We have recently removed several unnecessary/bashing comments from this thread. Please keep the discussion civil. Thank you for your understanding.
Solution :
Remove Sorcerer from the game
its really depressing how this class has been regressing for years now while people still have the miss conception of being the best and truly undermine the player skill it takes to have success in pvp! Any stam class in pvp will treat you better in outnumbered situations modernly speaking. its pretty evident that zos had no regard for the skillful game play frag cc implemented in the game, so much of open world success and dueling revolved around it, not to mention if you were on a magic sorcerer vs another, the entire fight revolved around the cc. the skill has taken a 30% damage reduction, with might of the guild and they still deny us our cc mean while they debuff our only other reliable cc. there's a reason more people play stam sorc then magic lets be honest here . my 2 points would have to be frag cc and some type of snare removal thank you for your time.
More people play stamsorc over magsorc? Are you mad? All i see in pvp is magsorcs.
its really depressing how this class has been regressing for years now while people still have the miss conception of being the best and truly undermine the player skill it takes to have success in pvp! Any stam class in pvp will treat you better in outnumbered situations modernly speaking. its pretty evident that zos had no regard for the skillful game play frag cc implemented in the game, so much of open world success and dueling revolved around it, not to mention if you were on a magic sorcerer vs another, the entire fight revolved around the cc. the skill has taken a 30% damage reduction, with might of the guild and they still deny us our cc mean while they debuff our only other reliable cc. there's a reason more people play stam sorc then magic lets be honest here . my 2 points would have to be frag cc and some type of snare removal thank you for your time.
More people play stamsorc over magsorc? Are you mad? All i see in pvp is magsorcs.
Pretty sure this is coming from a solo/small scale perspective. More and more of these players have been switching from mag to stam. Even towards the end of SS as everyone knew a nerf was coming.
Solo/small scale is the best indicator of individual class health relative to other classes because players are almost entirely relying on their own character to play. Even in small scale. To clarify, small scale is really groups of 4 or less where MAYBE 1 skill/set is changed but for the most part, those players can detach from the group and perform nearly as well as if they were built for solo.
Zerg and co-ordinated play is a weaker indicator of overall class health and is better at highlighting overperforming mechanics of the class since those players are usually specialized to optimize the use of said broken mechanics.
Dueling hightlights the best cheese in the game.
cpuScientist wrote: »StamSorc Pain Points:
1. Hurricane is tickle damage even at max capacity.
2. Utter lack of useful passives.
3. Utter lack of useful skills.
4. Utter lack of class identity.
Ideas for stamSorc:
1. Buff hurricane damage, remove the defense component. Give a snare removal 2 second immunity. Now because we want the damage to build we have to give that up to remove snares balanced I'd say...
2. Crystal Blast melee proc slam the ground for smallish AOE or just whallop somebody with a fist of diamonds.
3. Bound armament, the active is useless throw the defense buff here let our eyes glow like the mag one.
4. Redo passives puhlease.
5. Stam wind based overload
6. Stam wind based atronach
7. THIS IS NOT SORC SPECIFIC, Make wrecking blow morph instant cast, reduce the damage to be more in line with other Stam instant abilities of course. Leave dizzy with the cast time whatever.
Thank you. MAKE SORCS GREAT AGAIN!
@Tasear @Joy_Division @NightbladeMechanics @everyone and their mother.
ZoS doesn't care about pets, and even more about pets in a PvP content.
I'm playing pet sorc in PvP (openworld, duels and battleground).
Here is my precious feedback, precious because I'm one of the few sorc existing playing with pets seriously in PvP.
First, I want to clarify why pets are not used and hated. If you look at the picture made for the first meeting, pets is the main sorc concern but it's also the main warden concern. It's not something useless or PvE only.
Pets are not used/hated because they are unreliable.
Here is some PvP exemple :
- You jump from upstair to downstair => Pets are stuck or lost or very far away
- You want to kite with rocks/landscape => Pets are stuck or lost
- You need to kite ennemies with streak => Pets are lost or far away
- You want to chase someone => Pets don't follow so they are stuck or far away
- You drop atronach => People go out of range, youhou you spent 170 ultimate for nothing.
