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[Class Rep] Sorcerer Feedback Thread

  • Chilly-McFreeze
    Chilly-McFreeze
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    iCaliban wrote: »
    I have been playing a ton of pvp since the patch, and one really big pain point is the lack of a good burst ultimate for mag sorcs. Meteor gets blocked nearly every time and doesnt compare favorably to dawnbreaker.

    This is high on our priority list for mag sorc now. Wrobel is looking at options for reworking Overload, and we have advised him to move in that direction with it.

    Two questons:

    Does that involve losing the third bar?
    Will that change only benefits the mag side of the class? Or in other words: do stam sorcs also get a physical dmg ult?

    E: typo
    Edited by Chilly-McFreeze on September 3, 2018 8:14AM
  • WreckfulAbandon
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    Does that involve losing the third bar?

    That would be a massive nerf that neither of my sorcs could recover from :/
    PC NA

    All my comments are regarding PvP
  • Lord-Otto
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    Does that involve losing the third bar?

    That would be a massive nerf that neither of my sorcs could recover from :/

    They could. The second ultimate is much more important than activating a third bar that isn't always there and gets you killed while shaking your hands. Unless you glitch the third ult into it, which is morally questionable.
    But I guess there's no harm in just re-designing one morph. I assume Energy Overload is commonly unneeded?
  • Chilly-McFreeze
    Chilly-McFreeze
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    Does that involve losing the third bar?

    That would be a massive nerf that neither of my sorcs could recover from :/

    That's why I'm asking. I already run into barspace issues on both my sorcs, thanks to the need for double-/ tripleslotting.
  • Lord-Otto
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    Does that involve losing the third bar?

    That would be a massive nerf that neither of my sorcs could recover from :/

    That's why I'm asking. I already run into barspace issues on both my sorcs, thanks to the need for double-/ tripleslotting.

    Can you elaborate, please? Like, what skills for what activity?
  • Thraben
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    iCaliban wrote: »
    I have been playing a ton of pvp since the patch, and one really big pain point is the lack of a good burst ultimate for mag sorcs. Meteor gets blocked nearly every time and doesnt compare favorably to dawnbreaker.

    This is high on our priority list for mag sorc now. Wrobel is looking at options for reworking Overload, and we have advised him to move in that direction with it.

    The loss of Overload would another step of dumbing down an already simplified class. By the way complaining Sorcs lack a "good burst" ulti is not responsible feedback. I´m already streaking through Cyro 3-shooting people in 3 seconds without even using a fitting build or equipment for it using light Overload instead of Meteor. Having an ultimate that isn´t consumed fully on use is always better for a fluid game than having one that favors an "Ulti dump, then streak away until your Ultis is up again in 2 minutes" playstyle. Sorcs can already decide between OL, Soulstrike, Meteor, or even DB.

    It´s not the game´s fault that bad players don´t know

    a) when and how to use Overload light attacks
    b) when and how to use Overload heavy attacks
    c) how to use the third skill bar to increase the class´ flexibility

    The only thing I CAN excuse is when people claim that they are stuck in Overload and don´t know how to fix it (by putting a non- directed weapon skill on that bar). THIS is the only thing that really needs to be improved regarding OL.

    Chances are that the skill is improved along the lines of the Psijic Healing skill where you get stuck in the Heal mode even more often than in Overload´s Damage mode, so NO "improvement" would be the better alternative.


    Lord-Otto wrote: »
    Can you elaborate, please? Like, what skills for what activity?

    Ok, maybe an example:

    A typical standard MagSorc (PvP) has 2 skill bars, one for offence, one for defence. He has just ONE mode of attack and if it fails he has to streakshield away.
    A magsorc using 3 skill bars can have another defensive bar (for example for all kind of mines) or another offensive bar (with channel and ground based attacks) to cope with classes (DK, Warden, and good Nightblades) and players Sorcs are naturally struggling with.

    Or here a StamSorc example:

    A StamSorc in a group of more than 4 in PvP:

    1. bar: Support Skills including Negate and retreating manoevre.
    2. bar: Melee bar including Steel Tornado or Reverse Slice.
    3. bar: Special Task skills like Silver Leash, Caltrops etc.

