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Which one of the "possible" new playable races do you like?

  • SilverIce58
    SilverIce58
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    There are another lore-fitting race you haven't mention
    Osteos wrote: »
    I would like to see the Lilmothiit, we know so little about them.

    One thing we do know is that they're extinct. Wiped out several decades before ESO begins.

    Forgive me if I don't find Lady Laurent to be the most credible source on the Lilmothiit and their supposed extinction, especially since in the book often referenced she hasn't even traveled there herself.

    Personally I am content with the current races but not opposed to them adding more. The game could use a little more diversity.

    Except, in the book, someone asks her if she knows anything about the "now extinct Lilmothiit race." Read this: http://en.uesp.net/wiki/Lore:Knahaten_Flu

    Its basically saying that the flue spread to all corners of Black Marsh and killed all infected non-argonians. It even reached as far as High Rock. You may not believe Lady Laurent, but the reality is, the flue killed all Lilmothiits (maybe except 1 or 2), and to have an absolute ton of Lilmothiits running around is unfriendly to the lore.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • ArchMikem
    ArchMikem
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    There are another lore-fitting race you haven't mention
    Lamia.

    I'd like Snek Ladies.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Mr_Walker
    Mr_Walker
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    Minotaur! Power headbutt.

    Leaping into combat headfirst!
  • Lyserus
    Lyserus
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    I like some/all the races you listed, bring them all!
    Lyserus wrote: »
    Lyserus wrote: »
    The differences between minotaurs and the other beast races, is that the khajiit and argonians are shaped like the other humanoid races. Minotaurs aren't, so they wouldn't be able to wear a lot of outfits/motifs. You'd be more likely to get that female only Nereid race before getting a minotaur race.

    Realistically, the top three races that could be added are reachman(stamina breton), maormer(shock version of dunmer/altmer), and Naga. All three races are going to be in game as of Murkmire, so after that, itd be cool to get a dlc or something that adds them to the game as playable races.

    But naga looks a bit too much like argonian, no? Another beast folk shouldn't be another cat or lizard race...

    True, but there aren't many beast races that are humanoid in shape, and are intelligent enough to speak the Cyrodiilic tongue.

    Minotaur have the potential to be.
    First we have encountered Minotaur who can speak, and plan strategically for an invasion.

    Also, since khajiit can be born as a kitten, amd argonian can be born as crocs, I see no reason why there can't be a more intelligent but smaller in size breed of Minotaur.

    Don't forget they had an emperor, and lot of them served in imperial legion back in first era :)

    There's no evidence that argonians are born as crocs. They're born as small lizards probably, but once they ingest hist sap they take on their humanoid forms. And they ingest that sap pretty early on.

    Minotaurs are considered by almost all races as beasts, not betmer (like the argonians and khajiit). Its the same reasoning behind why Orcs weren't playable in arena and daggerfall. Bc they were considered by all to be beasts with no civilization/no culture.

    I'd love to see minotaurs get more love lore wise, but they're not suitable to be playable.

    I remember there is a quest that an argonian turn into a croc, but the reason is unknown...

    I know minotaur might be the least lore-friendly of the three, but honestly another man/mer race seems redundant and boring, comparing to a beastfolk race...
  • SilverIce58
    SilverIce58
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    There are another lore-fitting race you haven't mention
    Lyserus wrote: »
    Lyserus wrote: »
    Lyserus wrote: »
    The differences between minotaurs and the other beast races, is that the khajiit and argonians are shaped like the other humanoid races. Minotaurs aren't, so they wouldn't be able to wear a lot of outfits/motifs. You'd be more likely to get that female only Nereid race before getting a minotaur race.

    Realistically, the top three races that could be added are reachman(stamina breton), maormer(shock version of dunmer/altmer), and Naga. All three races are going to be in game as of Murkmire, so after that, itd be cool to get a dlc or something that adds them to the game as playable races.

    But naga looks a bit too much like argonian, no? Another beast folk shouldn't be another cat or lizard race...

    True, but there aren't many beast races that are humanoid in shape, and are intelligent enough to speak the Cyrodiilic tongue.

    Minotaur have the potential to be.
    First we have encountered Minotaur who can speak, and plan strategically for an invasion.

