DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race
Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.
Now let's look at the options:
1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.
2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.
3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice
the races are fine where their at(it would be cool to play a daedra but no). the games have always been these races and thats it that were playable they dont need to add anymore races or theyd break the lore of the game.
Daggerfall and Arena only had 8 races
Just because you only played Morrowind and after doean't mean it's always that way
actually it does mean its always been that way as daggerfall and arena took place way before any of the other games back when orcs and imperials were in their own part of the world. orsinium was still alive. and cyrodil of course was the seat of the imperials in the middle of tamriel. so lore yes it has always been 10 races. so that arguement isnt even valid because 2 games out of a whole series of a entire world is lacking 2 races
Yeah 2 of 5, that's not a small percentage
Also like I said, the concept of imperial appear only after Redguard, which means there weren't any imperials in Arena and daggerfall, their lore was created only after Redguard.
so ignore the factor that tamriel is made up of cyrodil wrothgar and all the others just due to 2 games out of a series..........riiiiiiiiiiiiiight that makes no sense. lore wise theres always been 10 races. but back then imperials and orcs were localized purely to their ends of tamriel and didnt screw with anyone. thus they wouldnt become a thing until later. each game makes up this world just because you played 2 games without them doesnt mean they didnt exist in the world being created.
SilverIce58 wrote: »DuskMarine wrote: »DuskMarine wrote: »I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race
Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.
Now let's look at the options:
1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.
2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.
3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice
the races are fine where their at(it would be cool to play a daedra but no). the games have always been these races and thats it that were playable they dont need to add anymore races or theyd break the lore of the game.
Daggerfall and Arena only had 8 races
Just because you only played Morrowind and after doean't mean it's always that way
actually it does mean its always been that way as daggerfall and arena took place way before any of the other games back when orcs and imperials were in their own part of the world. orsinium was still alive. and cyrodil of course was the seat of the imperials in the middle of tamriel. so lore yes it has always been 10 races. so that arguement isnt even valid because 2 games out of a whole series of a entire world is lacking 2 races
And also, Khajiit only became cats after Morrowind, before they were “fair skinned-human”
Don't treat 10 races as some holy rule, it's stupid
In Arena you played as the Ohmes subspecies of Khajiit, and in Daggerfall you played as the Ohmes-raht subspecies, so while youre used to the traditional furstock humanoid Suthay-raht subspecies, it hasn't always been that way. Just bc they dont look like khajiit, doesn't mean they arent.
Imperials actually weren't a race in arena or daggerfall. Since there are two cultures (Nibenese and Colovian), they didnt put the two together until morrowind. They also didnt have enough background on other races like ESO gives us, so while games like morrowind or oblivion had background info only on 10 races, ESO now has the background to back up making them playable.
DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race
Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.
Now let's look at the options:
1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.
2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.
3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice
the races are fine where their at(it would be cool to play a daedra but no). the games have always been these races and thats it that were playable they dont need to add anymore races or theyd break the lore of the game.
Daggerfall and Arena only had 8 races
Just because you only played Morrowind and after doean't mean it's always that way
actually it does mean its always been that way as daggerfall and arena took place way before any of the other games back when orcs and imperials were in their own part of the world. orsinium was still alive. and cyrodil of course was the seat of the imperials in the middle of tamriel. so lore yes it has always been 10 races. so that arguement isnt even valid because 2 games out of a whole series of a entire world is lacking 2 races
Yeah 2 of 5, that's not a small percentage
Also like I said, the concept of imperial appear only after Redguard, which means there weren't any imperials in Arena and daggerfall, their lore was created only after Redguard.
so ignore the factor that tamriel is made up of cyrodil wrothgar and all the others just due to 2 games out of a series..........riiiiiiiiiiiiiight that makes no sense. lore wise theres always been 10 races. but back then imperials and orcs were localized purely to their ends of tamriel and didnt screw with anyone. thus they wouldnt become a thing until later. each game makes up this world just because you played 2 games without them doesnt mean they didnt exist in the world being created.
