Carbonised wrote: »The problem is not medium armor, which is fine, but Forward Momentum, which is an extremely overpowered skill in a skill tree with many powerful skills. Major buff for a long time, consistent HoTs ticking, as well as snare removal and 8 secs of snare immunity is extremely powerful, way too powerful. No, medium armor shouldn't get that kind of buff as well.
Wings have gotten a snare immunity of 2 seconds, that's hardly comparable. If anything, Forward momentum should be nerfed to 2 secs immunity as well, seeing as other snare immunities share that timer.
John_Falstaff wrote: »Actually, I would see it as a good start if they removed dodge fatigue for medium armor. To think of it, it's a matter of theme: conceptually, different armor lines have different way of avoiding damage. Heavy armor mitigates. Light armor shields up and stays at range. Medium armor roll-dodges. So why only medium armor is progressively penalized for doing the conceptual thing it's supposed to do for survival? Why stacking shields doesn't cost progressively larger amount of resources? Why heavy armor mitigation doesn't degrade as it mitigates more damage? It'd feel proper if either medium armor wasn't punished for doing the thing it's supposed to do, or was given other ways to mitigate damage.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
MA is just not in line with the survivability right now THIS IS WHAT I HATE THE MOST instead of buffing medium armor for more damage mitigation in whatever way to make it more viable in PvE and stop Light armor mageblade meta, they will NERF them and screw light armor and magicka over COMPLETELY. I dont want that just raise medium armor and dont bring everything else too it. Raise it up. PvP terms MA needs advantages and disadvantage. While still being in line with other armor weights. A AoE damage mitigation while roll dodging makes sense to me maybe a 10% or 15% while dodging (WHICH SHOULD BE UNCATEGORIZED FUCKK YOU OBLIVION DAMAGE BULLLSHIT). Next should be more damage increase somehow, doesnt matter how. Increasing the 12% adding 2k armor pen whatever. Then shuffle should take a 20% dodge chance or guaranteed miss of the 5th attack at you no matter WHAT THE FUCKK IT IS. And increase the snare immunity to 6 seconds as it it costs almost 4k I want my money's worth.
@ZOS_Wrobel
Silver_Strider wrote: »Increase the duration of the snare immunity of Shuffle to 4 seconds and reduce the cost down of Evasion abd morphs to ~2500 range.
Revert the Evasion nerf so Major Evasion is back to 20%.
Up the Weapon Damage buff to 14% from 12%.
Add a Crit resistance passive in place of the sneak passives and move the sneak passives over to Legerdemain.
Reasonable enough buffs without being overwhelmingly powerful either. Shuffle gets some minor buffs to it, even if Forward Momentum remains superior for general survivability and snare removal, Medium Armor gets some small QoL uses with the Crit resistance and Damage buffs and everyone benefits from Sneak Passives being moved to Legerdemain.
Silver_Strider wrote: »Increase the duration of the snare immunity of Shuffle to 4 seconds and reduce the cost down of Evasion abd morphs to ~2500 range.
Revert the Evasion nerf so Major Evasion is back to 20%.
Up the Weapon Damage buff to 14% from 12%.
Add a Crit resistance passive in place of the sneak passives and move the sneak passives over to Legerdemain.
Reasonable enough buffs without being overwhelmingly powerful either. Shuffle gets some minor buffs to it, even if Forward Momentum remains superior for general survivability and snare removal, Medium Armor gets some small QoL uses with the Crit resistance and Damage buffs and everyone benefits from Sneak Passives being moved to Legerdemain.
Emma_Overload wrote: »Silver_Strider wrote: »Increase the duration of the snare immunity of Shuffle to 4 seconds and reduce the cost down of Evasion abd morphs to ~2500 range.
Revert the Evasion nerf so Major Evasion is back to 20%.
Up the Weapon Damage buff to 14% from 12%.
Add a Crit resistance passive in place of the sneak passives and move the sneak passives over to Legerdemain.
Reasonable enough buffs without being overwhelmingly powerful either. Shuffle gets some minor buffs to it, even if Forward Momentum remains superior for general survivability and snare removal, Medium Armor gets some small QoL uses with the Crit resistance and Damage buffs and everyone benefits from Sneak Passives being moved to Legerdemain.