    Also, since khajiit can be born as a kitten, amd argonian can be born as crocs, I see no reason why there can't be a more intelligent but smaller in size breed of Minotaur.

    Don't forget they had an emperor, and lot of them served in imperial legion back in first era :)

    There's no evidence that argonians are born as crocs. They're born as small lizards probably, but once they ingest hist sap they take on their humanoid forms. And they ingest that sap pretty early on.

    Minotaurs are considered by almost all races as beasts, not betmer (like the argonians and khajiit). Its the same reasoning behind why Orcs weren't playable in arena and daggerfall. Bc they were considered by all to be beasts with no civilization/no culture.

    I'd love to see minotaurs get more love lore wise, but they're not suitable to be playable.

    I remember there is a quest that an argonian turn into a croc, but the reason is unknown...

    I know minotaur might be the least lore-friendly of the three, but honestly another man/mer race seems redundant and boring, comparing to a beastfolk race...

    I know exactly what quest you're talking about. People do it, and start assuming that argonians and crocodiles are the same species or whatnot. They're not. The reasoning for her becoming a crocodile was that she felt that she was a crocodile living the form of an argonian, and she wanted to start her life anew as a crocodile again.

    But Argonians and Crocodiles are two separate species.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Lyserus
    Lyserus
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    I like some/all the races you listed, bring them all!
    Lyserus wrote: »
    Lyserus wrote: »
    Lyserus wrote: »
    The differences between minotaurs and the other beast races, is that the khajiit and argonians are shaped like the other humanoid races. Minotaurs aren't, so they wouldn't be able to wear a lot of outfits/motifs. You'd be more likely to get that female only Nereid race before getting a minotaur race.

    Realistically, the top three races that could be added are reachman(stamina breton), maormer(shock version of dunmer/altmer), and Naga. All three races are going to be in game as of Murkmire, so after that, itd be cool to get a dlc or something that adds them to the game as playable races.

    But naga looks a bit too much like argonian, no? Another beast folk shouldn't be another cat or lizard race...

    True, but there aren't many beast races that are humanoid in shape, and are intelligent enough to speak the Cyrodiilic tongue.

    Minotaur have the potential to be.
    First we have encountered Minotaur who can speak, and plan strategically for an invasion.

    Also, since khajiit can be born as a kitten, amd argonian can be born as crocs, I see no reason why there can't be a more intelligent but smaller in size breed of Minotaur.

    Don't forget they had an emperor, and lot of them served in imperial legion back in first era :)

    There's no evidence that argonians are born as crocs. They're born as small lizards probably, but once they ingest hist sap they take on their humanoid forms. And they ingest that sap pretty early on.

    Minotaurs are considered by almost all races as beasts, not betmer (like the argonians and khajiit). Its the same reasoning behind why Orcs weren't playable in arena and daggerfall. Bc they were considered by all to be beasts with no civilization/no culture.

    I'd love to see minotaurs get more love lore wise, but they're not suitable to be playable.

    I remember there is a quest that an argonian turn into a croc, but the reason is unknown...

    I know minotaur might be the least lore-friendly of the three, but honestly another man/mer race seems redundant and boring, comparing to a beastfolk race...

    I know exactly what quest you're talking about. People do it, and start assuming that argonians and crocodiles are the same species or whatnot. They're not. The reasoning for her becoming a crocodile was that she felt that she was a crocodile living the form of an argonian, and she wanted to start her life anew as a crocodile again.

    But Argonians and Crocodiles are two separate species.

    But in the end she actually transformed into a croc...how did that happen?

    I mean except that argonian=croc theory the only other explanation is that she is werecroc, but her friends weren't suprise at all that she could turn to a croc...not to mention she sounds like there is no turning back from transform to croc
  • raj72616a
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    10 race is good enough, we don't need more
    new races could be interesting, but minotaur for example will bring more problem with costumes hairs facial accessories etc
    and i'd rather more resources are put into new skill lines and new classes.
  • SilverIce58
    SilverIce58
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    There are another lore-fitting race you haven't mention
    Lyserus wrote: »
    Lyserus wrote: »
    Lyserus wrote: »
    Lyserus wrote: »
    The differences between minotaurs and the other beast races, is that the khajiit and argonians are shaped like the other humanoid races. Minotaurs aren't, so they wouldn't be able to wear a lot of outfits/motifs. You'd be more likely to get that female only Nereid race before getting a minotaur race.