    The correct way to do AoE DPS as a StamSorc is to do OL Heavy Attack until the mob´s Health is low enough that Steel Tornado/ Reverb becomes viable, then switch to those two skills. A Dawnbreaker would be a net damage loss, because OL can be used in every situation while a DB can only be used roughly every 40 seconds. Also, the group would not allow the use of the DB because the Ulti has to be saved for the Negate.

    In short: StamSorcs would be forced to be a rapid bot and nothing more in group PvP if Overload didn´t exist in its current form.
    Edited by Thraben on September 3, 2018 9:37AM
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • Chilly-McFreeze
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    Lord-Otto wrote: »
    Does that involve losing the third bar?

    That would be a massive nerf that neither of my sorcs could recover from :/

    That's why I'm asking. I already run into barspace issues on both my sorcs, thanks to the need for double-/ tripleslotting.

    Can you elaborate, please? Like, what skills for what activity?

    Since I don't PvE that often anymore I come from a PvP perspective. Don't you play a sorc for yourself and know how short of barspace you are once you incorporate pets or bound armor?
    Not complaining about Nbs but while they have refreshing shadows and magicka flood, I need to put up with double slotting BA for max resources & regen.

    Just as an example on my stam sorc, DW+2h. What do you need?
    Hurricane & Streak
    Vigor + Rally for the heals
    Shuffle for the buffs/immunity
    Dark Deal for resources
    Rending & one spam

    2 slots left. Yet you have no AoE besides hurricane, no root, no active execute, no reliable gap closer, no stun that set ups an offensive time window (1.5s is too short on streak), not even surge (a skill which dot heavy stamsorcs arguably make the most of all sorcs) and last of all you don't profit from daedric protection yet. What do you do?
    (Double-) slotting BA for the regen & max stam or go with 1-2 of the aboves and lose out on two of your best passives? Or hoping that rending/dawnbreaker/heavy attack is enough to finish anyone off?

    With the third bar you can easily put dark deal, surge, trap on it. even defensive rune and the likes. But don't forget that one of those 5 additional spots are already taken by B/A again. Without it the toolkit must be improved. E.g. by adding something actual active useful for dds on armor or a snare removal on a class skill.

    I know that you can play a sorc without the third bar and that many people do successfully so, but you loose out on much by doing it since the sorc toolkit is so spread out.
    Edited by Chilly-McFreeze on September 3, 2018 9:12AM
  • WreckfulAbandon
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    Lord-Otto wrote: »
    Does that involve losing the third bar?

    That would be a massive nerf that neither of my sorcs could recover from :/

    They could. The second ultimate is much more important than activating a third bar that isn't always there and gets you killed while shaking your hands. Unless you glitch the third ult into it, which is morally questionable.
    But I guess there's no harm in just re-designing one morph. I assume Energy Overload is commonly unneeded?

    Maybe other sorcs don't realize what they would be giving up if overload was turned into a standard point and click ultimate? I know plenty that do and wouldn't want to give it up. If ZOS deems the extra skills to be unfair then that's one thing. But I would really prefer if something isn't "improved" in theory and in practice massively screws my builds.

    My stamsorc uses bound armaments on front and back bar so as not to lose stamina on bar swap and keep the regens consistent. Naturally this is also on the third bar which leaves 4 spaces on the overload bar: area control and utility (caltrops, rearming trap, dark deal, defensive rune) 8+4=12 skills.

    For magsorc the situation is much more dire. In the same way overload is for area control and utility (mines, volcanic rune/flex skill, boundless storm, dark deal) The 5th slot is for Hardened Ward so I don't get caught out with my shield down. That's 10+4=14 skills.

    It makes sense that a class with stat skills and double bar skills would have the option to run a third bar (that usually is partially filled with the double bar skills making them triple barred) but eliminating it entirely makes my playstyle both less viable and less fun. I don't use the third bar to slot an extra ult or do anything unintended. Functionally both of my builds have one ultimate and a clunky way to activate an extra bar for utility. I will sorely miss it if the third bar is scrapped. Like, really really REALLY miss it :'(

    It will cut down on the fun factor for me so much that it can't be overstated.

