Naysayers always expose their small-mindedness when this topic comes up.
Naysayers always expose their small-mindedness when this topic comes up.
I'm a naysayer, because it is logistically and financially impossible for the company to do what is being suggested. It's not "small minded" to understand how the process works. There are balance issues with sets and skills constantly addressed each and every patch 4+ years after the game launched. I'm not sure what makes anyone think they would open up this complete and utter nightmare scenario for a system that isn't broken whatsoever.
It's a cool idea! Never gonna happen though.
Naysayers always expose their small-mindedness when this topic comes up.
We have 5 possible combinations currently. With OP suggestion we would have 455 (or more if they add lines). Do you even think before posting?
Naysayers always expose their small-mindedness when this topic comes up.
We have 5 possible combinations currently. With OP suggestion we would have 455 (or more if they add lines). Do you even think before posting?
Reason behind this:
1. 5 classes is enough for our current combat system, but not enough for roleplay/ game versatility or “play how you want.” However, a new class was proved to be a bad idea.
2. The skill lines don't nesssarily related for a single class, for example, ice/animal/nature, ice really is just there to fill a skill line, not something you expect every nature lover to master
3. Like I said the current combat system may work at the moment, but it has so few to improve upon. Since a new class is not gonna save it, you need an overhaul from what we have now.
Pros:
1.WAY more versatility for character build: 15 choose 3 means 455 possible combinations, and you are free to roleplay your own class (aedric+shadow+?=Yin-Yang priest etc)
2.More content. You should be able to learn class skill lines in the world, and make switch (with cost of a old skill line and some other stuff)if you want to. With this ZOS can create some new quests in the overland
3.Room for extension. New skill lines that fit certain scenes can be implemented. For example, bard, necromancer, certain nirn martial art etc. Unlike guild skill lines or other skill lines, you will need to carefully select the skill lines since you can only have 3 at a time.
4.No more “nerfing templar heal dk tank etc”. Class uniqueness is diminished for the “play how you want”, ZOS is trying to get every class some op heal or tank, but it just doesn't work (and making all classes essentially the same with different visual effect). Make some skill lines for tanks, some for heals and some for dps, each have sth special but also overlap with each other with some extent (so a 3-heal skill line healer won't be too powerful compare to 2-heal etc)
Cons:
1.Need a big balance work when it's first introduced. After that balancing classes skill lines would be easier than now
Naysayers always expose their small-mindedness when this topic comes up.
We have 5 possible combinations currently. With OP suggestion we would have 455 (or more if they add lines). Do you even think before posting?
And people will use this to cherry pick all the best parts from each class and then turn our 5 classes (each with a tank, healer, stam, and mag spec) into:
1 ultimate tank
1 ultimate healer
1 ultimate magicka dps
1 ultimate stamina dps
You basically turn 20 combinations into 4.
This would actually promote far less diversity. Please think about your ideas before posting them.
dwemer_paleologist wrote: »Reason behind this:
1. 5 classes is enough for our current combat system, but not enough for roleplay/ game versatility or “play how you want.” However, a new class was proved to be a bad idea.
2. The skill lines don't nesssarily related for a single class, for example, ice/animal/nature, ice really is just there to fill a skill line, not something you expect every nature lover to master
3. Like I said the current combat system may work at the moment, but it has so few to improve upon. Since a new class is not gonna save it, you need an overhaul from what we have now.
Pros:
1.WAY more versatility for character build: 15 choose 3 means 455 possible combinations, and you are free to roleplay your own class (aedric+shadow+?=Yin-Yang priest etc)
2.More content. You should be able to learn class skill lines in the world, and make switch (with cost of a old skill line and some other stuff)if you want to. With this ZOS can create some new quests in the overland
3.Room for extension. New skill lines that fit certain scenes can be implemented. For example, bard, necromancer, certain nirn martial art etc. Unlike guild skill lines or other skill lines, you will need to carefully select the skill lines since you can only have 3 at a time.
4.No more “nerfing templar heal dk tank etc”. Class uniqueness is diminished for the “play how you want”, ZOS is trying to get every class some op heal or tank, but it just doesn't work (and making all classes essentially the same with different visual effect). Make some skill lines for tanks, some for heals and some for dps, each have sth special but also overlap with each other with some extent (so a 3-heal skill line healer won't be too powerful compare to 2-heal etc)
Cons:
1.Need a big balance work when it's first introduced. After that balancing classes skill lines would be easier than now
sounds awesome, i hope Zenimax does this.
Zenimax, please remove classes.
Naysayers always expose their small-mindedness when this topic comes up.
We have 5 possible combinations currently. With OP suggestion we would have 455 (or more if they add lines). Do you even think before posting?
