John_Falstaff wrote: »@StamWhipCultist , partially why I'm refraining from proposing any concrete changes anywhere. Besides, stamina's woes in PvE is a product of many factors, not only survivability. A lot of blame is on melee-hostile content design, on sets. But I don't expect large balancing changes any time soon.
Crafts_Many_Boxes wrote: »John_Falstaff wrote: »@StamWhipCultist , partially why I'm refraining from proposing any concrete changes anywhere. Besides, stamina's woes in PvE is a product of many factors, not only survivability. A lot of blame is on melee-hostile content design, on sets. But I don't expect large balancing changes any time soon.
Rift decided it was too difficult to make fights where ranged had to deal with as many mechanics as melee did, so they just made melee hit 10-15% harder to compensate. It effectively balanced out dps in real combat situations.
Chilly-McFreeze wrote: »Crafts_Many_Boxes wrote: »John_Falstaff wrote: »@StamWhipCultist , partially why I'm refraining from proposing any concrete changes anywhere. Besides, stamina's woes in PvE is a product of many factors, not only survivability. A lot of blame is on melee-hostile content design, on sets. But I don't expect large balancing changes any time soon.
Rift decided it was too difficult to make fights where ranged had to deal with as many mechanics as melee did, so they just made melee hit 10-15% harder to compensate. It effectively balanced out dps in real combat situations.
And how does it work for pvp?
John_Falstaff wrote: »@Crafts_Many_Boxes , I'm just unfamiliar with Rift. Was the decision in the game from the start? Thing is that in ESO, the content is not uniform - simply bumping damage will probably make stamina outperform in some older content; at the same time, it may not remove issues, because melee-punishing mechanics in new content makes it that melee is either not doing much (and does little damage, so the value of the buff may not even come into play) or lies dead (and does zero damage). I wouldn't rule out that bumping raw damage in such situation would make the balance even worse.
John_Falstaff wrote: »@StamWhipCultist , partially why I'm refraining from proposing any concrete changes anywhere. Besides, stamina's woes in PvE is a product of many factors, not only survivability. A lot of blame is on melee-hostile content design, on sets. But I don't expect large balancing changes any time soon.
John_Falstaff wrote: »@StamWhipCultist , partially why I'm refraining from proposing any concrete changes anywhere. Besides, stamina's woes in PvE is a product of many factors, not only survivability. A lot of blame is on melee-hostile content design, on sets. But I don't expect large balancing changes any time soon.
Not only staminators are melee.
MagDk's need huge buffs? Are you sure about it? xD
John_Falstaff wrote: »@StamWhipCultist , partially why I'm refraining from proposing any concrete changes anywhere. Besides, stamina's woes in PvE is a product of many factors, not only survivability. A lot of blame is on melee-hostile content design, on sets. But I don't expect large balancing changes any time soon.
Not only staminators are melee.
MagDk's need huge buffs? Are you sure about it? xD
Compared to Sorcs and NBs they are sucks.
They are taking melee slot while being squishy Af
But the OP are trying to convert all melee problems to the medium armor problems.
This is wrong and I'm only trying to show this.
John_Falstaff wrote: »@StamWhipCultist , partially why I'm refraining from proposing any concrete changes anywhere. Besides, stamina's woes in PvE is a product of many factors, not only survivability. A lot of blame is on melee-hostile content design, on sets. But I don't expect large balancing changes any time soon.
Not only staminators are melee.
MagDk's need huge buffs? Are you sure about it? xD
Compared to Sorcs and NBs they are sucks.
They are taking melee slot while being squishy Af
But the OP are trying to convert all melee problems to the medium armor problems.
This is wrong and I'm only trying to show this.
You do know that a GOOD dk reflects 90% of magsorc damage and probably 60% of magblade damage right?
Did not research magblade in PVP atm, but a magsorc is pretty much helpless vs a good magDK when the sorc is not a zoosorc ofc.
