[Class Rep] Warden Feedback Thread

  • Maura_Neysa
    Maura_Neysa
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    LeHarrt91 wrote: »
    Well the Warden does have access to class abilities that snare. Sleet Storm and Impaling Shards and morphs. but they are an Ultimate and magicka skill.

    The only class stamina snares i can think of are Biting Jabs and Venomous Claw and Noxious Breath (due to Warmth passive)

    Personally I'm fine with giving one back, but they aren't going to put it on Sub after taking it from Fissure. Really it should be on a separate skill anyway, just like Talons, Encase, etc. Fissure having a stun directly contradicted the recent broad sweeping nerf to all snares. Personally I'm glad they took away the stun rather than the damage of Fissure. Wardens do not have the damage capability to spare. Where as Stuns are only worth while in 10% of the game that maybe 30% of the player base spend more then half the game in.

    Posts like this show your total disconnect with magWarden needs in PvP. As a fulltime PvP magWarden I wish you would take a step back from those feedback threads and leave room for people being more knowledgeable than you are.

    Thanks.

    If you think someone needs to know anything at all about the game beyond what the devs have stated their goal was, you’re delusional.
    - Dev said hard hitting skills won’t have snares. Would you rather Fissure hit half as hard and still snare? That’s a valid opinion.
    - They did the same thing to Sorc Frags, and effectively DK whips.
    - As someone who plays both PvP and PvE and as watched many a crap change happen because of PvP whining (block changes 5 times now) I would appreciate it if you would experance both sides of the game so you have some idea how the changes you request will actually effect the game.

    LeHarrt91 wrote: »
    Well the Warden does have access to class abilities that snare. Sleet Storm and Impaling Shards and morphs. but they are an Ultimate and magicka skill.

    The only class stamina snares i can think of are Biting Jabs and Venomous Claw and Noxious Breath (due to Warmth passive)

    Personally I'm fine with giving one back, but they aren't going to put it on Sub after taking it from Fissure. Really it should be on a separate skill anyway, just like Talons, Encase, etc. Fissure having a stun directly contradicted the recent broad sweeping nerf to all snares. Personally I'm glad they took away the stun rather than the damage of Fissure. Wardens do not have the damage capability to spare. Where as Stuns are only worth while in 10% of the game that maybe 30% of the player base spend more then half the game in.

    Fissure is nearly useless in PvE. Its only purpose is trash mob clearing. You swap it out during boss fights.

    it’s like 500 DPS less effective. You can swap it for boss fights if you want, but your just wasting score points, and go ahead and give that a good without the Dressing Room addon or what ever. If you need an addon to make something effective, it’s F-ing worthless
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Wolfpaw
    Wolfpaw
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    Warden Werewolf passives are lacking a little.
    Maturation: Healing increases health by 10% for 5 seconds -WW Heal
    Piercing Cold: 6% Magic damage - WW heal
    Icy Aura: Reduces effectiveness of snare on you by 15%
    Maybe a passive execution (Sorc), combat Ult regen, idk.

    Summoning of Netch and Bear animation/time take too long.

    Allow Bear Ult to receive Warden's Physical and spell resistance, resilience, & penetration.
    Speed up Bear travel/pathing.
    Give Bear a DOT on swipe.



    Edited by Wolfpaw on June 24, 2018 4:56AM
  • Arbit
    Arbit
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    more damages plz~ I love my magicka warden and use it exclusively. I hate the bear tbh, i hate that its our execute skill, and that its necessary if you want to hit any decent damage. I wouldn't mind using bear if i could keep my ultimate slots too, and bear was just a regular skill.
    Argonian Master Race
  • angeleda
    angeleda
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    Played Warden since hour 1, Main magwarden and also played stamwarden...

    The ONLY class that keeps getting NERFED without any reason other than:

    1. Devs play stamblades and magsorcs and they got torn apart by wardens so.... nerf them
    2. All "older" players have been "maining" the DK/Templar/Sorc/NB "metas" for years before a new class showed up and the majority of the community started "crying" about wardens being OP (which in order to play warden you need 7 fingers on each hand but anyway), while their classes (stamblades and magsorcs in particular) are getting buffed every patch one way or another...

    In PvP Warden is the ONLY class without a stunn... Not a weapon skill stun, i dont want to restrict my gameplay to destro staff or 2h to get some short of stun while other classes have 2-3 stuns/snares on demand. But you had to take that way (was not even in a whole skill but on a mag morph... ) and it was not even an "instant" stun... it was 3 sec till it hits and only in front of you... I don't see for example sorc's rune cage/prison being dodgeable or removed or something....