LOL @ "reasonable buffs". See if you think these are reasonable, too:
1) Reduce cost of Harness Magicka to ~2500 range.
2) Increase size of Harness Magicka damage shield by 33%.
3) Up the Light Armor Spell Penetration bonus from ~5000 to ~5800.
4) Replace Light Armor Spell Resistance passive with Crit Resistance.
If you're OK with Light Armor getting those buffs, then I guess you can have your Medium Armor buffs.
Emma_Overload wrote: »Silver_Strider wrote: »Increase the duration of the snare immunity of Shuffle to 4 seconds and reduce the cost down of Evasion abd morphs to ~2500 range.
Revert the Evasion nerf so Major Evasion is back to 20%.
Up the Weapon Damage buff to 14% from 12%.
Add a Crit resistance passive in place of the sneak passives and move the sneak passives over to Legerdemain.
Reasonable enough buffs without being overwhelmingly powerful either. Shuffle gets some minor buffs to it, even if Forward Momentum remains superior for general survivability and snare removal, Medium Armor gets some small QoL uses with the Crit resistance and Damage buffs and everyone benefits from Sneak Passives being moved to Legerdemain.
LOL @ "reasonable buffs". See if you think these are reasonable, too:
1) Reduce cost of Harness Magicka to ~2500 range.
2) Increase size of Harness Magicka damage shield by 33%.
3) Up the Light Armor Spell Penetration bonus from ~5000 to ~5800.
4) Replace Light Armor Spell Resistance passive with Crit Resistance.
If you're OK with Light Armor getting those buffs, then I guess you can have your Medium Armor buffs.
I dont see how this would solve anything, you would just raise the bar up and move everything up more, and medium armor would still have not moved close to other armor weights. LA has so much useful passives, spell resistance, spell pen, reduce cost, mag regen, and a shield which harness I've seen at 9k and dampen at like 11k and some people only use 1 ward onto of healing ward. Some LA only use healing ward and are really good still, LA is in a good spot if that a great spot. Heavy armor is in a good spot to, the only reason people complain about people using SOOO much heavy armor and why its "meta" is because medium armor is becoming less viable so everyone is going heavy armor.
Emma_Overload wrote: »You've kinda missed my point. Medium armor isn't any weaker than Light, and doesn't need to be buffed. Also, I would trade Harness Magicka for Shuffle in a heartbeat.
Emma_Overload wrote: »Emma_Overload wrote: »Silver_Strider wrote: »Increase the duration of the snare immunity of Shuffle to 4 seconds and reduce the cost down of Evasion abd morphs to ~2500 range.
Revert the Evasion nerf so Major Evasion is back to 20%.
Up the Weapon Damage buff to 14% from 12%.
Add a Crit resistance passive in place of the sneak passives and move the sneak passives over to Legerdemain.
Reasonable enough buffs without being overwhelmingly powerful either. Shuffle gets some minor buffs to it, even if Forward Momentum remains superior for general survivability and snare removal, Medium Armor gets some small QoL uses with the Crit resistance and Damage buffs and everyone benefits from Sneak Passives being moved to Legerdemain.
LOL @ "reasonable buffs". See if you think these are reasonable, too:
1) Reduce cost of Harness Magicka to ~2500 range.
2) Increase size of Harness Magicka damage shield by 33%.
3) Up the Light Armor Spell Penetration bonus from ~5000 to ~5800.
4) Replace Light Armor Spell Resistance passive with Crit Resistance.
If you're OK with Light Armor getting those buffs, then I guess you can have your Medium Armor buffs.
I dont see how this would solve anything, you would just raise the bar up and move everything up more, and medium armor would still have not moved close to other armor weights. LA has so much useful passives, spell resistance, spell pen, reduce cost, mag regen, and a shield which harness I've seen at 9k and dampen at like 11k and some people only use 1 ward onto of healing ward. Some LA only use healing ward and are really good still, LA is in a good spot if that a great spot. Heavy armor is in a good spot to, the only reason people complain about people using SOOO much heavy armor and why its "meta" is because medium armor is becoming less viable so everyone is going heavy armor.
