scipionumatia wrote: »to anyone who can answer it.
each class has two reps right? or is that out dated/mistaken info.
if thats the case is @Quantum_V stam or mag dk rep? and whos the other one?
scipionumatia wrote: »to anyone who can answer it.
each class has two reps right? or is that out dated/mistaken info.
if thats the case is @ Quantum_V stam or mag dk rep? and whos the other one?
Onefrkncrzypope wrote: »Toc de Malsvi wrote: »Onefrkncrzypope wrote: »Toc de Malsvi wrote: »Onefrkncrzypope wrote: »Toc de Malsvi wrote: »Onefrkncrzypope wrote: »cwp303b14_ESO wrote: »@cwp303b14_ESO
Mate we literally had a deletion of one skill which was changed into another i.e Flames of Oblivion.
Stone fist use to scale off of physical damage and it still was bad albeit it utilized magicka. I also doubt they'd drastically increase the damage in comparison to when it use to deal physical damage because that skill and it's morph is suppose to function as a utility skill rather than a damaging one, hence why I called for it's deletion.
I'm not for this "re-skin so my Stamina DK can use it notion" as I've stated consistently through-out the years of playing this game; Stamina DK needs it's own identity rather than being a copy pasted Magicka DK.
You're free to disagree with my notion but I'd rather there be a significant distinction between my Magicka DK and my Stamina DK (main character).
I don't understand what you are saying by asking for something that isn't a "re-skin" of mDK.
What other class has a completely different set of skills for stam?
Every stam class skill morph in the game has a mag morph as the other option.
The theme of the class as evidenced by the other skills and passives is a brawling melee fighter.
stone fist is a skill I don't see used at all by either mDK or sDK in part because it conflicts with another skill in the same tree and is conditional so it cannot be spammed.
A ranged, NO STUN, stam morph that increases damage the closer you are to the target fits:
1. The class theme
2. The context of the spell itself (this rock fist hits the hardest at point blank)
3. The addition of a semi ranged stam spammable thus useful to multiple builds
4. A great way to proc passives in Earthen Heart which is crucial to a stam playstyle
5. The creation of a unique conditional on a stam spammable that fits well with the class identity
Oh, and it sits extremely well with the new melee range passive in Draconic Power AND has a GREAT place in a movespeed meta
Honestly, it fits EVERY criteria I can think of including:
1. Ease of application
2. No potential problems that would be introduced if it had a CC component
3. Class theme
4. Skill theme
5. Easy to balance as it's just a damage number
6. Access to needed passives
7. Limited pushback from community since the skill is rarely utilized
If a skill in the earthen heart tree uses Stam and gives back Stam... Doesn't that sound strange? It probably wouldn't even return enough it would just make the Stam pool juggle a bit
Right this would be way out of whack with other classes. . .
Siphoning attacks costs magicka and gives back magicka.
Crystalized Shield costs magicka and gives back magicka.
The entire green balance tree costs magicka or stamina and restores magicka or stamina.
Restoring Aura costs magicka and returns magicka.
The entire offensive skills from the assasination tree cost magick/stamina and return magicka with a kill.
Endless Fury costs magicka and returns magicka with a kill.
Meteor costs ult and returns ult.
Clearly this mechanic is unprecedented.
I mean yeah those sustain skill are neat and all but helping hands gives a whopping 990 Stam back. To have your idea work it would need to be the cheapest spammable in the game. That's what I meant by a wiggle.
Only if you fail at basic math. Lets see we need to account for the passive stam return? I mean we couldn't just make the skill cost more, that would simply be too easy right?
Helping Hands isn't the passive you want from that line anyways. The ult return is completely underutilized by all dk's especially stam DK's because the skills cost too much magicka. Also the skills are not designed to be used at the rate to maximize the ult return passive.
Lastly its not my idea, it was never my idea. I am just pointing out the flaw in the argument that Helping Hands is what makes that idea not possible.
I made my original point that you also insulted on helping hands. So continue to just insult the opposition to your brilliant idea. Your right stam dks would love through rocks at people for their spamable. And don't mind the fact that they are using it for a healing dk. But yeah I mean totally failed basic math. Flame some more. Continue to be rude. Doesn't help your case.
I will repeat for those who cannot read: it's not my idea, it doesn't benefit me. Crushing Weapon weaves quite nicely with the bow, lacking a spammable outside the bow line isn't a problem anymore. Spammables outside the bow line do not work well with bow/bow, dot's work fine only because you lack dots and need them to fill a rotation, spammables do not scale with Hawk Eye and are very weak because of it.