John_Falstaff wrote: »@StamWhipCultist , partially why I'm refraining from proposing any concrete changes anywhere. Besides, stamina's woes in PvE is a product of many factors, not only survivability. A lot of blame is on melee-hostile content design, on sets. But I don't expect large balancing changes any time soon.
Not only staminators are melee.
MagDk's need huge buffs? Are you sure about it? xD
Compared to Sorcs and NBs they are sucks.
They are taking melee slot while being squishy Af
But the OP are trying to convert all melee problems to the medium armor problems.
This is wrong and I'm only trying to show this.
You do know that a GOOD dk reflects 90% of magsorc damage and probably 60% of magblade damage right?
Did not research magblade in PVP atm, but a magsorc is pretty much helpless vs a good magDK when the sorc is not a zoosorc ofc.
Ragnarock41 wrote: »John_Falstaff wrote: »@StamWhipCultist , partially why I'm refraining from proposing any concrete changes anywhere. Besides, stamina's woes in PvE is a product of many factors, not only survivability. A lot of blame is on melee-hostile content design, on sets. But I don't expect large balancing changes any time soon.
Not only staminators are melee.
MagDk's need huge buffs? Are you sure about it? xD
Compared to Sorcs and NBs they are sucks.
They are taking melee slot while being squishy Af
But the OP are trying to convert all melee problems to the medium armor problems.
This is wrong and I'm only trying to show this.
You do know that a GOOD dk reflects 90% of magsorc damage and probably 60% of magblade damage right?
Did not research magblade in PVP atm, but a magsorc is pretty much helpless vs a good magDK when the sorc is not a zoosorc ofc.
Are you one of those magsorcs that know only how to spam frags and light attacks?
You do know that a GOOD dk reflects 90% of magsorc damage and probably 60% of magblade damage right?
Did not research magblade in PVP atm, but a magsorc is pretty much helpless vs a good magDK when the sorc is not a zoosorc ofc.
Ragnarock41 wrote: »John_Falstaff wrote: »@StamWhipCultist , partially why I'm refraining from proposing any concrete changes anywhere. Besides, stamina's woes in PvE is a product of many factors, not only survivability. A lot of blame is on melee-hostile content design, on sets. But I don't expect large balancing changes any time soon.
Not only staminators are melee.
MagDk's need huge buffs? Are you sure about it? xD
Compared to Sorcs and NBs they are sucks.
They are taking melee slot while being squishy Af
But the OP are trying to convert all melee problems to the medium armor problems.
This is wrong and I'm only trying to show this.
You do know that a GOOD dk reflects 90% of magsorc damage and probably 60% of magblade damage right?
Did not research magblade in PVP atm, but a magsorc is pretty much helpless vs a good magDK when the sorc is not a zoosorc ofc.
Are you one of those magsorcs that know only how to spam frags and light attacks?
Chilly-McFreeze wrote: »Ragnarock41 wrote: »John_Falstaff wrote: »@StamWhipCultist , partially why I'm refraining from proposing any concrete changes anywhere. Besides, stamina's woes in PvE is a product of many factors, not only survivability. A lot of blame is on melee-hostile content design, on sets. But I don't expect large balancing changes any time soon.
Not only staminators are melee.
MagDk's need huge buffs? Are you sure about it? xD
Compared to Sorcs and NBs they are sucks.
They are taking melee slot while being squishy Af
But the OP are trying to convert all melee problems to the medium armor problems.
This is wrong and I'm only trying to show this.
You do know that a GOOD dk reflects 90% of magsorc damage and probably 60% of magblade damage right?
Did not research magblade in PVP atm, but a magsorc is pretty much helpless vs a good magDK when the sorc is not a zoosorc ofc.
Are you one of those magsorcs that know only how to spam frags and light attacks?