You've kinda missed my point. Medium armor isn't any weaker than Light, and doesn't need to be buffed. Also, I would trade Harness Magicka for Shuffle in a heartbeat.
Emma_Overload wrote: »Emma_Overload wrote: »Silver_Strider wrote: »Increase the duration of the snare immunity of Shuffle to 4 seconds and reduce the cost down of Evasion abd morphs to ~2500 range.
Revert the Evasion nerf so Major Evasion is back to 20%.
Up the Weapon Damage buff to 14% from 12%.
Add a Crit resistance passive in place of the sneak passives and move the sneak passives over to Legerdemain.
Reasonable enough buffs without being overwhelmingly powerful either. Shuffle gets some minor buffs to it, even if Forward Momentum remains superior for general survivability and snare removal, Medium Armor gets some small QoL uses with the Crit resistance and Damage buffs and everyone benefits from Sneak Passives being moved to Legerdemain.
LOL @ "reasonable buffs". See if you think these are reasonable, too:
1) Reduce cost of Harness Magicka to ~2500 range.
2) Increase size of Harness Magicka damage shield by 33%.
3) Up the Light Armor Spell Penetration bonus from ~5000 to ~5800.
4) Replace Light Armor Spell Resistance passive with Crit Resistance.
If you're OK with Light Armor getting those buffs, then I guess you can have your Medium Armor buffs.
I dont see how this would solve anything, you would just raise the bar up and move everything up more, and medium armor would still have not moved close to other armor weights. LA has so much useful passives, spell resistance, spell pen, reduce cost, mag regen, and a shield which harness I've seen at 9k and dampen at like 11k and some people only use 1 ward onto of healing ward. Some LA only use healing ward and are really good still, LA is in a good spot if that a great spot. Heavy armor is in a good spot to, the only reason people complain about people using SOOO much heavy armor and why its "meta" is because medium armor is becoming less viable so everyone is going heavy armor.
You've kinda missed my point. Medium armor isn't any weaker than Light, and doesn't need to be buffed. Also, I would trade Harness Magicka for Shuffle in a heartbeat.
Emma_Overload wrote: »Emma_Overload wrote: »Silver_Strider wrote: »Increase the duration of the snare immunity of Shuffle to 4 seconds and reduce the cost down of Evasion abd morphs to ~2500 range.
Revert the Evasion nerf so Major Evasion is back to 20%.
Up the Weapon Damage buff to 14% from 12%.
Add a Crit resistance passive in place of the sneak passives and move the sneak passives over to Legerdemain.
Reasonable enough buffs without being overwhelmingly powerful either. Shuffle gets some minor buffs to it, even if Forward Momentum remains superior for general survivability and snare removal, Medium Armor gets some small QoL uses with the Crit resistance and Damage buffs and everyone benefits from Sneak Passives being moved to Legerdemain.
LOL @ "reasonable buffs". See if you think these are reasonable, too:
1) Reduce cost of Harness Magicka to ~2500 range.
2) Increase size of Harness Magicka damage shield by 33%.
3) Up the Light Armor Spell Penetration bonus from ~5000 to ~5800.
4) Replace Light Armor Spell Resistance passive with Crit Resistance.
If you're OK with Light Armor getting those buffs, then I guess you can have your Medium Armor buffs.
I dont see how this would solve anything, you would just raise the bar up and move everything up more, and medium armor would still have not moved close to other armor weights. LA has so much useful passives, spell resistance, spell pen, reduce cost, mag regen, and a shield which harness I've seen at 9k and dampen at like 11k and some people only use 1 ward onto of healing ward. Some LA only use healing ward and are really good still, LA is in a good spot if that a great spot. Heavy armor is in a good spot to, the only reason people complain about people using SOOO much heavy armor and why its "meta" is because medium armor is becoming less viable so everyone is going heavy armor.