Prior to this PTS on NB snipe parse could reach 48k+, while Crushing Weapon was hitting around 43k, precisely because of Hawk Eye scaling. NB's take advantage of Crushing Weapon weave significantly better than any other class, due to weaving interaction with Relentless Focus. Making Stone Giant a ranged spammable does not benefit bows without a complete restructure of Hawk Eye or making the skill massively OP for melee.
Your original point was a misguided as your current iteration. I don't know how people leveled up DK's and ignored the fact that they had an "Earthen Heart" tree? Rocks are as much a part of being a DK as fire, it has been there from the beginning.
Where did the healing argument arise from and what does it have to do with the discussion of whether or not a spammable could fit within the Earthen Heart tree? I realize I may have come off a little harsh, but seriously this is just diverting from the subject.
Regardless of your idea or not, you took the banner and was far to aggressive in your response to expect any other type of response. The first post that you stated in sarcasm showed skills dedicated to sustain on other classes. None of them are spammables with a direct return on an attribute pool for damage. Since you choose that as you argument, I countered that in order for stonefist to return any stam it must be cheaper that the helping hands passive return of 990. Now if we are talking just to view it as a cost reduction for the skill, it is pretty convoluted as a cost reduction but sure lets go with that. Regardless you used sarcasm and insults. That caused bounce back. Be more clear and objective next time.
Most likely that any character that is lacking a relevant spammable will never receive any in the near future. ZoS thinks they solved that by introducing imbue weapon and its morphs. They are done. Everyone can use it, it hits hard, has some juicy second effects, not hard to get. They are probably done with the spammable discussion.
Honestly unfortunately with sustain as well. They believe that the sustain issues are solved with this patch. Any other issues, is just invest in sustain enchants or traits.
Finally you confusion on why everyone thinks earthen heart is a non-combative skill tree is because that definition is set by ZoS. It was defined as such awhile ago. There is already a damage skill in that line as well and putting anymore would contradict their new definition of that tree.
Virtually no changes to DKs on PTS 3... Worrisome
Virtually no changes to DKs on PTS 3... Worrisome
LonePirate wrote: »I still want to see Wroebel take a Mag DK into Cyrodiil on the live server. If he thinks the class is competitive, then by all means, let him prove it. Otherwise, he is gaslighting us with such statements.
Note: I do not think he will ever play a Mag DK in Cyrodiil on one of the live servers; but if he does, I fully anticipate many quick deaths and an inability to hold his own or stand his ground when confronted with an enemy player, especially one specced for Stamina.
OrphanHelgen wrote: »Power Lash (morph): The Power Lash special attack is no longer free, and now costs half the amount of a regular Flame Lash.
Developer Comment:
This puts the ability on par with other types of proc abilities, such as Crystal Frags.
2 patches later:
Crystal Fragments:
Increased the damage of the proc from this ability to 20% from 10%.
OrphanHelgen wrote: »Power Lash (morph): The Power Lash special attack is no longer free, and now costs half the amount of a regular Flame Lash.
Developer Comment:
This puts the ability on par with other types of proc abilities, such as Crystal Frags.
2 patches later:
Crystal Fragments:
Increased the damage of the proc from this ability to 20% from 10%.
Thanks for this.
I told them in PTS 1 that adding a cost to whip and justifying it with an argument that originates in another class (magsorc) makes no sense. Both classes and skills work completely different and one shouldn't be used to balance the other.
Yet, if that's the way they want to approach changes, then this is only fair. Taking this to them rn.
OrphanHelgen wrote: »Power Lash (morph): The Power Lash special attack is no longer free, and now costs half the amount of a regular Flame Lash.
Developer Comment:
This puts the ability on par with other types of proc abilities, such as Crystal Frags.
2 patches later:
Crystal Fragments:
Increased the damage of the proc from this ability to 20% from 10%.
Thanks for this.
I told them in PTS 1 that adding a cost to whip and justifying it with an argument that originates in another class (magsorc) makes no sense. Both classes and skills work completely different and one shouldn't be used to balance the other.
Yet, if that's the way they want to approach changes, then this is only fair. Taking this to them rn.
Virtually no changes to DKs on PTS 3... Worrisome
There will be 2 more PTS from what i've heard...
OrphanHelgen wrote: »Power Lash (morph): The Power Lash special attack is no longer free, and now costs half the amount of a regular Flame Lash.
Developer Comment:
This puts the ability on par with other types of proc abilities, such as Crystal Frags.
2 patches later:
Crystal Fragments:
Increased the damage of the proc from this ability to 20% from 10%.
Thanks for this.
I told them in PTS 1 that adding a cost to whip and justifying it with an argument that originates in another class (magsorc) makes no sense. Both classes and skills work completely different and one shouldn't be used to balance the other.
Yet, if that's the way they want to approach changes, then this is only fair. Taking this to them rn.