    Secondly, there was ONE skill that warden's had that made it playable, the undodgeable birds... Why not just reduce the dmg a bit instead of making it a really slow and (now) always dodgeable skill that noone uses... So that's out of the equation...

    Heals? Yes the heals are great, no doubt, but you also nerfed extremely the one ult that made it interesting, the trees... More expensive AND practically useless heal???... While other classes have for example incap which is cheaper and way more "effective" ult with one of the highest dmg ceilings?

    All you do is making wardens have the SAME BORING rotation which, yes all classes have some sort of "rotations", BUT at least they don't need to wait 3+1 sec for each skill to hit (and now miss/dodged) or have to resort in playing like a poor man's "mag sorc" with flame reach and staff but no other class skills to "compliment" that gameplay...

    Finally, no execute other than a "bear" that is utterly useless in pvp? Put the Bear as a skill in one bar (or both bar's for all i care) and let us run it as pet with proper ults running as well... The ONLY class (again) that has no actual execute unlike (surprise suprise) magsorcs that have: endless free resources, endless mobility, endless dmg, endless stuns, endless dots, endless executes... and ZoS's blessing of course...

    Terrible... TERRIBLE and half-a**ed work on wardens so far that a lot of people should be ashamed for
  • Kinetiks
    Kinetiks
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    1. When I use Nature's Grasp on someone who then moves outside of 41y range, instead of gripping me to them and then resetting me to the cast position, it would be a huge QoL improvement if it just leaves me at the max travel distance.
  • MLGProPlayer
    MLGProPlayer
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    LeHarrt91 wrote: »
    Well the Warden does have access to class abilities that snare. Sleet Storm and Impaling Shards and morphs. but they are an Ultimate and magicka skill.

    The only class stamina snares i can think of are Biting Jabs and Venomous Claw and Noxious Breath (due to Warmth passive)

    Personally I'm fine with giving one back, but they aren't going to put it on Sub after taking it from Fissure. Really it should be on a separate skill anyway, just like Talons, Encase, etc. Fissure having a stun directly contradicted the recent broad sweeping nerf to all snares. Personally I'm glad they took away the stun rather than the damage of Fissure. Wardens do not have the damage capability to spare. Where as Stuns are only worth while in 10% of the game that maybe 30% of the player base spend more then half the game in.

    Posts like this show your total disconnect with magWarden needs in PvP. As a fulltime PvP magWarden I wish you would take a step back from those feedback threads and leave room for people being more knowledgeable than you are.

    Thanks.

    If you think someone needs to know anything at all about the game beyond what the devs have stated their goal was, you’re delusional.
    - Dev said hard hitting skills won’t have snares. Would you rather Fissure hit half as hard and still snare? That’s a valid opinion.
    - They did the same thing to Sorc Frags, and effectively DK whips.
    - As someone who plays both PvP and PvE and as watched many a crap change happen because of PvP whining (block changes 5 times now) I would appreciate it if you would experance both sides of the game so you have some idea how the changes you request will actually effect the game.

    LeHarrt91 wrote: »
    Well the Warden does have access to class abilities that snare. Sleet Storm and Impaling Shards and morphs. but they are an Ultimate and magicka skill.

    The only class stamina snares i can think of are Biting Jabs and Venomous Claw and Noxious Breath (due to Warmth passive)

    Personally I'm fine with giving one back, but they aren't going to put it on Sub after taking it from Fissure. Really it should be on a separate skill anyway, just like Talons, Encase, etc. Fissure having a stun directly contradicted the recent broad sweeping nerf to all snares. Personally I'm glad they took away the stun rather than the damage of Fissure. Wardens do not have the damage capability to spare. Where as Stuns are only worth while in 10% of the game that maybe 30% of the player base spend more then half the game in.

    Fissure is nearly useless in PvE. Its only purpose is trash mob clearing. You swap it out during boss fights.

    it’s like 500 DPS less effective. You can swap it for boss fights if you want, but your just wasting score points, and go ahead and give that a good without the Dressing Room addon or what ever. If you need an addon to make something effective, it’s F-ing worthless

    You're missing out on a destro staff ability if you have it slotted. That means -8% single target damage. It's a significant DPS loss.
    Edited by MLGProPlayer on June 25, 2018 10:19AM
  • Oumalakasha
    Oumalakasha
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    I am a new player, but I thought I'd still give my own thoughts on things unrelated to endgame and numbercrunching since I have not experienced that yet. However, I am an MMO vet and have spent basically all my time maining healers. I absolutely love the Green Balance line, but there are a few things that stand out to me:

    -Budding Seeds. Amazing skill. I absolutely love it. However, I would love for the flipover skill icon to have a different color, similar to that of Shadow Image. The icon does change when you have a field active, but it can be difficult to discern when it's an intense fight when there is a lot of graphic spam. Having it as a different color would help out a lot.

