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Which one of the "possible" new playable races do you like?

  • MaxJrFTW
    MaxJrFTW
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    10 race is good enough, we don't need more
    And next thing you know ESO turns into the next WoW with emo elves, space goats with glitter tattoos, and the forums demanding to play fox and turtle people.

    No thank you, 10 races is more than enough.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Iccotak
    Iccotak
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    10 race is good enough, we don't need more
    @SilverIce58

    and I quote from the source you provided
    "The Reachmen, also known as the Witchmen of High Rock, are a tribal group of primarily Breton descent who inhabit the Reach in southwestern Skyrim and the neighboring Western Reach in the east of High Rock. Their ancestry is not solely Breton, but spreads across many of the known races of Tamriel. Although they share descent, Bretons do not consider themselves kin to the Reachmen, and the Reachmen do not see themselves as Bretons."

    Keep in mind that Bretons are descendants of Men and Mer, and that do to the mix up and primarily mating with Bretons and some Nords, they might as well be Bretons. The blood line from other races is minimal to a point that it doesn't matter.
    Also of course the Breton citizens would not consider them kin, Reachmen are Barbarians and everyone hates them, No one would want to call them kin.

    also all the players are citizens. Basically as Bethesda explains the Dragon Break, all versions of a player being the hero is canon. So everyone has the possibility or chance of being the hero, but in your timeline its you and not everyone else. All of you are a Vestige, but it is you who went on the quest to free them.
    This is why I don't care for the chosen one story, I think defeating Molag Bal and the prophecy should have been a group effort. I can understand a single player title praising the ground you walk on but this is an MMO.

    @Tipsy
    This is not Warcraft where the Alliance is all a-ok with Worgen (werewolves). In Warcraft's case; Worgen are treated as an entirely different race that are common knowledge and everyone is ok with.
    In Elder Scrolls Werewolves are a curse brought by the Daedric Prince Hircine and any race can be one
    The big thing with Vampires and Werewolves is that they hide in plain sight. Also since this in an MMO keep in mind there is a certain level that you have to be willing to suspense your disbelief as to why not everyone is immediately making a move to kill them.
    As you can see in single player titles, you will be attacked on sight if people figure out you're a werewolf or vampire.
    Tipsy wrote: »
    If werewolves weren't in the game yet you'd hear that kind of talk too "go play some other game with werewolves"
    But now that they are in people love them and would curse anyone who would suggest the former
    Now imagine if Minotaurs were a playable race already with a whole fanbase behind it in the earlier ES titles: People would be upset if they wouldn't be playable.

    Except Werewolves and Vampires have a history of being playable in the Elder Scrolls Franchise, and Minotaur have never been playable, if they were then we would not be having this conversation.
    Now that you bring up expectations based on previous related titles, if ESO added playable Minotaur and/or Lamia then that would affect players expectations for future single player titles. Next thing you know, people are asking they be playable in places such as Elsweyr even though they would have Zero business or reason to be there.

    You are also missing a key aspect of the world building of Elder Scrolls, in each region there is only one dominant race. Whether they pushed and/or killed the other race, one came out on top.
    The High Elves beat down the goblins in Summerset, the Nords slaughtered and drove away the Falmer, a flu basically removed anyone who wasn't an Argonian from Black Marsh, The human races brought down the Aylieds, The Chimer drove out the Nedes, etc it is a running theme.
    Stick to the K.I.S.S. model. "Keep It Simple Stupid", give yourself a limitation and think outside the box.
    If you think the races aren't different enough then make them more different from each other.
    10 races is enough, just work on greater diversity within the existing groups.

    Dark Elves are not just Dark Elves; they're Ashlanders, Tribunal worshipers, people divided by Great houses or Tribes.
    The Khajiit have differences depending on the Moon cycle (if you trust the lore)
    The Nords had one culture that exclusively worshipped the Dragons and another that looked at the rest of the pantheon, and another tribe you can find on Solstheim that worships "The Creator".

    What Bethesda and Zenimax could do is add these choices in a background option in Character creation.
    Maybe Ashlanders would have different face paint in comparison to the Tribunal worshippers.
    What about Wood Orcs? They are another culture/ethnicity subset of an existing race that I'm sure players would like.

    This way players have options in dialogue that reveal more about them depending on what they picked.

    There is plenty to work with as it is, but you actually have to work with it.