SilverIce58 wrote: »DuskMarine wrote: »DuskMarine wrote: »I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race
Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.
Now let's look at the options:
1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.
2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.
3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice
the races are fine where their at(it would be cool to play a daedra but no). the games have always been these races and thats it that were playable they dont need to add anymore races or theyd break the lore of the game.
Daggerfall and Arena only had 8 races
Just because you only played Morrowind and after doean't mean it's always that way
actually it does mean its always been that way as daggerfall and arena took place way before any of the other games back when orcs and imperials were in their own part of the world. orsinium was still alive. and cyrodil of course was the seat of the imperials in the middle of tamriel. so lore yes it has always been 10 races. so that arguement isnt even valid because 2 games out of a whole series of a entire world is lacking 2 races
And also, Khajiit only became cats after Morrowind, before they were “fair skinned-human”
Don't treat 10 races as some holy rule, it's stupid
In Arena you played as the Ohmes subspecies of Khajiit, and in Daggerfall you played as the Ohmes-raht subspecies, so while youre used to the traditional furstock humanoid Suthay-raht subspecies, it hasn't always been that way. Just bc they dont look like khajiit, doesn't mean they arent.
Imperials actually weren't a race in arena or daggerfall. Since there are two cultures (Nibenese and Colovian), they didnt put the two together until morrowind. They also didnt have enough background on other races like ESO gives us, so while games like morrowind or oblivion had background info only on 10 races, ESO now has the background to back up making them playable.
And unless you are really stupid, you know the lore of “cat ppl” are later added to add diversity. There weren't any lore about khajiit can be cats in the first two games.
Lore serves the story and not other way around. If khajiit can be changed from man to beastfolk, ESO can add new playable races as they see fit
DuskMarine wrote: »I'm part of the boring folk who think what we have now works fine.
Adding anything exotic as much as we want them or as cool as they would be might take the game outside of that traditional TES feel and more into the realms of Wonder MMO.
Did you feel the same when they added imperials and orcs as playable race tho...
orcs and imperials are litterally lore.........
Yet the concept of Imperial appear only after Redguard (after Arena and daggerfall)
Orc only became playable after Morrowind
Imga, Minotaur, reachmen and maormer are all “litterally lore” as well
SilverIce58 wrote: »SilverIce58 wrote: »DuskMarine wrote: »DuskMarine wrote: »I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race
Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.
Now let's look at the options:
1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.
2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.
3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice
the races are fine where their at(it would be cool to play a daedra but no). the games have always been these races and thats it that were playable they dont need to add anymore races or theyd break the lore of the game.
Daggerfall and Arena only had 8 races
Just because you only played Morrowind and after doean't mean it's always that way
actually it does mean its always been that way as daggerfall and arena took place way before any of the other games back when orcs and imperials were in their own part of the world. orsinium was still alive. and cyrodil of course was the seat of the imperials in the middle of tamriel. so lore yes it has always been 10 races. so that arguement isnt even valid because 2 games out of a whole series of a entire world is lacking 2 races
And also, Khajiit only became cats after Morrowind, before they were “fair skinned-human”
Don't treat 10 races as some holy rule, it's stupid
In Arena you played as the Ohmes subspecies of Khajiit, and in Daggerfall you played as the Ohmes-raht subspecies, so while youre used to the traditional furstock humanoid Suthay-raht subspecies, it hasn't always been that way. Just bc they dont look like khajiit, doesn't mean they arent.
Imperials actually weren't a race in arena or daggerfall. Since there are two cultures (Nibenese and Colovian), they didnt put the two together until morrowind. They also didnt have enough background on other races like ESO gives us, so while games like morrowind or oblivion had background info only on 10 races, ESO now has the background to back up making them playable.
