Mojomonkeyman wrote: »Maura_Neysa wrote: »Well the Warden does have access to class abilities that snare. Sleet Storm and Impaling Shards and morphs. but they are an Ultimate and magicka skill.
The only class stamina snares i can think of are Biting Jabs and Venomous Claw and Noxious Breath (due to Warmth passive)
Personally I'm fine with giving one back, but they aren't going to put it on Sub after taking it from Fissure. Really it should be on a separate skill anyway, just like Talons, Encase, etc. Fissure having a stun directly contradicted the recent broad sweeping nerf to all snares. Personally I'm glad they took away the stun rather than the damage of Fissure. Wardens do not have the damage capability to spare. Where as Stuns are only worth while in 10% of the game that maybe 30% of the player base spend more then half the game in.
Posts like this show your total disconnect with magWarden needs in PvP. As a fulltime PvP magWarden I wish you would take a step back from those feedback threads and leave room for people being more knowledgeable than you are.
Thanks.
MLGProPlayer wrote: »Maura_Neysa wrote: »Well the Warden does have access to class abilities that snare. Sleet Storm and Impaling Shards and morphs. but they are an Ultimate and magicka skill.
The only class stamina snares i can think of are Biting Jabs and Venomous Claw and Noxious Breath (due to Warmth passive)
Personally I'm fine with giving one back, but they aren't going to put it on Sub after taking it from Fissure. Really it should be on a separate skill anyway, just like Talons, Encase, etc. Fissure having a stun directly contradicted the recent broad sweeping nerf to all snares. Personally I'm glad they took away the stun rather than the damage of Fissure. Wardens do not have the damage capability to spare. Where as Stuns are only worth while in 10% of the game that maybe 30% of the player base spend more then half the game in.
Fissure is nearly useless in PvE. Its only purpose is trash mob clearing. You swap it out during boss fights.
Maura_Neysa wrote: »Mojomonkeyman wrote: »Maura_Neysa wrote: »Well the Warden does have access to class abilities that snare. Sleet Storm and Impaling Shards and morphs. but they are an Ultimate and magicka skill.
The only class stamina snares i can think of are Biting Jabs and Venomous Claw and Noxious Breath (due to Warmth passive)
Personally I'm fine with giving one back, but they aren't going to put it on Sub after taking it from Fissure. Really it should be on a separate skill anyway, just like Talons, Encase, etc. Fissure having a stun directly contradicted the recent broad sweeping nerf to all snares. Personally I'm glad they took away the stun rather than the damage of Fissure. Wardens do not have the damage capability to spare. Where as Stuns are only worth while in 10% of the game that maybe 30% of the player base spend more then half the game in.
Posts like this show your total disconnect with magWarden needs in PvP. As a fulltime PvP magWarden I wish you would take a step back from those feedback threads and leave room for people being more knowledgeable than you are.
Thanks.
If you think someone needs to know anything at all about the game beyond what the devs have stated their goal was, you’re delusional.
- Dev said hard hitting skills won’t have snares. Would you rather Fissure hit half as hard and still snare? That’s a valid opinion.
- They did the same thing to Sorc Frags, and effectively DK whips.
- As someone who plays both PvP and PvE and as watched many a crap change happen because of PvP whining (block changes 5 times now) I would appreciate it if you would experance both sides of the game so you have some idea how the changes you request will actually effect the game.MLGProPlayer wrote: »Maura_Neysa wrote: »Well the Warden does have access to class abilities that snare. Sleet Storm and Impaling Shards and morphs. but they are an Ultimate and magicka skill.
The only class stamina snares i can think of are Biting Jabs and Venomous Claw and Noxious Breath (due to Warmth passive)
Personally I'm fine with giving one back, but they aren't going to put it on Sub after taking it from Fissure. Really it should be on a separate skill anyway, just like Talons, Encase, etc. Fissure having a stun directly contradicted the recent broad sweeping nerf to all snares. Personally I'm glad they took away the stun rather than the damage of Fissure. Wardens do not have the damage capability to spare. Where as Stuns are only worth while in 10% of the game that maybe 30% of the player base spend more then half the game in.
Fissure is nearly useless in PvE. Its only purpose is trash mob clearing. You swap it out during boss fights.
it’s like 500 DPS less effective. You can swap it for boss fights if you want, but your just wasting score points, and go ahead and give that a good without the Dressing Room addon or what ever. If you need an addon to make something effective, it’s F-ing worthless
Yeah the bear is useless like hell, exept in dual, but who cares.
Darkstorne wrote: »Yeah the bear is useless like hell, exept in dual, but who cares.