You've kinda missed my point. Medium armor isn't any weaker than Light, and doesn't need to be buffed. Also, I would trade Harness Magicka for Shuffle in a heartbeat.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Emma_Overload wrote: »Emma_Overload wrote: »Silver_Strider wrote: »Increase the duration of the snare immunity of Shuffle to 4 seconds and reduce the cost down of Evasion abd morphs to ~2500 range.
Revert the Evasion nerf so Major Evasion is back to 20%.
Up the Weapon Damage buff to 14% from 12%.
Add a Crit resistance passive in place of the sneak passives and move the sneak passives over to Legerdemain.
Reasonable enough buffs without being overwhelmingly powerful either. Shuffle gets some minor buffs to it, even if Forward Momentum remains superior for general survivability and snare removal, Medium Armor gets some small QoL uses with the Crit resistance and Damage buffs and everyone benefits from Sneak Passives being moved to Legerdemain.
LOL @ "reasonable buffs". See if you think these are reasonable, too:
1) Reduce cost of Harness Magicka to ~2500 range.
2) Increase size of Harness Magicka damage shield by 33%.
3) Up the Light Armor Spell Penetration bonus from ~5000 to ~5800.
4) Replace Light Armor Spell Resistance passive with Crit Resistance.
If you're OK with Light Armor getting those buffs, then I guess you can have your Medium Armor buffs.
I dont see how this would solve anything, you would just raise the bar up and move everything up more, and medium armor would still have not moved close to other armor weights. LA has so much useful passives, spell resistance, spell pen, reduce cost, mag regen, and a shield which harness I've seen at 9k and dampen at like 11k and some people only use 1 ward onto of healing ward. Some LA only use healing ward and are really good still, LA is in a good spot if that a great spot. Heavy armor is in a good spot to, the only reason people complain about people using SOOO much heavy armor and why its "meta" is because medium armor is becoming less viable so everyone is going heavy armor.
You've kinda missed my point. Medium armor isn't any weaker than Light, and doesn't need to be buffed. Also, I would trade Harness Magicka for Shuffle in a heartbeat.
Emma_Overload wrote: »Emma_Overload wrote: »Silver_Strider wrote: »Increase the duration of the snare immunity of Shuffle to 4 seconds and reduce the cost down of Evasion abd morphs to ~2500 range.
Revert the Evasion nerf so Major Evasion is back to 20%.
Up the Weapon Damage buff to 14% from 12%.
Add a Crit resistance passive in place of the sneak passives and move the sneak passives over to Legerdemain.
Reasonable enough buffs without being overwhelmingly powerful either. Shuffle gets some minor buffs to it, even if Forward Momentum remains superior for general survivability and snare removal, Medium Armor gets some small QoL uses with the Crit resistance and Damage buffs and everyone benefits from Sneak Passives being moved to Legerdemain.
LOL @ "reasonable buffs". See if you think these are reasonable, too:
1) Reduce cost of Harness Magicka to ~2500 range.
2) Increase size of Harness Magicka damage shield by 33%.
3) Up the Light Armor Spell Penetration bonus from ~5000 to ~5800.
4) Replace Light Armor Spell Resistance passive with Crit Resistance.
If you're OK with Light Armor getting those buffs, then I guess you can have your Medium Armor buffs.
I dont see how this would solve anything, you would just raise the bar up and move everything up more, and medium armor would still have not moved close to other armor weights. LA has so much useful passives, spell resistance, spell pen, reduce cost, mag regen, and a shield which harness I've seen at 9k and dampen at like 11k and some people only use 1 ward onto of healing ward. Some LA only use healing ward and are really good still, LA is in a good spot if that a great spot. Heavy armor is in a good spot to, the only reason people complain about people using SOOO much heavy armor and why its "meta" is because medium armor is becoming less viable so everyone is going heavy armor.
You've kinda missed my point. Medium armor isn't any weaker than Light, and doesn't need to be buffed. Also, I would trade Harness Magicka for Shuffle in a heartbeat.
