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    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • IZZEFlameLash
    IZZEFlameLash
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    Xvorg wrote: »
    @Quantum_V

    If ZOS is giving mDKs a cost increase in flame lash to bring us "on par" with Crystal Frags- are they going to give us a passive execute to bring us on par as well?

    Oh, good one.

    Also, I wish a "lava movement" skill, just like T-1000 in that old movie (or if you prefer, just like Glacius move in KI)

    If it works like Mist Form... that'd be great. Oh and they better revert Power Lash changes. No one asked for it other than stun thing.
    Edited by IZZEFlameLash on October 4, 2018 3:30AM
    Imperials, the one and true masters of all mortal races of Tamriel
  • lucky_dutch
    lucky_dutch
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    Xvorg wrote: »
    @Quantum_V

    Because the only thing I see are nerfs and 0 compensation.

    It is not just mDKs receiving this treatment tbf. All Mag classes are getting hit very hard. I have literally no idea how magsorcs are going to survive when targeted by a heavy armor class and Magblades just got every single one of their active PvP skills nerfed at once.

    I'm guessing the Devs play heavy armor brawler classes?

  • Ocelot9x
    Ocelot9x
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    Xvorg wrote: »
    @Quantum_V

    Because the only thing I see are nerfs and 0 compensation.

    It is not just mDKs receiving this treatment tbf. All Mag classes are getting hit very hard. I have literally no idea how magsorcs are going to survive when targeted by a heavy armor class and Magblades just got every single one of their active PvP skills nerfed at once.

    I'm guessing the Devs play heavy armor brawler classes?


    Heavy armor brawlers are getting the big nerf of this patch btw. L2read

    Also,stamina dk still desperately need some form of group utility
  • SaintSubwayy
    SaintSubwayy
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    So I got 2 thing I think shoul dbe adressed based on DKs passives form the erthern heart skillline.

    Mountains blessing passive should also grant minor sorcery to the caster and all nearby allies.
    Small buff, which make the passive a bit better.

    Helping hands, let it restore resources based on your max resource, IDK if i get 1k stamina on my magdk in PVE, however 1k magicka would feel amazing.
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • lucky_dutch
    lucky_dutch
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    Ocelot9x wrote: »
    Xvorg wrote: »
    @Quantum_V

    Because the only thing I see are nerfs and 0 compensation.

    It is not just mDKs receiving this treatment tbf. All Mag classes are getting hit very hard. I have literally no idea how magsorcs are going to survive when targeted by a heavy armor class and Magblades just got every single one of their active PvP skills nerfed at once.

    I'm guessing the Devs play heavy armor brawler classes?


    Heavy armor brawlers are getting the big nerf of this patch btw. L2read

    Also,stamina dk still desperately need some form of group utility

    I can read but I also have some perspective. Brawlers got a little diddy nerf but it pales in comparison to the nerfs to light armor mag classes so whilst you may find yourself a little weakened, if your competition is even weaker still thats a net-buff.

    Having said all that the main winners here are probably medium armor stamblades.
  • Ocelot9x
    Ocelot9x
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    Ocelot9x wrote: »
    Xvorg wrote: »
    @Quantum_V

    Because the only thing I see are nerfs and 0 compensation.

    It is not just mDKs receiving this treatment tbf. All Mag classes are getting hit very hard. I have literally no idea how magsorcs are going to survive when targeted by a heavy armor class and Magblades just got every single one of their active PvP skills nerfed at once.

    I'm guessing the Devs play heavy armor brawler classes?


    Heavy armor brawlers are getting the big nerf of this patch btw. L2read

    Also,stamina dk still desperately need some form of group utility

    I can read but I also have some perspective. Brawlers got a little diddy nerf but it pales in comparison to the nerfs to light armor mag classes so whilst you may find yourself a little weakened, if your competition is even weaker still thats a net-buff.

    Having said all that the main winners here are probably medium armor stamblades.

    The winners are clearly HEAVY stamblades cause the insane mitigation they can get with major evasion and their kit being stronger vs medium users,but the nerf to expedition and roll dodge is huge for every other stamina class. Also I fail to see comparable nerfs to light armor (it even got buffed). Shielding change is a big thing if you play a shieldstacker sorc,other classes are don’t relie on shields bigger than 40% most of the time since they have access to healing
  • IZZEFlameLash
    IZZEFlameLash
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    Ocelot9x wrote: »
    Ocelot9x wrote: »
    Xvorg wrote: »
    @Quantum_V

    Because the only thing I see are nerfs and 0 compensation.

    It is not just mDKs receiving this treatment tbf. All Mag classes are getting hit very hard. I have literally no idea how magsorcs are going to survive when targeted by a heavy armor class and Magblades just got every single one of their active PvP skills nerfed at once.

    I'm guessing the Devs play heavy armor brawler classes?


    Heavy armor brawlers are getting the big nerf of this patch btw. L2read

    Also,stamina dk still desperately need some form of group utility

    I can read but I also have some perspective. Brawlers got a little diddy nerf but it pales in comparison to the nerfs to light armor mag classes so whilst you may find yourself a little weakened, if your competition is even weaker still thats a net-buff.

    Having said all that the main winners here are probably medium armor stamblades.

    The winners are clearly HEAVY stamblades cause the insane mitigation they can get with major evasion and their kit being stronger vs medium users,but the nerf to expedition and roll dodge is huge for every other stamina class. Also I fail to see comparable nerfs to light armor (it even got buffed). Shielding change is a big thing if you play a shieldstacker sorc,other classes are don’t relie on shields bigger than 40% most of the time since they have access to healing

    They don't really have a chance to use that mitigation when everyone dies. :^)
    Imperials, the one and true masters of all mortal races of Tamriel
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