    -Vines' functionality as a smart heal feels...awkward. At least in my experience, smart heals function best as burst heals. Regeneration is different since it affects 2 targets. It just feels awkward to use in a group because I cannot reliably land it on the tank.

    I also think it would be cool if the HA heal for Lotus pulsed over time for Resto/Lightning Staves.

    Just my two cents. I absolutely love the playstyle of Warden healer though
    Edited by Oumalakasha on June 26, 2018 3:57PM
  • kerthas
    kerthas
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    Well i find warden balanced even tho their is a need of an execute, with my combo most of the time i deal 80 % dmg on my ennemies, and the times i cast another spell, they heal themselves or dodge or whatever. Yeah the bear is useless like hell, exept in dual, but who cares.

    And yes everything said about the sorc in here, are true. Everytime the sorc is getting nerf, they add something to make it more broken, like come on rune cage? srsly? at least the fossilization of dk need to be at 8 meter of his target not 40 m. and 5 second? like wtf?

    Oh and endless fury's? yeah sure why not, lets use a skill on an ennemy and put a cd on them, if they get close to 20% health lets proc without do anything, and at the same time make it proc implosion, not a broken passiv at all.

    Just please wake the *** up ZOS
  • Darkstorne
    Darkstorne
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    kerthas wrote: »
    Yeah the bear is useless like hell, exept in dual, but who cares.

    Surprisingly, Wardens care that their most iconic skill, which is also an ultimate, is “useless like hell”. Who would have thought!?

    My top two concerns as a filthy casual PVE player:
    1) Buff/rotation timings being so weird. I actually don’t mind the defensive focus of stam wardens as much as others do. I would definitely support more offensive options/morphs, but I think the bigger concern is that if you’re going to stick to all these defensive buffs and upkeeps then you should at least make that playstyle flow well and play nicely as a rotation. Right now it doesn’t because they expire at such different times. I feel like I spend more time watching the add on timers I downloaded just to make this class usable than I do watching the game itself.

    2) Mag wardens definitely need to be more offensive with their skills. Why are their damage spells scaling off health? It feels like this was a result of ice staffs being made into tank weapons, so trying to force these skills to be tank skills too, but it doesn’t play optimally at all for that kind of build. At least make the damage focused morphs of these skills more viable for DPS builds, and I definitely think reworking ice staves NOT to be tank weapons is needed to make this class work.
  • esp1992
    esp1992
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    Darkstorne wrote: »
    kerthas wrote: »
    Yeah the bear is useless like hell, exept in dual, but who cares.

    Surprisingly, Wardens care that their most iconic skill, which is also an ultimate, is “useless like hell”. Who would have thought!?

    My top two concerns as a filthy casual PVE player:
    1) Buff/rotation timings being so weird. I actually don’t mind the defensive focus of stam wardens as much as others do. I would definitely support more offensive options/morphs, but I think the bigger concern is that if you’re going to stick to all these defensive buffs and upkeeps then you should at least make that playstyle flow well and play nicely as a rotation. Right now it doesn’t because they expire at such different times. I feel like I spend more time watching the add on timers I downloaded just to make this class usable than I do watching the game itself.

    2) Mag wardens definitely need to be more offensive with their skills. Why are their damage spells scaling off health? It feels like this was a result of ice staffs being made into tank weapons, so trying to force these skills to be tank skills too, but it doesn’t play optimally at all for that kind of build. At least make the damage focused morphs of these skills more viable for DPS builds, and I definitely think reworking ice staves NOT to be tank weapons is needed to make this class work.

    I got a crazy Idea...

    For Scorch morphs, have deep fissure keep stun in addition to major breach and Subterranean Assault deal additional Poison damage overtime in addition to major fracture

    The Arctic Blast Morph should Scale with Max Magicka and Spell Damage in addition to dealing frost damage and healing.

    I also completely agree with you on the Ice Staff deal.
    MY CHARACTERS

    Clouse the White Warden - Breton AD MAG Warden
    Jaro the Wild Changeling - Bosmer AD STAM Warden
  • Biggus
    Biggus
    Soul Shriven
    Everything has been covered, so I'll add something simple...Ice furnace set doesn't work on any of the classes frost abilities .. LOL.
  • kerthas
    kerthas
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    Darkstorne wrote: »
    kerthas wrote: »
    Yeah the bear is useless like hell, exept in dual, but who cares.

