Medium armor is a king in the PVP now and in PVE that guys provides sht ton of DPS
What are you talking about?
Emma_Overload wrote: »Emma_Overload wrote: »Emma_Overload wrote: »Silver_Strider wrote: »Increase the duration of the snare immunity of Shuffle to 4 seconds and reduce the cost down of Evasion abd morphs to ~2500 range.
Revert the Evasion nerf so Major Evasion is back to 20%.
Up the Weapon Damage buff to 14% from 12%.
Add a Crit resistance passive in place of the sneak passives and move the sneak passives over to Legerdemain.
Reasonable enough buffs without being overwhelmingly powerful either. Shuffle gets some minor buffs to it, even if Forward Momentum remains superior for general survivability and snare removal, Medium Armor gets some small QoL uses with the Crit resistance and Damage buffs and everyone benefits from Sneak Passives being moved to Legerdemain.
LOL @ "reasonable buffs". See if you think these are reasonable, too:
1) Reduce cost of Harness Magicka to ~2500 range.
2) Increase size of Harness Magicka damage shield by 33%.
3) Up the Light Armor Spell Penetration bonus from ~5000 to ~5800.
4) Replace Light Armor Spell Resistance passive with Crit Resistance.
If you're OK with Light Armor getting those buffs, then I guess you can have your Medium Armor buffs.
I dont see how this would solve anything, you would just raise the bar up and move everything up more, and medium armor would still have not moved close to other armor weights. LA has so much useful passives, spell resistance, spell pen, reduce cost, mag regen, and a shield which harness I've seen at 9k and dampen at like 11k and some people only use 1 ward onto of healing ward. Some LA only use healing ward and are really good still, LA is in a good spot if that a great spot. Heavy armor is in a good spot to, the only reason people complain about people using SOOO much heavy armor and why its "meta" is because medium armor is becoming less viable so everyone is going heavy armor.
You've kinda missed my point. Medium armor isn't any weaker than Light, and doesn't need to be buffed. Also, I would trade Harness Magicka for Shuffle in a heartbeat.
LA has way more passives that make it way better I would trade 12% weapon damage for 5k armor pen anytime, it's the reason magicka is at again a way more advantage then stam. My stamplar dps gets 3.8k pen solo, in group with alkosh and infused crusher I get like 11k forcing me to run the lover stone at all times, while magicka gets to run more damage while still at pen cap while being ranged and with shields, and you are telling me you want a RNG defense, rather then a shield thats 100% reliable when you need to absorb damage while I have to pray my shuffle dodges the damage with RNG. Its not a argument those are the facts.
Lol, Magicka is not advantaged over Stamina and hasn't been since the DK Bats era of 2014. ALL the top streamers play Stamina builds now, even top Sorcs like Irylia switched to Stamina Warden. Stamina builds, especially Nightblades and Wardens, do more DAMAGE, period. PvP has been dominated by Stamina builds for years. The last thing you guys need or deserve is a bunch of buffs!
How about 'no'?
We constantly meets medium armored guys who can dodge roll all day long and deal freaking amount of damage at the same time
Carbonised wrote: »The problem is not medium armor, which is fine, but Forward Momentum, which is an extremely overpowered skill in a skill tree with many powerful skills. Major buff for a long time, consistent HoTs ticking, as well as snare removal and 8 secs of snare immunity is extremely powerful, way too powerful. No, medium armor shouldn't get that kind of buff as well.
Wings have gotten a snare immunity of 2 seconds, that's hardly comparable. If anything, Forward momentum should be nerfed to 2 secs immunity as well, seeing as other snare immunities share that timer.
Emma_Overload wrote: »Silver_Strider wrote: »Increase the duration of the snare immunity of Shuffle to 4 seconds and reduce the cost down of Evasion abd morphs to ~2500 range.
Revert the Evasion nerf so Major Evasion is back to 20%.
Up the Weapon Damage buff to 14% from 12%.
Add a Crit resistance passive in place of the sneak passives and move the sneak passives over to Legerdemain.
Reasonable enough buffs without being overwhelmingly powerful either. Shuffle gets some minor buffs to it, even if Forward Momentum remains superior for general survivability and snare removal, Medium Armor gets some small QoL uses with the Crit resistance and Damage buffs and everyone benefits from Sneak Passives being moved to Legerdemain.
LOL @ "reasonable buffs". See if you think these are reasonable, too:
1) Reduce cost of Harness Magicka to ~2500 range.
2) Increase size of Harness Magicka damage shield by 33%.
3) Up the Light Armor Spell Penetration bonus from ~5000 to ~5800.
