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Can we expect the sprint bug & the knockback CC slide bugs to be fixed by wolfhunter?

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Posting this here because it is EXTREMELY relevant, as these threads have been in the bug report section for months with 0 acknowledgement from anyone at ZoS, and once a new patch drops you can expect any bugs present at launch to remain that way for a further month-two months, assuming they get fixed with the first incremental. These are occuring on both PC and XB NA

https://forums.elderscrollsonline.com/en/discussion/422510/xb-na-video-sprint-bug-is-happening-every-few-minutes-during-open-world-combat-please-address#latest
https://forums.elderscrollsonline.com/en/discussion/426668/video-severe-combat-bug-knockbacks-causing-delayed-ccs-sliding-with-100-consistency#latest

These bugs have been destroying PvP for months now.

The sprint bug has been around since pre-summerset, but seems to be occurring more frequently now than prior to the patch. While I am not entirely sure what causes it, it has to be some specific combination of actions/button presses, as I get it much more frequently than some of my friends (and I tend to animation cancel/weave much more intensely than most do). You are unable to perform any actions at all while in this state, but attempting to do so still drains stamina. Moving drains stamina as the game registers you as "sprinting", and as such your stam also does not regenerate while the bug is active. The only two ways to get the bug to go away is to 1) double tap sprint, or 2) move around until your stamina bar hits 0.

The knockback/delayed CC bug is new with summerset. This one is infuriating as it occurs extremely frequently. In a 12 hour pvp session, I easily had this occur more than 25 times. When you are moving away from a target that casts javelin, flame reach, stone fist, snipe, stealth CC, meteor, leap, draining shot, etc you will receive the stun before the projectile hits you. When you break free of this non-telegraphed random stun, you will be hit by the projectile at which point your character will be drawn back to the point you originally were CC'd in. Then, as your character stands back up from the CC animation (which you cannot avoid), you slide across the ground and are unable to perform any actions. This happens 100% of the time when sprinting away from a target who casts one of these CC's on you. Meteor is one of the worst culprits, as the CC timing is completely wrong and you can no longer time blocking the meteor with the ring around your feet if you are moving away from the target.

It baffles me that these bugs have not yet even been ADDRESSED by zenimax. They appear to not care whatsoever about GAMEBREAKING combat issues, but can release a hotfix in a single day to fix exploits, make changes to crown store items, and remove broken PVP campaign buffs. I've put over 5k hours into ESO PvP, and this is the worst state I've seen combat in since launch.

If Wolfhunter goes live and these bugs are still in ESO, I'll probably be moving on to a new hobby.
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