  • Tipsy
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    There are another lore-fitting race you haven't mention
    So if single player TES would introduce Minotaurs or Lamia's first you would accept it and this conversation would not be needed

    Lamia's arent just Lamia's either you have the invasion at Tempest island and then you have friendly groups of Lamia..
    Its just like you have Duunmer and Ashlanders
  • Iccotak
    Iccotak
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    10 race is good enough, we don't need more
    @Tipsy

    1. Zenimax and Bethesda are in close talks when it comes to what is ok in Lore to add and Bethesda has stated multiple times that 10 gives plenty to work with and adding more would be unnecessary.
    2. If you think about it there are only really 3 groups in Elder Scrolls; Men, Mer, Beast
    Humans: Nord, Imperial, Breton, Redguard
    Mer: Altmer, Bosmer, Dunmer, Orsimer
    Beast: Argonian, Khajiit

    And Khajiit may have distant relations to Elves.

    Back to the K.I.S.S. model. Keep it Simple.
    It may seem like 10 races but it's simpler than that when you break it down.

    3. To break it down even further; all the playable races are humanoid and basically human size, Minotaurs and Lamia are not that. You would have to bring in different mechanics to make them player controlled and it would break the world-building as to why the common citizens are not outright killing them. Especially when the franchise has a history of them committing violence and slavery against Beast races that very much resemble them in terms of shape and size.
    4. Yes there are different groups of Lamias and Minotaurs, but they are not the dominant races of any region or Province. All of the playable races are. Key factor.
    5. The only one that could be feasible would be the Sea Elves, that is if they reappear at any time in ES6 or later. As it stands right now, they haven't been seen since the the year 110 in the 3rd era. Also they are universally hated by the races of Tamriel. Judging by what I have seen in Summerset it would not surprise me if ZOS is saving them as a threat for another day.

    So on a lore standpoint, none of these races work in ESO or later titles.
    From a gameplay standpoint it would be a nightmare to deal with the bigger beasts not inly in combat but also for navigating and interacting with the environment. Taking them into account when designing architecture, I don't even think much of the indoors in DLC areas has things their size in mind.

    Also another note; Lamias are only Female.
    Edited by Iccotak on September 7, 2018 10:32AM
  • Pastas
    Pastas
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    Hobbits?
    WARNING
    This post may Include horrible gramatical and orthographic errors
    Read on your own risk
    AD
    Dar'foo Stamblade Zorg-gro-Wurf DK tank Far-Datxo Templar healer Valmir Spellius Magsorc
    Randolf Omberic Magblade Felien Golas Magdk Faenor Oakwood Stamplar Sader Dustorm Stamsorc
    EP
    Do'Ragash Stamdk Caius Grachus Stamden Dalyne Narus Magplar
    DC
    Melkar Spellius Magden
    PC EU
  • TheShadowScout
    TheShadowScout
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    There are another lore-fitting race you haven't mention
    Osteos wrote: »
    I think the bigger question is how would you justify a Maomer in AD?
    Same way you would justify an Breton, Redguard or Orc in EP during the Bleakrock-Bal Foyen-Stonefalls storyline, or an Altmer, Bosner or Khajiit din EP during the Shadowfen storyline, or an Orc in EP for the Eastmarch storyline or in AD for the Malabel Tor storyline, or an Imperial in DC for Bangkorai or AD for Reapers March... or all those friggin Vampires showing their corpse faces everywhere and noone driving a stake through their shrivelled little hearts!
    Iccotak wrote: »
    The reason people are asking for new races is because they want a race that makes them stand out more, they want to feel unique in comparison to other characters that are around...
    Speak for yourself! I reckon we can make characters quite unique with a lot of other things just as nicely...
    ...
    For me, its simple envy. I see maormer as NPCs, I wanna play one too among my many alts... Then I start thinking about all the other races that -are- part of the elder scrolls lore, well... and eventually I come up with: https://forums.elderscrollsonline.com/en/discussion/422285/new-player-race-possibilities/p1 ;)
    Alpha-Lupi wrote: »
    ...this lore indicates the possibility of some, if not very little, number of humanoid Daedra/Dremora being able to break free of certain summoning rituals through certain methods and causing mayhem or whatever comes to mind...
    ...and then get killed and sent back to oblivion.
    Because they keep causing whatever mayhem comes to mind...
    I mean, they are -frigging DEMONS- in the elder scrolls lore!
    Who would give a quest to a demon? Who would be foolish enough to even consider this? Who might be as braindead enough to think a dremora would help them with whatever troubles they have instead of making them worse? Not even -actuaslly- braindead undead would be that foolish!
    If a player was a dremora, every citizen, vendor or questgiver would run screaming at their sight, and every guard and hero-type would pile on them to kill them until they were dead, dead, dead. Except maybe some mighty mages who'd enslave them to fetch and carry or whatever.