Start easy, without weaving and wrath execute proc, just looking at skills:
Out of the usual combo of reach, frags, curse, wrath, meteor and light attack
Reflectable: Reach, Frags, Light Attack = 3/6 = 50% reflectable
Blockable: Reach, Frag, Light Attack, Meteor, Wrath = 5/6 = 83%
Dodgeable: Reach, Frag, Light Attack, Wrath = 4/6 = 66%
That is if you count LA as 1, if you would count every light attack in that combo the percentages would severely rise. I'm not 100% sure but afaik wrath's execute proc is unblockable (if the initial wrath isn't dodged, otherwise there's no proc anymore). Now look at a rotation/ actual combo:
LA > Curse > LA > wrath > LA > meteor > LA > reach > LA > frags > LA > Wrath Proc would mean:
Reflectable: 6 LA, Reach, Frags, 8/12 = 66% BUT if you dodge the initial wrath the execute won't proc, means 8/11 = 72%
Blockable: 6 LA, Reach, Frags, Wrath, Meteor = 10/12 = 83% BUT if you dodge wrath > no proc, means 10/11 = 90%
Dodgeable: 6 LA, Reach, Frags, Wrath = 9/12 =75% BUT if you actually dodge wrath > no proc, means 9/11 = 81%
If the execute proc is blockable, % would rise again.
If you avoid/block/reflect parts of the rotation, chances are that wrath's proc won't even happen.
So yes, 90% is a bit of an overstatement. But so is your comment.
Chilly-McFreeze wrote: »Ragnarock41 wrote: »John_Falstaff wrote: »@StamWhipCultist , partially why I'm refraining from proposing any concrete changes anywhere. Besides, stamina's woes in PvE is a product of many factors, not only survivability. A lot of blame is on melee-hostile content design, on sets. But I don't expect large balancing changes any time soon.
Not only staminators are melee.
MagDk's need huge buffs? Are you sure about it? xD
Compared to Sorcs and NBs they are sucks.
They are taking melee slot while being squishy Af
But the OP are trying to convert all melee problems to the medium armor problems.
This is wrong and I'm only trying to show this.
You do know that a GOOD dk reflects 90% of magsorc damage and probably 60% of magblade damage right?
Did not research magblade in PVP atm, but a magsorc is pretty much helpless vs a good magDK when the sorc is not a zoosorc ofc.
Are you one of those magsorcs that know only how to spam frags and light attacks?
Start easy, without weaving and wrath execute proc, just looking at skills:
Out of the usual combo of reach, frags, curse, wrath, meteor and light attack
Reflectable: Reach, Frags, Light Attack = 3/6 = 50% reflectable
Blockable: Reach, Frag, Light Attack, Meteor, Wrath = 5/6 = 83%
Dodgeable: Reach, Frag, Light Attack, Wrath = 4/6 = 66%
That is if you count LA as 1, if you would count every light attack in that combo the percentages would severely rise. I'm not 100% sure but afaik wrath's execute proc is unblockable (if the initial wrath isn't dodged, otherwise there's no proc anymore). Now look at a rotation/ actual combo:
LA > Curse > LA > wrath > LA > meteor > LA > reach > LA > frags > LA > Wrath Proc would mean:
Reflectable: 6 LA, Reach, Frags, 8/12 = 66% BUT if you dodge the initial wrath the execute won't proc, means 8/11 = 72%
Blockable: 6 LA, Reach, Frags, Wrath, Meteor = 10/12 = 83% BUT if you dodge wrath > no proc, means 10/11 = 90%
Dodgeable: 6 LA, Reach, Frags, Wrath = 9/12 =75% BUT if you actually dodge wrath > no proc, means 9/11 = 81%
If the execute proc is blockable, % would rise again.
If you avoid/block/reflect parts of the rotation, chances are that wrath's proc won't even happen.
So yes, 90% is a bit of an overstatement. But so is your comment.
Well to be honest, a smart reachsorc vs a smart player would never use comet. Specially when you have 0 chance to stun the enemy player. I usually put down an atro if the DK wants to stay put on the resourse flag to capture it, he will go away. OR if the DK is right between the npc i stay ranged and negate the npc while dpsing them. Other all scenarios as im V stage 4(lol) i need lights champion.