LA has way more passives that make it way better I would trade 12% weapon damage for 5k armor pen anytime, it's the reason magicka is at again a way more advantage then stam. My stamplar dps gets 3.8k pen solo, in group with alkosh and infused crusher I get like 11k forcing me to run the lover stone at all times, while magicka gets to run more damage while still at pen cap while being ranged and with shields, and you are telling me you want a RNG defense, rather then a shield thats 100% reliable when you need to absorb damage while I have to pray my shuffle dodges the damage with RNG. Its not a argument those are the facts.
Emma_Overload wrote: »Emma_Overload wrote: »Emma_Overload wrote: »Silver_Strider wrote: »Increase the duration of the snare immunity of Shuffle to 4 seconds and reduce the cost down of Evasion abd morphs to ~2500 range.
Revert the Evasion nerf so Major Evasion is back to 20%.
Up the Weapon Damage buff to 14% from 12%.
Add a Crit resistance passive in place of the sneak passives and move the sneak passives over to Legerdemain.
Reasonable enough buffs without being overwhelmingly powerful either. Shuffle gets some minor buffs to it, even if Forward Momentum remains superior for general survivability and snare removal, Medium Armor gets some small QoL uses with the Crit resistance and Damage buffs and everyone benefits from Sneak Passives being moved to Legerdemain.
LOL @ "reasonable buffs". See if you think these are reasonable, too:
1) Reduce cost of Harness Magicka to ~2500 range.
2) Increase size of Harness Magicka damage shield by 33%.
3) Up the Light Armor Spell Penetration bonus from ~5000 to ~5800.
4) Replace Light Armor Spell Resistance passive with Crit Resistance.
If you're OK with Light Armor getting those buffs, then I guess you can have your Medium Armor buffs.
I dont see how this would solve anything, you would just raise the bar up and move everything up more, and medium armor would still have not moved close to other armor weights. LA has so much useful passives, spell resistance, spell pen, reduce cost, mag regen, and a shield which harness I've seen at 9k and dampen at like 11k and some people only use 1 ward onto of healing ward. Some LA only use healing ward and are really good still, LA is in a good spot if that a great spot. Heavy armor is in a good spot to, the only reason people complain about people using SOOO much heavy armor and why its "meta" is because medium armor is becoming less viable so everyone is going heavy armor.
You've kinda missed my point. Medium armor isn't any weaker than Light, and doesn't need to be buffed. Also, I would trade Harness Magicka for Shuffle in a heartbeat.
LA has way more passives that make it way better I would trade 12% weapon damage for 5k armor pen anytime, it's the reason magicka is at again a way more advantage then stam. My stamplar dps gets 3.8k pen solo, in group with alkosh and infused crusher I get like 11k forcing me to run the lover stone at all times, while magicka gets to run more damage while still at pen cap while being ranged and with shields, and you are telling me you want a RNG defense, rather then a shield thats 100% reliable when you need to absorb damage while I have to pray my shuffle dodges the damage with RNG. Its not a argument those are the facts.
Lol, Magicka is not advantaged over Stamina and hasn't been since the DK Bats era of 2014. ALL the top streamers play Stamina builds now, even top Sorcs like Irylia switched to Stamina Warden. Stamina builds, especially Nightblades and Wardens, do more DAMAGE, period. PvP has been dominated by Stamina builds for years. The last thing you guys need or deserve is a bunch of buffs!
If you choose armor weight based on it's passives, thinking that these passives will make up for something your build lacks, you are not going to be happy in the long run and sooner, rather than later, the grass is going to look greener somewhere else.
It's generally best to choose an armor weight that emphasizes your individual play style.
People eventually develop their own individual play style. I remember hearing this when I first started the game, and thought "yeah, well my play style is to kill sh** ... what other kind of play style is there? Healer maybe?" [/i]
You don't know what you don't know.
The term 'individual play style' gets tossed around a lot by content creators and by people on the forums. When I first started this game, I thought I understood what that term meant. As it turns out, I didn't.