    I mean, sure, it would be great fun to play as one of the humanoid daedra (Dremora, Skaavin, Spiderkith, Dark Seducers, Nocturnal Shrikes or whatever...). Start in oblivion, serve your dark masters, indulge in all the "evil" stuff, get sent to the mundus to deal with some cosmic threat to both the mortal world and the oblivion planes, fight mortals and have "bossfights" with "adventurer groups"...
    ...but that is not ESO!
    Damn wish they were around if just to be seen in their natural state...
    ...which you might still get. In the same way we got to see the Nedes and Chimer and Ayleid in their "natural state" - through "flashback" quests.
    I for one would love that. Get a glimpse into the glory days of the Dwemer, see the Snow Elves struggling against the invading Atmorans, watch the Akaviri invasion as it happened ten years before ESO, see the Lilmothiit and Kothringi living the simple life, etc. It is all there in the lore, but... you know how it is, right? "Show, not tell", as uncle Sheo so rightfully said...
  • Iccotak
    Iccotak
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    10 race is good enough, we don't need more
    Same way you would justify an Breton, Redguard or Orc in EP during the Bleakrock-Bal Foyen-Stonefalls storyline, or an Altmer, Bosner or Khajiit din EP during the Shadowfen storyline, or an Orc in EP for the Eastmarch storyline or in AD for the Malabel Tor storyline, or an Imperial in DC for Bangkorai or AD for Reapers March... or all those friggin Vampires showing their corpse faces everywhere and noone driving a stake through their shrivelled little hearts!

    They really need to work on that.
    There are Wood Orcs and Aronians who defected from EP that you could justify as an origin story for AD.
    But having any race play in any alliance was a terrible choice imo. Getting rid of borders sure, let everyone play with everyone. But keep some semblance of world building.
    This is why at this point the storylines of Tamriel need to be updated and relevant with all that has happened after Molag Bal's invasion and current events.
    Edited by Iccotak on September 7, 2018 10:38AM
  • Tipsy
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    There are another lore-fitting race you haven't mention
    I think I agree more with KnightsMentor that races are too "rigid" ,and what Iccotak refers to indeed keeps it simple and stupid.But not in a good way ,as mediocre would be the highest achievable sticking to these so-called kiss principles.
    Iccotak wrote: »
    @Tipsy

    Also another note; Lamias are only Female.


    Argonians are hermaprodite too
    "
    Argonians' genders are sometimes referred to as life-phases. It is said that upon exiting the juvenile stage of life, an Argonian will lick Hist sap in order to stimulate the hormonal glands,
    which sprout appropriate organs from which the Argonian's gender can be determined. "


    "Lamia's lay eggs too".It then implies that Lamia can furtilize themselves and that they actually have total different reproduction methods than the one where "male" and "female" are involved :D (or they are similar to argonians in that regard)
    You have to understand too that that wiki is a collection of info fans have gathered over the years.And there isn't as much official info about Lamia's yet.
    Think orc info in daggerfall vs orc info currently available. So its easy to write off ideas by small details that might not be very accurate to begin with.Lamia's are same size or not much taller than high elves

    Argonians are far from a dominant race too
    Also another fable;Lamia can interbreed with the other races of Tamriel
    Edited by Tipsy on September 7, 2018 11:31AM
  • yiasemi
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    Male lamia are often mistaken for vegetables. This little known lore now has all stamina classes very worried.
  • Onefrkncrzypope
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    The Limothiit would be the most opportune race to add in the DLC coming. Since Blackrose is most definitely in game and Lithmoth is a stone throw away. There is really only a few mentions. All stated of them was only that they definitely vulpine and that blackrose was a settlement. The death by the flu was added to the third guide to the empire written in 3 ere 432, 768 years after the event. Neither other guide mentions deaths of the lithmothiit or existence though.

