John_Falstaff wrote: »@jbjondeaueb17_ESO - vHoF, yes, will allow you partially stamina groups. vHRC too, but I was speaking about vHRC HM, it's quite different in mechanics from usual vet HRC, and it's not very melee friendly since you have to stack between rows of statues, and adds are often out of reach (and you can't leave the group because you may get targeted, and that means more adds in your hair in latter phase). Range plays huge role there.
John_Falstaff wrote: »Not, it IS powerful. That was my goal from the start: to give YOU understanding, that not armor is a problem, but MECHS.
And I've answered to that guy, I has no any will to repeat myself again, while ruining all your arguments.
Just to make it short:
1. Stamina DDs are extremely good in PVE and PVP and now equal or even better than mag DDs
2. Even little buff to stamina specs would completely ruin PVP
3. Main problem is mechs, not the armor
Try to beat this, totally sure, you wouldn't.
So-o, to summarize your point, stamina is powerful but mechanics prevent it from showing its power? You see, in my book, power isn't a number on a dummy - it's ability to solve problems game sets before builds. If a build can only show itself well on training dummy but struggles in end game scenarios - it can't be called powerful, I'm afraid.
As for your points, then I'm not sure what's to beat here.
1. I'm not sure where your "extremely good" comes from. Dummy? Non-DLC vet dungeons? RP, maybe?
2. Not the point of current discussion. Not sure why you brought it here; I wasn't arguing that to begin with.
3. Armor is one of possible ways of dealing with mechs, being inherently a part of combat mechanics. I've asked you to come up with your own suggestions, but I fear I won't get anything constructive. Everyone respecing to bow/bow doesn't count since then magicka builds outperform those builds while retaining better survivability. Anything else?
Man, can you read or think?
Not stamina, omg, how many times I need to repeat this? Answer please, how many times ppl need to repeat the same things for you to let you finally get it?
Again, one more time - last one - not stamina, but being in close range!
There is a bow builds, who doing just fine as any range "mag DD" and has no survivability issues for an obvious reason. But Hey, how's that possible? They are staminers omg, something is wrong!
Buff all lazy medium armor wearers asap, because they didn't want to farm gear and learn to play.
P.S. Your arguments aren't valid btw. Seems like you just didn't want to read, only mindlessly cry " BUFF ME!!!!!! OMG ASAP!!!!"
Beamer_Miasma wrote: »Maybe the reason ZoS doesn't listen to these proposals is that every single "buff medium armor" thread I have seen proposes to nerf the sneak passive. You should poke your head out of the BGs and Cyr sometime and realize that the number of people who sneak around in full med is larger, likely not just in percentages but by orders of magnitude, than the entire PvP population on your server. As long as your buff medium armor proposals include the suggestion to remove the sneak passive, ZoS is going to send your proposal straight to /dev/null where it belongs.
Try coming up with an idea that doesn't actually mean a nerf to the majority of medium armor characters and who knows, they might be a little more receptive. The sneak passive is the raison d'etre for medium armor. Without it, there really isn't much of a point to have more than 2 armor weights other than ES tradition which is probably not that big a factor in ZoSes considerations.
When it comes to damage, I would like to see the vMA bow get nerfed to the point where it only gives an additional 2k DPS, and I would also like to see Relequen to have a comparable nerf then reevaluate stamina DPS then. Truthfully with identical gear stam should be doing 20% more damage than mag due to the limitation and high risk of being within melee range in conjunction with the lack of damage shields.
Right now stam is being carried by vMA bow and Relequen. It is not naturally powerful, and is way too squishy both in pve, and PvP.
Amdar_Godkiller wrote: »Beamer_Miasma wrote: »Maybe the reason ZoS doesn't listen to these proposals is that every single "buff medium armor" thread I have seen proposes to nerf the sneak passive. You should poke your head out of the BGs and Cyr sometime and realize that the number of people who sneak around in full med is larger, likely not just in percentages but by orders of magnitude, than the entire PvP population on your server. As long as your buff medium armor proposals include the suggestion to remove the sneak passive, ZoS is going to send your proposal straight to /dev/null where it belongs.