And unless you are really stupid, you know the lore of “cat ppl” are later added to add diversity. There weren't any lore about khajiit can be cats in the first two games.
Lore serves the story and not other way around. If khajiit can be changed from man to beastfolk, ESO can add new playable races as they see fit
Khajiit aren't men. Closest they can be is mer. Most of the lore of Arena has been retconned (RIP Ebonarm), but it also layed the foundation of what we know today. Also on the uesp, it states explicitly that you play as these two subspecies when you look at the "races" page in arena and daggerfall.
Falmer and Dwemer might even sound more realistic than the options you gave there.
Reachmen seem to be just a hybrid of already existing ones to me, so not really new.
Maormer, ok maybe...
Minotaur - what is their language, do they even speak?
Waffennacht wrote: »Not exactly on topic, but I know falmer exist in TESO time, are any in game?
Khajiit in Morrowind was planned to be NPC only same with Argonians but this was changed because of protests.SilverIce58 wrote: »DuskMarine wrote: »DuskMarine wrote: »I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race
Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.
Now let's look at the options:
1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.
2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.
3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice
the races are fine where their at(it would be cool to play a daedra but no). the games have always been these races and thats it that were playable they dont need to add anymore races or theyd break the lore of the game.
Daggerfall and Arena only had 8 races
Just because you only played Morrowind and after doean't mean it's always that way
actually it does mean its always been that way as daggerfall and arena took place way before any of the other games back when orcs and imperials were in their own part of the world. orsinium was still alive. and cyrodil of course was the seat of the imperials in the middle of tamriel. so lore yes it has always been 10 races. so that arguement isnt even valid because 2 games out of a whole series of a entire world is lacking 2 races
And also, Khajiit only became cats after Morrowind, before they were “fair skinned-human”
Don't treat 10 races as some holy rule, it's stupid
In Arena you played as the Ohmes subspecies of Khajiit, and in Daggerfall you played as the Ohmes-raht subspecies, so while youre used to the traditional furstock humanoid Suthay-raht subspecies, it hasn't always been that way. Just bc they dont look like khajiit, doesn't mean they arent.
Imperials actually weren't a race in arena or daggerfall. Since there are two cultures (Nibenese and Colovian), they didnt put the two together until morrowind. They also didnt have enough background on other races like ESO gives us, so while games like morrowind or oblivion had background info only on 10 races, ESO now has the background to back up making them playable.
And unless you are really stupid, you know the lore of “cat ppl” are later added to add diversity. There weren't any lore about khajiit can be cats in the first two games.
Lore serves the story and not other way around. If khajiit can be changed from man to beastfolk, ESO can add new playable races as they see fit
All Dwemer except 1 confirmed the one in Morrowind was in oblivion or another plane then they disappearedSilverIce58 wrote: »Falmer and Dwemer might even sound more realistic than the options you gave there.
Reachmen seem to be just a hybrid of already existing ones to me, so not really new.
Maormer, ok maybe...
Minotaur - what is their language, do they even speak?
Falmer aren't the same as snow elves. Falmer are blind (elf) creatures that heavily rely on sound to hunt. Dwemer are basically all gone. You're close with the reachmen technically, every passive breton has, should be a stamina one for them. And maormer is the most realistic race that might be playable in the future.
Not so.I remember there is a quest that an argonian turn into a croc, but the reason is unknown...
Stormhaven, the farm east of Wayrest. Where you help the three ex-adventurer farmers (khajiit, nord & argonian) against the bandits? The help the argonian wants is to collect what she needs for her transformation ritual. And then you go after the bandit leader with her as croc in tow, so she can snack on him before she totally forgets how to argonian and goes off to find a cute male croc...Who quest is this?
Actually... the knarhaten flu was bad enough that pretty much -everyone- in black marsh who didn't get out in time or had lizard scales went bye-bye.SilverIce58 wrote: »starkerealm wrote: »bloodthirstyvampire wrote: »I would like to see the Lilmothiit, we know so little about them.
