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How will MagSorcs be Compensated for the Rune Cage Nerf?

  • eso_lags
    eso_lags
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    Make Boundless remove snares and roots and give immunity like Shuffle.

    Remove exponential cost increase from Bolt Escape.

    Add 20% damage buff and stun back to Frags.

    Remove cooldown from Surge heals so we can outheal Sloads and Shield Breaker.

    lul why should you get special treatment. Im a stam sorc and would benefit from 3/4 of these things. I solo pvp, this would make my life a lot easier. But no, absolutely not. And thankfully it would never happen.
  • dtsharples
    dtsharples
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    I feel like it's just me, but from my experience (this will obviously differ from others) Rune Cage isn't performing well enough. I have been using it for the first time since the Mayhem started. And I will be honest, I don't really like it. For me (as I have commented in other posts about this issue) It is hard to successfully fire this spell. Half the time, whether I am at a distance, or right in front of an enemy, Rune Cage is grayed out (even with full resources) and I can't cast it. It feels like it fires at random. When I see that it is lit up on my bar and I can cast it, I do so immediately. And half the time when it does hot the enemy, they almost always break free of it (as well as times when I am caught in a Rune Cage, I am able to break free out of it from time to time)

    Maybe I'm just not fully understanding how Rune Cage is supposed to work, but I don't like using it that much. It's the skills I use the least now in PvP (BG mostly) to the point I forgot to use it at all sometimes.

    It's greyed out because all the other Sorcs already applied it to your target.
  • Strider__Roshin
    Strider__Roshin
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    Make Boundless remove snares and roots and give immunity like Shuffle.

    Remove exponential cost increase from Bolt Escape.

    Add 20% damage buff and stun back to Frags.

    Remove cooldown from Surge heals so we can outheal Sloads and Shield Breaker.
    You should change classes if you need all those changes to competitively play an easy peasy Sorcerer.

    OT: If giving back the stun and 20% to their Crystal Fragments makes them happy and stop complaining about a well-deserved change - let them have it. But someone please, pretty please, explain to me why Sorcerers need their emotional entitlement for compensation satisfied, whereas other classes didn't get that treatment.

    This game is catered to magsorcs. They're spoiled in this game, and therefore feel self-entitled.
  • Heimpai
    Heimpai
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    Your compensation? Hmm let’s see, a nerf to shields will do
  • JobooAGS
    JobooAGS
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    I say restore frags back to the way they were, stun and 20% extra damage. Hell, I'll give you 25% extra damage if rune cage is neutered
  • Chilly-McFreeze
    Chilly-McFreeze
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    Daus wrote: »
    Make Boundless remove snares and roots and give immunity like Shuffle.

    Remove exponential cost increase from Bolt Escape.

    Add 20% damage buff and stun back to Frags.

    Remove cooldown from Surge heals so we can outheal Sloads and Shield Breaker.
    You should change classes if you need all those changes to competitively play an easy peasy Sorcerer.

    OT: If giving back the stun and 20% to their Crystal Fragments makes them happy and stop complaining about a well-deserved change - let them have it. But someone please, pretty please, explain to me why Sorcerers need their emotional entitlement for compensation satisfied, whereas other classes didn't get that treatment.

    This game is catered to magsorcs. They're spoiled in this game, and therefore feel self-entitled.

    Funny if you consider how fast they buffed-> nerfed runce cage and what they did for nightblades. They now even get some kind of signal when to port to their shades, so even the most underwhelming player don't have to fear a counter to their cloak.
  • Valrien
    Valrien
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    Troneon wrote: »
    Valrien wrote: »
    Troneon wrote: »
    Rune Cage needs to be removed from the game, alongside the rest of the Xv1 garbage that's been added since 1.6. If MagSorcs aren't compensated for the loss, however, the class is reverted to a weaker state than pre-Summerset.

    How is that acceptable @ZOS_Wrobel ?