Indeed 90% is overstatement if you count down skills but since he reflects the stun/dps ability, theoretically he is 100% immune to a reachsorc's dps pressure.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Ragnarock41 wrote: »John_Falstaff wrote: »@StamWhipCultist , partially why I'm refraining from proposing any concrete changes anywhere. Besides, stamina's woes in PvE is a product of many factors, not only survivability. A lot of blame is on melee-hostile content design, on sets. But I don't expect large balancing changes any time soon.
Not only staminators are melee.
MagDk's need huge buffs? Are you sure about it? xD
Compared to Sorcs and NBs they are sucks.
They are taking melee slot while being squishy Af
But the OP are trying to convert all melee problems to the medium armor problems.
This is wrong and I'm only trying to show this.
You do know that a GOOD dk reflects 90% of magsorc damage and probably 60% of magblade damage right?
Did not research magblade in PVP atm, but a magsorc is pretty much helpless vs a good magDK when the sorc is not a zoosorc ofc.
Are you one of those magsorcs that know only how to spam frags and light attacks?
Start easy, without weaving and wrath execute proc, just looking at skills:
Out of the usual combo of reach, frags, curse, wrath, meteor and light attack
Reflectable: Reach, Frags, Light Attack = 3/6 = 50% reflectable
Blockable: Reach, Frag, Light Attack, Meteor, Wrath = 5/6 = 83%
Dodgeable: Reach, Frag, Light Attack, Wrath = 4/6 = 66%
That is if you count LA as 1, if you would count every light attack in that combo the percentages would severely rise. I'm not 100% sure but afaik wrath's execute proc is unblockable (if the initial wrath isn't dodged, otherwise there's no proc anymore). Now look at a rotation/ actual combo:
LA > Curse > LA > wrath > LA > meteor > LA > reach > LA > frags > LA > Wrath Proc would mean:
Reflectable: 6 LA, Reach, Frags, 8/12 = 66% BUT if you dodge the initial wrath the execute won't proc, means 8/11 = 72%
Blockable: 6 LA, Reach, Frags, Wrath, Meteor = 10/12 = 83% BUT if you dodge wrath > no proc, means 10/11 = 90%
Dodgeable: 6 LA, Reach, Frags, Wrath = 9/12 =75% BUT if you actually dodge wrath > no proc, means 9/11 = 81%
If the execute proc is blockable, % would rise again.
If you avoid/block/reflect parts of the rotation, chances are that wrath's proc won't even happen.
So yes, 90% is a bit of an overstatement. But so is your comment.
Well to be honest, a smart reachsorc vs a smart player would never use comet. Specially when you have 0 chance to stun the enemy player. I usually put down an atro if the DK wants to stay put on the resourse flag to capture it, he will go away. OR if the DK is right between the npc i stay ranged and negate the npc while dpsing them. Other all scenarios as im V stage 4(lol) i need lights champion.
Indeed 90% is overstatement if you count down skills but since he reflects the stun/dps ability, theoretically he is 100% immune to a reachsorc's dps pressure.
Sí, I'm just too lazy to put up with every possible combo. It's just that the "you only know to frag + la" got me a little off.
Ragnarock41 wrote: »Destro magblades have no problem duking it out with Dks that have wings on. A sorc with the option to build into pets, use mines,force pulse,meteor, soul assault etc should not cry about wings. It makes you look pathetic, but then again, its always easier to cry than to admit you can actually do something about it.
But why change your cookie cutter cheese rotation right? When it comes to shieldstacking its ''lul just count to 6 you noob'' but when it comes to wings suddenly it is not an option
Ragnarock41 wrote: »Destro magblades have no problem duking it out with Dks that have wings on. A sorc with the option to build into pets, use mines,force pulse,meteor, soul assault etc should not cry about wings. It makes you look pathetic, but then again, its always easier to cry than to admit you can actually do something about it.