4) Replace Light Armor Spell Resistance passive with Crit Resistance.
If you're OK with Light Armor getting those buffs, then I guess you can have your Medium Armor buffs.
I dont see how this would solve anything, you would just raise the bar up and move everything up more, and medium armor would still have not moved close to other armor weights. LA has so much useful passives, spell resistance, spell pen, reduce cost, mag regen, and a shield which harness I've seen at 9k and dampen at like 11k and some people only use 1 ward onto of healing ward. Some LA only use healing ward and are really good still, LA is in a good spot if that a great spot. Heavy armor is in a good spot to, the only reason people complain about people using SOOO much heavy armor and why its "meta" is because medium armor is becoming less viable so everyone is going heavy armor.
The-Baconator wrote: »Emma_Overload wrote: »Emma_Overload wrote: »Emma_Overload wrote: »Silver_Strider wrote: »Increase the duration of the snare immunity of Shuffle to 4 seconds and reduce the cost down of Evasion abd morphs to ~2500 range.
Revert the Evasion nerf so Major Evasion is back to 20%.
Up the Weapon Damage buff to 14% from 12%.
Add a Crit resistance passive in place of the sneak passives and move the sneak passives over to Legerdemain.
Reasonable enough buffs without being overwhelmingly powerful either. Shuffle gets some minor buffs to it, even if Forward Momentum remains superior for general survivability and snare removal, Medium Armor gets some small QoL uses with the Crit resistance and Damage buffs and everyone benefits from Sneak Passives being moved to Legerdemain.
LOL @ "reasonable buffs". See if you think these are reasonable, too:
1) Reduce cost of Harness Magicka to ~2500 range.
2) Increase size of Harness Magicka damage shield by 33%.
3) Up the Light Armor Spell Penetration bonus from ~5000 to ~5800.
4) Replace Light Armor Spell Resistance passive with Crit Resistance.
If you're OK with Light Armor getting those buffs, then I guess you can have your Medium Armor buffs.
I dont see how this would solve anything, you would just raise the bar up and move everything up more, and medium armor would still have not moved close to other armor weights. LA has so much useful passives, spell resistance, spell pen, reduce cost, mag regen, and a shield which harness I've seen at 9k and dampen at like 11k and some people only use 1 ward onto of healing ward. Some LA only use healing ward and are really good still, LA is in a good spot if that a great spot. Heavy armor is in a good spot to, the only reason people complain about people using SOOO much heavy armor and why its "meta" is because medium armor is becoming less viable so everyone is going heavy armor.
You've kinda missed my point. Medium armor isn't any weaker than Light, and doesn't need to be buffed. Also, I would trade Harness Magicka for Shuffle in a heartbeat.
LA has way more passives that make it way better I would trade 12% weapon damage for 5k armor pen anytime, it's the reason magicka is at again a way more advantage then stam. My stamplar dps gets 3.8k pen solo, in group with alkosh and infused crusher I get like 11k forcing me to run the lover stone at all times, while magicka gets to run more damage while still at pen cap while being ranged and with shields, and you are telling me you want a RNG defense, rather then a shield thats 100% reliable when you need to absorb damage while I have to pray my shuffle dodges the damage with RNG. Its not a argument those are the facts.
Lol, Magicka is not advantaged over Stamina and hasn't been since the DK Bats era of 2014. ALL the top streamers play Stamina builds now, even top Sorcs like Irylia switched to Stamina Warden. Stamina builds, especially Nightblades and Wardens, do more DAMAGE, period. PvP has been dominated by Stamina builds for years. The last thing you guys need or deserve is a bunch of buffs!
Sorc is miles ahead of classes like stam dk\temp\sorc for solo\duo play. People do overhype how easy an OP runecage makes sorc but it's undeniably VERY strong right now. The reason why small scallers (read people looking to take 4-6 people and fight potentially+5x their numbers) prefer classes such as stamden over sorc is that other classes can simply do more at the same time. Yes sorc can have competative AoE dps in PvP, good single target, or good utility from things like negate + roots, but you can't do them at the same time, or even do two of them well at the same time. Compare that to stamden where you can have decent single target burst while having REALLY good AoE burst, a ridiculous AoE damage\CC\mitigation ult, and superb group utility from abilities they'll be slotting anyway and it's obvious what's better once your concerns go beyond single target and solo surivability.