    Lady Laurent's remarks on eso's loremaster archive is really ZoS telling us the this race won't happen. I bet this DLC will give us the answer about them. Most likely dead, we will get a little more lore about them and that's all. Ruins and stories and a slim chance of npc.
    Edited by Onefrkncrzypope on September 7, 2018 3:36PM
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • SilverIce58
    SilverIce58
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    There are another lore-fitting race you haven't mention
    Tipsy wrote: »
    I think I agree more with KnightsMentor that races are too "rigid" ,and what Iccotak refers to indeed keeps it simple and stupid.But not in a good way ,as mediocre would be the highest achievable sticking to these so-called kiss principles.
    Iccotak wrote: »
    @Tipsy

    Also another note; Lamias are only Female.


    Argonians are hermaprodite too
    "
    Argonians' genders are sometimes referred to as life-phases. It is said that upon exiting the juvenile stage of life, an Argonian will lick Hist sap in order to stimulate the hormonal glands,
    which sprout appropriate organs from which the Argonian's gender can be determined. "


    "Lamia's lay eggs too".It then implies that Lamia can furtilize themselves and that they actually have total different reproduction methods than the one where "male" and "female" are involved :D (or they are similar to argonians in that regard)
    You have to understand too that that wiki is a collection of info fans have gathered over the years.And there isn't as much official info about Lamia's yet.
    Think orc info in daggerfall vs orc info currently available. So its easy to write off ideas by small details that might not be very accurate to begin with.Lamia's are same size or not much taller than high elves

    Argonians are far from a dominant race too
    Also another fable;Lamia can interbreed with the other races of Tamriel

    Lamia dont have legs, they crawl like snakes with arms (bc they are snakes with arms), and they've never been seen using a weapon besides claws and their voice. Now tell me how an average citizen would give a quest to a lamia? They wouldn't. Nobody in their right mind would think to give a lamia a quest, or a crafting writ, or buy anything off of them. You might say things like "orcs were once enemies so its possible that a creature could become a playable race" but its definitely not possible when that creature doesnt even have legs.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Tan9oSuccka
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    I'd like to play a maormer
    Reachmen are likely Nord, possibly Breton.

    But anyway, I think choices are a good thing. Bring em all on. :)
  • Urvoth
    Urvoth
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    I like some/all the races you listed, bring them all!
    Universe wrote: »
    There is no need for more playable races.
    10 races are perfect for the Elder Scrolls Online lore and they fit nicely into the alliance war :)
    3 AD, 3 DC, 3 EP and 1 Imperial.

    Also, there is the matter of game balance and story behind the playable race.
    Introducing another playable race without significant changes to the game world will be unwise.
    Making such changes to the game world and lore will require a lot of development effort, which could be better spent on other development projects.

    The new races could be added as neutral races that could join any alliance, just like imperials. Make them locked behind an achievement and then a crown purchase and the issue of racial rarity is solved and ZOS makes some extra cash.
  • UppGRAYxDD
    UppGRAYxDD
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    There are another lore-fitting race you haven't mention
    Give us the Monkey race of the mighty Tang Mo! Pole arm weapon skill line! 1000 Monkey Isle DLC!
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Urvoth
    Urvoth
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    I like some/all the races you listed, bring them all!
    Lyserus wrote: »
    Lyserus wrote: »
    The differences between minotaurs and the other beast races, is that the khajiit and argonians are shaped like the other humanoid races. Minotaurs aren't, so they wouldn't be able to wear a lot of outfits/motifs. You'd be more likely to get that female only Nereid race before getting a minotaur race.

    Realistically, the top three races that could be added are reachman(stamina breton), maormer(shock version of dunmer/altmer), and Naga. All three races are going to be in game as of Murkmire, so after that, itd be cool to get a dlc or something that adds them to the game as playable races.

    But naga looks a bit too much like argonian, no? Another beast folk shouldn't be another cat or lizard race...

    True, but there aren't many beast races that are humanoid in shape, and are intelligent enough to speak the Cyrodiilic tongue.

    Minotaur have the potential to be.
    First we have encountered Minotaur who can speak, and plan strategically for an invasion.

    Also, since khajiit can be born as a kitten, amd argonian can be born as crocs, I see no reason why there can't be a more intelligent but smaller in size breed of Minotaur.

    Don't forget they had an emperor, and lot of them served in imperial legion back in first era :)

    There's no evidence that argonians are born as crocs. They're born as small lizards probably, but once they ingest hist sap they take on their humanoid forms. And they ingest that sap pretty early on.

    Minotaurs are considered by almost all races as beasts, not betmer (like the argonians and khajiit). Its the same reasoning behind why Orcs weren't playable in arena and daggerfall. Bc they were considered by all to be beasts with no civilization/no culture.