    Realistically, the top three races that could be added are reachman(stamina breton), maormer(shock version of dunmer/altmer), and Naga. All three races are going to be in game as of Murkmire, so after that, itd be cool to get a dlc or something that adds them to the game as playable races.

    But naga looks a bit too much like argonian, no? Another beast folk shouldn't be another cat or lizard race...

    True, but there aren't many beast races that are humanoid in shape, and are intelligent enough to speak the Cyrodiilic tongue.

    Minotaur have the potential to be.
    First we have encountered Minotaur who can speak, and plan strategically for an invasion.

    Also, since khajiit can be born as a kitten, amd argonian can be born as crocs, I see no reason why there can't be a more intelligent but smaller in size breed of Minotaur.

    Don't forget they had an emperor, and lot of them served in imperial legion back in first era :)

    There's no evidence that argonians are born as crocs. They're born as small lizards probably, but once they ingest hist sap they take on their humanoid forms. And they ingest that sap pretty early on.

    Minotaurs are considered by almost all races as beasts, not betmer (like the argonians and khajiit). Its the same reasoning behind why Orcs weren't playable in arena and daggerfall. Bc they were considered by all to be beasts with no civilization/no culture.

    I'd love to see minotaurs get more love lore wise, but they're not suitable to be playable.

    I remember there is a quest that an argonian turn into a croc, but the reason is unknown...

    I know minotaur might be the least lore-friendly of the three, but honestly another man/mer race seems redundant and boring, comparing to a beastfolk race...

    I know exactly what quest you're talking about. People do it, and start assuming that argonians and crocodiles are the same species or whatnot. They're not. The reasoning for her becoming a crocodile was that she felt that she was a crocodile living the form of an argonian, and she wanted to start her life anew as a crocodile again.

    But Argonians and Crocodiles are two separate species.

    But in the end she actually transformed into a croc...how did that happen?

    I mean except that argonian=croc theory the only other explanation is that she is werecroc, but her friends weren't suprise at all that she could turn to a croc...not to mention she sounds like there is no turning back from transform to croc

    She used a spell or a potion to change species. If its possible to change from dunmer to argonian, then its possible to change from argonian to croc. But, since crocodiles are not sentient, they cannot cast magic/make potions. And if you tried to feed one a potion itd probably bite your hands off.
    Edited by SilverIce58 on September 6, 2018 6:20AM
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • LukosCreyden
    LukosCreyden
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    If I remember correctly, Naga were meant to be released as a playable race with the original iteration of Murkmire. Here is what a Naga looks like (assuming this link works properly): https://goo.gl/images/6QQwaq


    As for a race I would like to play? Well, I love the "forgotten, lost race" vibe and often play a Snow Elf in Skyrim. I even made an approximation of what I thought an Akaviri race would look like, although it ended up basically being an Au'ra from FF14. So, for my own personal lore-breaking reasons, I would choose Ancient Falmer and Lilmothiit. Kothringi is also a candidate.

    Side note. I find it odd how the Lilmothiit, what was once one of Tamriel's races, have left so little information about them behind. Nobody talks about them in-game. I get they were a nomadic race, but you think some folk might mention them. Maybe Murkmire will have some answers. After all Blackrose prison was built originally by them.
    Edited by LukosCreyden on September 6, 2018 7:03AM
    Struggling to find a new class to call home.Please send help.
  • abigfishy
    abigfishy
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    There are also the Imga who are gorilla like creatures who are in the lore and I even have an Imgakin pet. With clever artwork you could make them fit into the current body models so there was no problem with gear. Never going to happen...
    Level 50 Characters
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    Nivrillin Wood Elf NB DC Werewolf
  • zaria
    zaria
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    Lyserus wrote: »
    Lyserus wrote: »
    Lyserus wrote: »
    The differences between minotaurs and the other beast races, is that the khajiit and argonians are shaped like the other humanoid races. Minotaurs aren't, so they wouldn't be able to wear a lot of outfits/motifs. You'd be more likely to get that female only Nereid race before getting a minotaur race.