One thing we do know is that they're extinct. Wiped out several decades before ESO begins.
Forgive me if I don't find Lady Laurent to be the most credible source on the Lilmothiit and their supposed extinction, especially since in the book often referenced she hasn't even traveled there herself.
Personally I am content with the current races but not opposed to them adding more. The game could use a little more diversity.
Except, in the book, someone asks her if she knows anything about the "now extinct Lilmothiit race." Read this: http://en.uesp.net/wiki/Lore:Knahaten_Flu
Its basically saying that the flue spread to all corners of Black Marsh and killed all infected non-argonians. It even reached as far as High Rock. You may not believe Lady Laurent, but the reality is, the flue killed all Lilmothiits (maybe except 1 or 2), and to have an absolute ton of Lilmothiits running around is unfriendly to the lore.
Yes all INFECTED non argonians. That's not the same as all non argonians. The book also implies no one has really thoroughly investigated their sites. So to me that leaves lots of questions and an opening for Bethesda to do what they want.
There are no more.All Dwemer except 1 confirmed the one in Morrowind was in oblivion or another plane then they disappeared
it might be a couple more but they would be npc involved in quests.
Could be stamina bretons.reachmen would be stamina Breton, makes sense but uninteresting as I would never play an human in an TES game.
Minotaurs do have lore, and unce upon a time were civilized enough to be viable as player characters... alessian rebellion times. But sadly... they are too big as depicted in ESO (look them up in the Gold Coast wilds) and they have since devolved somewhat (which is less of an issue).Minotaur, no lore, legs are wrong so no boots for youYes WOW solved this and have lots of digtigrade races, but the grapic is far simpler so its easy to get away with stuff.
Still Draenei is probably my favorite race, horns, hoofs and tail that more can you ask for except that the tail was to short.
Not quite, but... close. Gobbos would be a bit iffy, though they could be possible. No more iffy then playing as "enemy" in other combinations - DC race in bleakrock, bal foyen and stonefalls invasion questlines; AD race in shadowfen questlines, imperial in bangkorai or reapers march, orc in eastmarch or malabel tor... werewolf in glenumbra, vampire friggin -everywhere- except rivenspire...Goblins would make more sense, they have an sort of culture after all still you would get into as much issues as if played as an Dremora...
SilverIce58 wrote: »Falmer and Dwemer might even sound more realistic than the options you gave there.
Reachmen seem to be just a hybrid of already existing ones to me, so not really new.
Maormer, ok maybe...
Minotaur - what is their language, do they even speak?
Falmer aren't the same as snow elves. Falmer are blind (elf) creatures that heavily rely on sound to hunt. Dwemer are basically all gone. You're close with the reachmen technically, every passive breton has, should be a stamina one for them. And maormer is the most realistic race that might be playable in the future.
TheShadowScout wrote: »Not so.I remember there is a quest that an argonian turn into a croc, but the reason is unknown...
The reasons there are borrowed from shamanistic legends... that particular argonian considered her life as argonian at an end and wanted to "move on and become one with nature" - as a crocodile. And in that quest, you helped her to gather what she needed to complete the ritual to make it happen...
Nothing at all to do with race, no more then an native american shaman turning into a bear or wolf and forgetting he ever was human, which you can find occasionally in myths and stories...Stormhaven, the farm east of Wayrest. Where you help the three ex-adventurer farmers (khajiit, nord & argonian) against the bandits? The help the argonian wants is to collect what she needs for her transformation ritual. And then you go after the bandit leader with her as croc in tow, so she can snack on him before she totally forgets how to argonian and goes off to find a cute male croc...Who quest is this?Actually... the knarhaten flu was bad enough that pretty much -everyone- in black marsh who didn't get out in time or had lizard scales went bye-bye.SilverIce58 wrote: »starkerealm wrote: »bloodthirstyvampire wrote: »I would like to see the Lilmothiit, we know so little about them.