- You survive an ultimate impact => Pets are dead, Your main heal and damage are locked behind 3s cast time
- You avoid the destro zerg => Pets are dead, Your main heal and damage are locked behind 3s cast time
- Ennemi take advantage of landscape => Pets can't go there and are useless/
- There is too much people fightning you => Pets are dead, Your main heal and damage are locked behind 3s cast time
- There is some nasty lag => Pets refuse to move and are useless
- Pets have their max HP pool increased by battle spirit but they are summoned with the 5k health missing, and it's everywhere battle spirit is.
- To be continued...
Let's see why all thezes bug make PvP pet sorc not wanted and stated as non viable by most people :
- Sorc openworld playstyle is divided into 2 parts :
1) Spreading & Kitting : Sorc will streak away and kite people until they are out of ennemy attack range (kitting with rocks/landscape) or until ennemies are in a reasonable number to kill them.
Problem : When you streak away, pets don't follow => Unreliable
When you kite into rocks/landscape, pets will not follow => Unreliable
2) Fighting : You are in a good position to kill ennemies and actually truely fight.
Problem : You can't take adventage of landscape cuz pet will be stuck and you will need 3s to recast your main damage skill and your main heal. => Unreliable.
SOLUTIONS:
To make pet attractive and usefull, ZoS need to make them reliable :
Something need to happen :
- Give to console player the command already existing on PC, it would add to the main sorc concern a sign of hope.
The only off meta build avaible for magsorc is behind PC barrier, this is a shame. Console player can't play pets in PvP because they don't have a way to make them passive and follow. It also include combat proc pets and warden bear ultimate.
- Make the "come back" command (Y + right click) PORTING pets to you, it will solve 90% of problems.
- Make pets less quishy by enabling DEFENSIVE CPs (only).
If you need more information why thezes solutions would work, feel free to ask.
cpuScientist wrote: »StamSorc Pain Points:
1. Hurricane is tickle damage even at max capacity.
2. Utter lack of useful passives.
3. Utter lack of useful skills.
4. Utter lack of class identity.
Ideas for stamSorc:
1. Buff hurricane damage, remove the defense component. Give a snare removal 2 second immunity. Now because we want the damage to build we have to give that up to remove snares balanced I'd say...
2. Crystal Blast melee proc slam the ground for smallish AOE or just whallop somebody with a fist of diamonds.
3. Bound armament, the active is useless throw the defense buff here let our eyes glow like the mag one.
4. Redo passives puhlease.
5. Stam wind based overload
6. Stam wind based atronach
7. THIS IS NOT SORC SPECIFIC, Make wrecking blow morph instant cast, reduce the damage to be more in line with other Stam instant abilities of course. Leave dizzy with the cast time whatever.
Thank you. MAKE SORCS GREAT AGAIN!
buddy get that stamina sorc nonsense out of here. The Class is better off the magic 100% for pvp. Do you want to know why stamina sorcerer lacks identity? because whenever and whoever plays a new mmo in general, who in their right mind wants to play a mage class, in eso being the sorcerer, being stamina based when generically in any other mmo is magic based.
this is zos's fault for the way character customization is in this game and the ability to hybrid any class or choose stamina vs magic when traditionally speaking its not conventional. Which typically leads to people crying for needs and buffs subsequently leading to what we call flavor of the month. its my belief that if you steer away from the intended path of a class that class should not perform well.
rafaelcsmaia wrote: »Long story short:
-ZoS has a limited staff, not enough devs/gms/whatever to handle the multitude of players - flashing news, they dont care.
-Having low staff to handle, they create this magic class representative program, which they dont listen (Got feedback from the discord from a few saying they suggest, ZoS Listens and make their own decisions)- another flashing news, the program seems flawed and ZoS still doesnt care
But fear not fellow zookeepers, the next crown crate season is right around the corner, we can suck while riding an awesome remade origami camel, all while watching NBs faceroll pve and pvp.
rafaelcsmaia wrote: »Long story short:
-ZoS has a limited staff, not enough devs/gms/whatever to handle the multitude of players - flashing news, they dont care.
