Priyasekarssk wrote: »
RC is undodegable for a reason to counter NB cloak dodges. People initially made it for a reason to open up the counter play. Now NB sniper will snipe cloak spam with all ridiculous debuffs , without any counter play. Streak 4-5 times to get the NB and die as per your suggestion . Medium armor builds move faster than light armor. Excellent suggestion. Try it with magic sorc.
RC should be undodegeable always. Decrease range , decrease duration to 2-3 seconds. Have no damage or decrease damage. Fix the break free then.
Eveyone play NB & DK or quit playing . Thats the only solution.
Bottom line for me is stam sorc doesn't feel like an actual class. Every nightblade passive is usefull no matter what the spec. They should be the baseline that every class is balanced on. Ps. My main from day one console is a nightblade so im not bashing nightblades.
Chilly-McFreeze wrote: »Priyasekarssk wrote: »
RC is undodegable for a reason to counter NB cloak dodges. People initially made it for a reason to open up the counter play. Now NB sniper will snipe cloak spam with all ridiculous debuffs , without any counter play. Streak 4-5 times to get the NB and die as per your suggestion . Medium armor builds move faster than light armor. Excellent suggestion. Try it with magic sorc.
RC should be undodegeable always. Decrease range , decrease duration to 2-3 seconds. Have no damage or decrease damage. Fix the break free then.
Eveyone play NB & DK or quit playing . Thats the only solution.
Okay, step by step:
Why this change was needed (but not good):
RC was undodgeable as a counter to everyone who uses dodge as a main defense.
Those who utilize dodge a lot are usually squishy as they are in medium armor (heavy armor doesn't grant dodge cost reduction, medium does which grants just a tiny bit more armor resistance than light armor, but without the benefit of shields - trade off - kinda fair so to say) and they also have no or not much health boni (not through passives nor through most used medium armor sets). The usual damage combo (frags, curse, fury, meteor, light attack, [cage]) was usually enough to 1 shot a medium armor build.
Sounds fair since it's a huge combo, right? But here comes the issue: it being undodgeable would be okay, if it was blockable. But it isn't. This resulted in unavoidable one shot combos - if you couldn't interrupt their combo via stun (which requires them to not be cc immune - a variable you can't control) or if your own CC immunity isn't up (which can't be kept up 100% - rightfully so btw). And all that from 28-40m range. Mind that most medium armor users utilize melee stuns, even the CC from Bow is melee.
This left us with no reliable counterplay. Now you can say "but fear, but fossilize are unavoidable as well". Right, but those aren't paired with 4-5 dmg impacts in one global cooldown. I'm not gonna compare any further effects of those CCs to RC like range, debuffs etc. because it doesn't matter to the pain point.
To introduce counterplay means to make it either dodgeable or blockable. MagSorcs have a hard time against BlockTanks since they have no debuffs, no sustained pressure and only Curse is unblockable. So dropping the ability to drop block would render them even less effective against anyone who can click the right mouse button when the sorc combo comes in.
Other option was to make it dodgeable. This would mean a buff to dodgers, right, but this also takes some things into account.
1) The sorc combo with meteor means you have an undodgeable (meteor) and an unblockable (cage) CC in that combo. If the Meteor drops he can either block or dodge and most of the times he can't do both. Does that mean it can't be partly avoided? No. But it still gives options to land it.
2) Sorcs already have an undodgeable stun in streak . But here's the twist. It's stun part is "underperforming" and goes against the ranged characteristics. But if we're honest, if you fight someone that's on a melee build, you're into melee range anyway.
So making it dodgeable is, at least from my given point of view, the better choice. But here comes the part from the top, that it wasn't an allround good change. Why? Because of many reasons.
A ) RC doesn't only became dodgeable, it got it's duration shortened, it's damage effectively removed (usually they break free, and if they dont: if you can't kill them in 3.5s the also nerfed damage won't change much). + they are on to more nerfs. All that without any compensation. No DoT, no debuffs, nothing.