Back then, I thought 'individual play style' was more like a category, you know, like ganker, healer, tank, dot-build, AOE build, or single target build. It took me well over a year before I began to realize what this 'individual play style' really meant. While it's difficult to describe, I can tell you that it cuts across a variety of builds and a variety of classes. The best example I can give of a well-developed playstyle is @JackDaniell and you can see his videos here: https://youtube.com/user/kristofersommermusic/videosThe point is that once you have developed your own individual play style, then you can create builds that emphasize your individual strengths (which is your particular play style). In creating your build, your selection of armor weight (passives) is important. Too many people view armor passives as a way to make-up for something that they or their build lacks ... while this might make them feel good in the short term, after a while most people end up feeling frustrated and the grass starts to look greener elsewhere (i.e., comparing their preferred armor weight against the other two, then concluding their preferred armor weight needs 'some love').By the time you've honed in on your individual play style, you should have enough experience in the game to understand the pro's and con's of all armor weight passives AND if you are in a situation where you need to select a sub-optimal armor weight, you will know what work-arounds you need to ensure your overall build is one that truly emphasizes your own individual play style.
The bottom line is this: the good/bad points of each armor weight is subjective; it's an opinion that is heavily weighted (no pun intended) on a person's individual play style ... or perhaps ... not yet having yet discovered it.
My build gets as much survivability as possible, with 28k buffed resistance and 5k crit resistance what can I do when I die against let's say a magsorc who's burst is 80% undodgeable? I cant dodge curse or meteor, I cant dodge rune cage or endless fury execute, I can barely dodge force pulse. So tell me if I have 2 mag sorcs on me what do I do? My playstyle has been the same and I've played medium armor for a while now LoS, roll dodge, and block for a few seconds? So tell me how can I be more effective with so much undodgeable damage? If you didnt know already medium armor survives by LoS and roll dodge, with a occasional block here and there to reduce incoming damage, so if I have 28k resistance and 5k crit resistance. How do i survive against a MagDK and magsorc, dots stuns that go through roll dodge and lots of dots? I cant purge? I cant cloak? All I can do is dodge and LoS all the undodgeable damage and try to out heal it, while avoiding a auto execute. I'm not sure what you are trying to say? My question is how do I survive that? Heavy at least gets some form of extra healing, medium doesnt, some classes get mending, some dont like stamblade our mending was in the forum of cloak which crit all our heals. It's now gone, so how do I survive what is my counter-play?!!?
Emma_Overload wrote: »Emma_Overload wrote: »Emma_Overload wrote: »Silver_Strider wrote: »Increase the duration of the snare immunity of Shuffle to 4 seconds and reduce the cost down of Evasion abd morphs to ~2500 range.
Revert the Evasion nerf so Major Evasion is back to 20%.
Up the Weapon Damage buff to 14% from 12%.
Add a Crit resistance passive in place of the sneak passives and move the sneak passives over to Legerdemain.
Reasonable enough buffs without being overwhelmingly powerful either. Shuffle gets some minor buffs to it, even if Forward Momentum remains superior for general survivability and snare removal, Medium Armor gets some small QoL uses with the Crit resistance and Damage buffs and everyone benefits from Sneak Passives being moved to Legerdemain.
LOL @ "reasonable buffs". See if you think these are reasonable, too:
1) Reduce cost of Harness Magicka to ~2500 range.
2) Increase size of Harness Magicka damage shield by 33%.
3) Up the Light Armor Spell Penetration bonus from ~5000 to ~5800.
4) Replace Light Armor Spell Resistance passive with Crit Resistance.
If you're OK with Light Armor getting those buffs, then I guess you can have your Medium Armor buffs.
I dont see how this would solve anything, you would just raise the bar up and move everything up more, and medium armor would still have not moved close to other armor weights. LA has so much useful passives, spell resistance, spell pen, reduce cost, mag regen, and a shield which harness I've seen at 9k and dampen at like 11k and some people only use 1 ward onto of healing ward. Some LA only use healing ward and are really good still, LA is in a good spot if that a great spot. Heavy armor is in a good spot to, the only reason people complain about people using SOOO much heavy armor and why its "meta" is because medium armor is becoming less viable so everyone is going heavy armor.
You've kinda missed my point. Medium armor isn't any weaker than Light, and doesn't need to be buffed. Also, I would trade Harness Magicka for Shuffle in a heartbeat.