    Should ZOS add the stun back to frags? Buff shields? Give Mag Sorc a class spammable? Remove the stacking cost from streak? Something else entirely?

    I can't wait to see what the class reps have proposed and for Zenimax to follow through. Surely they won't ignore everyone's feedback entirely and leave sorcs gimped for 6+ months again.

    .....

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    ...........................

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    Troneon wrote: »
    I don't know what else there is to take from Templar but I am sure ZOS will find something.

    Taken away CC/debuffs/snares and/or nerfed...
    Taken away Healing buffs and/or nerfed...
    Reduced Mobility and/or forced us to stand still as much as possible for the same buffs most others get for being mobile...
    Nerfed Damage over and over...
    Nerfed sustain....
    Nerfed survivability...
    Nerfed and/or taken away our old decent support/utility....

    They claim "it hurts if you come into our house" but don't buff anything that actually does that...instead they nerf or take away any buffs/skills that actually help us stay in our "house"....

    This has been going on for years now with no end in sight....

    I mean really I am struggling to see what else is left to nerf or take away, they have hit every corner...cc/mobility/survivability/sustain/utility/support/damage/heals/buffs/debuffs....there is nothing left...


    SORC GET NERFED ON ONE SKILL AND EVERYONE LOSES THEIR MINDS!!111!

    V0l2ZSW.gif&key=c08facd1663f7344892c5eb0ec3bae7641cf4fbd911da596540389398b6ddc16

    Yes, because one class is bad we should ALL be bad.

    Good logic eh?

    Other classes get gutted on all fronts.....with no compensation or change from bottom of the pile for over a year.....

    One class gets hardly nerfed at all and thinks it's worse off and gimped suddenly needs a buff?

    Yeah GREAT LOGIC....EH?

    Sorcs have been nerfed and gutted for years, and they're the second-most nerfed class next to Templars.

    Frankly it's annoying having to deal with getting worse and worse each update because people can't play the game
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Chilly-McFreeze
    Chilly-McFreeze
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    itzTJ wrote: »
    Make Boundless remove snares and roots and give immunity like Shuffle.

    Remove exponential cost increase from Bolt Escape.

    Add 20% damage buff and stun back to Frags.

    Remove cooldown from Surge heals so we can outheal Sloads and Shield Breaker.

    lul why should you get special treatment. Im a stam sorc and would benefit from 3/4 of these things. I solo pvp, this would make my life a lot easier. But no, absolutely not. And thankfully it would never happen.

    Besides that all this buffs together are indeed too much, it was already said that stam sorcs don't have much to show beside some nice utility. So I don't see the issue in a slight buff, or at least in new morph choices that we can actually use on our sS. It's already a hard decision to sacrifice a barslot for surge if I don't run overload.

    Also you do realize that the sorc-nerf-(bandwagon) sooner or later wont stop at the "mag" part of it? Can't remember the thread but I recently already read some "stam sorcs are the top dogs now" ramble. This forum never ceases to amaze me.

    Sincerely, another Stam Sorc Main
  • Valrien
    Valrien
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    itzTJ wrote: »
    Make Boundless remove snares and roots and give immunity like Shuffle.

    Remove exponential cost increase from Bolt Escape.

    Add 20% damage buff and stun back to Frags.

    Remove cooldown from Surge heals so we can outheal Sloads and Shield Breaker.

    lul why should you get special treatment. Im a stam sorc and would benefit from 3/4 of these things. I solo pvp, this would make my life a lot easier. But no, absolutely not. And thankfully it would never happen.

    Besides that all this buffs together are indeed too much, it was already said that stam sorcs don't have much to show beside some nice utility. So I don't see the issue in a slight buff, or at least in new morph choices that we can actually use on our sS. It's already a hard decision to sacrifice a barslot for surge if I don't run overload.

    Also you do realize that the sorc-nerf-(bandwagon) sooner or later wont stop at the "mag" part of it? Can't remember the thread but I recently already read some "stam sorcs are the top dogs now" ramble. This forum never ceases to amaze me.