As for the issue of armor, medium definitely needs some help. Most medium damage sets are not even remotely competitive with the best heavy damage sets while someone decked out in medium armor is less tanky with less mobility than someone in heavy that goes with forward momentum. In addition to this, one of the core defensive mechanisms of medium armor (dodge roll) as a mechanic is rather unrealiable when most ultimates are undodgable and things like sloads\valkyn are as common as they are. That's saying nothing of the effect things like 100% uptime +50% defiles, defiles that will chunk you for 40% of your hp out of stealth (incap), and long range undodgable CCs like rune cage have on medium armor builds.
At the very least I would like to see the difference in mobility rectified by doubling the duration of the shuffle snare immunity along with a buff to survivability\sustain in some form. Sadly I can't think of a way to do the latter without buffing stam nbs...
John_Falstaff wrote: »Medium armor is a king in the PVP now and in PVE that guys provides sht ton of DPS
What are you talking about?
That's in those cases when they're not lying dead on the ground and provide zero DPS because they had to be close up and personal (medium almost always implies melee DPS) to bosses and got all the damage in their face. Which is increasingly often with latest content. In PvE, if you dodge roll all day long, you usually don't have stamina and opportunity to do much damage; you can't get away with burst there, you actually have to do sustained.
I will say it's incredibly sad that I fear to dodge roll as a medium stamplar just as much as I fear dodge rolling as a heavy stamplar.
Does a magsorc fear casting her shields? And magplar fear spamming her HTD? Or a magblade fear spamming cloak? So why does a medium user have to absolutely fear dodge spamming when half the skills are undodgable anyway and you are only mitigating damage WHILE u are dodging...cloak lasts for seconds, shields last six, HTD is instant but heals to full. Dodge roll spam was supposed to be how stamina SURVIVED. We were supposed to be squishy while dealing damage and unhittabke when we wanted to be.
I'd just add something like... "reduced the roll dodge cost penalty duration by X% for each piece of medium armor equiped" instead the sneak passive... btw I agree that shuffle demands some help, its stamina cost is too high and the snare inmunity is too short.
Carbonised wrote: »I enjoy medium armor but I feel like I'm suffocating in it. PvE and PvP the shuffle needs at least 4 to 5 seconds
You get 23 seconds of major evasion, which is very powerful and long lasting. You're not supposed to re-cast shuffle every 2.5 seconds, the snare and immobilization immunity is extremely powerful in PvP, and you're not supposed to have that up permanently. You asking for perma-immunity to snares and immobilization is way out of balance.
And this ability works at its full power under battlespirit, whereas light armor shield is cut in half for PvP, which is something you forget to mention. Unless you're a shield stacking sorc, that light armor shield is worth nothing in PvP, and I'll happily trade it for a 23 second passive dodge chance and 2.5 seconds of snare and immobilization immunity.
Medium armor is perfectly fine and on par with light armor. Of course you get better survivability from heavy, that's what heavy armor is for. And you also lose a lot of damage potential. The choice is yours.
Stamina DDs are extremely powerful on PVE. Do we playing the same game even?John_Falstaff wrote: »@SilverWF , easy - I want to be viable in PvE. Right now, stamina DD is ruined in PvE for the sake of some semblance of PvP balance. So, we're talking about whole game, but it's okay to leave stamina as it is now in PvE? If we're talking whole game, then offer your ideas on how to fix things in PvE. So far, you're voting not to buff medium armor because it'll break PvP - well, what's your proposed alternative?
Stamina DDs are extremely powerful on PVE. Do we playing the same game even?
Probably you didn't have proper gearl/lvl but it doesn't viable reason to buff something
John_Falstaff wrote: »Stamina DDs are extremely powerful on PVE. Do we playing the same game even?
Probably you didn't have proper gearl/lvl but it doesn't viable reason to buff something
Mm-m, don't know about that. You sure you're actually playing ESO? Stamina damage is struggling in PvE, unless you've only seen it doing dummy parses. In that sense, yes, 'extremely powerful', as long as you're only fighting training dummies. Maybe that's what PvE is about for you, then yes, we're playing different games.
Also, I love those assumptions about my gear and level.
John_Falstaff wrote: »Stamina DDs are extremely powerful on PVE. Do we playing the same game even?
Probably you didn't have proper gearl/lvl but it doesn't viable reason to buff something
Mm-m, don't know about that. You sure you're actually playing ESO? Stamina damage is struggling in PvE, unless you've only seen it doing dummy parses. In that sense, yes, 'extremely powerful', as long as you're only fighting training dummies. Maybe that's what PvE is about for you, then yes, we're playing different games.
Also, I love those assumptions about my gear and level.
Yesterday I was in the vet Banished Cells 2 with 2 guys. 1st one was stamina DD (NB or DK - can't remember), 2nd one was mag DD (NB).