Surprisingly, Wardens care that their most iconic skill, which is also an ultimate, is “useless like hell”. Who would have thought!?
My top two concerns as a filthy casual PVE player:
1) Buff/rotation timings being so weird. I actually don’t mind the defensive focus of stam wardens as much as others do. I would definitely support more offensive options/morphs, but I think the bigger concern is that if you’re going to stick to all these defensive buffs and upkeeps then you should at least make that playstyle flow well and play nicely as a rotation. Right now it doesn’t because they expire at such different times. I feel like I spend more time watching the add on timers I downloaded just to make this class usable than I do watching the game itself.
2) Mag wardens definitely need to be more offensive with their skills. Why are their damage spells scaling off health? It feels like this was a result of ice staffs being made into tank weapons, so trying to force these skills to be tank skills too, but it doesn’t play optimally at all for that kind of build. At least make the damage focused morphs of these skills more viable for DPS builds, and I definitely think reworking ice staves NOT to be tank weapons is needed to make this class work.
Darkstorne wrote: »Yeah the bear is useless like hell, exept in dual, but who cares.
Surprisingly, Wardens care that their most iconic skill, which is also an ultimate, is “useless like hell”. Who would have thought!?
My top two concerns as a filthy casual PVE player:
1) Buff/rotation timings being so weird. I actually don’t mind the defensive focus of stam wardens as much as others do. I would definitely support more offensive options/morphs, but I think the bigger concern is that if you’re going to stick to all these defensive buffs and upkeeps then you should at least make that playstyle flow well and play nicely as a rotation. Right now it doesn’t because they expire at such different times. I feel like I spend more time watching the add on timers I downloaded just to make this class usable than I do watching the game itself.
2) Mag wardens definitely need to be more offensive with their skills. Why are their damage spells scaling off health? It feels like this was a result of ice staffs being made into tank weapons, so trying to force these skills to be tank skills too, but it doesn’t play optimally at all for that kind of build. At least make the damage focused morphs of these skills more viable for DPS builds, and I definitely think reworking ice staves NOT to be tank weapons is needed to make this class work.
The magic warden needs:
1- A stun like the scorcerer : 5 sec \ 40 meters
2- A execute like the scorcerer : if enemy heath is or falls bellow 20% ...
Darkstorne wrote: »Yeah the bear is useless like hell, exept in dual, but who cares.
Surprisingly, Wardens care that their most iconic skill, which is also an ultimate, is “useless like hell”. Who would have thought!?
My top two concerns as a filthy casual PVE player:
1) Buff/rotation timings being so weird. I actually don’t mind the defensive focus of stam wardens as much as others do. I would definitely support more offensive options/morphs, but I think the bigger concern is that if you’re going to stick to all these defensive buffs and upkeeps then you should at least make that playstyle flow well and play nicely as a rotation. Right now it doesn’t because they expire at such different times. I feel like I spend more time watching the add on timers I downloaded just to make this class usable than I do watching the game itself.
2) Mag wardens definitely need to be more offensive with their skills. Why are their damage spells scaling off health? It feels like this was a result of ice staffs being made into tank weapons, so trying to force these skills to be tank skills too, but it doesn’t play optimally at all for that kind of build. At least make the damage focused morphs of these skills more viable for DPS builds, and I definitely think reworking ice staves NOT to be tank weapons is needed to make this class work.
I got a crazy Idea...
For Scorch morphs, have deep fissure keep stun in addition to major breach and Subterranean Assault deal additional Poison damage overtime in addition to major fracture
The Arctic Blast Morph should Scale with Max Magicka and Spell Damage in addition to dealing frost damage and healing.
I also completely agree with you on the Ice Staff deal.
And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.
Maura_Neysa wrote: »And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.
Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic?Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.
I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.
The Forest is still pretty good. It wasn’t over nerfed.
The Bear does need help
The others I leave open as maybes, not not good enough to get behind.
Maura_Neysa wrote: »And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.
Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic?Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.
I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.
The Forest is still pretty good. It wasn’t over nerfed.
The Bear does need help
The others I leave open as maybes, not not good enough to get behind.
Warden Werewolf passives are lacking a little.
Maturation: Healing increases health by 10% for 5 seconds -WW Heal
Piercing Cold: 6% Magic damage - WW heal
Icy Aura: Reduces effectiveness of snare on you by 15%
Maybe a passive execution (Sorc), combat Ult regen, idk.
Summoning of Netch and Bear animation/time take too long.
Allow Bear Ult to receive Warden's Physical and spell resistance, resilience, & penetration.
Speed up Bear travel/pathing.
Give Bear a DOT on swipe.
Maura_Neysa wrote: »And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.
Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic?Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.
I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.
The Forest is still pretty good. It wasn’t over nerfed.
The Bear does need help
The others I leave open as maybes, not not good enough to get behind.
If Impaling (+ Gripping) scaled off Magicka instead, it would:
- Still be a tanking skill
- Be more usable by Magicka Wardens too, like Talons on a DK. And MagDens could use a good crowd control ability right about now
Secluded Grove is still a nice clutch heal when needed, but it was nerfed badly (too much even). It could use some improvements
Amdar_Godkiller wrote: »Maura_Neysa wrote: »And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.
Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic?Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.
I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.
The Forest is still pretty good. It wasn’t over nerfed.
The Bear does need help
The others I leave open as maybes, not not good enough to get behind.
Gripping shards is literally the best skill for wardens to slot in group play PVP as well. That soft cc spam will allow your teammates to burst down even the tankiest of tanks. Doesn't matter if you are mag or stam. If you are in a group without it, you are hurting the group.
Maura_Neysa wrote: »Maura_Neysa wrote: »And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.
Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic?Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.
I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.
The Forest is still pretty good. It wasn’t over nerfed.
The Bear does need help
The others I leave open as maybes, not not good enough to get behind.
If Impaling (+ Gripping) scaled off Magicka instead, it would:
- Still be a tanking skill
- Be more usable by Magicka Wardens too, like Talons on a DK. And MagDens could use a good crowd control ability right about now
Secluded Grove is still a nice clutch heal when needed, but it was nerfed badly (too much even). It could use some improvements
You know Blob has a build out running only Gripping, Arctic, Wall and LA Bash as the damage skills. If a MagDen wants to run Gripoing then go for it, it’s still a CC, it’s still damn good. If a MagDen wants Damage they still have Winter’s Revenge AND that still CC too via Chilled procs.
Of Wardens 99 problems, Skills that scale on Health ain’t one of ‘em.
Maura_Neysa wrote: »Maura_Neysa wrote: »And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.
Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic?Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.
I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.
The Forest is still pretty good. It wasn’t over nerfed.
The Bear does need help
The others I leave open as maybes, not not good enough to get behind.
If Impaling (+ Gripping) scaled off Magicka instead, it would:
- Still be a tanking skill
- Be more usable by Magicka Wardens too, like Talons on a DK. And MagDens could use a good crowd control ability right about now
Secluded Grove is still a nice clutch heal when needed, but it was nerfed badly (too much even). It could use some improvements
You know Blob has a build out running only Gripping, Arctic, Wall and LA Bash as the damage skills. If a MagDen wants to run Gripoing then go for it, it’s still a CC, it’s still damn good. If a MagDen wants Damage they still have Winter’s Revenge AND that still CC too via Chilled procs.
Of Wardens 99 problems, Skills that scale on Health ain’t one of ‘em.
If the damage would scale from Magicka instead, the skill would be more or less the same for such tanky high HP builds while making it more useful for (example) light armored MagDens at the same time. Nothing (or very little) changes, just the skill is made more accessible for other types of Wardens as well.
Maura_Neysa wrote: »Maura_Neysa wrote: »And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.
Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic?Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.
I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.
The Forest is still pretty good. It wasn’t over nerfed.
The Bear does need help
The others I leave open as maybes, not not good enough to get behind.
If Impaling (+ Gripping) scaled off Magicka instead, it would:
- Still be a tanking skill
- Be more usable by Magicka Wardens too, like Talons on a DK. And MagDens could use a good crowd control ability right about now
Secluded Grove is still a nice clutch heal when needed, but it was nerfed badly (too much even). It could use some improvements
You know Blob has a build out running only Gripping, Arctic, Wall and LA Bash as the damage skills. If a MagDen wants to run Gripoing then go for it, it’s still a CC, it’s still damn good. If a MagDen wants Damage they still have Winter’s Revenge AND that still CC too via Chilled procs.
Of Wardens 99 problems, Skills that scale on Health ain’t one of ‘em.Amdar_Godkiller wrote: »Maura_Neysa wrote: »And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.
Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic?Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.
I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.
The Forest is still pretty good. It wasn’t over nerfed.
The Bear does need help
The others I leave open as maybes, not not good enough to get behind.
Gripping shards is literally the best skill for wardens to slot in group play PVP as well. That soft cc spam will allow your teammates to burst down even the tankiest of tanks. Doesn't matter if you are mag or stam. If you are in a group without it, you are hurting the group.
I agree, my PvP set up is all about Gripoing, Arctic, and Blockade of Frost. I am a mobile area of denial, and it all even its hard enough that I can drop potato’s solo. While a good player will easily avoid this area, they will be spending a fair amount of time avoiding it rather than setting up there combo.
