Mojomonkeyman wrote: »Mojomonkeyman wrote: »
I'd highly prefer an enemy targetable hot/dot gapcloser moprh instead. I dislike nature's grasp a lot since its too restricting (useless in solo play) and not really worth a slot if you play in a stand-your-ground grp.
Well there are 2 morphs. An offensive gap closer makes no sense but a tether like Scourge Harvester would be nice.
The skill looks like it has good synergy with the bear ultimate but the ultimate sucks for most gameplay and you can't even target the bear or any other pets with the skill. They create a pet baased class but give the class 0 pet synergy.
The skill is great if you have slower mount speed than your group xD
I think an offensive morph makes lots of sense when thinking about nature themed abilities in the game (stranglers i.e.), especially when considering the lack of cc there could be some rly interesting options for a unique warden cc not tied to damage.
Not interested in taking anything away if a skill is enjoyed. I mean, we have 2 morphs. Nonetheless, in my personal opinion there is (almost) always something better to slot than grasp (might be related to my playstyle, solo or in non-mobile smallgrp).
Betty Netch:
Fixed an issue where the beam visual effects would not display if you recast the ability or its morphs.
That's too bad, I really dislike being leashed visually to a pet. A faint glow would suffice.
Feral Guardian:
Feral Guardian: Decreased the damage done by the bear summoned from this ability and its morphs by approximately 30%.
Did the full explanation of this not make the patch notes? As I was reading this I was expecting to see Feral Guardian and its morphs can now be slotted on one bar and persist through weapon swap? Also Feral Guardian would receive buffs given and received to its master. Also Feral Guardian receives its masters Impenetrable stat.
Swarm:
Swarm: Increased the cost of this ability and its morphs by approximately 30%.
Even more of a reason not to use? I'm really lost on this one. Slowest delivery, odd morphs, and now costs 30% more?
Nature's Grasp:
Nature’s Grasp: This ability can now target your Feral Guardian and its morphs.
I don't even now how to begin with this, how is this useful in anyway, or worth the time for the changes to be made?
Arctic Blast:
Arctic Blast (morph): This morph now fires a projectile that stuns the target in addition to healing you. It requires an enemy target to cast the ability. This ability also no longer deals damage over time based on your maximum health.
Take away one of the better AOE Warden Icemage abilities?
Perks:
Less mag/stam potions, and bring your token Warden to replace part of an Ult.
I really hope someone can take the time to explain this direction.
Thank you.
My main two grievances with Wardens are
2) The warden as a class has just access to too many buffs and debuffs compared to other classes. Need any specific buff or debuff? Just ask your friendly Warden! I think a rebalancing of the access to the major and minor buffs of this game across all character classes is necessary.
Played Warden since hour 1, Main magwarden and also played stamwarden...
In PvP Warden is the ONLY class without a stunn... Not a weapon skill stun, i dont want to restrict my gameplay to destro staff
cpuScientist wrote: »@Joy_Division
PLEASE BRING UP A REVERT TO ARTIC BLAST. Make the heal 2 people thing constant and put the stun on the other morph PLEASE
This was one of the most interesting ability in the game ZOS. PLEASEbring this up to get changed this back. Allowed for very niche but fun useful builds in PvP and allowed a tank to contribute a little damage in PvE, But more importantly it was ICE damage. That would proc chilled. Now there is less abilities to use that can cause chilled. WHICH IS A WARDEN STAPLE IT IS A PASSIVE!
Luckylancer wrote: »What I dont get is whey they dont nerf stamden compared to magden? They wont gonna be equal ever if they do these. Stamden got even more buffed now. I know what to main next.
@Wolfpaw when you thrash talk about good and neutural stuff, yur opinin's value devaluates. You are so salty, you even hate little visual change.
Nature's grasp change is very good. It supposed to be there in launch. I had moments that i wanted to healmyself with vining bear.