    Realistically, the top three races that could be added are reachman(stamina breton), maormer(shock version of dunmer/altmer), and Naga. All three races are going to be in game as of Murkmire, so after that, itd be cool to get a dlc or something that adds them to the game as playable races.

    But naga looks a bit too much like argonian, no? Another beast folk shouldn't be another cat or lizard race...

    True, but there aren't many beast races that are humanoid in shape, and are intelligent enough to speak the Cyrodiilic tongue.

    Minotaur have the potential to be.
    First we have encountered Minotaur who can speak, and plan strategically for an invasion.

    Also, since khajiit can be born as a kitten, amd argonian can be born as crocs, I see no reason why there can't be a more intelligent but smaller in size breed of Minotaur.

    Don't forget they had an emperor, and lot of them served in imperial legion back in first era :)

    There's no evidence that argonians are born as crocs. They're born as small lizards probably, but once they ingest hist sap they take on their humanoid forms. And they ingest that sap pretty early on.

    Minotaurs are considered by almost all races as beasts, not betmer (like the argonians and khajiit). Its the same reasoning behind why Orcs weren't playable in arena and daggerfall. Bc they were considered by all to be beasts with no civilization/no culture.

    I'd love to see minotaurs get more love lore wise, but they're not suitable to be playable.

    I remember there is a quest that an argonian turn into a croc, but the reason is unknown...

    I know minotaur might be the least lore-friendly of the three, but honestly another man/mer race seems redundant and boring, comparing to a beastfolk race...

    I know exactly what quest you're talking about. People do it, and start assuming that argonians and crocodiles are the same species or whatnot. They're not. The reasoning for her becoming a crocodile was that she felt that she was a crocodile living the form of an argonian, and she wanted to start her life anew as a crocodile again.

    But Argonians and Crocodiles are two separate species.
    Who quest is this?

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • ssorgatem
    ssorgatem
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    10 race is good enough, we don't need more
    If a new race were to be added...

    No need to go to Akavir.
    There's a Tamrielic, humanoid, intelligent race that's never been playable before.
    It's also a beast race: the Imga.

    Natives of Valenwood, they are currently "missing", apparently they left with Falinesti...

    So playable Imga race could come with/after a Falinesti DLC/chapter.
  • bloodthirstyvampire
    bloodthirstyvampire
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    There are another lore-fitting race you haven't mention
    I would like to see the Lilmothiit, we know so little about them.

    One thing we do know is that they're extinct. Wiped out several decades before ESO begins.

    Seeing as to how murkmire takes place in the city of Lilmoth, we might get a book that talks about the now dead race. But otherwise, yeah, they're all dead, and even if one was surviving, then there would just be that one.

    Hopefully one became a Vampire like the snow elf Arch-Curate Vyrthur from the dawnguard dlc
  • bloodthirstyvampire
    bloodthirstyvampire
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    There are another lore-fitting race you haven't mention
    We have had this discussion before, and yeah, they should.
    Heck, vampires should have a chance to be "discovered" at any stage, with chances increasing until it becomes automatic at stage 4... and then get a "masquerade" skill that lets them pass for mortals, as count ravenwatch does the first time we meet him, right?
    Still, different discussion, to be had elsewhere.[/quote]

    Well you see theirs a reason for that, livestock >:) Isn't very bright, they probably Couldn't even tell the difference between a giant and and a dwarf.Dam quote messed up
    Edited by bloodthirstyvampire on September 6, 2018 9:57AM
  • SilverIce58
    SilverIce58
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    There are another lore-fitting race you haven't mention
    zaria wrote: »
    Lyserus wrote: »
    Lyserus wrote: »
    Lyserus wrote: »
    The differences between minotaurs and the other beast races, is that the khajiit and argonians are shaped like the other humanoid races. Minotaurs aren't, so they wouldn't be able to wear a lot of outfits/motifs. You'd be more likely to get that female only Nereid race before getting a minotaur race.

    Realistically, the top three races that could be added are reachman(stamina breton), maormer(shock version of dunmer/altmer), and Naga. All three races are going to be in game as of Murkmire, so after that, itd be cool to get a dlc or something that adds them to the game as playable races.

    But naga looks a bit too much like argonian, no? Another beast folk shouldn't be another cat or lizard race...