LA has way more passives that make it way better I would trade 12% weapon damage for 5k armor pen anytime, it's the reason magicka is at again a way more advantage then stam. My stamplar dps gets 3.8k pen solo, in group with alkosh and infused crusher I get like 11k forcing me to run the lover stone at all times, while magicka gets to run more damage while still at pen cap while being ranged and with shields, and you are telling me you want a RNG defense, rather then a shield thats 100% reliable when you need to absorb damage while I have to pray my shuffle dodges the damage with RNG. Its not a argument those are the facts.
Lol, Magicka is not advantaged over Stamina and hasn't been since the DK Bats era of 2014. ALL the top streamers play Stamina builds now, even top Sorcs like Irylia switched to Stamina Warden. Stamina builds, especially Nightblades and Wardens, do more DAMAGE, period. PvP has been dominated by Stamina builds for years. The last thing you guys need or deserve is a bunch of buffs!
Emma_Overload wrote: »Silver_Strider wrote: »Increase the duration of the snare immunity of Shuffle to 4 seconds and reduce the cost down of Evasion abd morphs to ~2500 range.
Revert the Evasion nerf so Major Evasion is back to 20%.
Up the Weapon Damage buff to 14% from 12%.
Add a Crit resistance passive in place of the sneak passives and move the sneak passives over to Legerdemain.
Reasonable enough buffs without being overwhelmingly powerful either. Shuffle gets some minor buffs to it, even if Forward Momentum remains superior for general survivability and snare removal, Medium Armor gets some small QoL uses with the Crit resistance and Damage buffs and everyone benefits from Sneak Passives being moved to Legerdemain.
LOL @ "reasonable buffs". See if you think these are reasonable, too:
1) Reduce cost of Harness Magicka to ~2500 range.
2) Increase size of Harness Magicka damage shield by 33%.
3) Up the Light Armor Spell Penetration bonus from ~5000 to ~5800.
4) Replace Light Armor Spell Resistance passive with Crit Resistance.
If you're OK with Light Armor getting those buffs, then I guess you can have your Medium Armor buffs.
Emma_Overload wrote: »Emma_Overload wrote: »Emma_Overload wrote: »Silver_Strider wrote: »Increase the duration of the snare immunity of Shuffle to 4 seconds and reduce the cost down of Evasion abd morphs to ~2500 range.
Revert the Evasion nerf so Major Evasion is back to 20%.
Up the Weapon Damage buff to 14% from 12%.
Add a Crit resistance passive in place of the sneak passives and move the sneak passives over to Legerdemain.
Reasonable enough buffs without being overwhelmingly powerful either. Shuffle gets some minor buffs to it, even if Forward Momentum remains superior for general survivability and snare removal, Medium Armor gets some small QoL uses with the Crit resistance and Damage buffs and everyone benefits from Sneak Passives being moved to Legerdemain.
LOL @ "reasonable buffs". See if you think these are reasonable, too:
1) Reduce cost of Harness Magicka to ~2500 range.
2) Increase size of Harness Magicka damage shield by 33%.
3) Up the Light Armor Spell Penetration bonus from ~5000 to ~5800.
4) Replace Light Armor Spell Resistance passive with Crit Resistance.
If you're OK with Light Armor getting those buffs, then I guess you can have your Medium Armor buffs.
I dont see how this would solve anything, you would just raise the bar up and move everything up more, and medium armor would still have not moved close to other armor weights. LA has so much useful passives, spell resistance, spell pen, reduce cost, mag regen, and a shield which harness I've seen at 9k and dampen at like 11k and some people only use 1 ward onto of healing ward. Some LA only use healing ward and are really good still, LA is in a good spot if that a great spot. Heavy armor is in a good spot to, the only reason people complain about people using SOOO much heavy armor and why its "meta" is because medium armor is becoming less viable so everyone is going heavy armor.
You've kinda missed my point. Medium armor isn't any weaker than Light, and doesn't need to be buffed. Also, I would trade Harness Magicka for Shuffle in a heartbeat.
