Wifeaggro13 wrote: »Reason behind this:
1. 5 classes is enough for our current combat system, but not enough for roleplay/ game versatility or “play how you want.” However, a new class was proved to be a bad idea.
2. The skill lines don't nesssarily related for a single class, for example, ice/animal/nature, ice really is just there to fill a skill line, not something you expect every nature lover to master
3. Like I said the current combat system may work at the moment, but it has so few to improve upon. Since a new class is not gonna save it, you need an overhaul from what we have now.
Pros:
1.WAY more versatility for character build: 15 choose 3 means 455 possible combinations, and you are free to roleplay your own class (aedric+shadow+?=Yin-Yang priest etc)
2.More content. You should be able to learn class skill lines in the world, and make switch (with cost of a old skill line and some other stuff)if you want to. With this ZOS can create some new quests in the overland
3.Room for extension. New skill lines that fit certain scenes can be implemented. For example, bard, necromancer, certain nirn martial art etc. Unlike guild skill lines or other skill lines, you will need to carefully select the skill lines since you can only have 3 at a time.
4.No more “nerfing templar heal dk tank etc”. Class uniqueness is diminished for the “play how you want”, ZOS is trying to get every class some op heal or tank, but it just doesn't work (and making all classes essentially the same with different visual effect). Make some skill lines for tanks, some for heals and some for dps, each have sth special but also overlap with each other with some extent (so a 3-heal skill line healer won't be too powerful compare to 2-heal etc)
Cons:
1.Need a big balance work when it's first introduced. After that balancing classes skill lines would be easier than now
No i dont thnk that will work all your gonna do is confuse the casuals even more and create super meta that half the damn server will never figure out or be able to play, then you will cry its too hard again and ask for mobs to die at your feet when they look at you.
It can be simply avoided by providing the original classes as "pre-sets" then they are free to change skill lines if they want to
That’s not a custom class. That’s essentially a plan to make one class and everything else is worthless.
Seriously. If you want good dps you’ll choose these three lines. End of story.
The entire idea would destroy diversity. Regardless of the banter in the forums there is diversity in PvP and PvE.
Naysayers always expose their small-mindedness when this topic comes up.
We have 5 possible combinations currently. With OP suggestion we would have 455 (or more if they add lines). Do you even think before posting?
And people will use this to cherry pick all the best parts from each class and then turn our 5 classes (each with a tank, healer, stam, and mag spec) into:
1 ultimate tank
1 ultimate healer
1 ultimate magicka dps
1 ultimate stamina dps
You basically turn 20 combinations into 4.
This would actually promote far less diversity. Please think about your ideas before posting them.
All you're doing right now is describing the status quo. These issues would lesson with more possible combinations.
Salvas_Aren wrote: »Let's play ESO like Skyrim:
LMB, RMB, one key for ulti.
Then remove ults.
Game fixed.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Naysayers always expose their small-mindedness when this topic comes up.
We have 5 possible combinations currently. With OP suggestion we would have 455 (or more if they add lines). Do you even think before posting?
And people will use this to cherry pick all the best parts from each class and then turn our 5 classes (each with a tank, healer, stam, and mag spec) into:
1 ultimate tank
1 ultimate healer
1 ultimate magicka dps
1 ultimate stamina dps
You basically turn 20 combinations into 4.
This would actually promote far less diversity. Please think about your ideas before posting them.
All you're doing right now is describing the status quo. These issues would lesson with more possible combinations.
I played a game called CO which offered this kind of system [as in pre-made classes as well as a custom class which you built using powers from the pre-mades] and...I hate to say it, but you're wrong as ***...give players the freedom to make whatever they want in the game and they will find the most optimal set which will dominate everything, it happened in CO [literally everybody that did high end content used the same 14 powers, same passive, same stats and same gear...due to it being the best] as they say in the game dev industry (and has been proven to be true on many occasions) "Give the player the chance and they will optimize the fun out of a game"
so as much as having class limitations sucks, they are needed to maintain the perfect imbalance where everybody needs somebody else to work properly, thus encouraging team play [at least if they bought NBs down off their high and *** mighty podium and took warderns out of the dirt it could work]
DeadlyRecluse wrote: »It's a great idea on paper.
In practice, I don't want to fight anyone who has streak and cloak. Or curse, purifying light, and assassin's will.
...etc. etc.
The amount of rebalancing required would honestly be akin to creating a new game.
That's why I said it'd require a big balance patch, since each class have a “OP” line that weighted more than the other 2.
Tho I do think it will probably just need 1 big patch to reach the current balance, then aftet some meta elimination (just like what we are doing now), we will be good to go