    Surprisingly, Wardens care that their most iconic skill, which is also an ultimate, is “useless like hell”. Who would have thought!?

    My top two concerns as a filthy casual PVE player:
    1) Buff/rotation timings being so weird. I actually don’t mind the defensive focus of stam wardens as much as others do. I would definitely support more offensive options/morphs, but I think the bigger concern is that if you’re going to stick to all these defensive buffs and upkeeps then you should at least make that playstyle flow well and play nicely as a rotation. Right now it doesn’t because they expire at such different times. I feel like I spend more time watching the add on timers I downloaded just to make this class usable than I do watching the game itself.

    2) Mag wardens definitely need to be more offensive with their skills. Why are their damage spells scaling off health? It feels like this was a result of ice staffs being made into tank weapons, so trying to force these skills to be tank skills too, but it doesn’t play optimally at all for that kind of build. At least make the damage focused morphs of these skills more viable for DPS builds, and I definitely think reworking ice staves NOT to be tank weapons is needed to make this class work.

    what i meant is, who cares it work on dual
    Edited by kerthas on June 29, 2018 1:23AM
  • SunRaider
    SunRaider
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    The magic warden needs:

    1- A stun like the scorcerer : 5 sec \ 40 meters

    2- A execute like the scorcerer : if enemy heath is or falls bellow 20% ...
  • LeHarrt91
    LeHarrt91
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    SunRaider wrote: »
    The magic warden needs:

    1- A stun like the scorcerer : 5 sec \ 40 meters

    2- A execute like the scorcerer : if enemy heath is or falls bellow 20% ...

    Then play a sorcerer.

    Yes Warden needs a stun and yes it needs a non double barred ultimate execute. but should not be the same as a sorcerer.
    PS NA
    Have played all classes.
    Warden Main
  • Maura_Neysa
    Maura_Neysa
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    esp1992 wrote: »
    Darkstorne wrote: »
    kerthas wrote: »
    Yeah the bear is useless like hell, exept in dual, but who cares.

    Surprisingly, Wardens care that their most iconic skill, which is also an ultimate, is “useless like hell”. Who would have thought!?

    My top two concerns as a filthy casual PVE player:
    1) Buff/rotation timings being so weird. I actually don’t mind the defensive focus of stam wardens as much as others do. I would definitely support more offensive options/morphs, but I think the bigger concern is that if you’re going to stick to all these defensive buffs and upkeeps then you should at least make that playstyle flow well and play nicely as a rotation. Right now it doesn’t because they expire at such different times. I feel like I spend more time watching the add on timers I downloaded just to make this class usable than I do watching the game itself.

    2) Mag wardens definitely need to be more offensive with their skills. Why are their damage spells scaling off health? It feels like this was a result of ice staffs being made into tank weapons, so trying to force these skills to be tank skills too, but it doesn’t play optimally at all for that kind of build. At least make the damage focused morphs of these skills more viable for DPS builds, and I definitely think reworking ice staves NOT to be tank weapons is needed to make this class work.

    I got a crazy Idea...

    For Scorch morphs, have deep fissure keep stun in addition to major breach and Subterranean Assault deal additional Poison damage overtime in addition to major fracture

    The Arctic Blast Morph should Scale with Max Magicka and Spell Damage in addition to dealing frost damage and healing.

    I also completely agree with you on the Ice Staff deal.

    You can't just switch Arctic Blast to scale with magic. It's centered on you. Not a Mag DPS friendly effect. Switch Arctic Blast to the Base skill then make that morph DPS friendly, either frost Lighting Form or a ground placed effect both ticking every second instead if every 2 seconds.

    Ice Staves used to be a pure DPS weapon. 0% if the population used them. Now that it's a tankinfmg weapon it gets used. So reverting that change is just useless. If you don't take Tri Stat or if ZoS just drops the HA taunt all together, or if yiu just dint run a HA buukd then the taunt isn't an issue. But in order to bring Ice DPS up to Fire/Lighting they would have to drop all of Frost identity. Chilled, Maim and Roots all have to go. Because in Cryodiil those 3 things are 100 times more valuable then Burning, Off Balance, and Vulnerablity.
    Edited by Maura_Neysa on June 29, 2018 7:31AM
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Tryxus
    Tryxus
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    Here's a small list of issues with the Warden's Bear companion:

    1. Terrible AI, needs improving
    2. Ultimate waste, which is noticable when fighting Nightblades or speedy opponents like Stam Sorcs. Ultimate is activated, bear can't catch the prey, ultimate wasted. Suggestion: have the bear leap at the target instantaneously
    3. Lack of synergy between Warden and his Guardian. Sorcerers can shield his pets, and they have a 2nd pet that can heal. Would be nice if the Warden could have similar mechanics with both the Netch and the Bear, allowing the Bear to survive easier
    4. Optionally: Allow the Warden to single bar the Bear. Would be nice to have an AoE Ultimate for PvE or a defensive one for PvP on the backbar. Might be a bit too strong though...