    True, but there aren't many beast races that are humanoid in shape, and are intelligent enough to speak the Cyrodiilic tongue.

    Minotaur have the potential to be.
    First we have encountered Minotaur who can speak, and plan strategically for an invasion.

    Also, since khajiit can be born as a kitten, amd argonian can be born as crocs, I see no reason why there can't be a more intelligent but smaller in size breed of Minotaur.

    Don't forget they had an emperor, and lot of them served in imperial legion back in first era :)

    There's no evidence that argonians are born as crocs. They're born as small lizards probably, but once they ingest hist sap they take on their humanoid forms. And they ingest that sap pretty early on.

    Minotaurs are considered by almost all races as beasts, not betmer (like the argonians and khajiit). Its the same reasoning behind why Orcs weren't playable in arena and daggerfall. Bc they were considered by all to be beasts with no civilization/no culture.

    I'd love to see minotaurs get more love lore wise, but they're not suitable to be playable.

    I remember there is a quest that an argonian turn into a croc, but the reason is unknown...

    I know minotaur might be the least lore-friendly of the three, but honestly another man/mer race seems redundant and boring, comparing to a beastfolk race...

    I know exactly what quest you're talking about. People do it, and start assuming that argonians and crocodiles are the same species or whatnot. They're not. The reasoning for her becoming a crocodile was that she felt that she was a crocodile living the form of an argonian, and she wanted to start her life anew as a crocodile again.

    But Argonians and Crocodiles are two separate species.
    Who quest is this?

    On the Dro-Daro farm in East Stormhaven.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Osteos
    Osteos
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    I like some/all the races you listed, bring them all!
    Osteos wrote: »
    I would like to see the Lilmothiit, we know so little about them.

    One thing we do know is that they're extinct. Wiped out several decades before ESO begins.

    Forgive me if I don't find Lady Laurent to be the most credible source on the Lilmothiit and their supposed extinction, especially since in the book often referenced she hasn't even traveled there herself.

    Personally I am content with the current races but not opposed to them adding more. The game could use a little more diversity.

    Except, in the book, someone asks her if she knows anything about the "now extinct Lilmothiit race." Read this: http://en.uesp.net/wiki/Lore:Knahaten_Flu

    Its basically saying that the flue spread to all corners of Black Marsh and killed all infected non-argonians. It even reached as far as High Rock. You may not believe Lady Laurent, but the reality is, the flue killed all Lilmothiits (maybe except 1 or 2), and to have an absolute ton of Lilmothiits running around is unfriendly to the lore.

    Yes all INFECTED non argonians. That's not the same as all non argonians. The book also implies no one has really thoroughly investigated their sites. So to me that leaves lots of questions and an opening for Bethesda to do what they want.

    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Turelus
    Turelus
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    10 race is good enough, we don't need more
    I'm part of the boring folk who think what we have now works fine.

    Adding anything exotic as much as we want them or as cool as they would be might take the game outside of that traditional TES feel and more into the realms of Wonder MMO.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Lumenn
    Lumenn
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    There are another lore-fitting race you haven't mention
    Screenshot_2016-06-09-07-48-38_1_zps9hcuz3u4.jpg
  • DuskMarine
    DuskMarine
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    10 race is good enough, we don't need more
    Lyserus wrote: »
    I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race

    Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.

    Now let's look at the options:
    1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.

    2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.

    3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice

    the races are fine where their at(it would be cool to play a daedra but no). the games have always been these races and thats it that were playable they dont need to add anymore races or theyd break the lore of the game.
  • Lyserus
    Lyserus
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    ✭✭
    I like some/all the races you listed, bring them all!
    Turelus wrote: »
    I'm part of the boring folk who think what we have now works fine.

    Adding anything exotic as much as we want them or as cool as they would be might take the game outside of that traditional TES feel and more into the realms of Wonder MMO.

    Did you feel the same when they added imperials and orcs as playable race tho...
  • DuskMarine
    DuskMarine
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    10 race is good enough, we don't need more
    Lyserus wrote: »
    Turelus wrote: »
    I'm part of the boring folk who think what we have now works fine.

    Adding anything exotic as much as we want them or as cool as they would be might take the game outside of that traditional TES feel and more into the realms of Wonder MMO.

