If werewolves weren't in the game yet you'd hear that kind of talk too "go play some other game with werewolves"
But now that they are in people love them and would curse anyone who would suggest the former
Now imagine if Minotaurs were a playable race already with a whole fanbase behind it in the earlier ES titles: People would be upset if they wouldn't be playable.
Same way you would justify an Breton, Redguard or Orc in EP during the Bleakrock-Bal Foyen-Stonefalls storyline, or an Altmer, Bosner or Khajiit din EP during the Shadowfen storyline, or an Orc in EP for the Eastmarch storyline or in AD for the Malabel Tor storyline, or an Imperial in DC for Bangkorai or AD for Reapers March... or all those friggin Vampires showing their corpse faces everywhere and noone driving a stake through their shrivelled little hearts!I think the bigger question is how would you justify a Maomer in AD?
Speak for yourself! I reckon we can make characters quite unique with a lot of other things just as nicely...The reason people are asking for new races is because they want a race that makes them stand out more, they want to feel unique in comparison to other characters that are around...
...and then get killed and sent back to oblivion.Alpha-Lupi wrote: »...this lore indicates the possibility of some, if not very little, number of humanoid Daedra/Dremora being able to break free of certain summoning rituals through certain methods and causing mayhem or whatever comes to mind...
...which you might still get. In the same way we got to see the Nedes and Chimer and Ayleid in their "natural state" - through "flashback" quests.Waffennacht wrote: »Damn wish they were around if just to be seen in their natural state...
TheShadowScout wrote: »Same way you would justify an Breton, Redguard or Orc in EP during the Bleakrock-Bal Foyen-Stonefalls storyline, or an Altmer, Bosner or Khajiit din EP during the Shadowfen storyline, or an Orc in EP for the Eastmarch storyline or in AD for the Malabel Tor storyline, or an Imperial in DC for Bangkorai or AD for Reapers March... or all those friggin Vampires showing their corpse faces everywhere and noone driving a stake through their shrivelled little hearts!
I think I agree more with KnightsMentor that races are too "rigid" ,and what Iccotak refers to indeed keeps it simple and stupid.But not in a good way ,as mediocre would be the highest achievable sticking to these so-called kiss principles.
Argonians are hermaprodite too
"
Argonians' genders are sometimes referred to as life-phases. It is said that upon exiting the juvenile stage of life, an Argonian will lick Hist sap in order to stimulate the hormonal glands,
which sprout appropriate organs from which the Argonian's gender can be determined. "
"Lamia's lay eggs too".It then implies that Lamia can furtilize themselves and that they actually have total different reproduction methods than the one where "male" and "female" are involved(or they are similar to argonians in that regard)
You have to understand too that that wiki is a collection of info fans have gathered over the years.And there isn't as much official info about Lamia's yet.
Think orc info in daggerfall vs orc info currently available. So its easy to write off ideas by small details that might not be very accurate to begin with.Lamia's are same size or not much taller than high elves
Argonians are far from a dominant race too
Also another fable;Lamia can interbreed with the other races of Tamriel
There is no need for more playable races.
10 races are perfect for the Elder Scrolls Online lore and they fit nicely into the alliance war
3 AD, 3 DC, 3 EP and 1 Imperial.
Also, there is the matter of game balance and story behind the playable race.
Introducing another playable race without significant changes to the game world will be unwise.
Making such changes to the game world and lore will require a lot of development effort, which could be better spent on other development projects.
SilverIce58 wrote: »SilverIce58 wrote: »SilverIce58 wrote: »The differences between minotaurs and the other beast races, is that the khajiit and argonians are shaped like the other humanoid races. Minotaurs aren't, so they wouldn't be able to wear a lot of outfits/motifs. You'd be more likely to get that female only Nereid race before getting a minotaur race.
Realistically, the top three races that could be added are reachman(stamina breton), maormer(shock version of dunmer/altmer), and Naga. All three races are going to be in game as of Murkmire, so after that, itd be cool to get a dlc or something that adds them to the game as playable races.
But naga looks a bit too much like argonian, no? Another beast folk shouldn't be another cat or lizard race...
True, but there aren't many beast races that are humanoid in shape, and are intelligent enough to speak the Cyrodiilic tongue.
Minotaur have the potential to be.
First we have encountered Minotaur who can speak, and plan strategically for an invasion.