One thing we do know is that they're extinct. Wiped out several decades before ESO begins.
Forgive me if I don't find Lady Laurent to be the most credible source on the Lilmothiit and their supposed extinction, especially since in the book often referenced she hasn't even traveled there herself.
Personally I am content with the current races but not opposed to them adding more. The game could use a little more diversity.
Except, in the book, someone asks her if she knows anything about the "now extinct Lilmothiit race." Read this: http://en.uesp.net/wiki/Lore:Knahaten_Flu
Its basically saying that the flue spread to all corners of Black Marsh and killed all infected non-argonians. It even reached as far as High Rock. You may not believe Lady Laurent, but the reality is, the flue killed all Lilmothiits (maybe except 1 or 2), and to have an absolute ton of Lilmothiits running around is unfriendly to the lore.
Yes all INFECTED non argonians. That's not the same as all non argonians. The book also implies no one has really thoroughly investigated their sites. So to me that leaves lots of questions and an opening for Bethesda to do what they want.
But as I keep saying... that does not mean -everyone- was in black marsh. I mean... not everyone is always at home, right? Some might be absent quite some ways, beyond the reach of even a malady like the K-flu... traders on a trade trip to wayrest, exiles forbidden from entering their homeland on pain of death, prisoners sitting in a foreign lands dungeon, exchange students at the imperial library, indentured servants on a morrowind farm, monks meditating on a far off mountaintop, whatever...
And since it was a mere twenty years ago, a "last survivor" or a couple wandering around with a sad "last of their kind" story and their race doomed to extinction no matter what they do is not too far fetched. I mean, it happens in fantasy or scifi stories all the time, right? I can think of a few very prominent examples right away...There are no more.All Dwemer except 1 confirmed the one in Morrowind was in oblivion or another plane then they disappeared
it might be a couple more but they would be npc involved in quests.
We know from the conversation in TES-III:Morrowind that the last dwemer spent all the time between the battle of red mountain and his unfortunate fate searching, and never ever found any trace. And since it would have bee a huuuuge thing... there won't be any trace of dwemer barring some "flashback" quest, where we see a vision of the past (which would be entirely possible, we had some of those before after all)Could be stamina bretons.reachmen would be stamina Breton, makes sense but uninteresting as I would never play an human in an TES game.
Or could be depicted as seperate race with slightly different passives, mayve some mix of breton and nord, seeing how they live more or less between high rock, wrothgar and skyrim...
Up to ZOS.
But they are in the game, they use the breton appearance model with maybe some changes in adornments, they have their own barbaric crafting style... they would be -dead easy- to add as a crown store race to "test the waters" if the powers that be choose to do so...Minotaurs do have lore, and unce upon a time were civilized enough to be viable as player characters... alessian rebellion times. But sadly... they are too big as depicted in ESO (look them up in the Gold Coast wilds) and they have since devolved somewhat (which is less of an issue).Minotaur, no lore, legs are wrong so no boots for youYes WOW solved this and have lots of digtigrade races, but the grapic is far simpler so its easy to get away with stuff.
Still Draenei is probably my favorite race, horns, hoofs and tail that more can you ask for except that the tail was to short.Not quite, but... close. Gobbos would be a bit iffy, though they could be possible. No more iffy then playing as "enemy" in other combinations - DC race in bleakrock, bal foyen and stonefalls invasion questlines; AD race in shadowfen questlines, imperial in bangkorai or reapers march, orc in eastmarch or malabel tor... werewolf in glenumbra, vampire friggin -everywhere- except rivenspire...Goblins would make more sense, they have an sort of culture after all still you would get into as much issues as if played as an Dremora...
But as we saw in several quests, while there are some who would attack any goblin on sight or poison their food, there are others who would help or feed them instead... and others still who would put a slave collar on them, and then have their neighbors tolerate their gobbo servant too.