-Having low staff to handle, they create this magic class representative program, which they dont listen (Got feedback from the discord from a few saying they suggest, ZoS Listens and make their own decisions)- another flashing news, the program seems flawed and ZoS still doesnt care
But fear not fellow zookeepers, the next crown crate season is right around the corner, we can suck while riding an awesome remade origami camel, all while watching NBs faceroll pve and pvp.
rafaelcsmaia wrote: »Long story short:
-ZoS has a limited staff, not enough devs/gms/whatever to handle the multitude of players - flashing news, they dont care.
-Having low staff to handle, they create this magic class representative program, which they dont listen (Got feedback from the discord from a few saying they suggest, ZoS Listens and make their own decisions)- another flashing news, the program seems flawed and ZoS still doesnt care
But fear not fellow zookeepers, the next crown crate season is right around the corner, we can suck while riding an awesome remade origami camel, all while watching NBs faceroll pve and pvp.
As long as whomever is calling the shots about not separating pve and pvp the balance for this game is going to suck. Whether that's a dev or marketing guy or whoever.
Frankly you could toss out more than half the suggestions in this thread. When people give their opinions on class change they are basing it off of their aspect of gameplay.
A PvP person is only going to think about that and not a "filthy casual" rp person just wanting to story quest.
Your casual story quester isn't going to give good feedback on endgame raiding.
Endgame raider is only going to give feedback to make things harder.
When you give feedback you need to think of every aspect of gameplay there is. So thank God the devs aren't listening to every piece of advice given here. Btw, I'm not white knighting here, I main a stam sorc so that should tell where I stand on balance issues.
WreckfulAbandon wrote: »I see the recent CC duration reduction as a buff to sorcs using it in high level play.
No good player is gonna fail to CC break in 3.5 sec unless OOS or glitchy/laggy response.
The 2 sec stun allows sorcs to get the extra damage from Cage more often, providing more burst. As a sorc you don't need a long stun, you just need a stun to land your burst. The stun being 2 seconds makes it more likely they will take damage from Cage. I see this as a buff to sorcs playing smartly. Although the best CC for sorcs is still have your NB/DK buddy CC them.
WreckfulAbandon wrote: »I see the recent CC duration reduction as a buff to sorcs using it in high level play.
No good player is gonna fail to CC break in 3.5 sec unless OOS or glitchy/laggy response.
The 2 sec stun allows sorcs to get the extra damage from Cage more often, providing more burst. As a sorc you don't need a long stun, you just need a stun to land your burst. The stun being 2 seconds makes it more likely they will take damage from Cage. I see this as a buff to sorcs playing smartly. Although the best CC for sorcs is still have your NB/DK buddy CC them.
You ever been hit by it?????? The stun duration wasn't the problem. The problem is CC break in general with that skill. You could have full stam and sometimes never break free from it.
the Cage deal 6K damage ... not that much, half the damage of a frag, and less damage than a force pulse.
[Master's Destro] Clench ~ 2092 magicka ~ 28 meters : Devastate an enemy with an enhanced charge from your staff, dealing 8338 fire damage and 6940 fire damage more over 8 seconds.
Also knocks back the enemy.
Rune cage ~ 2984 magicka ~ 28 meters : Imprison an enemy in a sphere of dark magic, stunning them for 2 seconds. Deals 5442 Magic Damage if the stun lasts the full duration.
This stun cannot be blocked.
Clench cost 1K less magicka than rune cage, deal more damage AND damage over time, can be used instead force pulse and free a bar slot.
Rune cage ... is unblockable and maybe deal damage and they said they would " improve the messaging of when the stun will apply."
What is the point of using rune cage instead of clench ? who is this skil for ? Bad PVE players and those who don't have the time to run Vdsa. ( Though, even without master destro, clench is still better than rune cage and free a bar slot)
You ever been hit by it?????? The stun duration wasn't the problem. The problem is CC break in general with that skill. You could have full stam and sometimes never break free from it.