    Sincerely, another Stam Sorc Main

    Stam Sorcs partly suffer from the same issue that Mag Sorcs do in that most of their tool kit is outside of the Sorcerer skill trees, except even more limited.

    And all of the whole "My main class sucks so yours should too" really needs to stop. I don't care that people play Stam Sorc and Templar. Those could use buffs too, but that's really no reason to gut Sorc when those could just be buffed alongside Sorc.

    Fight together, not against one another.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Chilly-McFreeze
    Chilly-McFreeze
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    Valrien wrote: »
    itzTJ wrote: »
    Make Boundless remove snares and roots and give immunity like Shuffle.

    Remove exponential cost increase from Bolt Escape.

    Add 20% damage buff and stun back to Frags.

    Remove cooldown from Surge heals so we can outheal Sloads and Shield Breaker.

    lul why should you get special treatment. Im a stam sorc and would benefit from 3/4 of these things. I solo pvp, this would make my life a lot easier. But no, absolutely not. And thankfully it would never happen.

    Besides that all this buffs together are indeed too much, it was already said that stam sorcs don't have much to show beside some nice utility. So I don't see the issue in a slight buff, or at least in new morph choices that we can actually use on our sS. It's already a hard decision to sacrifice a barslot for surge if I don't run overload.

    Also you do realize that the sorc-nerf-(bandwagon) sooner or later wont stop at the "mag" part of it? Can't remember the thread but I recently already read some "stam sorcs are the top dogs now" ramble. This forum never ceases to amaze me.

    Sincerely, another Stam Sorc Main

    Stam Sorcs partly suffer from the same issue that Mag Sorcs do in that most of their tool kit is outside of the Sorcerer skill trees, except even more limited.

    And all of the whole "My main class sucks so yours should too" really needs to stop. I don't care that people play Stam Sorc and Templar. Those could use buffs too, but that's really no reason to gut Sorc when those could just be buffed alongside Sorc.

    Fight together, not against one another.

    100% agree on this one. Sure we all tease and ramble but I can't grasp that "nerf X to the ground" attitude. But that's how this community works, sadly. Just look at all the nerf threads:

    Nerf Rune Cage (which is fair)
    Nerf Wrath
    Nerf Shields
    Nerf Curse
    Nerf Streak
    Nerf Cloak
    Nerf Incap
    Nerf Shades
    Nerf Purge
    Nerf Heals
    Nerf Wings
    Nerf Nerf Nerf
    Edited by Chilly-McFreeze on August 4, 2018 2:39PM
  • NBrookus
    NBrookus
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    I feel like it's just me, but from my experience (this will obviously differ from others) Rune Cage isn't performing well enough. I have been using it for the first time since the Mayhem started. And I will be honest, I don't really like it. For me (as I have commented in other posts about this issue) It is hard to successfully fire this spell. Half the time, whether I am at a distance, or right in front of an enemy, Rune Cage is grayed out (even with full resources) and I can't cast it. It feels like it fires at random. When I see that it is lit up on my bar and I can cast it, I do so immediately. And half the time when it does hot the enemy, they almost always break free of it (as well as times when I am caught in a Rune Cage, I am able to break free out of it from time to time)

    Maybe I'm just not fully understanding how Rune Cage is supposed to work, but I don't like using it that much. It's the skills I use the least now in PvP (BG mostly) to the point I forgot to use it at all sometimes.

    You feel it is weak because you are using it wrong. It should be the CC that you use when all your delayed burst is about to land. Just casting it when you see you can is giving your target CC immunity so they are free to counter your burst. The skill is greyed out on your bar because the target has CC immunity.