    Did you feel the same when they added imperials and orcs as playable race tho...

    orcs and imperials are litterally lore.........
  • Lyserus
    Lyserus
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    I like some/all the races you listed, bring them all!
    DuskMarine wrote: »
    Lyserus wrote: »
    I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race

    Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.

    Now let's look at the options:
    1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.

    2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.

    3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice

    the races are fine where their at(it would be cool to play a daedra but no). the games have always been these races and thats it that were playable they dont need to add anymore races or theyd break the lore of the game.

    Daggerfall and Arena only had 8 races
    Just because you only played Morrowind and after doean't mean it's always that way
  • Lyserus
    Lyserus
    ✭✭✭✭✭
    ✭✭
    I like some/all the races you listed, bring them all!
    DuskMarine wrote: »
    Lyserus wrote: »
    Turelus wrote: »
    I'm part of the boring folk who think what we have now works fine.

    Adding anything exotic as much as we want them or as cool as they would be might take the game outside of that traditional TES feel and more into the realms of Wonder MMO.

    Did you feel the same when they added imperials and orcs as playable race tho...

    orcs and imperials are litterally lore.........

    Yet the concept of Imperial appear only after Redguard (after Arena and daggerfall)

    Orc only became playable after Morrowind

    Imga, Minotaur, reachmen and maormer are all “litterally lore” as well
  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    10 race is good enough, we don't need more
    Lyserus wrote: »
    DuskMarine wrote: »
    Lyserus wrote: »
    I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race

    Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.

    Now let's look at the options:
    1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.

    2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.

    3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice

    the races are fine where their at(it would be cool to play a daedra but no). the games have always been these races and thats it that were playable they dont need to add anymore races or theyd break the lore of the game.

    Daggerfall and Arena only had 8 races
    Just because you only played Morrowind and after doean't mean it's always that way

    actually it does mean its always been that way as daggerfall and arena took place way before any of the other games back when orcs and imperials were in their own part of the world. orsinium was still alive. and cyrodil of course was the seat of the imperials in the middle of tamriel. so lore yes it has always been 10 races. so that arguement isnt even valid because 2 games out of a whole series of a entire world is lacking 2 races
  • Defilted
    Defilted
    ✭✭✭✭✭
    I like some/all the races you listed, bring them all!
    Lore smore....


    Dragon break and all of this is possible. Dragon break was already mentioned in the Psijic order quest line , who is to say it did not happen or still could happen. That means we could go nuts and a DB fixes all of it and a DB is within the lore..

    Fixing lore with lore is fun....


    Also I do not ever think that ESO is going to tie off the lore nicely to fit into the regular TES game series. ESO is going to push the limits that make ZOS money. If that means X, you can bet it is going to happen.

    I can see it now. in 5 years they are about to shut the servers off and they issue a general statement that this is how the second era ties into the third era.... LOL ya right.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • Lyserus
    Lyserus
    ✭✭✭✭✭
    ✭✭
    I like some/all the races you listed, bring them all!
    DuskMarine wrote: »
    Lyserus wrote: »
    DuskMarine wrote: »
    Lyserus wrote: »
    I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race

    Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.

    Now let's look at the options:
    1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.

    2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.

    3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice

    the races are fine where their at(it would be cool to play a daedra but no). the games have always been these races and thats it that were playable they dont need to add anymore races or theyd break the lore of the game.

    Daggerfall and Arena only had 8 races
    Just because you only played Morrowind and after doean't mean it's always that way

    actually it does mean its always been that way as daggerfall and arena took place way before any of the other games back when orcs and imperials were in their own part of the world. orsinium was still alive. and cyrodil of course was the seat of the imperials in the middle of tamriel. so lore yes it has always been 10 races. so that arguement isnt even valid because 2 games out of a whole series of a entire world is lacking 2 races

    Yeah 2 of 5, that's not a small percentage
    Also like I said, the concept of imperial appear only after Redguard, which means there weren't any imperials in Arena and daggerfall, their lore was created only after Redguard.
  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    10 race is good enough, we don't need more
    Lyserus wrote: »
    DuskMarine wrote: »
    Lyserus wrote: »
    DuskMarine wrote: »
    Lyserus wrote: »
    I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race

    Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.

    Now let's look at the options:
    1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.

    2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.