    Edit: always call it "Dark Deal" but obviously use the stamina/magicka one where appropriate. also please don't take away my Batman utility belt T_T
    Edited by WreckfulAbandon on September 3, 2018 9:23AM
    PC NA

    All my comments are regarding PvP
  • werzui
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    there is a bug of sorcerer pets that also needs to be looked at;
    every time i leave combat with a pet (volatile familiar)active, the pet teleports extremely far away from me and needs to walk all the way back to me thus lowering my dps due to the pet traveling abnormal distances because of this bug!


    #PetsSuckD*ck
    ! . . .
    I once dreamed to be a powerful Cryomancer, then i woke up and a bear was licking my face ...
    ...
    "WTB Cryomancy, a Spellsword, intelligent Pets maybe?!"
    . . . ?

    *About me:
    PC/EU Deutsch/German
    CP 830+
    Crafter master;
    Magblade main;
    Cryomancer wannabe;
    Spellsword wip;
  • Feanor
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    A rework of overload would be a pretty big opening for a further class overhaul. While the 3rd bar is nice, it’s appeal mainly comes from the fact that bar space is so tight.

    If we were to lose the 3rd bar but Frags didn’t need another magicka costing skill to proc, the need to double slot stuff was eliminated, and the class untied from Staves, having a lightning based burst ultimate would be a net gain in the big picture.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Lord-Otto
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    Hm... Well, I can't agree with stuff like Volcanic Rune or Defensive Rune. Those are very niche utility skills and are really unnecessary for the great picture.

    Bound Aegis/Armaments is another matter, and I agree that it is very crippling for sorcs not to have access to that extremely important buff because the bar space isn't there. But I do not think a third bar is the right solution. You could also slot Inner Light with that bar space for even more max mag. Bound Armor should instead be a skill worthwhile slotting for its activation effect, and add the magicka buff on top. Snare Immunity, crit damage, close-range AoE stun are some things that come to my mind, although there are likely more.

    Boundless/Hurricane and Mines have a slot available on a two-bar sorc, and I like that you have to choose between those two. Mobility and defense/AoE vs area denial and burst damage/heal.

    So, in summary, I'd rather make the clunky third bar obsolete by making present skills more efficient.
  • Feanor
    Feanor
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    @Lord-Otto

    How about we get the NB treatment and the Aegis buffs get moved to a passive while the skill itself is redone to do something else...
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Lord-Otto
    Lord-Otto
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    Feanor wrote: »
    @Lord-Otto

    How about we get the NB treatment and the Aegis buffs get moved to a passive while the skill itself is redone to do something else...

    *smile*
    This would be the most obvious and best solution. And YOU BET that Wrobel would never allow this on the claim of "keeping classes unique".
  • Chilly-McFreeze
    Chilly-McFreeze
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    In essence I agree with you two. It's what I meant with the "Without it [overload bar] the toolkit must be improved. E.g. by adding something actual active useful for dds on armor or a snare removal on a class skill."

    But somehow I doubt that we will get a fast and complete rework, especially when it comes in form of a buff without any underlying nerf. While necessary, imagine the fire it would set to this forum :wink: keyword: "overperforming skills".

    The frag idea might be a good way to help out magsorcs barspace, but it does nothing for the stam counterpart. Since the introduction of the psijic line & swift, stamsorcs are nothing "worthwile"/unique but +5% physical damage and an RNG execute. I think another damaging class skill and a fitting ultimate is needed for sorcs, also and especially stam sorcs, on top of the rework of bound armor & snare removal on e.g. streak.

    We asked often enough for a major rework and I really doubt it will ever happen.
    Edited by Chilly-McFreeze on September 3, 2018 3:10PM
  • IAVITNI
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    Feanor wrote: »
    @Lord-Otto

    How about we get the NB treatment and the Aegis buffs get moved to a passive while the skill itself is redone to do something else...

    This would most likely come with some sort of "balance" change as well. Probably an 8% damage nerf to all skills or something. But to compensate, Fury will proc a second time if the first proc kills the target in order to compensate the compensation.

    Devs have no direction with sorcs at the moment. Obvious with the Rune Cage fiasco alone. The nerf to frags means sorc burst isn't where it needs to be and their reluctance to buff frag suggest that they are more inclined to increase sorcs constant pressure. However, doing that pushes sorcs towards the magicka nightblade playstyle which, not surprisingly, will permanently label sorcs as second right because magicka nightblade is better equipped for their playstyle.

