DeadlyRecluse wrote: »It's a great idea on paper.
In practice, I don't want to fight anyone who has streak and cloak. Or curse, purifying light, and assassin's will.
...etc. etc.
The amount of rebalancing required would honestly be akin to creating a new game.
That wouldn’t be ESO anymore, so hard no.
That’s not a custom class. That’s essentially a plan to make one class and everything else is worthless.
Seriously. If you want good dps you’ll choose these three lines. End of story.
The entire idea would destroy diversity. Regardless of the banter in the forums there is diversity in PvP and PvE.
Maybe they could have something in the champion system that would allow you to unlock a different class and you could then level those class skills and have the ability to switch between classes on the fly. Would certainly make the champion system more worthwhile instead of getting a 30 point increase every now and then.
I think it's funny they call it a philosophy when they conveniently ignore it for Stamina builds.I actually wouldn't be surprised if something like this ends up actually happening. ZOS has been homogenizing class skills for a while now, and they even said that they wanted each class to have 1 skill line for healing, 1 for tanking and 1 for dps, if they keep trying to ''normalize'' class skills to fit a mold(like taking cfrag and deep fissure stun away because of the whole high dmg instant cast skills can't have cc ''philosophy'') the next step would be normalizing dps(which they are already doing),healing and tanking capabilities, and then the only difference would be that X class has a blue visual, Y class has a red one and Z class has a yellow one and stuff like that.
DeadlyRecluse wrote: »It's a great idea on paper.
In practice, I don't want to fight anyone who has streak and cloak. Or curse, purifying light, and assassin's will.
...etc. etc.
The amount of rebalancing required would honestly be akin to creating a new game.
That's why I said it'd require a big balance patch, since each class have a “OP” line that weighted more than the other 2.
Tho I do think it will probably just need 1 big patch to reach the current balance, then aftet some meta elimination (just like what we are doing now), we will be good to go
ESO should never of had classes, just roles.
dodgehopper_ESO wrote: »I would rather be able to obtain other class skill lines on top of the classes that already exist, but only if we can earn line by line, possibly to a limit.
At any regard, I find the Nays are adamant but at least here they are simply vehement without arguing the point why it is a horrible idea. State your reasons with more than a 1 or 2 line non sequitur. Make it a conversation instead of your bravado. =D
Personally I think it is a great idea because it would also help the developers analyze which class lines really stink and help them to work on those with greater seriousness. At the very least it would open up options to players with classes that may never see love.
DeadlyRecluse wrote: »It's a great idea on paper.
In practice, I don't want to fight anyone who has streak and cloak. Or curse, purifying light, and assassin's will.
...etc. etc.
The amount of rebalancing required would honestly be akin to creating a new game.
That's why I said it'd require a big balance patch, since each class have a “OP” line that weighted more than the other 2.
Tho I do think it will probably just need 1 big patch to reach the current balance, then aftet some meta elimination (just like what we are doing now), we will be good to go
I support this. They can even keep the current class system for new characters and let players drop/add skill lines once at level 50.
dodgehopper_ESO wrote: »I would rather be able to obtain other class skill lines on top of the classes that already exist, but only if we can earn line by line, possibly to a limit.
At any regard, I find the Nays are adamant but at least here they are simply vehement without arguing the point why it is a horrible idea. State your reasons with more than a 1 or 2 line non sequitur. Make it a conversation instead of your bravado. =D
Personally I think it is a great idea because it would also help the developers analyze which class lines really stink and help them to work on those with greater seriousness. At the very least it would open up options to players with classes that may never see love.
Do you mean something like subclasses? I like the idea of subclasses. I always have and I was hoping the morph system would be more like that upon the inception of the game.
dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »I would rather be able to obtain other class skill lines on top of the classes that already exist, but only if we can earn line by line, possibly to a limit.
At any regard, I find the Nays are adamant but at least here they are simply vehement without arguing the point why it is a horrible idea. State your reasons with more than a 1 or 2 line non sequitur. Make it a conversation instead of your bravado. =D
Personally I think it is a great idea because it would also help the developers analyze which class lines really stink and help them to work on those with greater seriousness. At the very least it would open up options to players with classes that may never see love.
Do you mean something like subclasses? I like the idea of subclasses. I always have and I was hoping the morph system would be more like that upon the inception of the game.
That would work certainly. I'm sure you're familiar with @TheShadowScout 's idea.


Well: https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-iidodgehopper_ESO wrote: »dodgehopper_ESO wrote: »I would rather be able to obtain other class skill lines on top of the classes that already exist, but only if we can earn line by line, possibly to a limit.
At any regard, I find the Nays are adamant but at least here they are simply vehement without arguing the point why it is a horrible idea. State your reasons with more than a 1 or 2 line non sequitur. Make it a conversation instead of your bravado. =D
Personally I think it is a great idea because it would also help the developers analyze which class lines really stink and help them to work on those with greater seriousness. At the very least it would open up options to players with classes that may never see love.
Do you mean something like subclasses? I like the idea of subclasses. I always have and I was hoping the morph system would be more like that upon the inception of the game.
That would work certainly. I'm sure you're familiar with @TheShadowScout 's idea.
Enlighten me. But if it's anything like Prestige in DnD then I'm already on board...