Also, since khajiit can be born as a kitten, amd argonian can be born as crocs, I see no reason why there can't be a more intelligent but smaller in size breed of Minotaur.
Don't forget they had an emperor, and lot of them served in imperial legion back in first era
There's no evidence that argonians are born as crocs. They're born as small lizards probably, but once they ingest hist sap they take on their humanoid forms. And they ingest that sap pretty early on.
Minotaurs are considered by almost all races as beasts, not betmer (like the argonians and khajiit). Its the same reasoning behind why Orcs weren't playable in arena and daggerfall. Bc they were considered by all to be beasts with no civilization/no culture.
I'd love to see minotaurs get more love lore wise, but they're not suitable to be playable.
KnightsMentor wrote: »Maybe make the races less rigid and more versatile, Race choice seems too forced if you wanna have a decent build. It's not PC saying a Redguard cant be as sneaky as a Bosmer! I call PC on you ZOS!
DuskMarine wrote: »I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race
Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.
Now let's look at the options:
1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.
2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.
3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice
the races are fine where their at(it would be cool to play a daedra but no). the games have always been these races and thats it that were playable they dont need to add anymore races or theyd break the lore of the game.
rfennell_ESO wrote: »The problem, in general, is that Skyrim (which takes place 1000 years in the future) only had the same 10 races.
But having half the population being vamps or ww are lore friendly?SilverIce58 wrote: »starkerealm wrote: »bloodthirstyvampire wrote: »I would like to see the Lilmothiit, we know so little about them.
One thing we do know is that they're extinct. Wiped out several decades before ESO begins.
Forgive me if I don't find Lady Laurent to be the most credible source on the Lilmothiit and their supposed extinction, especially since in the book often referenced she hasn't even traveled there herself.
Personally I am content with the current races but not opposed to them adding more. The game could use a little more diversity.
Except, in the book, someone asks her if she knows anything about the "now extinct Lilmothiit race." Read this: http://en.uesp.net/wiki/Lore:Knahaten_Flu
Its basically saying that the flue spread to all corners of Black Marsh and killed all infected non-argonians. It even reached as far as High Rock. You may not believe Lady Laurent, but the reality is, the flue killed all Lilmothiits (maybe except 1 or 2), and to have an absolute ton of Lilmothiits running around is unfriendly to the lore.
TheShadowScout wrote: »Same way you would justify an Breton, Redguard or Orc in EP during the Bleakrock-Bal Foyen-Stonefalls storyline, or an Altmer, Bosner or Khajiit din EP during the Shadowfen storyline, or an Orc in EP for the Eastmarch storyline or in AD for the Malabel Tor storyline, or an Imperial in DC for Bangkorai or AD for Reapers March... or all those friggin Vampires showing their corpse faces everywhere and noone driving a stake through their shrivelled little hearts!
They really need to work on that.
There are Wood Orcs and Aronians who defected from EP that you could justify as an origin story for AD.
But having any race play in any alliance was a terrible choice imo. Getting rid of borders sure, let everyone play with everyone. But keep some semblance of world building.
This is why at this point the storylines of Tamriel need to be updated and relevant with all that has happened after Molag Bal's invasion and current events.
Yes,its amazingly mesmerizing how they slitter along.The most gorgeous character models in the game
And they have both hands free for some action while they move.
Really dunno silverrice58
the average citizen also interacts with bosmeri,knowing too well they might end up in their next stew
A great opportunity to add the unarmed skill line indeed.So exciting...
First passive for Lamia could be increase experience gain unarmed by 15 procent
Snakespeed
Increase movement speeld by 2/4/8 procent
and dodge chance by 3/6/10 procent
Retaliation
Return 1/3/5 procent of damage back to target
Increases the chance next skill won't cost stam/magicka by 3/6/12 procent
Preservation
Attacks have a 10 procent chance to drain 2/4/8 procent more resources from target
Lamia song restores 1/3/5 procent resources to allies
Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.
arasysb14_ESO wrote: »Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.
I always wondered if some Ayleids managed to come back to Summerset or somehow lived with other High Elves? There are also remaining Ayleids who turned into Wild Elves, it's not for certain if they really disappeared. There are few books about them mentioning their hidden and colorful culture.
When I was in a RP guild, my main was curious to see if there were any Ayleid traces in his lineage. I wish ZOS gave us more clues about at least Wild Elves.