    The game used to allow you to cast and so you used resources if you were trying to CC someone with immunity; you got punished for not paying attention to your skill timing.
  • templesus
    templesus
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    The same way Magplars and Magdens were compensated for their CC nerfs; nothing.
    Edited by templesus on August 4, 2018 2:56PM
  • Apherius
    Apherius
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    templesus wrote: »
    The same way Magplars and Magdens were compensated for their CC nerfs; nothing.

    Blazing Spear (Spear Shards morph): Increased the duration of this morph to 8 seconds from 6 seconds, causing it to tick damage an additional 2 times; however, it no longer stuns the enemy when it first hits them. (@King_Thelon, maybe you could add that to your main post ? )

    They buffed the damage when they removed the CC.

    They will remove the damage from rune cage ... and nerf the CC part since it will be dodgeable.... Where the hell is the compensation ?
    Edited by Apherius on August 4, 2018 3:15PM
  • Apherius
    Apherius
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    templesus wrote: »
    The same way Magplars and Magdens were compensated for their CC nerfs; nothing.

    Screaming Cliff Racer: Increased the travel speed of the Cliff Racer by approximately 33% to make up for the fact that it can be dodged.

    They increased travel speed of cliff racer and make it dodgeable.

    Once again, i ask you, where is the compensation for the double rune cage nerf ?

    ( Ok, this one is just a compensation example, it's not a CC nerf ) see below for Deep fissure nerf.
    Edited by Apherius on August 4, 2018 3:04PM
  • TheInfernalRage
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    I suggest the following:

    Let all classes have the same skills, but with different animations so they'll feel a bit different from each. No one class should have an advantage over the other. And since the elites like optimal builds, The only sets that should exist are those that are judged optimal. That way all of us are the same in terms of skills and are wearing the same gear seats. Then the only thing that separates players are their keyboard/gamepad skills. This should balance everything out.


    Take down diversity. Everything should be meta and optimal. Then feed the game with more motifs and costumes/mounts/pets to give characters individuality.
  • Apherius
    Apherius
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    templesus wrote: »
    The same way Magplars and Magdens were compensated for their CC nerfs; nothing.

    Deep Fissure (Scorch morph): This morph no longer stuns the closest enemy hit. It now applies Major Breach to all enemies hit for 5 seconds. (@King_Thelon, and this too ? )

    The morph now apply a debuff cause it no longer stun.

    For the third time wh ... nvm, you understand what i mean now ?
    Edited by Apherius on August 4, 2018 3:16PM
  • Dojohoda
    Dojohoda
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    Meh, maybe they can change rune cage into a skill which provides a heal to a random player at the cost of your own health.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Apherius
    Apherius
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    explain to me why Sorcerers need their emotional entitlement for compensation satisfied, whereas other classes didn't get that treatment.
    Sparr0w wrote: »
    Has any class been compensated for a nerf?


    I gave you 2 examples of compensation due to CC nerf, See above with Deep fissure and Blazing Spear.

    Ok rune cage still CC, but unlike spear and deep fissure the base skill is a CC, they will nerf it to the point it won't worth a slot anymore. ( dodgeable/no damage) While spear and deep fissure are still used.



    Edited by Apherius on August 4, 2018 3:19PM
  • Strider__Roshin
    Strider__Roshin
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    Daus wrote: »
    Make Boundless remove snares and roots and give immunity like Shuffle.

    Remove exponential cost increase from Bolt Escape.

    Add 20% damage buff and stun back to Frags.

    Remove cooldown from Surge heals so we can outheal Sloads and Shield Breaker.
    You should change classes if you need all those changes to competitively play an easy peasy Sorcerer.

    OT: If giving back the stun and 20% to their Crystal Fragments makes them happy and stop complaining about a well-deserved change - let them have it. But someone please, pretty please, explain to me why Sorcerers need their emotional entitlement for compensation satisfied, whereas other classes didn't get that treatment.

    This game is catered to magsorcs. They're spoiled in this game, and therefore feel self-entitled.

