Carbonised wrote: »The problem is not medium armor, which is fine, but Forward Momentum, which is an extremely overpowered skill in a skill tree with many powerful skills. Major buff for a long time, consistent HoTs ticking, as well as snare removal and 8 secs of snare immunity is extremely powerful, way too powerful. No, medium armor shouldn't get that kind of buff as well.
Wings have gotten a snare immunity of 2 seconds, that's hardly comparable. If anything, Forward momentum should be nerfed to 2 secs immunity as well, seeing as other snare immunities share that timer.
If you choose armor weight based on it's passives, thinking that these passives will make up for something your build lacks, you are not going to be happy in the long run and sooner, rather than later, the grass is going to look greener somewhere else.
It's generally best to choose an armor weight that emphasizes your individual play style.
People eventually develop their own individual play style. I remember hearing this when I first started the game, and thought "yeah, well my play style is to kill sh** ... what other kind of play style is there? Healer maybe?" [/i]
You don't know what you don't know.
The term 'individual play style' gets tossed around a lot by content creators and by people on the forums. When I first started this game, I thought I understood what that term meant. As it turns out, I didn't.
Back then, I thought 'individual play style' was more like a category, you know, like ganker, healer, tank, dot-build, AOE build, or single target build. It took me well over a year before I began to realize what this 'individual play style' really meant. While it's difficult to describe, I can tell you that it cuts across a variety of builds and a variety of classes. The best example I can give of a well-developed playstyle is @JackDaniell and you can see his videos here: https://youtube.com/user/kristofersommermusic/videosThe point is that once you have developed your own individual play style, then you can create builds that emphasize your individual strengths (which is your particular play style). In creating your build, your selection of armor weight (passives) is important. Too many people view armor passives as a way to make-up for something that they or their build lacks ... while this might make them feel good in the short term, after a while most people end up feeling frustrated and the grass starts to look greener elsewhere (i.e., comparing their preferred armor weight against the other two, then concluding their preferred armor weight needs 'some love').By the time you've honed in on your individual play style, you should have enough experience in the game to understand the pro's and con's of all armor weight passives AND if you are in a situation where you need to select a sub-optimal armor weight, you will know what work-arounds you need to ensure your overall build is one that truly emphasizes your own individual play style.
The bottom line is this: the good/bad points of each armor weight is subjective; it's an opinion that is heavily weighted (no pun intended) on a person's individual play style ... or perhaps ... not yet having yet discovered it.
If you choose armor weight based on it's passives, thinking that these passives will make up for something your build lacks, you are not going to be happy in the long run and sooner, rather than later, the grass is going to look greener somewhere else.
It's generally best to choose an armor weight that emphasizes your individual play style.
People eventually develop their own individual play style. I remember hearing this when I first started the game, and thought "yeah, well my play style is to kill sh** ... what other kind of play style is there? Healer maybe?" [/i]
You don't know what you don't know.
The term 'individual play style' gets tossed around a lot by content creators and by people on the forums. When I first started this game, I thought I understood what that term meant. As it turns out, I didn't.
Back then, I thought 'individual play style' was more like a category, you know, like ganker, healer, tank, dot-build, AOE build, or single target build. It took me well over a year before I began to realize what this 'individual play style' really meant. While it's difficult to describe, I can tell you that it cuts across a variety of builds and a variety of classes. The best example I can give of a well-developed playstyle is @JackDaniell and you can see his videos here: https://youtube.com/user/kristofersommermusic/videosThe point is that once you have developed your own individual play style, then you can create builds that emphasize your individual strengths (which is your particular play style). In creating your build, your selection of armor weight (passives) is important. Too many people view armor passives as a way to make-up for something that they or their build lacks ... while this might make them feel good in the short term, after a while most people end up feeling frustrated and the grass starts to look greener elsewhere (i.e., comparing their preferred armor weight against the other two, then concluding their preferred armor weight needs 'some love').By the time you've honed in on your individual play style, you should have enough experience in the game to understand the pro's and con's of all armor weight passives AND if you are in a situation where you need to select a sub-optimal armor weight, you will know what work-arounds you need to ensure your overall build is one that truly emphasizes your own individual play style.
The bottom line is this: the good/bad points of each armor weight is subjective; it's an opinion that is heavily weighted (no pun intended) on a person's individual play style ... or perhaps ... not yet having yet discovered it.