Joy_Division wrote: »cpuScientist wrote: »@Joy_Division
PLEASE BRING UP A REVERT TO ARTIC BLAST. Make the heal 2 people thing constant and put the stun on the other morph PLEASE
This was one of the most interesting ability in the game ZOS. PLEASEbring this up to get changed this back. Allowed for very niche but fun useful builds in PvP and allowed a tank to contribute a little damage in PvE, But more importantly it was ICE damage. That would proc chilled. Now there is less abilities to use that can cause chilled. WHICH IS A WARDEN STAPLE IT IS A PASSIVE!
You're totally cool with how Artic Blast is on Live?
Mojomonkeyman wrote: »Joy_Division wrote: »cpuScientist wrote: »@Joy_Division
PLEASE BRING UP A REVERT TO ARTIC BLAST. Make the heal 2 people thing constant and put the stun on the other morph PLEASE
This was one of the most interesting ability in the game ZOS. PLEASEbring this up to get changed this back. Allowed for very niche but fun useful builds in PvP and allowed a tank to contribute a little damage in PvE, But more importantly it was ICE damage. That would proc chilled. Now there is less abilities to use that can cause chilled. WHICH IS A WARDEN STAPLE IT IS A PASSIVE!
You're totally cool with how Artic Blast is on Live?
Yes, it's one of the best designed existing warden abilities currently on live:
1) Enables and synergizes perfectly with a multitude of builds:
- MagWarden Frost (PvP)
- Healthden (PvP)
- Warden Tank (PvP & PvE)
2) Has unique and desirable functionality:
- Cloak counter
- HoT on demand (layers/combos very well with trellis)
- Sufficient secondary damage source (50% AOE damage of Wall of Elements)
- Chilled & Deepfreeze factory (Higher % chance to proc status effects than any other skill in the kit AOE)
3) Adds to the non-spammy playstyle of wardens due to high cost and over time returns
Summed up, it's a skill that delivers just enough of everything (functionality, flavour, gameplay) to be very good but not too strong. The PTS version of that skill will take more away from the class than it will provide, it will break existing setups and it wont match its current quality of fitting perfectly into the Warden theme, playstyle and synergizing so well with other Warden skills. And I am saying this as someone being very desperate for a CC.
I am maining MagWarden exclusively since VVardenfell and have 2 of them maxed, both AR 33+ and more than 1k BG matches played on each. I am not into PvE, so can't provide too much intel here.
Great post, but I disagree with this part. First, this would create a situation where magwardens have to choose between CC and Major Heroism while stamwardens get both via weapon skills. Yes, destro clench exists but for frost builds this is not an option.Maura_Neysa wrote: »FFS ZoS
Leave Arctic Blast alone or move the it to Base morph. Really though Crystallized Slab is where it belonged. This would force the choice between Major Heroism or Stun, both very good. The instant heal morph of Embrace would also have been a good option, or Frozen Retreat
Great post, but I disagree with this part. First, this would create a situation where magwardens have to choose between CC and Major Heroism while stamwardens get both via weapon skills. Yes, destro clench exists but for frost builds this is not an option.Maura_Neysa wrote: »FFS ZoS
Leave Arctic Blast alone or move the it to Base morph. Really though Crystallized Slab is where it belonged. This would force the choice between Major Heroism or Stun, both very good. The instant heal morph of Embrace would also have been a good option, or Frozen Retreat
Also, if the Warden class is going to get 1 hard CC ability, it should be an on-demand stun, not part of a defense mechanism that requires certain conditions to trigger the CC.
Great post, but I disagree with this part. First, this would create a situation where magwardens have to choose between CC and Major Heroism while stamwardens get both via weapon skills. Yes, destro clench exists but for frost builds this is not an option.Maura_Neysa wrote: »FFS ZoS
Leave Arctic Blast alone or move the it to Base morph. Really though Crystallized Slab is where it belonged. This would force the choice between Major Heroism or Stun, both very good. The instant heal morph of Embrace would also have been a good option, or Frozen Retreat
Also, if the Warden class is going to get 1 hard CC ability, it should be an on-demand stun, not part of a defense mechanism that requires certain conditions to trigger the CC.
In terms of damage output, at least when it comes to a target dummy parse, we did acknowledge the classes are relatively close to each other