B ) Sorcs undodgeable stun is lackluster. Not only the mentioned melee range (which isn't an issue all the times tbf), not only the broken parts of streak/BoL (whiplash, usability on uneven terrain, cost increase) but mainly because the stun duration is so short that it doesn't open an offensive window to the magsorc. Mind that you also have to turn around and can't use it for offensive set up if the opponent is near a cliff.
What do we make of these two insights? What I got out of it was already mentioned. Compensation for Cage, fix and buffs to streak.
Why I think your proposed changes to rune cage are bad:
"RC should be undodegeable always. Decrease range , decrease duration to 2-3 seconds. Have no damage or decrease damage. Fix the break free then."
Leaving it undodgeable and unblockable causes imbalances to medium armor builds and reinforces an heavy armor meta. Ironically magsorcs have issues to kill heavy armor builds with a tad of defense, health and the knowledge when to block.
To decrease the range also means that in your snipespam scenario you, the magsorc, has to close the gap while the sniping NB has a range advantage. BTW how would you close the gap to come into the then lowered rune cage range? Sprint? Or would you streak? See, you don't really need to close the gap completely (at first), since all skills but streak are ranged.
But you're right about the stun length and the break free bug (although I don't see the bug as an specific RC issue but rather a general one).
Tl;dr:
Introducing counterplay was necessary. Issue is that they didn't give something in return to deal with the dodge spammers.
E: typos and deleted some parts before this gets deleted as well.
Donny_Vito wrote: »From reading lots of posts here, sounds like I should enjoy my Sorc BG dominance on console while it lasts.
cpuScientist wrote: »Ok guys cage has been Nerfed. And nothing else addressed sadly. We are now in a worst spot than Dragonbones. But this is a good thing! The forums will hopefully turn it's hateful never enough gaze at some other FOTM. Long enough for us to get the things we feel really need to be fixed.
So let's go back and list our pain points and list our wishes for the class. This fell to page 6 guys, NO! Let's get in early, things need to get better!
Let's try to get the class back on track in PvE and PvP.
Pain points PvE:
1. Sustain is really bad, our only sustain tool on long fights is Overload, which is dead and has been for a long time in PvE. Please find some way to ha e sustain either tied to a skill like critsurge or in the passives, something is badly needed.
2. Bar space. Still having to slot useless bound armor even if only one bar, it is a DPS passive ability with a crappy tank active ability. Just make it an armor skill, give it a useful active or delete it and put the max mag in a passive.
Pain points PvP:
1. Utter lack of debuffs, to deal with tankier opponents. The class is a burst class is what's always said. Well so is Nightblade and they have debuffs out the wazoo. Give something a dot or defile or something to help the Sorc deal.
2. Streak momentum loss and just general feel of this escape skill. If used offensively it should not stack cost. Something. This skill is inferior to things like cloak and at times sorint or gap closer. Yet it is hit with a penalty for spamming it. And it roots.
There is alot more but that's all for now I guess. Let's get this Sorc train ROLLING!
Shokasegambit1 wrote: »This thread will be non constructive and not utilized till the servers come down. Great ideas but 0 feedback. Nothing but time and wasted energy from players. I really feel bad for them, posting awesome well thought changes and balance ideas.
Here's one - How about changing Hurricane to decreasing the physical damage and remove 1 negative effect every 2 sec for the duration while active keeping minor expedition.
That's seems balanced, but again wasted 2 min writing this so I guess the jokes on me.