    @Tasear

    Would you be able to tell us what direction devs are leaning towards in regards to sorc offensive mechanics--are they leaning towards increased burst or more constant pressure? A viable spammable would encroach to far on nightblade mechanics and a DoT would make the class too susceptible to magplars. Adding another form of delayed damage would be too strong in conjunction with curse so those are really the only 2 options.

    Would the devs be ok with giving frags a stun if the stun was more conditional? Example, Frag ONLY stuns if the opponent has been damaged by 2 of the sorc skills within the last second, meaning that the Frag only stuns with a perfect Curse+Fury+Frag combo?
  • cpuScientist
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    Oh goodness don't touch overload WTF. At most you can have one morph, energy overload take that one. But leave the other one alone. Unless it is to actually truly improve it. Like making it do air physical damage if your stamina is higher or something. Goodness Killing the third bar for some cheap ultimate...
  • cpuScientist
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    Also is giving stamSorcs some love from passives and skills high on the list?
    @NightbladeMechanics
  • Beardimus
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    Lord-Otto wrote: »
    iCaliban wrote: »
    I have been playing a ton of pvp since the patch, and one really big pain point is the lack of a good burst ultimate for mag sorcs. Meteor gets blocked nearly every time and doesnt compare favorably to dawnbreaker.

    This is high on our priority list for mag sorc now. Wrobel is looking at options for reworking Overload, and we have advised him to move in that direction with it.

    This is long overdue and would go a looong way. Good to hear. =) Now, please make sure he doesn't just make Power Overload stun, but actually re-designs the whole thing.

    As an OL fan id hate that. 3rd bar is needed and I enjoy OL when it works right.

    Happy with heavy attack to do something else, or one of the morphs. As Energy Overload is way less handy since the cut to 500 from 1000 and it's use in PvE.

    it I concur that meteor sucks, and DBoS is popular but physical
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Beardimus
    Beardimus
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    Lord-Otto wrote: »
    Hm... Well, I can't agree with stuff like Volcanic Rune or Defensive Rune. Those are very niche utility skills and are really unnecessary for the great picture.

    Bound Aegis/Armaments is another matter, and I agree that it is very crippling for sorcs not to have access to that extremely important buff because the bar space isn't there. But I do not think a third bar is the right solution. You could also slot Inner Light with that bar space for even more max mag. Bound Armor should instead be a skill worthwhile slotting for its activation effect, and add the magicka buff on top. Snare Immunity, crit damage, close-range AoE stun are some things that come to my mind, although there are likely more.

    Boundless/Hurricane and Mines have a slot available on a two-bar sorc, and I like that you have to choose between those two. Mobility and defense/AoE vs area denial and burst damage/heal.

    So, in summary, I'd rather make the clunky third bar obsolete by making present skills more efficient.

    I see where you headed, but it would be a huge loss for me. And the last enjoyable / different thibg gone from the class if lost totally. And using the Clunky buggy nature as justification doesn't fly as if say it's less effort for them to just fix the clunk lol

    Leave power overload, make energy overload different or heavy attack as a held down charged up attack to use the lot - I'm game with.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Vahrokh
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    Oh goodness don't touch overload WTF. At most you can have one morph, energy overload take that one. But leave the other one alone. Unless it is to actually truly improve it. Like making it do air physical damage if your stamina is higher or something. Goodness Killing the third bar for some cheap ultimate...

    Mark my words: if they touch overload they SHALL make it useless and utterly terrible within max 2 patches.

    Every time they touch something, they do something wrong and then don't undo the mistake. They make the ability worthless.

    Sorcs are the champions of redundant and worthless skills.
    Edited by Vahrokh on September 3, 2018 5:21PM
  • Dracane
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    iCaliban wrote: »
    I have been playing a ton of pvp since the patch, and one really big pain point is the lack of a good burst ultimate for mag sorcs. Meteor gets blocked nearly every time and doesnt compare favorably to dawnbreaker.

    This is high on our priority list for mag sorc now. Wrobel is looking at options for reworking Overload, and we have advised him to move in that direction with it.