    Now, regarding the Warden as a healer:

    I've already mentioned the 2 most important (imo) issues as a Warden healer (1st page of this thread): Budding Seeds needs better usability and Maturation + War Horn giving the same buff. If these issues could be resolved, it would be a tremendous improvement already.

    There's also the Secluded Grove ultimate, which has been overnerfed (is that a word?) nerfed too much. It would definitely be a good thing if the healing of this skill could be improved, or if it could provide additional effects.

    Overall, I think that Wardens are doing quite well as healers, but they do need a bit of attention in that aspect.


    Lastly, about Winter's Embrace:

    I think the 8% Max Magicka increase would be better off (for both tanks and DPSers) if it was provided by a passive instead.

    And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.
    Edited by Tryxus on July 5, 2018 12:47PM
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Amdar_Godkiller
    Amdar_Godkiller
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    HOw to easily fix warden:

    1. Fetcherfly growing swarm becomes a stamina morph; the other morph now does 300% more damge to enemies in execute range instead of the 50% buff every other other cast. It's a buff to mag dps and stam dps, as it allows stam builds to have access to a dot that they don't have to reapply constantly, which is sorely needed because of having to maintain subterranean assault uptime. Mag builds get about 40% buff to the dps provided by the skill.

    2. New passive to replace Bond with nature, which is arguably the most useless passive in the game.
    Heart of the Wild

    When you activate an animal companion ability, you and your group members within 30 meters gain Major Courage, which increases your Weapon and Spell Damage by 258 for 10 seconds.

    This would no just help wardens, since they are currently the only class unable to buff group damage, but also the entire game's healer build diversity, as no longer would healers be inescapably married to olorine and SPC for that buff. It just makes too much sense.

    3. Just scrap the winter's embrace heal and turn it into an ice javelin knock back. The class is easily exploited in PVP at melee range. All of our defenses are keyed around shutting down ranged attackers, but just about any stamplar can have his way all day against either a mag or stam warden. We are a class that is hard countered by essentially 3 classess: Mag DK, Stamplar, and Stamblade. We are good against other Wardens, and MagNBs, and that's about it. Also we have a passive that increases the chance of proccing the chilled status effect, but hardly any skills with which to actuall proc it reliably. Only the pull and the reflect morph of our shield have even a 30% chance to proc it.

    Give the skill a morph that will further help Mag warden dps in PVE. Maybe an AOE Dot that activates on the target if it is unable to be knocked back (due to being a CC immune boss)..
    Edited by Amdar_Godkiller on July 4, 2018 12:58PM
  • Maura_Neysa
    Maura_Neysa
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    Tryxus wrote: »
    And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.

    Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic? :o:o:s:s Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.

    I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.

    The Forest is still pretty good. It wasn’t over nerfed.
    The Bear does need help
    The others I leave open as maybes, not not good enough to get behind.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Amdar_Godkiller
    Amdar_Godkiller
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    Tryxus wrote: »
    And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.

    Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic? :o:o:s:s Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.

    I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.

    The Forest is still pretty good. It wasn’t over nerfed.
    The Bear does need help
    The others I leave open as maybes, not not good enough to get behind.

    Gripping shards is literally the best skill for wardens to slot in group play PVP as well. That soft cc spam will allow your teammates to burst down even the tankiest of tanks. Doesn't matter if you are mag or stam. If you are in a group without it, you are hurting the group.
  • Tryxus
    Tryxus
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    ✭✭✭✭✭
    Tryxus wrote: »
    And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.

    Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic? :o:o:s:s Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.

    I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.

    The Forest is still pretty good. It wasn’t over nerfed.
    The Bear does need help
    The others I leave open as maybes, not not good enough to get behind.

    If Impaling (+ Gripping) scaled off Magicka instead, it would:

    - Still be a tanking skill
    - Be more usable by Magicka Wardens too, like Talons on a DK. And MagDens could use a good crowd control ability right about now

    Secluded Grove is still a nice clutch heal when needed, but it was nerfed badly (too much even). It could use some improvements
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Amdar_Godkiller
    Amdar_Godkiller
    ✭✭✭✭✭
    Wolfpaw wrote: »
    Warden Werewolf passives are lacking a little.
    Maturation: Healing increases health by 10% for 5 seconds -WW Heal
    Piercing Cold: 6% Magic damage - WW heal
    Icy Aura: Reduces effectiveness of snare on you by 15%
    Maybe a passive execution (Sorc), combat Ult regen, idk.