Try coming up with an idea that doesn't actually mean a nerf to the majority of medium armor characters and who knows, they might be a little more receptive. The sneak passive is the raison d'etre for medium armor. Without it, there really isn't much of a point to have more than 2 armor weights other than ES tradition which is probably not that big a factor in ZoSes considerations.
Sneak cost is nothing, and it's cheaper to get it from legerdemain anyway. A stam build will never run out of stam from sneaking. It doesn't happen.
John_Falstaff wrote: »Man, can you read or think?
Not stamina, omg, how many times I need to repeat this? Answer please, how many times ppl need to repeat the same things for you to let you finally get it?
Again, one more time - last one - not stamina, but being in close range!
There is a bow builds, who doing just fine as any range "mag DD" and has no survivability issues for an obvious reason. But Hey, how's that possible? They are staminers omg, something is wrong!
Buff all lazy medium armor wearers asap, because they didn't want to farm gear and learn to play.
P.S. Your arguments aren't valid btw. Seems like you just didn't want to read, only mindlessly cry " BUFF ME!!!!!! OMG ASAP!!!!"
I'm sorry, I'll not be responding to personal jibes, just don't want to waste time. Bow/bow builds is a DPS loss compared to melee, and melee itself (much as you've so helpfully demonstrated earlier from own experience) is toe to toe with ranged magicka damage-wise. Transitively, bow/bow builds are inferior to magicka damage-wise, and, unlike magicka in light armor, lack shields (there goes your argument about lack of survivability issues). I've made that point earlier, not sure why you overlooked it.
So to summarize, the only suggestion you offer for stamina is to switch to bow/bow builds, even though you're told they're not viable next to ranged magicka, and you can't or don't want to come up with any other ideas. Well, thank you for contribution.
Carbonised wrote: »I enjoy medium armor but I feel like I'm suffocating in it. PvE and PvP the shuffle needs at least 4 to 5 seconds
You get 23 seconds of major evasion, which is very powerful and long lasting. You're not supposed to re-cast shuffle every 2.5 seconds, the snare and immobilization immunity is extremely powerful in PvP, and you're not supposed to have that up permanently. You asking for perma-immunity to snares and immobilization is way out of balance.
And this ability works at its full power under battlespirit, whereas light armor shield is cut in half for PvP, which is something you forget to mention. Unless you're a shield stacking sorc, that light armor shield is worth nothing in PvP, and I'll happily trade it for a 23 second passive dodge chance and 2.5 seconds of snare and immobilization immunity.
Medium armor is perfectly fine and on par with light armor. Of course you get better survivability from heavy, that's what heavy armor is for. And you also lose a lot of damage potential. The choice is yours.
I don't really want a defensive mechanic based on chance.
In my opinion Major/minor evasion should be gone. make the base effect of the ability to remove snares and reduce effect of incoming snares by 50% for 10~15 secs.
Then one morph would add 4.5 sec of snare inmunity +0.5 per medium armor piece .
The other morph would add minor/major expedition.
If anything the dodge chance for shuffle is 15% I want no percentages. I want every 4 attacks dodge the 5th one, way more skill in 1v1 and 1vX to do that as each side can count and make the 5th attack always miss. You can predict what will miss and if you make a mistake its your fault, no RNG CRAPP.
@ZOS_Wrobel
I will say it's incredibly sad that I fear to dodge roll as a medium stamplar just as much as I fear dodge rolling as a heavy stamplar.
Does a magsorc fear casting her shields? And magplar fear spamming her HTD? Or a magblade fear spamming cloak? So why does a medium user have to absolutely fear dodge spamming when half the skills are undodgable anyway and you are only mitigating damage WHILE u are dodging...cloak lasts for seconds, shields last six, HTD is instant but heals to full. Dodge roll spam was supposed to be how stamina SURVIVED. We were supposed to be squishy while dealing damage and unhittabke when we wanted to be.
Only thing medium armor needs is for shuffle to get the duration of FM for root/snare immunity and possible FM then get the duration shuffle has now.
Then we seem to have more raw damage 5 piece heavy armor sets in heavy (ravager, truth, 7th, etc) than in medium.
Only thing medium armor needs is for shuffle to get the duration of FM for root/snare immunity and possible FM then get the duration shuffle has now.