    Oh no this is so wrong :D He will just delete the 3rd bar and destroy many sorcerer builds.
    I wish you would have not recommended this at all. Many sorcerers need this 3rd bar in order to have a functioning build.
    Edited by Dracane on September 3, 2018 5:29PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • WreckfulAbandon
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    If there is a proposal to scrap the third bar I will rally all the sorcs of Tamriel. We will be heard! Don't kid yourselves, Bound Armaments is not going to be moved to a passive, we will not get snare immunity from class skills, and we will not get more utility rolled into class skills. The forums couldn't handle it, it will be worse than the uproar over Sloads. But for my part I will make Sloads QQ look like a child's game if they go after my third bar.

    t7mxfo.jpg


    PC NA

    All my comments are regarding PvP
  • iiYuki
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    1) Poor single target DPS.

    2) Poor Sustain.

    Bonus, feeling like you need a pet just for the bonus health and magicka.
    "Play how you want... unless its not how we intended you to play in which case we'll nerf it".
    - ZO$

    - The ZO$ Theme Song: https://www.youtube.com/watch?v=gmUJWP_ebsQ
  • Minalan
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    Vahrokh wrote: »
    Apherius wrote: »
    I see the recent CC duration reduction as a buff to sorcs using it in high level play.

    No good player is gonna fail to CC break in 3.5 sec unless OOS or glitchy/laggy response.

    The 2 sec stun allows sorcs to get the extra damage from Cage more often, providing more burst. As a sorc you don't need a long stun, you just need a stun to land your burst. The stun being 2 seconds makes it more likely they will take damage from Cage. I see this as a buff to sorcs playing smartly. Although the best CC for sorcs is still have your NB/DK buddy CC them.

    the Cage deal 6K damage ... not that much, half the damage of a frag, and less damage than a force pulse.

    [Master's Destro] Clench ~ 2092 magicka ~ 28 meters : Devastate an enemy with an enhanced charge from your staff, dealing 8338 fire damage and 6940 fire damage more over 8 seconds.
    Also knocks back the enemy.

    Rune cage ~ 2984 magicka ~ 28 meters : Imprison an enemy in a sphere of dark magic, stunning them for 2 seconds. Deals 5442 Magic Damage if the stun lasts the full duration.
    This stun cannot be blocked.

    Clench cost 1K less magicka than rune cage, deal more damage AND damage over time, can be used instead force pulse and free a bar slot.

    Rune cage ... is unblockable and maybe deal damage and they said they would " improve the messaging of when the stun will apply."

    What is the point of using rune cage instead of clench ? who is this skil for ? Bad PVE players and those who don't have the time to run Vdsa. ( Though, even without master destro, clench is still better than rune cage and free a bar slot)

    Beware, this is the quickest way to get Clench nerfed!

    "Oh, magsorcs still breath? KILL'EM, kill'em with fire!"
    Vahrokh wrote: »
    Oh goodness don't touch overload WTF. At most you can have one morph, energy overload take that one. But leave the other one alone. Unless it is to actually truly improve it. Like making it do air physical damage if your stamina is higher or something. Goodness Killing the third bar for some cheap ultimate...

    Mark my words: if they touch overload they SHALL make it useless and utterly terrible within max 2 patches.

    Every time they touch something, they do something wrong and then don't undo the mistake. They make the ability worthless.

    Sorcs are the champions of redundant and worthless skills.

    So much this. Overload might kill someone like leap does, and the forums will fill up with autistic screeching from the usual dimwits here.

    I use o/l for the third bar. Boundless, rapids, defensive rune, and mines go there.

    If you want to fix the skill, make the o/l bar swap transition instant and smooth. I should be able to swap, buff, ani-cancel, and leave in as much time as it takes for any other bar swap.

    Then fix it so overload stops getting stuck half of the time on these lag infested swamps you call servers.
    Edited by Minalan on September 4, 2018 4:54AM
  • Minalan
    Minalan
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    All I want from Wrobel and the dev team at this point for my sorcerer is one thing: a class change token, so I can roll a second nightblade.