    Summoning of Netch and Bear animation/time take too long.

    Allow Bear Ult to receive Warden's Physical and spell resistance, resilience, & penetration.
    Speed up Bear travel/pathing.
    Give Bear a DOT on swipe.



    It's an underrated class for werewolfing IMO. The passives aren't great, but maturation and icy aura are pretty helpful, since WW doesn't have a way to deal with snares, and since that 10% health buff is always active. The real strength of running WW on warden though is the constant access to major heroism and other forms of ulti-generation. A warden werewolf doesn't have to build toward ultimate generation at all, so instead of passives that are powerful, we get more flexibility in our build to use sets that make us more powerful.

    My werewarden just passed 6200 spell damage and weapon damage with 26K health, 12.5K magicka, 39K stamina and 2400 stam recovery. She's a beast!.
  • Priyasekarssk
    Priyasekarssk
    ✭✭✭✭✭
    Only thing wardens desperately needs very strong AOE buffs is warden for PVE. Warden is far below in PVE from other classes. Warden is almost non existent in PVE. Warden is completely useless class and non existent in PVE. Many people are even instant kick in trial groups. Pay to get kicked class!!!!

    In PVP wardens are doing fine.
    Edited by Priyasekarssk on July 4, 2018 1:19PM
  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    Tryxus wrote: »
    Tryxus wrote: »
    And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.

    Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic? :o:o:s:s Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.

    I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.

    The Forest is still pretty good. It wasn’t over nerfed.
    The Bear does need help
    The others I leave open as maybes, not not good enough to get behind.

    If Impaling (+ Gripping) scaled off Magicka instead, it would:

    - Still be a tanking skill
    - Be more usable by Magicka Wardens too, like Talons on a DK. And MagDens could use a good crowd control ability right about now

    Secluded Grove is still a nice clutch heal when needed, but it was nerfed badly (too much even). It could use some improvements

    You know Blob has a build out running only Gripping, Arctic, Wall and LA Bash as the damage skills. If a MagDen wants to run Gripoing then go for it, it’s still a CC, it’s still damn good. If a MagDen wants Damage they still have Winter’s Revenge AND that still CC too via Chilled procs.
    Of Wardens 99 problems, Skills that scale on Health ain’t one of ‘em.
    Tryxus wrote: »
    And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.

    Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic? :o:o:s:s Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.

    I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.

    The Forest is still pretty good. It wasn’t over nerfed.
    The Bear does need help
    The others I leave open as maybes, not not good enough to get behind.

    Gripping shards is literally the best skill for wardens to slot in group play PVP as well. That soft cc spam will allow your teammates to burst down even the tankiest of tanks. Doesn't matter if you are mag or stam. If you are in a group without it, you are hurting the group.

    I agree, my PvP set up is all about Gripoing, Arctic, and Blockade of Frost. I am a mobile area of denial, and it all even its hard enough that I can drop potato’s solo. While a good player will easily avoid this area, they will be spending a fair amount of time avoiding it rather than setting up there combo.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tryxus wrote: »
    Tryxus wrote: »
    And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.

    Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic? :o:o:s:s Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.

    I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.

    The Forest is still pretty good. It wasn’t over nerfed.
    The Bear does need help
    The others I leave open as maybes, not not good enough to get behind.

    If Impaling (+ Gripping) scaled off Magicka instead, it would:

    - Still be a tanking skill
    - Be more usable by Magicka Wardens too, like Talons on a DK. And MagDens could use a good crowd control ability right about now

    Secluded Grove is still a nice clutch heal when needed, but it was nerfed badly (too much even). It could use some improvements

    You know Blob has a build out running only Gripping, Arctic, Wall and LA Bash as the damage skills. If a MagDen wants to run Gripoing then go for it, it’s still a CC, it’s still damn good. If a MagDen wants Damage they still have Winter’s Revenge AND that still CC too via Chilled procs.
    Of Wardens 99 problems, Skills that scale on Health ain’t one of ‘em.

    If the damage would scale from Magicka instead, the skill would be more or less the same for such tanky high HP builds while making it more useful for (example) light armored MagDens at the same time. Nothing (or very little) changes, just the skill is made more accessible for other types of Wardens as well.
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    Tryxus wrote: »
    Tryxus wrote: »
    Tryxus wrote: »
    And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.

    Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic? :o:o:s:s Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.