But why change your cookie cutter cheese rotation right? When it comes to shieldstacking its ''lul just count to 6 you noob'' but when it comes to wings suddenly it is not an option
John_Falstaff wrote: »@Chilly-McFreeze , it is mechanics all right; content is melee-hostile lately. But the proposals in this thread are just attempting to be practical: thing is, it's very unlikely (and it's very sad) that ZOS will retrofit existing content not to punish melee so hard. So, people are seeking a leeway to tackle the issue from another end; medium armor is simply one of appealing ways to try and approach the problem, because (with exception of MagDK) it's tied to melee, and because its defensive skill is a rudiment in PvE - those two, taken together, make MA look like a handy path to solve at least some of PvE stamina woes. Granted, changing anything may affect balance, including PvP balance. Not advocating rush decisions here.
There is no MMO that is melee friendly. If you think ESO is melee hostile try playing WoW, out of 14 dps usually MAX 4 is melee or lower. You cant roll dodge out of roots, you cant break slows unless a healer purge you and you cc break each 2 min.
In other words, a mage can kite(slow-stun-root) a DK in WoW untill hell freezes over. Now in anti melee ESO a sorc cant kite a good melee, while in PvE+PvP a good melee has more mobility from Ranged... But its ESO right? Play it your way, whine in forums to get "more of your way".
The more tears the better we evolve right?
John_Falstaff wrote: »There is no MMO that is melee friendly. If you think ESO is melee hostile try playing WoW, out of 14 dps usually MAX 4 is melee or lower. You cant roll dodge out of roots, you cant break slows unless a healer purge you and you cc break each 2 min.
In other words, a mage can kite(slow-stun-root) a DK in WoW untill hell freezes over. Now in anti melee ESO a sorc cant kite a good melee, while in PvE+PvP a good melee has more mobility from Ranged... But its ESO right? Play it your way, whine in forums to get "more of your way".
The more tears the better we evolve right?
Why do you keep speaking about melee in PvE if you don't know a single thing about ESO PvE? Melee's task is to stay on target and do damage; if melee isn't doing anything but kiting and running away - it's not doing damage, and it's unwelcome in given content. So in short: no. We don't evolve. In endgame, stamina is not viable, leaderboards are chock full of ranged magicka, it speaks about problems in game balance.
In what content of the game melee is not viable? What makes you think that i dont know a single thing about PVE? Did you used the pythia tactic smoked daphne leaves and all came to a conclusion ?
John_Falstaff wrote: »In what content of the game melee is not viable? What makes you think that i dont know a single thing about PVE? Did you used the pythia tactic smoked daphne leaves and all came to a conclusion ?
Really, should I quote you? ^^
> Stamina is way better, slot suffle and replace rending slashes with vigor. What is your problem then?
(Nobody slots shuffle in PvE.)
> ...nowadays even magsorcs have to play melee to have their best dps output. ESO we are all melee.
(I can't even.)
> When magsorcs and magblades are using zaan they are melee range,
(PvE in ESO is those videos with dummy parses, right?)
Those peculiar notions you have about PvE tell a story more eloquently than any pythia would have told. ^^ Melee and ranged stack together? Why am I even writing it... For content - go Cloudrest, go Asylum, try Archcustodian in HoF. Lots of cases where stamina is a liability. I'm not even sure why you're not commenting on leaderboard situation. It's probably easier to make a look as though you didn't read that part. I give up. I think I'll be skipping from now on.
https://www.youtube.com/watch?v=2mvPETl6I1w&t=5s
https://www.youtube.com/watch?v=NvZisqKp7OkJohn_Falstaff wrote: »@Nicko_Lps , wonderful, you've decided to make example of Hunter-Killer whose most dangerous melee-range mechanics is aimed at the tank, and Rakkhat where you can pull it off. How many Zaan users did you count, by the way? (HInt: one. And that's on this very particular boss.) So hand-picking videos won't help you there. And yes, you ignored the question of leaderboards - again. Very selective of you.
So, once again, done here. You don't know anything about PvE. ^^
As i recall i said sorcs+nb's are melee when using zaan. Never said they always do.
Dont tell me melee range, nowadays even magsorcs have to play melee to have their best dps output. ESO we are all melee.