So it would not be too implausible that a goblin "raised in captivity" might be seen as curiosity and not a threat... though I still would expect them to face some form of discrimination (If I made them playable, I for one would add drawbacks like gaining double bounty for all misdeeds and getting cheated by every vendor, selling for less and buying for more...)

Waffennacht wrote: »Not exactly on topic, but I know falmer exist in TESO time, are any in game?
But having half the population being vamps or ww are lore friendly?SilverIce58 wrote: »starkerealm wrote: »bloodthirstyvampire wrote: »I would like to see the Lilmothiit, we know so little about them.
One thing we do know is that they're extinct. Wiped out several decades before ESO begins.
Forgive me if I don't find Lady Laurent to be the most credible source on the Lilmothiit and their supposed extinction, especially since in the book often referenced she hasn't even traveled there herself.
Personally I am content with the current races but not opposed to them adding more. The game could use a little more diversity.
Except, in the book, someone asks her if she knows anything about the "now extinct Lilmothiit race." Read this: http://en.uesp.net/wiki/Lore:Knahaten_Flu
Its basically saying that the flue spread to all corners of Black Marsh and killed all infected non-argonians. It even reached as far as High Rock. You may not believe Lady Laurent, but the reality is, the flue killed all Lilmothiits (maybe except 1 or 2), and to have an absolute ton of Lilmothiits running around is unfriendly to the lore.
But having half the population being vamps or ww are lore friendly?SilverIce58 wrote: »starkerealm wrote: »bloodthirstyvampire wrote: »I would like to see the Lilmothiit, we know so little about them.
One thing we do know is that they're extinct. Wiped out several decades before ESO begins.
Forgive me if I don't find Lady Laurent to be the most credible source on the Lilmothiit and their supposed extinction, especially since in the book often referenced she hasn't even traveled there herself.
Personally I am content with the current races but not opposed to them adding more. The game could use a little more diversity.
Except, in the book, someone asks her if she knows anything about the "now extinct Lilmothiit race." Read this: http://en.uesp.net/wiki/Lore:Knahaten_Flu
Its basically saying that the flue spread to all corners of Black Marsh and killed all infected non-argonians. It even reached as far as High Rock. You may not believe Lady Laurent, but the reality is, the flue killed all Lilmothiits (maybe except 1 or 2), and to have an absolute ton of Lilmothiits running around is unfriendly to the lore.
Waffennacht wrote: »Not exactly on topic, but I know falmer exist in TESO time, are any in game?
Falmar are a degenerate species. As such they could not be considered playable. The best case that could be made is for whatever reason Snow Elves decided to come back to Tamriel which is unlikely, and that is if any are still alive. Falmer devolved from Snow Elves.

|
lvl50 Characters: Toxlexel (Argonian Templar PvE Healer, EP) Grove-of-Trees-Swaying (Argonian Vampire NB PvE Tank, EP) Kazabi-daro (Khajiit DK PvE DPS, AD)- build under renovation |
Iroas Candaalil (Maormer [Dunmer] PvE Sorc DPS, EP, vMA build)- build under renovation Trick-of-the-Light(Argonian Warden PvE Healer, EP) Characters being leveled: Meera-Ei (Argonian DK PvP Tank, EP, Grove's sister) |
OneForSorrow wrote: »I would love more races for variety. The Elder Scrolls franchise hasn't introduced new races since Elder Scrolls III.
Of the listed I'd play a Minotaur. Maormer is fine too.
I would love Lilmothiit to become a thing. Knahaten flu was not long before ESO takes place and their people being wiped out by the disease is only an assumption. Some could still be around.
I mean prior to Skyrim the Falmer were only legends so Lilmothiit could get a similar treatment.
SilverIce58 wrote: »We don't know anything about this race of "Fox-people" aside from like 3 books, so maybe Murkmire will give us more insight to their culture/last days.