    Funny if you consider how fast they buffed-> nerfed runce cage and what they did for nightblades. They now even get some kind of signal when to port to their shades, so even the most underwhelming player don't have to fear a counter to their cloak.

    I like the change. I want the coward to know that I'm the reason why they can't hide :wink:

    LET THEM COME!
  • generalmyrick
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    supaskrub wrote: »
    I say.. give them an extra damage shield in its place :D

    1k extra spell damage?

    a 4th pet that's special ability is taunt?
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • rfennell_ESO
    rfennell_ESO
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    Rune Cage needs to be removed from the game, alongside the rest of the Xv1 garbage that's been added since 1.6. If MagSorcs aren't compensated for the loss, however, the class is reverted to a weaker state than pre-Summerset.

    How is that acceptable @ZOS_Wrobel ?

    Should ZOS add the stun back to frags? Buff shields? Give Mag Sorc a class spammable? Remove the stacking cost from streak? Something else entirely?

    I can't wait to see what the class reps have proposed and for Zenimax to follow through. Surely they won't ignore everyone's feedback entirely and leave sorcs gimped for 6+ months again.

    I would recommend that shield breaker be doubled in damage. That way Sorcs will definitely be able to move around the map faster than any other class.

    @ZOS_Wrobel please make it happen.
  • MehrunesFlagon
    MehrunesFlagon
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    Rune Cage needs to be removed from the game, alongside the rest of the Xv1 garbage that's been added since 1.6. If MagSorcs aren't compensated for the loss, however, the class is reverted to a weaker state than pre-Summerset.

    How is that acceptable @ZOS_Wrobel ?

    Should ZOS add the stun back to frags? Buff shields? Give Mag Sorc a class spammable? Remove the stacking cost from streak? Something else entirely?

    I can't wait to see what the class reps have proposed and for Zenimax to follow through. Surely they won't ignore everyone's feedback entirely and leave sorcs gimped for 6+ months again.

    They should give frags extra damage.Don't really give a *** about a stun.
  • Strider__Roshin
    Strider__Roshin
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    Rune Cage needs to be removed from the game, alongside the rest of the Xv1 garbage that's been added since 1.6. If MagSorcs aren't compensated for the loss, however, the class is reverted to a weaker state than pre-Summerset.

    How is that acceptable @ZOS_Wrobel ?

    Should ZOS add the stun back to frags? Buff shields? Give Mag Sorc a class spammable? Remove the stacking cost from streak? Something else entirely?

    I can't wait to see what the class reps have proposed and for Zenimax to follow through. Surely they won't ignore everyone's feedback entirely and leave sorcs gimped for 6+ months again.

    They should give frags extra damage.Don't really give a *** about a stun.

    They already give Frags extra damage, and a cost reduction. It doesn't need more damage.

    What they need to do is have Crystal Blast function exactly like Frags. Have Frags deal the extra 10% damage, and have Blast CC. As a PvPer I'd take Blast any day.
  • templesus
    templesus
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    Apherius wrote: »
    templesus wrote: »
    The same way Magplars and Magdens were compensated for their CC nerfs; nothing.

    Blazing Spear (Spear Shards morph): Increased the duration of this morph to 8 seconds from 6 seconds, causing it to tick damage an additional 2 times; however, it no longer stuns the enemy when it first hits them. (@King_Thelon, maybe you could add that to your main post ? )

    They buffed the damage when they removed the CC.

    They will remove the damage from rune cage ... and nerf the CC part since it will be dodgeable.... Where the hell is the compensation ?

    That’s not compensation, that’s changing the ability. Here’s a basic English 101 analogy for you;

    I order a $10 burger, and it’s cold, so they give me a warm $5 burger and I get a free drink.

    I order a $10 burger, and it’s cold, so they give me a warm $5 burger.

    What you’re asking for is the former. What magplars got is the latter; a burger that is objectively worse then the original, without anything extra.
    Apherius wrote: »
    templesus wrote: »
    The same way Magplars and Magdens were compensated for their CC nerfs; nothing.