My build gets as much survivability as possible, with 28k buffed resistance and 5k crit resistance what can I do when I die against let's say a magsorc who's burst is 80% undodgeable? I cant dodge curse or meteor, I cant dodge rune cage or endless fury execute, I can barely dodge force pulse. So tell me if I have 2 mag sorcs on me what do I do? My playstyle has been the same and I've played medium armor for a while now LoS, roll dodge, and block for a few seconds? So tell me how can I be more effective with so much undodgeable damage? If you didnt know already medium armor survives by LoS and roll dodge, with a occasional block here and there to reduce incoming damage, so if I have 28k resistance and 5k crit resistance. How do i survive against a MagDK and magsorc, dots stuns that go through roll dodge and lots of dots? I cant purge? I cant cloak? All I can do is dodge and LoS all the undodgeable damage and try to out heal it, while avoiding a auto execute. I'm not sure what you are trying to say? My question is how do I survive that? Heavy at least gets some form of extra healing, medium doesnt, some classes get mending, some dont like stamblade our mending was in the forum of cloak which crit all our heals. It's now gone, so how do I survive what is my counter-play?!!?
huschdeguddzje wrote: »Speaking strictly from a pve standpoint, I think medium armor should get either a damage increase trough whatever means, to give it a high risk(low survivability) high reward playstyle, or give it more defence to bring them up to magicka dps levels.
I'd just add something like... "reduced the roll dodge cost penalty duration by X% for each piece of medium armor equiped" instead the sneak passive... btw I agree that shuffle demands some help, its stamina cost is too high and the snare inmunity is too short.
I enjoy medium armor but I feel like I'm suffocating in it. PvE and PvP the shuffle needs at least 4 to 5 seconds
Twohothardware wrote: »Medium Armor needs buffed but they gotta find a way to do it where it's only a buff for non-Nightblade classes or nerf damage on NB at the same time as the buff. Medium Armor StamDK, StamSorc, and Stamplar struggles against the zergs in Cyrodiil and needs something to make it more manageable to wear but go with just a blanket buff and Stamblade will get ridiculous again since almost all StamNB are already in medium and they're the top performing class.
Twohothardware wrote: »Medium Armor needs buffed but they gotta find a way to do it where it's only a buff for non-Nightblade classes or nerf damage on NB at the same time as the buff. Medium Armor StamDK, StamSorc, and Stamplar struggles against the zergs in Cyrodiil and needs something to make it more manageable to wear but go with just a blanket buff and Stamblade will get ridiculous again since almost all StamNB are already in medium and they're the top performing class.
Carbonised wrote: »I enjoy medium armor but I feel like I'm suffocating in it. PvE and PvP the shuffle needs at least 4 to 5 seconds
You get 23 seconds of major evasion, which is very powerful and long lasting. You're not supposed to re-cast shuffle every 2.5 seconds, the snare and immobilization immunity is extremely powerful in PvP, and you're not supposed to have that up permanently. You asking for perma-immunity to snares and immobilization is way out of balance.
And this ability works at its full power under battlespirit, whereas light armor shield is cut in half for PvP, which is something you forget to mention. Unless you're a shield stacking sorc, that light armor shield is worth nothing in PvP, and I'll happily trade it for a 23 second passive dodge chance and 2.5 seconds of snare and immobilization immunity.
Medium armor is perfectly fine and on par with light armor. Of course you get better survivability from heavy, that's what heavy armor is for. And you also lose a lot of damage potential. The choice is yours.
Carbonised wrote: »
Despite your condescending wording, sneak passive is useful in many cases. Ask any stamblade, for instance.
It's also extremely useful in legerdemain situations, even my MagDK has a full set of medium armor that I use with the passives for stealing, looting and backstabbing, which is gameplay that many people take part in.
So no, it is not merely "useful for RPers" as you try and make it.
Edit: And I forgot to mention there's a whole new dungeon coming up where sneaking is one of the main mechanics as well.
Carbonised wrote: »
Despite your condescending wording, sneak passive is useful in many cases. Ask any stamblade, for instance.
It's also extremely useful in legerdemain situations, even my MagDK has a full set of medium armor that I use with the passives for stealing, looting and backstabbing, which is gameplay that many people take part in.
So no, it is not merely "useful for RPers" as you try and make it.
Edit: And I forgot to mention there's a whole new dungeon coming up where sneaking is one of the main mechanics as well.
I'm a stamblade. Still think it's useless.
Carbonised wrote: »Carbonised wrote: »
Despite your condescending wording, sneak passive is useful in many cases. Ask any stamblade, for instance.
It's also extremely useful in legerdemain situations, even my MagDK has a full set of medium armor that I use with the passives for stealing, looting and backstabbing, which is gameplay that many people take part in.
So no, it is not merely "useful for RPers" as you try and make it.
Edit: And I forgot to mention there's a whole new dungeon coming up where sneaking is one of the main mechanics as well.
I'm a stamblade. Still think it's useless.
Most stamblades don't, so I guess that's a l2p.
Athletics
Increases the Movement Speed bonus of Sprint by 3% for each piece of Medium Armor equipped.
Reduces the cost of Roll Dodge by 4% for each piece of Medium Armor equipped.