Maura_Neysa wrote: »And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.
Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic?Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.
I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.
The Forest is still pretty good. It wasn’t over nerfed.
The Bear does need help
The others I leave open as maybes, not not good enough to get behind.
Amdar_Godkiller wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.
Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic?Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.
I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.
The Forest is still pretty good. It wasn’t over nerfed.
The Bear does need help
The others I leave open as maybes, not not good enough to get behind.
If Impaling (+ Gripping) scaled off Magicka instead, it would:
- Still be a tanking skill
- Be more usable by Magicka Wardens too, like Talons on a DK. And MagDens could use a good crowd control ability right about now
Secluded Grove is still a nice clutch heal when needed, but it was nerfed badly (too much even). It could use some improvements
You know Blob has a build out running only Gripping, Arctic, Wall and LA Bash as the damage skills. If a MagDen wants to run Gripoing then go for it, it’s still a CC, it’s still damn good. If a MagDen wants Damage they still have Winter’s Revenge AND that still CC too via Chilled procs.
Of Wardens 99 problems, Skills that scale on Health ain’t one of ‘em.Amdar_Godkiller wrote: »Maura_Neysa wrote: »And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.
Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic?Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.
I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.
The Forest is still pretty good. It wasn’t over nerfed.
The Bear does need help
The others I leave open as maybes, not not good enough to get behind.
Gripping shards is literally the best skill for wardens to slot in group play PVP as well. That soft cc spam will allow your teammates to burst down even the tankiest of tanks. Doesn't matter if you are mag or stam. If you are in a group without it, you are hurting the group.
I agree, my PvP set up is all about Gripoing, Arctic, and Blockade of Frost. I am a mobile area of denial, and it all even its hard enough that I can drop potato’s solo. While a good player will easily avoid this area, they will be spending a fair amount of time avoiding it rather than setting up there combo.
What's your faction? I'm on xbox NA as well.
Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.
Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic?Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.
I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.
The Forest is still pretty good. It wasn’t over nerfed.
The Bear does need help
The others I leave open as maybes, not not good enough to get behind.
If Impaling (+ Gripping) scaled off Magicka instead, it would:
- Still be a tanking skill
- Be more usable by Magicka Wardens too, like Talons on a DK. And MagDens could use a good crowd control ability right about now
Secluded Grove is still a nice clutch heal when needed, but it was nerfed badly (too much even). It could use some improvements
You know Blob has a build out running only Gripping, Arctic, Wall and LA Bash as the damage skills. If a MagDen wants to run Gripoing then go for it, it’s still a CC, it’s still damn good. If a MagDen wants Damage they still have Winter’s Revenge AND that still CC too via Chilled procs.
Of Wardens 99 problems, Skills that scale on Health ain’t one of ‘em.
If the damage would scale from Magicka instead, the skill would be more or less the same for such tanky high HP builds while making it more useful for (example) light armored MagDens at the same time. Nothing (or very little) changes, just the skill is made more accessible for other types of Wardens as well.
The change you’re suggesting would make if FAR less effective on a Tank, AND DPS already has an option. Winter’s Revenge.
If anything Choking Talons should be shifted to scale off max health.
Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.
Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic?Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.
I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.
The Forest is still pretty good. It wasn’t over nerfed.
The Bear does need help
The others I leave open as maybes, not not good enough to get behind.
If Impaling (+ Gripping) scaled off Magicka instead, it would:
- Still be a tanking skill
- Be more usable by Magicka Wardens too, like Talons on a DK. And MagDens could use a good crowd control ability right about now
Secluded Grove is still a nice clutch heal when needed, but it was nerfed badly (too much even). It could use some improvements
You know Blob has a build out running only Gripping, Arctic, Wall and LA Bash as the damage skills. If a MagDen wants to run Gripoing then go for it, it’s still a CC, it’s still damn good. If a MagDen wants Damage they still have Winter’s Revenge AND that still CC too via Chilled procs.
Of Wardens 99 problems, Skills that scale on Health ain’t one of ‘em.
If the damage would scale from Magicka instead, the skill would be more or less the same for such tanky high HP builds while making it more useful for (example) light armored MagDens at the same time. Nothing (or very little) changes, just the skill is made more accessible for other types of Wardens as well.
The change you’re suggesting would make if FAR less effective on a Tank, AND DPS already has an option. Winter’s Revenge.
If anything Choking Talons should be shifted to scale off max health.
I'm not asking for extra DPS options, I'm simply asking to make the skill more usable for other types of Wardens as well. The skill will still do what it's supposed to do for tanks, it's not gonna make it far less effective