    Deep Fissure (Scorch morph): This morph no longer stuns the closest enemy hit. It now applies Major Breach to all enemies hit for 5 seconds. (@King_Thelon, and this too ? )

    The morph now apply a debuff cause it no longer stun.

    For the third time wh ... nvm, you understand what i mean now ?

    See my comment directly above. Applies to this scenario as well.
    Apherius wrote: »
    templesus wrote: »
    The same way Magplars and Magdens were compensated for their CC nerfs; nothing.

    Screaming Cliff Racer: Increased the travel speed of the Cliff Racer by approximately 33% to make up for the fact that it can be dodged.

    They increased travel speed of cliff racer and make it dodgeable.

    Once again, i ask you, where is the compensation for the double rune cage nerf ?

    ( Ok, this one is just a compensation example, it's not a CC nerf ) see below for Deep fissure nerf.

    See the comment above the former. Applies to this scenario as well.

    I’m all for RC keeping its damage, but, well, that’s not compensation is it, because on live it technically still has the damage.

    You’re comparing abilities that lost their CC and trying to look smart by showing the adjustments they got and playing them off as compensation. When in reality it is just how the new ability functions.

    Your arguments are completely null in this scenario and tbh would probably only work on someone with a below high school level education.

    Any other mag sorc mains wanna cry more?
    Edited by templesus on August 4, 2018 5:37PM
  • ManDraKE
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    Make Boundless remove snares and roots and give immunity like Shuffle.

    Remove exponential cost increase from Bolt Escape.

    Add 20% damage buff and stun back to Frags.

    Remove cooldown from Surge heals so we can outheal Sloads and Shield Breaker.

    so you want to have the best ranged burst of the game, more mobility than a stamsorc plus being able to shiedstack? This sorcs players are hilarious, why don't grant perma-emperor buffs to the class? lol
    Edited by ManDraKE on August 4, 2018 5:54PM
  • rfennell_ESO
    rfennell_ESO
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    ManDraKE wrote: »
    Make Boundless remove snares and roots and give immunity like Shuffle.

    Remove exponential cost increase from Bolt Escape.

    Add 20% damage buff and stun back to Frags.

    Remove cooldown from Surge heals so we can outheal Sloads and Shield Breaker.

    so you want to have the best ranged burst of the game, more mobility than a stamsorc plus being able to shiedstack? This sorcs players are hilarious, why don't grant perma-emperor buffs to the class? lol

    Their compensation list would be REALLY funny.

    It's probably stuff like "make endless fury last longer and 20 meter AOE" or "make it so streak makes me dodge" or "warm keys on my keyboard that I roll over with face".
    Edited by rfennell_ESO on August 4, 2018 6:01PM
  • GrigorijMalahevich
    GrigorijMalahevich
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    Well, the whole “nerf cage” movement from sorc side was very badly thought out as this is not how you negotiate loosing something that is very good...

    First get what we need - bol removing snares, frag stun back or whatever and then you accept rune cage removal/total rework...

    Magsorc will got intercoursed and it is the magsorc community’s fault. Well atleast it was free.
    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • MehrunesFlagon
    MehrunesFlagon
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    Daus wrote: »
    Rune Cage needs to be removed from the game, alongside the rest of the Xv1 garbage that's been added since 1.6. If MagSorcs aren't compensated for the loss, however, the class is reverted to a weaker state than pre-Summerset.

    How is that acceptable @ZOS_Wrobel ?

    Should ZOS add the stun back to frags? Buff shields? Give Mag Sorc a class spammable? Remove the stacking cost from streak? Something else entirely?

    I can't wait to see what the class reps have proposed and for Zenimax to follow through. Surely they won't ignore everyone's feedback entirely and leave sorcs gimped for 6+ months again.

    They should give frags extra damage.Don't really give a *** about a stun.