    Apparently they're only bright enough to balance one ******* class in this ridiculous game.
  • Ankael07
    Ankael07
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    My main class since 2014 have been ESO and the pressure point is always this Wrobel skill in the PVP Combat team skill tree. Particularly the passive that makes Wrobel fire off to random targets and apply random debuffs
    Edited by Ankael07 on September 4, 2018 5:43AM
    If you want me to reply to your comment type @Ankael07 in it.
  • Thraben
    Thraben
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    Maybe we should repeat it for those too busy to read:

    1) The OL bar is there to compensate for the loss of bar space caused by pets. Without a complete rework of how pets work (along the lines of the NB´s shade) this must not happen. The pet rework in turn would cause further problems, as recasting pets every 20 seconds or so would have an impact on both fighting style and magicka sustain.

    2) It doesn´t hurt anyone not willing to use it, as Sorcs have the BEST ranged burst in the game, and they have Meteor AND Soulstrike AND OL Light Attack as a burst ulti already. Demanding more while ignoring the sorry state of the mostly useless class ultis of the other classes (Templar, DK) is unhealthy for the class balance as a whole.

    3) StamSorcs are hit particularly hard by a loss of the OL bar, as it

    a) is often the only ranged attack they have
    b) is the base of their speciality (AoE DPS)
    c) is the utility of that bar that gives them the special flavor when 9 of 10 other skills are identical to other Stam classes, and when they still lack a class spammable.



    By changing our beloved Chrystal Frags, they took away a LOT of our class identity. Taking away our OL bar would do the rest.

    If they changed OL fundamentally, MagSorcs would become a poor man´s MagBlade.
    Edited by Thraben on September 4, 2018 6:43AM
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • usmguy1234
    usmguy1234
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    One of my biggest pains is that one of the potentially best sets for sorc is tied behind having a pet.... You got it right... necropotence. Why in the world does stam get hulking with no conditions on the 5th piece? Get rid of the pet condition on the 5th piece and you'll have a lot of happy mag sorcs ( and other mag classes!) And before some stam person says that'll be too op! Let me remind you that stam can easily get 50k stam and 5k weapon damage using hulking with any multitude of sets that give over 400 weapon damage.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Aedaryl
    Aedaryl
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    @NightbladeMechanics

    Don't forget my overload idea.

    Make overload a third bar and intant damage by giving to the sorc 2 options :

    Get ride of LA and HA thing.

    1) Have access to the 3rd bar when you don't target someone. Still a toggle (make it more fluid please).

    2) When you target an ennemy, it consume the ultimate, deal instant lighting dodgeable blockable high damage and leave you with your 3rd bar (swich weapon to go back to the normal bar).

    Everyone is now happy. Give this idea to wrobel please.
  • Thraben
    Thraben
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    Aedaryl wrote: »
    @NightbladeMechanics

    Don't forget my overload idea.

    Make overload a third bar and intant damage by giving to the sorc 2 options :

    Get ride of LA and HA thing.

    1) Have access to the 3rd bar when you don't target someone. Still a toggle (make it more fluid please).

    2) When you target an ennemy, it consume the ultimate, deal instant lighting dodgeable blockable high damage and leave you with your 3rd bar (swich weapon to go back to the normal bar).

    Everyone is now happy. Give this idea to wrobel please.

    Not happy. We prefer flexibility. Something we lose with your suggestion. We have seen what has been done two our class since Orsinium (the last good patch), and would rather avoid further "improvements".


    1. What could such a skill do for you that a Meteor/ Soulstrike can´t?

    2. The LA and HA have a purpose. The HA is typically a very weak Destro Ulti (still stronger than most other class Ultis though), the LA is like an Assassin´s Will Spectral Bow that costs Ulti instead of light attacks. Both have the advantage that they don´t consume your Ulti fully to compensate for their relative weakness.

    Want to be a healer? Just switch bars, and you can throw a barrier even though you have "used" your OL 3 seconds before.
    Want to be a tank? Switch bars, and you can still use a shield ulti 5 seconds after pulling trash with Encae and HA.
    Want to quickly kill a mob on you while still having to save your real ulti for a later combat situtation? Empowered Overload +x.

    I have no quarrels with the typical 1-2-3 instagib Sorcs. But they should rather lobby for a return of our old Frags than destroying the fun for most non-meta players who depend on the Overload as it has always been.
    Edited by Thraben on September 4, 2018 11:10AM
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
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