    I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.

    The Forest is still pretty good. It wasn’t over nerfed.
    The Bear does need help
    The others I leave open as maybes, not not good enough to get behind.

    If Impaling (+ Gripping) scaled off Magicka instead, it would:

    - Still be a tanking skill
    - Be more usable by Magicka Wardens too, like Talons on a DK. And MagDens could use a good crowd control ability right about now

    Secluded Grove is still a nice clutch heal when needed, but it was nerfed badly (too much even). It could use some improvements

    You know Blob has a build out running only Gripping, Arctic, Wall and LA Bash as the damage skills. If a MagDen wants to run Gripoing then go for it, it’s still a CC, it’s still damn good. If a MagDen wants Damage they still have Winter’s Revenge AND that still CC too via Chilled procs.
    Of Wardens 99 problems, Skills that scale on Health ain’t one of ‘em.

    If the damage would scale from Magicka instead, the skill would be more or less the same for such tanky high HP builds while making it more useful for (example) light armored MagDens at the same time. Nothing (or very little) changes, just the skill is made more accessible for other types of Wardens as well.

    The change you’re suggesting would make if FAR less effective on a Tank, AND DPS already has an option. Winter’s Revenge.
    If anything Choking Talons should be shifted to scale off max health.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Amdar_Godkiller
    Amdar_Godkiller
    ✭✭✭✭✭
    Tryxus wrote: »
    Tryxus wrote: »
    And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.

    Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic? :o:o:s:s Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.

    I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.

    The Forest is still pretty good. It wasn’t over nerfed.
    The Bear does need help
    The others I leave open as maybes, not not good enough to get behind.

    If Impaling (+ Gripping) scaled off Magicka instead, it would:

    - Still be a tanking skill
    - Be more usable by Magicka Wardens too, like Talons on a DK. And MagDens could use a good crowd control ability right about now

    Secluded Grove is still a nice clutch heal when needed, but it was nerfed badly (too much even). It could use some improvements

    You know Blob has a build out running only Gripping, Arctic, Wall and LA Bash as the damage skills. If a MagDen wants to run Gripoing then go for it, it’s still a CC, it’s still damn good. If a MagDen wants Damage they still have Winter’s Revenge AND that still CC too via Chilled procs.
    Of Wardens 99 problems, Skills that scale on Health ain’t one of ‘em.
    Tryxus wrote: »
    And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.

    Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic? :o:o:s:s Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.

    I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.

    The Forest is still pretty good. It wasn’t over nerfed.
    The Bear does need help
    The others I leave open as maybes, not not good enough to get behind.

    Gripping shards is literally the best skill for wardens to slot in group play PVP as well. That soft cc spam will allow your teammates to burst down even the tankiest of tanks. Doesn't matter if you are mag or stam. If you are in a group without it, you are hurting the group.

    I agree, my PvP set up is all about Gripoing, Arctic, and Blockade of Frost. I am a mobile area of denial, and it all even its hard enough that I can drop potato’s solo. While a good player will easily avoid this area, they will be spending a fair amount of time avoiding it rather than setting up there combo.

    What's your faction? I'm on xbox NA as well.
  • LeHarrt91
    LeHarrt91
    ✭✭✭✭✭
    Tryxus wrote: »
    And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.

    Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic? :o:o:s:s Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.

    I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.

    The Forest is still pretty good. It wasn’t over nerfed.
    The Bear does need help
    The others I leave open as maybes, not not good enough to get behind.

    I agree that Arctic Blasts effect should be the base morph and Polar add ally heal and then make Arctic scale with Magicka and maybe increase range a bit.

    because at the moment, I think both morphs are lacking what the other has. So combine the two and make a new skill.
    Edited by LeHarrt91 on July 5, 2018 4:01AM
    PS NA
    Have played all classes.
    Warden Main
  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    Tryxus wrote: »
    Tryxus wrote: »
    And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.

    Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic? :o:o:s:s Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.

    I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.

    The Forest is still pretty good. It wasn’t over nerfed.
    The Bear does need help
    The others I leave open as maybes, not not good enough to get behind.

    If Impaling (+ Gripping) scaled off Magicka instead, it would:

    - Still be a tanking skill
    - Be more usable by Magicka Wardens too, like Talons on a DK. And MagDens could use a good crowd control ability right about now

    Secluded Grove is still a nice clutch heal when needed, but it was nerfed badly (too much even). It could use some improvements

    You know Blob has a build out running only Gripping, Arctic, Wall and LA Bash as the damage skills. If a MagDen wants to run Gripoing then go for it, it’s still a CC, it’s still damn good. If a MagDen wants Damage they still have Winter’s Revenge AND that still CC too via Chilled procs.
    Of Wardens 99 problems, Skills that scale on Health ain’t one of ‘em.
    Tryxus wrote: »
    And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.

    Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic? :o:o:s:s Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.

    I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.

    The Forest is still pretty good. It wasn’t over nerfed.
    The Bear does need help
    The others I leave open as maybes, not not good enough to get behind.

    Gripping shards is literally the best skill for wardens to slot in group play PVP as well. That soft cc spam will allow your teammates to burst down even the tankiest of tanks. Doesn't matter if you are mag or stam. If you are in a group without it, you are hurting the group.

    I agree, my PvP set up is all about Gripoing, Arctic, and Blockade of Frost. I am a mobile area of denial, and it all even its hard enough that I can drop potato’s solo. While a good player will easily avoid this area, they will be spending a fair amount of time avoiding it rather than setting up there combo.

    What's your faction? I'm on xbox NA as well.

    DC Vivec, though the PvP enviroment hasn't inspired me to PvP much lately. Between freezing every time the action gets good, the not even full bars during peak hours and the fact that my alliance is dead while I mostly tank. Not much to do when I cant kill anyone and I have no one to damage while I hold. Had high hopes with the Summerset changes, but it seems Sloads has chased to many away
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tryxus wrote: »
    Tryxus wrote: »
    Tryxus wrote: »
    And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.

    Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic? :o:o:s:s Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.

    I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.

    The Forest is still pretty good. It wasn’t over nerfed.
    The Bear does need help
    The others I leave open as maybes, not not good enough to get behind.

    If Impaling (+ Gripping) scaled off Magicka instead, it would:

    - Still be a tanking skill
    - Be more usable by Magicka Wardens too, like Talons on a DK. And MagDens could use a good crowd control ability right about now

    Secluded Grove is still a nice clutch heal when needed, but it was nerfed badly (too much even). It could use some improvements

    You know Blob has a build out running only Gripping, Arctic, Wall and LA Bash as the damage skills. If a MagDen wants to run Gripoing then go for it, it’s still a CC, it’s still damn good. If a MagDen wants Damage they still have Winter’s Revenge AND that still CC too via Chilled procs.
    Of Wardens 99 problems, Skills that scale on Health ain’t one of ‘em.

    If the damage would scale from Magicka instead, the skill would be more or less the same for such tanky high HP builds while making it more useful for (example) light armored MagDens at the same time. Nothing (or very little) changes, just the skill is made more accessible for other types of Wardens as well.

    The change you’re suggesting would make if FAR less effective on a Tank, AND DPS already has an option. Winter’s Revenge.
    If anything Choking Talons should be shifted to scale off max health.

    I'm not asking for extra DPS options, I'm simply asking to make the skill more usable for other types of Wardens as well. The skill will still do what it's supposed to do for tanks, it's not gonna make it far less effective
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    Tryxus wrote: »
    Tryxus wrote: »
    Tryxus wrote: »
    Tryxus wrote: »
    And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.

    Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic? :o:o:s:s Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.

    I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.

    The Forest is still pretty good. It wasn’t over nerfed.
    The Bear does need help
    The others I leave open as maybes, not not good enough to get behind.

    If Impaling (+ Gripping) scaled off Magicka instead, it would:

    - Still be a tanking skill
    - Be more usable by Magicka Wardens too, like Talons on a DK. And MagDens could use a good crowd control ability right about now

    Secluded Grove is still a nice clutch heal when needed, but it was nerfed badly (too much even). It could use some improvements

    You know Blob has a build out running only Gripping, Arctic, Wall and LA Bash as the damage skills. If a MagDen wants to run Gripoing then go for it, it’s still a CC, it’s still damn good. If a MagDen wants Damage they still have Winter’s Revenge AND that still CC too via Chilled procs.
    Of Wardens 99 problems, Skills that scale on Health ain’t one of ‘em.

    If the damage would scale from Magicka instead, the skill would be more or less the same for such tanky high HP builds while making it more useful for (example) light armored MagDens at the same time. Nothing (or very little) changes, just the skill is made more accessible for other types of Wardens as well.

    The change you’re suggesting would make if FAR less effective on a Tank, AND DPS already has an option. Winter’s Revenge.
    If anything Choking Talons should be shifted to scale off max health.

    I'm not asking for extra DPS options, I'm simply asking to make the skill more usable for other types of Wardens as well. The skill will still do what it's supposed to do for tanks, it's not gonna make it far less effective

    You are asking for something that already exists. Its called Winter's Revenge
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


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