Not being a pessimist, just stating facts.
usmguy1234 wrote: »The problem is that the fotm controls the forum and acts like the victim. For once we had what we needed in pvp to control a fight against stamina players who have superior movement and damage just to have it stripped away with no compensation. And what do sorcs do? Roll over and play dead... like always.
its really depressing how this class has been regressing for years now while people still have the miss conception of being the best and truly undermine the player skill it takes to have success in pvp! Any stam class in pvp will treat you better in outnumbered situations modernly speaking. its pretty evident that zos had no regard for the skillful game play frag cc implemented in the game, so much of open world success and dueling revolved around it, not to mention if you were on a magic sorcerer vs another, the entire fight revolved around the cc. the skill has taken a 30% damage reduction, with might of the guild and they still deny us our cc mean while they debuff our only other reliable cc. there's a reason more people play stam sorc then magic lets be honest here . my 2 points would have to be frag cc and some type of snare removal thank you for your time.
its really depressing how this class has been regressing for years now while people still have the miss conception of being the best and truly undermine the player skill it takes to have success in pvp! Any stam class in pvp will treat you better in outnumbered situations modernly speaking. its pretty evident that zos had no regard for the skillful game play frag cc implemented in the game, so much of open world success and dueling revolved around it, not to mention if you were on a magic sorcerer vs another, the entire fight revolved around the cc. the skill has taken a 30% damage reduction, with might of the guild and they still deny us our cc mean while they debuff our only other reliable cc. there's a reason more people play stam sorc then magic lets be honest here . my 2 points would have to be frag cc and some type of snare removal thank you for your time.
More people play stamsorc over magsorc? Are you mad? All i see in pvp is magsorcs.
its really depressing how this class has been regressing for years now while people still have the miss conception of being the best and truly undermine the player skill it takes to have success in pvp! Any stam class in pvp will treat you better in outnumbered situations modernly speaking. its pretty evident that zos had no regard for the skillful game play frag cc implemented in the game, so much of open world success and dueling revolved around it, not to mention if you were on a magic sorcerer vs another, the entire fight revolved around the cc. the skill has taken a 30% damage reduction, with might of the guild and they still deny us our cc mean while they debuff our only other reliable cc. there's a reason more people play stam sorc then magic lets be honest here . my 2 points would have to be frag cc and some type of snare removal thank you for your time.
More people play stamsorc over magsorc? Are you mad? All i see in pvp is magsorcs.
Pretty sure this is coming from a solo/small scale perspective. More and more of these players have been switching from mag to stam. Even towards the end of SS as everyone knew a nerf was coming.
Solo/small scale is the best indicator of individual class health relative to other classes because players are almost entirely relying on their own character to play. Even in small scale. To clarify, small scale is really groups of 4 or less where MAYBE 1 skill/set is changed but for the most part, those players can detach from the group and perform nearly as well as if they were built for solo.
Zerg and co-ordinated play is a weaker indicator of overall class health and is better at highlighting overperforming mechanics of the class since those players are usually specialized to optimize the use of said broken mechanics.
Dueling hightlights the best cheese in the game.
Bobby_V_Rockit wrote: »its really depressing how this class has been regressing for years now while people still have the miss conception of being the best and truly undermine the player skill it takes to have success in pvp! Any stam class in pvp will treat you better in outnumbered situations modernly speaking. its pretty evident that zos had no regard for the skillful game play frag cc implemented in the game, so much of open world success and dueling revolved around it, not to mention if you were on a magic sorcerer vs another, the entire fight revolved around the cc. the skill has taken a 30% damage reduction, with might of the guild and they still deny us our cc mean while they debuff our only other reliable cc. there's a reason more people play stam sorc then magic lets be honest here . my 2 points would have to be frag cc and some type of snare removal thank you for your time.
More people play stamsorc over magsorc? Are you mad? All i see in pvp is magsorcs.
Pretty sure this is coming from a solo/small scale perspective. More and more of these players have been switching from mag to stam. Even towards the end of SS as everyone knew a nerf was coming.
Solo/small scale is the best indicator of individual class health relative to other classes because players are almost entirely relying on their own character to play. Even in small scale. To clarify, small scale is really groups of 4 or less where MAYBE 1 skill/set is changed but for the most part, those players can detach from the group and perform nearly as well as if they were built for solo.