And people will use this to cherry pick all the best parts from each class and then turn our 5 classes (each with a tank, healer, stam, and mag spec) into:
1 ultimate tank
1 ultimate healer
1 ultimate magicka dps
1 ultimate stamina dps
You basically turn 20 combinations into 4.
This would actually promote far less diversity. Please think about your ideas before posting them.
All you're doing right now is describing the status quo. These issues would lesson with more possible combinations.
Naysayers always expose their small-mindedness when this topic comes up.
We have 5 possible combinations currently. With OP suggestion we would have 455 (or more if they add lines). Do you even think before posting?
And people will use this to cherry pick all the best parts from each class and then turn our 5 classes (each with a tank, healer, stam, and mag spec) into:
1 ultimate tank
1 ultimate healer
1 ultimate magicka dps
1 ultimate stamina dps
You basically turn 20 combinations into 4.
This would actually promote far less diversity. Please think about your ideas before posting them.
All you're doing right now is describing the status quo. These issues would lesson with more possible combinations.
Naysayers always expose their small-mindedness when this topic comes up.
We have 5 possible combinations currently. With OP suggestion we would have 455 (or more if they add lines). Do you even think before posting?
there are a number of things you could do to make it viable and interesting
1) only allow 3 class lines to be active at a time, thus no cherry picking like you can in the other skill lines. Call these former class lines core lines.
2) Alter class passives so they only affect that line they are in. Many are like this already.
3) add some new skill lines to compensate for the loss of global type passives such as alteration , illusion, mental training/physical training, offensive tactics/defensive tactics that will give players some ying/yang choices on builds.
To those that think they are afraid to change this game you would be very wrong to think that. This game has undergone many great changes. i.e one Tamriel. They literally got rid of levels. Not unprecedented. There is nothing wrong with adapting to something new especially when players have been playing for years. New systems is like a new game.
Hell even in Skyrim most people end up just playing Stealth archers no matter what "build" they start off going for.
Why? Because it's generally the easiest and most effective.
[/b]
there are a number of things you could do to make it viable and interesting
1) only allow 3 class lines to be active at a time, thus no cherry picking like you can in the other skill lines. Call these former class lines core lines.
2) Alter class passives so they only affect that line they are in. Many are like this already.
3) add some new skill lines to compensate for the loss of global type passives such as alteration , illusion, mental training/physical training, offensive tactics/defensive tactics that will give players some ying/yang choices on builds.
To those that think they are afraid to change this game you would be very wrong to think that. This game has undergone many great changes. i.e one Tamriel. They literally got rid of levels. Not unprecedented. There is nothing wrong with adapting to something new especially when players have been playing for years. New systems is like a new game.
Pros:
1.WAY more versatility for character build: 15 choose 3 means 455 possible combinations, and you are free to roleplay your own class (aedric+shadow+?=Yin-Yang priest etc)
4.No more “nerfing templar heal dk tank etc”. Class uniqueness is diminished for the “play how you want”, ZOS is trying to get every class some op heal or tank, but it just doesn't work (and making all classes essentially the same with different visual effect). Make some skill lines for tanks, some for heals and some for dps, each have sth special but also overlap with each other with some extent (so a 3-heal skill line healer won't be too powerful compare to 2-heal etc)
Reason behind this:
1. 5 classes is enough for our current combat system, but not enough for roleplay/ game versatility or “play how you want.” However, a new class was proved to be a bad idea.
2. The skill lines don't nesssarily related for a single class, for example, ice/animal/nature, ice really is just there to fill a skill line, not something you expect every nature lover to master
3. Like I said the current combat system may work at the moment, but it has so few to improve upon. Since a new class is not gonna save it, you need an overhaul from what we have now.
Pros:
1.WAY more versatility for character build: 15 choose 3 means 455 possible combinations, and you are free to roleplay your own class (aedric+shadow+?=Yin-Yang priest etc)
2.More content. You should be able to learn class skill lines in the world, and make switch (with cost of a old skill line and some other stuff)if you want to. With this ZOS can create some new quests in the overland
3.Room for extension. New skill lines that fit certain scenes can be implemented. For example, bard, necromancer, certain nirn martial art etc. Unlike guild skill lines or other skill lines, you will need to carefully select the skill lines since you can only have 3 at a time.
4.No more “nerfing templar heal dk tank etc”. Class uniqueness is diminished for the “play how you want”, ZOS is trying to get every class some op heal or tank, but it just doesn't work (and making all classes essentially the same with different visual effect). Make some skill lines for tanks, some for heals and some for dps, each have sth special but also overlap with each other with some extent (so a 3-heal skill line healer won't be too powerful compare to 2-heal etc)
Cons:
1.Need a big balance work when it's first introduced. After that balancing classes skill lines would be easier than now
It would be horrendous in PvP. The amount of broken builds you could make would be scary.
You could make a build which excelled in everything and had no drawbacks at all.