Then we seem to have more raw damage 5 piece heavy armor sets in heavy (ravager, truth, 7th, etc) than in medium.
In the end medium armor in both instances feels lacking Pve and Pvp. Reduce sneak should definitely be a legerdemain thing, so other armor weights like magicka toons in light armor can do the sneaky game content too and the sneak reduction of medium armor should be changed to something else and shuffles immunity be buffed.
John_Falstaff wrote: »@Nicko_Lps , stamina is best PvE dps? Say... when it was last time when you've taken a look at leaderboards? ^^ Stamina is a liability nowadays, and in part because survivability of melee in medium armor (magDKs - even light, in fact) is low, and melee damage plummets in mobile fights (and that's what you have in new trials).
John_Falstaff wrote: »@Nicko_Lps , slot Shuffle? I'll just ask for clarity - are we still speaking PvE here? When did you last see a DPS in medium armor slotting Shuffle in PvE content? Unlike Harness, it's simply useless there. If you're in a boss' AoE, you have to roll, because, while you can calculate how much your shields would absorb and react accordingly, you cannot rely on being only being 85% dead. You're not Schrödinger's DPS.
Also, why are you talking DPS output on a dummy while I'm pointing you to real use cases in group content? Or is PvE now all about highest parses on dummies, not about dungeons and trials? Did you try to reproduce your stam parse in Cloudrest? (I tried. Good luck with that, just in case.)
So, your "stamina is way better" is en empty claim. You're talking about dummy fights, not about actual PvE. But I can easily see that PvE appears to be about that in eyes of players who never go out of Cyrodiil.
As about your ironic comment on PVP, i do not like how ESO pve works. I have endless WoW logs with top EU parses in mythic raiding and heroic and not by using a spammable 2 buffs and 3 skills my dear pve expert friend.
John_Falstaff wrote: »As about your ironic comment on PVP, i do not like how ESO pve works. I have endless WoW logs with top EU parses in mythic raiding and heroic and not by using a spammable 2 buffs and 3 skills my dear pve expert friend.
Well, that sums it up on the matter what kind of ESO PvE expert you are. It also explains your fascinating ideas on how shuffle is a viable defense in PvE and that dummy parses is a representative benchmark of real class/spec performance in endgame content. It's not that you don't like how ESO PvE works. You don't even know how it works. Your statements are so far removed from reality (magsorcs, have to play melee? in dungeons? in trials? seriously?) that I'm not even sure if I should try to explain just how far.
> So what is the balancing factor you need for your stamina to be as good as magica?
You might've misread me. I wasn't proposing anything. I was responding to your rather amusing statements you've made about the state of stamina in PvE, apparently based on your distaste for PvE in ESO and rich experience of PvE in WoW. I meant to say that it's amusing, but utterly uninformed. You've actually just demonstrated it better than I ever could hope. So... I've no more questions. Thankyouverymuch. ^^
John_Falstaff wrote: »@Nicko_Lps , slot Shuffle? I'll just ask for clarity - are we still speaking PvE here? When did you last see a DPS in medium armor slotting Shuffle in PvE content? Unlike Harness, it's simply useless there. If you're in a boss' AoE, you have to roll, because, while you can calculate how much your shields would absorb and react accordingly, you cannot rely on being only being 85% dead. You're not Schrödinger's DPS.
Also, why are you talking DPS output on a dummy while I'm pointing you to real use cases in group content? Or is PvE now all about highest parses on dummies, not about dungeons and trials? Did you try to reproduce your stam parse in Cloudrest? (I tried. Good luck with that, just in case.)
So, your "stamina is way better" is en empty claim. You're talking about dummy fights, not about actual PvE. But I can easily see that PvE appears to be about that in eyes of players who never go out of Cyrodiil.
Stamina is way better, slot suffle and replace rending slashes with vigor. What is your problem then?
Dont tell me melee range, nowadays even magsorcs have to play melee to have their best dps output. ESO we are all melee.
As about your ironic comment on PVP, i do not like how ESO pve works. I have endless WoW logs with top EU parses in mythic raiding and heroic and not by using a spammable 2 buffs and 3 skills my dear pve expert friend.
So what is the balancing factor you need for your stamina to be as good as magica?