Zerg and co-ordinated play is a weaker indicator of overall class health and is better at highlighting overperforming mechanics of the class since those players are usually specialized to optimize the use of said broken mechanics.
Dueling hightlights the best cheese in the game.
All I see is nightblades in PvP
Chilly-McFreeze wrote: »Bobby_V_Rockit wrote: »its really depressing how this class has been regressing for years now while people still have the miss conception of being the best and truly undermine the player skill it takes to have success in pvp! Any stam class in pvp will treat you better in outnumbered situations modernly speaking. its pretty evident that zos had no regard for the skillful game play frag cc implemented in the game, so much of open world success and dueling revolved around it, not to mention if you were on a magic sorcerer vs another, the entire fight revolved around the cc. the skill has taken a 30% damage reduction, with might of the guild and they still deny us our cc mean while they debuff our only other reliable cc. there's a reason more people play stam sorc then magic lets be honest here . my 2 points would have to be frag cc and some type of snare removal thank you for your time.
More people play stamsorc over magsorc? Are you mad? All i see in pvp is magsorcs.
Pretty sure this is coming from a solo/small scale perspective. More and more of these players have been switching from mag to stam. Even towards the end of SS as everyone knew a nerf was coming.
Solo/small scale is the best indicator of individual class health relative to other classes because players are almost entirely relying on their own character to play. Even in small scale. To clarify, small scale is really groups of 4 or less where MAYBE 1 skill/set is changed but for the most part, those players can detach from the group and perform nearly as well as if they were built for solo.
Zerg and co-ordinated play is a weaker indicator of overall class health and is better at highlighting overperforming mechanics of the class since those players are usually specialized to optimize the use of said broken mechanics.
Dueling hightlights the best cheese in the game.
All I see is nightblades in PvP
Most of the time, I can't see them. ;-)
No but really. I've read now a couple of times that "stamsorc is the new beast". It always gives me a good laugh bc nearly nothing changed for them this year in a good and useful way. Okay, bound armaments and the block passive but that's it. *
But I begin to see where this is coming from. If you nerf the counterpart (magSorc) to a point where there isn't any reason to play them over, say magblade, it's only natural that some players abandon the spec. Even @Biro123 says he switched to NB, still hope he's joking. However, this means a relative increase of a spec (stamsorc) that formerly flew under the radar of recognition because they were neither at the top nor the bottom.
I have no doubt that once the nerf-train has succesfully slaughtered what's left of magsorcs (shieldstacking OP, anyone?), they will set full speed ahead at stamsorcs. In the "Sorcgrounds" thread some guy already claims them being untargetable due to swift jewelry while dealing constant damage with their one class damage ability. We all know where this might end.
* That being said, I still think stamsorc is in an okay spot but it misses what I deem vital: a soul, a purpose, a theme or simply class identity. It benfits only from half the passives and has one single class damage ability. The utility part is great in surge, dark deal and streak, although it's well know that streak has it's issues that should be fixed.
The buff to Bound Armor showed good intentions but it's still nothing but an utility skill that effectively needs to be double slotted. Sure, you can only one-bar it, but still it's a dead spot you won't use often in both PvE and PvP. Obviously it's meant for tanks but somehow it's passive parts scream damage. So maybe make this skill and both morphs more useful and add a snare removal (maybe a short immunity too) to it's active component? For a class designed to be mobile or to kite it's strange they got nothing in their toolkit to deal with snares. This could elevate the skill to be more than just a dead spot on the bar that never get's activated.
Chilly-McFreeze wrote: »Bobby_V_Rockit wrote: »its really depressing how this class has been regressing for years now while people still have the miss conception of being the best and truly undermine the player skill it takes to have success in pvp! Any stam class in pvp will treat you better in outnumbered situations modernly speaking. its pretty evident that zos had no regard for the skillful game play frag cc implemented in the game, so much of open world success and dueling revolved around it, not to mention if you were on a magic sorcerer vs another, the entire fight revolved around the cc. the skill has taken a 30% damage reduction, with might of the guild and they still deny us our cc mean while they debuff our only other reliable cc. there's a reason more people play stam sorc then magic lets be honest here . my 2 points would have to be frag cc and some type of snare removal thank you for your time.