Their CP lvl was ~800, they both did ~ same DPS (44k+)
Their gear:
Medium armor was greatly buffed for the past 2 years. I'd even say: overbuffed.
If you want to actually deal MORE damage than ranged (any, btw, bows too), so all speed boosters and, sure, gap closers must be just removed from the game or any ranged wouldn't has a chance in PVP.????
A melee stam did the same damage as a ranged mag and your conclusion is that medium armor is over buffed? If anything melee should do more damage than ranged, and if tgat was your sample size, you should conclude that medium needs another buff.
Lol, so mag DDs don't need vMA staves and Trial gear, right? They can do 40k+ just in Julianos and any other random crap, ooookaaaayStam in pve is carried by the relequen set and to an extent, the vma bow.
@John_Falstaff I hope now you can see how wrong you are, right?
Even without understanding that, you just pointed to the REAL problem: dungeon and trials Mechs
So, what a deal to player's armor or spec if he forced to be in most dangerous zone: melee?
Do you really think, that mag DKs and Templars has better life, because they are 'mag'? Lol, no. Both of them are forced to be in close range, because their spammables (Whip and Jabs) has very low range, unlike of Sorcs (well, sorcs didn't have spammable at all...) and NBs
And yes, they are suffer there a lot, I've seen that numerous times. Even if they are 'mag'
And BC2 has plenty of crazy bosses: that guy, who constantly running away to spheres, daedroth "I'll spam the whole room with fire" and, sure, last boss.
This dungeon is very hard for ungeared and underleveled players, it's faaaaaar from being "just like test dummy".
And if talk about 'diversity' - stamina DDs can respec and regear to the bow builds. They are pretty strong either.
the REAL problem: dungeon and trials Mechs
So, what a deal to player's armor or spec if he forced to be in most dangerous zone: melee?
Do you really think, that mag DKs and Templars has better life, because they are 'mag'? Lol, no. Both of them are forced to be in close range, because their spammables (Whip and Jabs) has very low range, unlike of Sorcs (well, sorcs didn't have spammable at all...) and NBs
And yes, they are suffer there a lot, I've seen that numerous times. Even if they are 'mag'
@John_Falstaff I hope now you can see how wrong you are, right?
Even without understanding that, you just pointed to the REAL problem: dungeon and trials Mechs
So, what a deal to player's armor or spec if he forced to be in most dangerous zone: melee?.
Lol, so mag DDs don't need vMA staves and Trial gear, right? They can do 40k+ just in Julianos and any other random crap, ooookaaaay
John_Falstaff wrote: »@John_Falstaff I hope now you can see how wrong you are, right?
Even without understanding that, you just pointed to the REAL problem: dungeon and trials Mechs
So, what a deal to player's armor or spec if he forced to be in most dangerous zone: melee?.
So, you've understood that you're wrong and not trying to state anymore that stamina is powerful in PvE?
Not, it IS powerful. That was my goal from the start: to give YOU understanding, that not armor is a problem, but MECHS.
And I've answered to that guy, I has no any will to repeat myself again, while ruining all your arguments.
Just to make it short:
1. Stamina DDs are extremely good in PVE and PVP and now equal or even better than mag DDs
2. Even little buff to stamina specs would completely ruin PVP
3. Main problem is mechs, not the armor
Try to beat this, totally sure, you wouldn't.
John_Falstaff wrote: »@SilverWF , erm, I hope you did give some thought to the fact that vBCII isn't awfully different from a training dummy. Yes, we're most definitely playing different game if you feel it's a representative benchmark of stamina's performance in PvE.
What I'm talking about is the new trials - vAS, vHoF, vCR, and even some older (vHRC HM is a good example). In endgame content, stamina (and it's medium armor and almost always melee) extremely vulnerable and can't keep sustained damage, partly because it's force to roll-dodge away from one-shots a lot, partly because mechanics often require range. There's a reason why prominent score runs are predominantly magicka DDs. I'm not saying that changing medium armor will solve all problems (range-favoring mechanics still remain), but it's one thing to consider.
(And by the way, to compare sets from your example. Magicka has more choices for its sets for damage, so your last day's companion could swap Siroria for BSW or something else without taking a huge hit. On another hand, Arms of Relequen provides a great damage boost other sets can't compete with, and that's a big issue: when this set fails, stamina fails with it. Even not in trials - try running Darkshade Caverns 2 with it and see bull netch punishing you for using AoR by having short windows of opportunity when its vulnerable; Arms of Relequen takes minimum of 20 seconds of damage ramp-up, and that's with perfect rotation. Diversity of gear is also a huge problem.)