LA has way more passives that make it way better I would trade 12% weapon damage for 5k armor pen anytime, it's the reason magicka is at again a way more advantage then stam. My stamplar dps gets 3.8k pen solo, in group with alkosh and infused crusher I get like 11k forcing me to run the lover stone at all times, while magicka gets to run more damage while still at pen cap while being ranged and with shields, and you are telling me you want a RNG defense, rather then a shield thats 100% reliable when you need to absorb damage while I have to pray my shuffle dodges the damage with RNG. Its not a argument those are the facts.
Lol, Magicka is not advantaged over Stamina and hasn't been since the DK Bats era of 2014. ALL the top streamers play Stamina builds now, even top Sorcs like Irylia switched to Stamina Warden. Stamina builds, especially Nightblades and Wardens, do more DAMAGE, period. PvP has been dominated by Stamina builds for years. The last thing you guys need or deserve is a bunch of buffs!
Emma_Overload wrote: »Emma_Overload wrote: »Emma_Overload wrote: »Silver_Strider wrote: »Increase the duration of the snare immunity of Shuffle to 4 seconds and reduce the cost down of Evasion abd morphs to ~2500 range.
Revert the Evasion nerf so Major Evasion is back to 20%.
Up the Weapon Damage buff to 14% from 12%.
Add a Crit resistance passive in place of the sneak passives and move the sneak passives over to Legerdemain.
Reasonable enough buffs without being overwhelmingly powerful either. Shuffle gets some minor buffs to it, even if Forward Momentum remains superior for general survivability and snare removal, Medium Armor gets some small QoL uses with the Crit resistance and Damage buffs and everyone benefits from Sneak Passives being moved to Legerdemain.
LOL @ "reasonable buffs". See if you think these are reasonable, too:
1) Reduce cost of Harness Magicka to ~2500 range.
2) Increase size of Harness Magicka damage shield by 33%.
3) Up the Light Armor Spell Penetration bonus from ~5000 to ~5800.
4) Replace Light Armor Spell Resistance passive with Crit Resistance.
If you're OK with Light Armor getting those buffs, then I guess you can have your Medium Armor buffs.
I dont see how this would solve anything, you would just raise the bar up and move everything up more, and medium armor would still have not moved close to other armor weights. LA has so much useful passives, spell resistance, spell pen, reduce cost, mag regen, and a shield which harness I've seen at 9k and dampen at like 11k and some people only use 1 ward onto of healing ward. Some LA only use healing ward and are really good still, LA is in a good spot if that a great spot. Heavy armor is in a good spot to, the only reason people complain about people using SOOO much heavy armor and why its "meta" is because medium armor is becoming less viable so everyone is going heavy armor.
You've kinda missed my point. Medium armor isn't any weaker than Light, and doesn't need to be buffed. Also, I would trade Harness Magicka for Shuffle in a heartbeat.
LA has way more passives that make it way better I would trade 12% weapon damage for 5k armor pen anytime, it's the reason magicka is at again a way more advantage then stam. My stamplar dps gets 3.8k pen solo, in group with alkosh and infused crusher I get like 11k forcing me to run the lover stone at all times, while magicka gets to run more damage while still at pen cap while being ranged and with shields, and you are telling me you want a RNG defense, rather then a shield thats 100% reliable when you need to absorb damage while I have to pray my shuffle dodges the damage with RNG. Its not a argument those are the facts.
Lol, Magicka is not advantaged over Stamina and hasn't been since the DK Bats era of 2014. ALL the top streamers play Stamina builds now, even top Sorcs like Irylia switched to Stamina Warden. Stamina builds, especially Nightblades and Wardens, do more DAMAGE, period. PvP has been dominated by Stamina builds for years. The last thing you guys need or deserve is a bunch of buffs!
Comments like this prohibit any type of forward thinking in this game and strongly prevent balance progression. I’ll put it nicely; To lump medium armor stamplar/stamsorc/stamdk in the same category as stamblade and stamden, is purely asinine.
Before you or ANYONE for that matter proceed to make biased and unwarranted claims(this is a medium armor buff thread and you clearly don’t play any stamina class yet are speaking on it):
Please play medium armor stamplar stamdk or stamsorc for an extended amount of time solo in cyrodiil.