More people play stamsorc over magsorc? Are you mad? All i see in pvp is magsorcs.
Pretty sure this is coming from a solo/small scale perspective. More and more of these players have been switching from mag to stam. Even towards the end of SS as everyone knew a nerf was coming.
Solo/small scale is the best indicator of individual class health relative to other classes because players are almost entirely relying on their own character to play. Even in small scale. To clarify, small scale is really groups of 4 or less where MAYBE 1 skill/set is changed but for the most part, those players can detach from the group and perform nearly as well as if they were built for solo.
Zerg and co-ordinated play is a weaker indicator of overall class health and is better at highlighting overperforming mechanics of the class since those players are usually specialized to optimize the use of said broken mechanics.
Dueling hightlights the best cheese in the game.
All I see is nightblades in PvP
Most of the time, I can't see them. ;-)
No but really. I've read now a couple of times that "stamsorc is the new beast". It always gives me a good laugh bc nearly nothing changed for them this year in a good and useful way. Okay, bound armaments and the block passive but that's it. *
But I begin to see where this is coming from. If you nerf the counterpart (magSorc) to a point where there isn't any reason to play them over, say magblade, it's only natural that some players abandon the spec. Even @Biro123 says he switched to NB, still hope he's joking. However, this means a relative increase of a spec (stamsorc) that formerly flew under the radar of recognition because they were neither at the top nor the bottom.
I have no doubt that once the nerf-train has succesfully slaughtered what's left of magsorcs (shieldstacking OP, anyone?), they will set full speed ahead at stamsorcs. In the "Sorcgrounds" thread some guy already claims them being untargetable due to swift jewelry while dealing constant damage with their one class damage ability. We all know where this might end.
* That being said, I still think stamsorc is in an okay spot but it misses what I deem vital: a soul, a purpose, a theme or simply class identity. It benfits only from half the passives and has one single class damage ability. The utility part is great in surge, dark deal and streak, although it's well know that streak has it's issues that should be fixed.
The buff to Bound Armor showed good intentions but it's still nothing but an utility skill that effectively needs to be double slotted. Sure, you can only one-bar it, but still it's a dead spot you won't use often in both PvE and PvP. Obviously it's meant for tanks but somehow it's passive parts scream damage. So maybe make this skill and both morphs more useful and add a snare removal (maybe a short immunity too) to it's active component? For a class designed to be mobile or to kite it's strange they got nothing in their toolkit to deal with snares. This could elevate the skill to be more than just a dead spot on the bar that never get's activated.
Hey! Don't be tagging me in a sorc thread! I don't play the class anymore!!
To be honest, I've dabbled in other classes over the last year or so.. stamplar/stamblade/magblade//stamsorc - but always mained magsorc.
But now I'm simply no longer playing sorc - Playing stamblade now, mostly. I suck at it - still don't have half the weapons passives unlocked that I need, nor undaunted mettle, nor a fully-honed build(workable - but not honed) - but do just as well as I did on my sorc... It's pretty sad, really.
Pretty sure this is coming from a solo/small scale perspective. More and more of these players have been switching from mag to stam. Even towards the end of SS as everyone knew a nerf was coming.
Solo/small scale is the best indicator of individual class health relative to other classes because players are almost entirely relying on their own character to play. Even in small scale. To clarify, small scale is really groups of 4 or less where MAYBE 1 skill/set is changed but for the most part, those players can detach from the group and perform nearly as well as if they were built for solo.
Zerg and co-ordinated play is a weaker indicator of overall class health and is better at highlighting overperforming mechanics of the class since those players are usually specialized to optimize the use of said broken mechanics.
Dueling hightlights the best cheese in the game.
Bobby_V_Rockit wrote: »All I see is nightblades in PvP