NightbladeMechanics wrote: »I have been playing a ton of pvp since the patch, and one really big pain point is the lack of a good burst ultimate for mag sorcs. Meteor gets blocked nearly every time and doesnt compare favorably to dawnbreaker.
This is high on our priority list for mag sorc now. Wrobel is looking at options for reworking Overload, and we have advised him to move in that direction with it.
Chilly-McFreeze wrote: »Does that involve losing the third bar?
WreckfulAbandon wrote: »Chilly-McFreeze wrote: »Does that involve losing the third bar?
That would be a massive nerf that neither of my sorcs could recover from
WreckfulAbandon wrote: »Chilly-McFreeze wrote: »Does that involve losing the third bar?
That would be a massive nerf that neither of my sorcs could recover from
Chilly-McFreeze wrote: »WreckfulAbandon wrote: »Chilly-McFreeze wrote: »Does that involve losing the third bar?
That would be a massive nerf that neither of my sorcs could recover from
That's why I'm asking. I already run into barspace issues on both my sorcs, thanks to the need for double-/ tripleslotting.
NightbladeMechanics wrote: »I have been playing a ton of pvp since the patch, and one really big pain point is the lack of a good burst ultimate for mag sorcs. Meteor gets blocked nearly every time and doesnt compare favorably to dawnbreaker.
This is high on our priority list for mag sorc now. Wrobel is looking at options for reworking Overload, and we have advised him to move in that direction with it.
Can you elaborate, please? Like, what skills for what activity?
Chilly-McFreeze wrote: »WreckfulAbandon wrote: »Chilly-McFreeze wrote: »Does that involve losing the third bar?
That would be a massive nerf that neither of my sorcs could recover from
That's why I'm asking. I already run into barspace issues on both my sorcs, thanks to the need for double-/ tripleslotting.
Can you elaborate, please? Like, what skills for what activity?
WreckfulAbandon wrote: »Chilly-McFreeze wrote: »Does that involve losing the third bar?
That would be a massive nerf that neither of my sorcs could recover from
They could. The second ultimate is much more important than activating a third bar that isn't always there and gets you killed while shaking your hands. Unless you glitch the third ult into it, which is morally questionable.
But I guess there's no harm in just re-designing one morph. I assume Energy Overload is commonly unneeded?
@Lord-Otto
How about we get the NB treatment and the Aegis buffs get moved to a passive while the skill itself is redone to do something else...
@Lord-Otto
How about we get the NB treatment and the Aegis buffs get moved to a passive while the skill itself is redone to do something else...
NightbladeMechanics wrote: »I have been playing a ton of pvp since the patch, and one really big pain point is the lack of a good burst ultimate for mag sorcs. Meteor gets blocked nearly every time and doesnt compare favorably to dawnbreaker.
This is high on our priority list for mag sorc now. Wrobel is looking at options for reworking Overload, and we have advised him to move in that direction with it.
This is long overdue and would go a looong way. Good to hear.Now, please make sure he doesn't just make Power Overload stun, but actually re-designs the whole thing.
Hm... Well, I can't agree with stuff like Volcanic Rune or Defensive Rune. Those are very niche utility skills and are really unnecessary for the great picture.
Bound Aegis/Armaments is another matter, and I agree that it is very crippling for sorcs not to have access to that extremely important buff because the bar space isn't there. But I do not think a third bar is the right solution. You could also slot Inner Light with that bar space for even more max mag. Bound Armor should instead be a skill worthwhile slotting for its activation effect, and add the magicka buff on top. Snare Immunity, crit damage, close-range AoE stun are some things that come to my mind, although there are likely more.
Boundless/Hurricane and Mines have a slot available on a two-bar sorc, and I like that you have to choose between those two. Mobility and defense/AoE vs area denial and burst damage/heal.
So, in summary, I'd rather make the clunky third bar obsolete by making present skills more efficient.
cpuScientist wrote: »Oh goodness don't touch overload WTF. At most you can have one morph, energy overload take that one. But leave the other one alone. Unless it is to actually truly improve it. Like making it do air physical damage if your stamina is higher or something. Goodness Killing the third bar for some cheap ultimate...
NightbladeMechanics wrote: »I have been playing a ton of pvp since the patch, and one really big pain point is the lack of a good burst ultimate for mag sorcs. Meteor gets blocked nearly every time and doesnt compare favorably to dawnbreaker.
This is high on our priority list for mag sorc now. Wrobel is looking at options for reworking Overload, and we have advised him to move in that direction with it.
WreckfulAbandon wrote: »I see the recent CC duration reduction as a buff to sorcs using it in high level play.
No good player is gonna fail to CC break in 3.5 sec unless OOS or glitchy/laggy response.
The 2 sec stun allows sorcs to get the extra damage from Cage more often, providing more burst. As a sorc you don't need a long stun, you just need a stun to land your burst. The stun being 2 seconds makes it more likely they will take damage from Cage. I see this as a buff to sorcs playing smartly. Although the best CC for sorcs is still have your NB/DK buddy CC them.
the Cage deal 6K damage ... not that much, half the damage of a frag, and less damage than a force pulse.
[Master's Destro] Clench ~ 2092 magicka ~ 28 meters : Devastate an enemy with an enhanced charge from your staff, dealing 8338 fire damage and 6940 fire damage more over 8 seconds.
Also knocks back the enemy.
Rune cage ~ 2984 magicka ~ 28 meters : Imprison an enemy in a sphere of dark magic, stunning them for 2 seconds. Deals 5442 Magic Damage if the stun lasts the full duration.
This stun cannot be blocked.
Clench cost 1K less magicka than rune cage, deal more damage AND damage over time, can be used instead force pulse and free a bar slot.
Rune cage ... is unblockable and maybe deal damage and they said they would " improve the messaging of when the stun will apply."
What is the point of using rune cage instead of clench ? who is this skil for ? Bad PVE players and those who don't have the time to run Vdsa. ( Though, even without master destro, clench is still better than rune cage and free a bar slot)
Beware, this is the quickest way to get Clench nerfed!
"Oh, magsorcs still breath? KILL'EM, kill'em with fire!"
cpuScientist wrote: »Oh goodness don't touch overload WTF. At most you can have one morph, energy overload take that one. But leave the other one alone. Unless it is to actually truly improve it. Like making it do air physical damage if your stamina is higher or something. Goodness Killing the third bar for some cheap ultimate...
Mark my words: if they touch overload they SHALL make it useless and utterly terrible within max 2 patches.
Every time they touch something, they do something wrong and then don't undo the mistake. They make the ability worthless.
Sorcs are the champions of redundant and worthless skills.
@NightbladeMechanics
Don't forget my overload idea.
Make overload a third bar and intant damage by giving to the sorc 2 options :
Get ride of LA and HA thing.
1) Have access to the 3rd bar when you don't target someone. Still a toggle (make it more fluid please).
2) When you target an ennemy, it consume the ultimate, deal instant lighting dodgeable blockable high damage and leave you with your 3rd bar (swich weapon to go back to the normal bar).
Everyone is now happy. Give this idea to wrobel please.