    They already give Frags extra damage, and a cost reduction. It doesn't need more damage.

    What they need to do is have Crystal Blast function exactly like Frags. Have Frags deal the extra 10% damage, and have Blast CC. As a PvPer I'd take Blast any day.

    was referring to the 10% they took away from it before they removed the stun.
  • Apherius
    Apherius
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    Daus wrote: »
    Rune Cage needs to be removed from the game, alongside the rest of the Xv1 garbage that's been added since 1.6. If MagSorcs aren't compensated for the loss, however, the class is reverted to a weaker state than pre-Summerset.

    How is that acceptable @ZOS_Wrobel ?

    Should ZOS add the stun back to frags? Buff shields? Give Mag Sorc a class spammable? Remove the stacking cost from streak? Something else entirely?

    I can't wait to see what the class reps have proposed and for Zenimax to follow through. Surely they won't ignore everyone's feedback entirely and leave sorcs gimped for 6+ months again.

    They should give frags extra damage.Don't really give a *** about a stun.

    They already give Frags extra damage, and a cost reduction. It doesn't need more damage.

    What they need to do is have Crystal Blast function exactly like Frags. Have Frags deal the extra 10% damage, and have Blast CC. As a PvPer I'd take Blast any day.

    ofc, If frag could proc and CC ( and cost 50% less) we would all play with it in PVP.

    Would you play with crystal frag/clench combo instead crystal blast/force pulse combo if they make these change ?

    Probably not cause clench is reflectable and deal less damage than force pulse (and more telegraphed ), and the 10% more damage on frag could not compensate ... Or you could use Crystal frag, force pulse AND clench, in this case it's even worse cause you lost a skill slot !
    Do we agree on the fact nobody would use crystal frag in PVP instead Crystal blast if they make the change you purpose ? As you said " I'd take Blast any day ".

    The choice isn't interesting, we do need build diversity ... 10% damage back on frag would be cool, or it could proc off balance ... or deal increased damage if we are melee.

    Or the reverse, the crystal blast proc could keep the base skill cost, this would make frag interesting if you have sustain issue. But it's a stupid idea.
    Edited by Apherius on August 4, 2018 8:55PM
  • Strider__Roshin
    Strider__Roshin
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    Apherius wrote: »
    Daus wrote: »
    Rune Cage needs to be removed from the game, alongside the rest of the Xv1 garbage that's been added since 1.6. If MagSorcs aren't compensated for the loss, however, the class is reverted to a weaker state than pre-Summerset.

    How is that acceptable @ZOS_Wrobel ?

    Should ZOS add the stun back to frags? Buff shields? Give Mag Sorc a class spammable? Remove the stacking cost from streak? Something else entirely?

    I can't wait to see what the class reps have proposed and for Zenimax to follow through. Surely they won't ignore everyone's feedback entirely and leave sorcs gimped for 6+ months again.

    They should give frags extra damage.Don't really give a *** about a stun.

    They already give Frags extra damage, and a cost reduction. It doesn't need more damage.

    What they need to do is have Crystal Blast function exactly like Frags. Have Frags deal the extra 10% damage, and have Blast CC. As a PvPer I'd take Blast any day.

    ofc, If frag could proc and CC ( and cost 50% less) we would all play with it in PVP.

    Would you play with crystal frag/clench combo instead crystal blast/force pulse combo if they make these change ?

    Probably not cause clench is reflectable and deal less damage than force pulse (and more telegraphed ), and the 10% more damage on frag could not compensate
    Do we agree on the fact nobody would use crystal frag in PVP instead Crystal blast if they make the change you purpose ? As you said " I'd take Blast any day ".

    It does need the 10% damage back or at least it could off balance the target ... OR deal increased damage to the target if you are melee.

    This doesn't seem much different than crushing shock vs Force Pulse. I use crushing because the interrupt is amazing, but if I wanted to go full damage I'd go with FP. My suggestion is a choice between damage and utility.
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