    I'd love to see minotaurs get more love lore wise, but they're not suitable to be playable.

    They fight alongside the Reachmen in Falkreith Hold and Blood Root Forge, though.
  • Tipsy
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    There are another lore-fitting race you haven't mention
    Yes,its amazingly mesmerizing how they slitter along.The most gorgeous character models in the game <3
    And they have both hands free for some action while they move.

    Really dunno silverrice58
    the average citizen also interacts with bosmeri,knowing too well they might end up in their next stew
    A great opportunity to add the unarmed skill line indeed.So exciting...
    First passive for Lamia could be increase experience gain unarmed by 15 procent
    Snakespeed
    Increase movement speeld by 2/4/8 procent
    and dodge chance by 3/6/10 procent

    Retaliation
    Return 1/3/5 procent of damage back to target
    Increases the chance next skill won't cost stam/magicka by 3/6/12 procent

    Preservation
    Attacks have a 10 procent chance to drain 2/4/8 procent more resources from target
    Lamia song restores 1/3/5 procent resources to allies
  • rfennell_ESO
    rfennell_ESO
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    There are another lore-fitting race you haven't mention
    The problem, in general, is that Skyrim (which takes place 1000 years in the future) only had the same 10 races.
  • idk
    idk
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    10 race is good enough, we don't need more
    Maybe make the races less rigid and more versatile, Race choice seems too forced if you wanna have a decent build. It's not PC saying a Redguard cant be as sneaky as a Bosmer! I call PC on you ZOS!

    It’s good choices like this have an affect. To much homogeneous aspects in MMORPGs is boring.
  • Urvoth
    Urvoth
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    I like some/all the races you listed, bring them all!
    DuskMarine wrote: »
    Lyserus wrote: »
    I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race

    Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.

    Now let's look at the options:
    1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.

    2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.

    3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice

    the races are fine where their at(it would be cool to play a daedra but no). the games have always been these races and thats it that were playable they dont need to add anymore races or theyd break the lore of the game.

    Nope, orcs got added in TES III: Morrowind, so there's definitely precedent to add new races. Adding new races wouldn't break the lore at all for the most part. If they get added in individual race packs like Imperials, and maybe even locked behind certain achievements(like how certain houses are), there wouldn't be huge amounts of players playing as them, thus not breaking lore. If 1 in every 100 players is a Maromer for instance, that would be fine lore wise since they could just be exiles who came to Tamriel.
  • rfennell_ESO
    rfennell_ESO
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    There are another lore-fitting race you haven't mention
    The only "lore fitting" race I can see being added would be Daedra.

    They are humanoid, they seem to fit in all types of armor, and they are pretty common.
  • Giraffon
    Giraffon
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    10 race is good enough, we don't need more
    I'd rather see them expand the class offerings.
    Giraffon - Beta Lizard - For the Pact!
  • Tipsy
    Tipsy
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    There are another lore-fitting race you haven't mention
    the idea that they have to be humanoid for me also fits in the "boring homogeneous aspects in MMORPGs"
    The problem, in general, is that Skyrim (which takes place 1000 years in the future) only had the same 10 races.

    yes but skyrim is just one place though.They can totally do as they please in a future ES game ,situated in different location(in 3rd era like skyrim or later)
  • ForMalacath
    ForMalacath
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    I'd like to play a minotaur
    I'll always go with the Beast race and playing as a Minotaur would be rather awesome
    In Malacath we trust

    XB1 EU
  • Urvoth
    Urvoth
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    I like some/all the races you listed, bring them all!
    sevomd69 wrote: »
    Osteos wrote: »
    I would like to see the Lilmothiit, we know so little about them.

    One thing we do know is that they're extinct. Wiped out several decades before ESO begins.

    Forgive me if I don't find Lady Laurent to be the most credible source on the Lilmothiit and their supposed extinction, especially since in the book often referenced she hasn't even traveled there herself.

    Personally I am content with the current races but not opposed to them adding more. The game could use a little more diversity.

    Except, in the book, someone asks her if she knows anything about the "now extinct Lilmothiit race." Read this: http://en.uesp.net/wiki/Lore:Knahaten_Flu

    Its basically saying that the flue spread to all corners of Black Marsh and killed all infected non-argonians. It even reached as far as High Rock. You may not believe Lady Laurent, but the reality is, the flue killed all Lilmothiits (maybe except 1 or 2), and to have an absolute ton of Lilmothiits running around is unfriendly to the lore.
    But having half the population being vamps or ww are lore friendly?

