@Maura_Neysa
Not that new and very aware that you are one of the more "positive" voices for Wardens....
" Nerf'd the strongest DPS skill, with no compensation elsewhere so still bottom tier DPS by 10k+" Still would like to know what class is doing close to 70k? Just curious..thats crazy if true.
I really think this balancing around the top 1% and dummy parses is killing ESO slowly.. Its not working..
Maura_Neysa wrote: »
Which one was that i may have missed it.
So @Joy_Division is the warden class rep?
Joy_Division wrote: »So @Joy_Division is the warden class rep?
We don;t really have a class. If I had my way, the Arctic Blast change would have been handled differently.
I’m not looking for someone to blame, just someone to tag when I gather my thoughts.
1. Got a problems with Netch, it constantly in combat eventhough it's not it combat. And visually, its laser beam is really frustrating, sometimes blocking my visions, especially when in tight spaces. I proposed the Netch to stick at the back of the player like a backpack. Upon cast, the Netch will emerged as usually, then quickly go to our back and attach itself, emitting a radiant green aura.
2. The shalk skills by using the concept of Power Of The Light, instead of making it wait 3 seconds b4 emerge, try to give the base damage and if we activate it a second times, it will emerge immediately. For example, if I cast the shalk and I recast back after 1 secs, the damage will only be 1/3 of its full damage. Meaning if full damage is 16000, 1/3 would be 4800 damage which is considered small but enough to apply the debuff. Another suggestion is, when we recast, after it deals damage, it will cast back, which leads to shalk spam, maybe useful in PVE, but not useful in PVP.
3. Last one is, to fasten the Netch and Lotus animation, coz I felt like a bit too slow when trying to reapplied in combat.
Maura_Neysa wrote: »3. eh.... Yes the animations are long, but both of these skills cancel out super easily. So they aren't the ones I'd like to see ZoS look at first.
Maura_Neysa wrote: »3. eh.... Yes the animations are long, but both of these skills cancel out super easily. So they aren't the ones I'd like to see ZoS look at first.
My question is why Netch needs to be reapplied at all, it really should be a permanent summon, there's no circumstance where you don;t want it active so why do we need to keep recasting it. it dosen;t even have a cast cost beyond time so why isn't it a pet?
MooseKnuckles88 wrote: »Then we'd likely be forced into double barring the netch too if it was always summoned.
Maura_Neysa wrote: »3. eh.... Yes the animations are long, but both of these skills cancel out super easily. So they aren't the ones I'd like to see ZoS look at first.
My question is why Netch needs to be reapplied at all, it really should be a permanent summon, there's no circumstance where you don;t want it active so why do we need to keep recasting it. it dosen;t even have a cast cost beyond time so why isn't it a pet?
I really believe wardens need a complete overhaul.
Maura_Neysa wrote: »Maura_Neysa wrote: »3. eh.... Yes the animations are long, but both of these skills cancel out super easily. So they aren't the ones I'd like to see ZoS look at first.
My question is why Netch needs to be reapplied at all, it really should be a permanent summon, there's no circumstance where you don;t want it active so why do we need to keep recasting it. it dosen;t even have a cast cost beyond time so why isn't it a pet?
Because, its a buff that you need to have to work to keep up.
Plus the passives mean you want to recast. Casting is Ulti Gen and a Heal
Maura_Neysa wrote: »3. eh.... Yes the animations are long, but both of these skills cancel out super easily. So they aren't the ones I'd like to see ZoS look at first.
My question is why Netch needs to be reapplied at all, it really should be a permanent summon, there's no circumstance where you don;t want it active so why do we need to keep recasting it. it dosen;t even have a cast cost beyond time so why isn't it a pet?
The netch provides major Sorcery and/ or Brutality and returns resources, its a buff skill and needs to be reapplied. its not an active combat pet that deals any damage. thats why is single bar and only lasts 26 seconds.
I really believe wardens need a complete overhaul.
Probably, as a main warden player I've suffered long with the class but I think from murkmire and forward the tables will turn and warden will find it's place. If there was a classchange-token I'm 100% sure my warden would be something else a long time ago. But I sincerely hope that all us warden mains will find happiness in the class in the near future.
MooseKnuckles88 wrote: »@HankTwo
Oh believe me, I don't want that!! Lol. I was just saying if wardens were to have the netch benefits all the time then it'd likely have to come at a cost of double barring the thing. The last thing I want is netch floating around with its visual effects 24/7.
I still wish they would look at swarm to help increase magden damage. I hardly ever hear anyone mention it yet it should be an iconic warden skill for magdens. It's also one of the few to only skills that would increase our damage yet leave stamden untouched. They increased the cost on a double casted or delayed skill and left it there to die on the backbar if that. I feel a lot more Magden should be voicing our displeasure on how this ability has been treated too. It has a lot of potential to be a main bar skill if they'd just quit neglecting it.
Maura_Neysa wrote: »Maura_Neysa wrote: »3. eh.... Yes the animations are long, but both of these skills cancel out super easily. So they aren't the ones I'd like to see ZoS look at first.
My question is why Netch needs to be reapplied at all, it really should be a permanent summon, there's no circumstance where you don;t want it active so why do we need to keep recasting it. it dosen;t even have a cast cost beyond time so why isn't it a pet?
Because, its a buff that you need to have to work to keep up.
Plus the passives mean you want to recast. Casting is Ulti Gen and a HealMaura_Neysa wrote: »3. eh.... Yes the animations are long, but both of these skills cancel out super easily. So they aren't the ones I'd like to see ZoS look at first.
My question is why Netch needs to be reapplied at all, it really should be a permanent summon, there's no circumstance where you don;t want it active so why do we need to keep recasting it. it dosen;t even have a cast cost beyond time so why isn't it a pet?
The netch provides major Sorcery and/ or Brutality and returns resources, its a buff skill and needs to be reapplied. its not an active combat pet that deals any damage. thats why is single bar and only lasts 26 seconds.
Neither of you make any sense. The fact that it applies various buffs to you does not mean it needs to be refreshed. Those buffs can just be permanently active whilst the pet is summoned. (or if making those specific buffs permanent isn't possibble just have it auto cast an instant on you every 20 odd seconds that applies a stamina per second gain and the other buffs).
Likewise given the long duration it isn't hard to keep active so the claim of needing to work is nonsense, there's no real effort involved, it's just an annoyance.
Likewise it's long duration infrequent summoning and the fact that the ultimate generation has an internal cooldown mean neither the heal nor the ultimate generation are very relevant.
The only point anyone's made thats got some validity is double barring. But there's arguably an awkward pet problem there generally that needs a solution.