    3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice

    the races are fine where their at(it would be cool to play a daedra but no). the games have always been these races and thats it that were playable they dont need to add anymore races or theyd break the lore of the game.

    Daggerfall and Arena only had 8 races
    Just because you only played Morrowind and after doean't mean it's always that way

    actually it does mean its always been that way as daggerfall and arena took place way before any of the other games back when orcs and imperials were in their own part of the world. orsinium was still alive. and cyrodil of course was the seat of the imperials in the middle of tamriel. so lore yes it has always been 10 races. so that arguement isnt even valid because 2 games out of a whole series of a entire world is lacking 2 races

    Yeah 2 of 5, that's not a small percentage
    Also like I said, the concept of imperial appear only after Redguard, which means there weren't any imperials in Arena and daggerfall, their lore was created only after Redguard.

    so ignore the factor that tamriel is made up of cyrodil wrothgar and all the others just due to 2 games out of a series..........riiiiiiiiiiiiiight that makes no sense. lore wise theres always been 10 races. but back then imperials and orcs were localized purely to their ends of tamriel and didnt screw with anyone. thus they wouldnt become a thing until later. each game makes up this world just because you played 2 games without them doesnt mean they didnt exist in the world being created.
  • Lyserus
    Lyserus
    ✭✭✭✭✭
    ✭✭
    I like some/all the races you listed, bring them all!
    DuskMarine wrote: »
    Lyserus wrote: »
    DuskMarine wrote: »
    Lyserus wrote: »
    I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race

    Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.

    Now let's look at the options:
    1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.

    2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.

    3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice

    the races are fine where their at(it would be cool to play a daedra but no). the games have always been these races and thats it that were playable they dont need to add anymore races or theyd break the lore of the game.

    Daggerfall and Arena only had 8 races
    Just because you only played Morrowind and after doean't mean it's always that way

    actually it does mean its always been that way as daggerfall and arena took place way before any of the other games back when orcs and imperials were in their own part of the world. orsinium was still alive. and cyrodil of course was the seat of the imperials in the middle of tamriel. so lore yes it has always been 10 races. so that arguement isnt even valid because 2 games out of a whole series of a entire world is lacking 2 races

    And also, Khajiit only became cats after Morrowind, before they were “fair skinned-human”

    Don't treat 10 races as some holy rule, it's stupid
  • DanteYoda
    DanteYoda
    ✭✭✭✭✭
    ✭✭
    There are another lore-fitting race you haven't mention
    Tang Mo

    http://akavirmc.wikia.com/wiki/Tang_Mo
  • SilverIce58
    SilverIce58
    ✭✭✭✭✭
    ✭✭
    There are another lore-fitting race you haven't mention
    Lyserus wrote: »
    DuskMarine wrote: »
    Lyserus wrote: »
    DuskMarine wrote: »
    Lyserus wrote: »
    I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race

    Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.

    Now let's look at the options:
    1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.

    2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.

    3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice

    the races are fine where their at(it would be cool to play a daedra but no). the games have always been these races and thats it that were playable they dont need to add anymore races or theyd break the lore of the game.

    Daggerfall and Arena only had 8 races
    Just because you only played Morrowind and after doean't mean it's always that way

    actually it does mean its always been that way as daggerfall and arena took place way before any of the other games back when orcs and imperials were in their own part of the world. orsinium was still alive. and cyrodil of course was the seat of the imperials in the middle of tamriel. so lore yes it has always been 10 races. so that arguement isnt even valid because 2 games out of a whole series of a entire world is lacking 2 races

    And also, Khajiit only became cats after Morrowind, before they were “fair skinned-human”

    Don't treat 10 races as some holy rule, it's stupid

    In Arena you played as the Ohmes subspecies of Khajiit, and in Daggerfall you played as the Ohmes-raht subspecies, so while youre used to the traditional furstock humanoid Suthay-raht subspecies, it hasn't always been that way. Just bc they dont look like khajiit, doesn't mean they arent.

    Imperials actually weren't a race in arena or daggerfall. Since there are two cultures (Nibenese and Colovian), they didnt put the two together until morrowind. They also didnt have enough background on other races like ESO gives us, so while games like morrowind or oblivion had background info only on 10 races, ESO now has the background to back up making them playable.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
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