    It's just the player pop, not the actual game pop. Almost no NPCs are vamps or WWs.
  • Urvoth
    Urvoth
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    I like some/all the races you listed, bring them all!
    Iccotak wrote: »
    Same way you would justify an Breton, Redguard or Orc in EP during the Bleakrock-Bal Foyen-Stonefalls storyline, or an Altmer, Bosner or Khajiit din EP during the Shadowfen storyline, or an Orc in EP for the Eastmarch storyline or in AD for the Malabel Tor storyline, or an Imperial in DC for Bangkorai or AD for Reapers March... or all those friggin Vampires showing their corpse faces everywhere and noone driving a stake through their shrivelled little hearts!

    They really need to work on that.
    There are Wood Orcs and Aronians who defected from EP that you could justify as an origin story for AD.
    But having any race play in any alliance was a terrible choice imo. Getting rid of borders sure, let everyone play with everyone. But keep some semblance of world building.
    This is why at this point the storylines of Tamriel need to be updated and relevant with all that has happened after Molag Bal's invasion and current events.

    Yeah we are pretty much past the Planemeld stage at this point.
  • Urvoth
    Urvoth
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    I like some/all the races you listed, bring them all!
    Giraffon wrote: »
    I'd rather see them expand the class offerings.

    If they added class change tokens, I'd be all for that. If not, they may as well just add new skill lines or spell crafting.
    Edited by Urvoth on September 7, 2018 6:00PM
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    not sure about you but I can really picture a sneaking minotaur...or stealth assassin minotaur...makes me think about WoW tauren rogue topics...it aint fit.
  • SilverIce58
    SilverIce58
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    There are another lore-fitting race you haven't mention
    Tipsy wrote: »
    Yes,its amazingly mesmerizing how they slitter along.The most gorgeous character models in the game <3
    And they have both hands free for some action while they move.

    Really dunno silverrice58
    the average citizen also interacts with bosmeri,knowing too well they might end up in their next stew
    A great opportunity to add the unarmed skill line indeed.So exciting...
    First passive for Lamia could be increase experience gain unarmed by 15 procent
    Snakespeed
    Increase movement speeld by 2/4/8 procent
    and dodge chance by 3/6/10 procent

    Retaliation
    Return 1/3/5 procent of damage back to target
    Increases the chance next skill won't cost stam/magicka by 3/6/12 procent

    Preservation
    Attacks have a 10 procent chance to drain 2/4/8 procent more resources from target
    Lamia song restores 1/3/5 procent resources to allies

    Wow, you completely missed the point. Bosmer might eat people, but they have an established culture. They own land. They have a homeland and are not spread out all over the place. Even the nomadic Lilmothiit race had a homeland in Black Marsh. Lamia are not a cultured race. They dont contribute to civilization like other races do. Lamia dont even look different aside from size and color. And even then there's only 3 colors. Ooh what variety.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • arasysb14_ESO
    arasysb14_ESO
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    There are another lore-fitting race you haven't mention
    Lyserus wrote: »
    Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.

    I always wondered if some Ayleids managed to come back to Summerset or somehow lived with other High Elves? There are also remaining Ayleids who turned into Wild Elves, it's not for certain if they really disappeared. There are few books about them mentioning their hidden and colorful culture.

    When I was in a RP guild, my main was curious to see if there were any Ayleid traces in his lineage. I wish ZOS gave us more clues about at least Wild Elves.
    Arasys Llanor, CP 800+ Magicka Sorcerer NA

    Please do not use the same Fallout 76 engine for TES VI
  • SilverIce58
    SilverIce58
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    There are another lore-fitting race you haven't mention
    Lyserus wrote: »
    Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.

    I always wondered if some Ayleids managed to come back to Summerset or somehow lived with other High Elves? There are also remaining Ayleids who turned into Wild Elves, it's not for certain if they really disappeared. There are few books about them mentioning their hidden and colorful culture.

    When I was in a RP guild, my main was curious to see if there were any Ayleid traces in his lineage. I wish ZOS gave us more clues about at least Wild Elves.

    Its thought that the Ayleids reintegrated themselves into altmer culture after Alessia attacked them. Personally my headcanon is that they either went back to the SS isles and interbreeded with altmer, or stayed on the mainland and interbreeded with the altmer/direnni that were already there.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
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