Emma_Overload wrote: »Make Boundless remove snares and roots and give immunity like Shuffle.
Remove exponential cost increase from Bolt Escape.
Add 20% damage buff and stun back to Frags.
Remove cooldown from Surge heals so we can outheal Sloads and Shield Breaker.
BozzyTheDrummer wrote: »I feel like it's just me, but from my experience (this will obviously differ from others) Rune Cage isn't performing well enough. I have been using it for the first time since the Mayhem started. And I will be honest, I don't really like it. For me (as I have commented in other posts about this issue) It is hard to successfully fire this spell. Half the time, whether I am at a distance, or right in front of an enemy, Rune Cage is grayed out (even with full resources) and I can't cast it. It feels like it fires at random. When I see that it is lit up on my bar and I can cast it, I do so immediately. And half the time when it does hot the enemy, they almost always break free of it (as well as times when I am caught in a Rune Cage, I am able to break free out of it from time to time)
Maybe I'm just not fully understanding how Rune Cage is supposed to work, but I don't like using it that much. It's the skills I use the least now in PvP (BG mostly) to the point I forgot to use it at all sometimes.
PelinalWhitestrake wrote: »You should change classes if you need all those changes to competitively play an easy peasy Sorcerer.Emma_Overload wrote: »Make Boundless remove snares and roots and give immunity like Shuffle.
Remove exponential cost increase from Bolt Escape.
Add 20% damage buff and stun back to Frags.
Remove cooldown from Surge heals so we can outheal Sloads and Shield Breaker.
OT: If giving back the stun and 20% to their Crystal Fragments makes them happy and stop complaining about a well-deserved change - let them have it. But someone please, pretty please, explain to me why Sorcerers need their emotional entitlement for compensation satisfied, whereas other classes didn't get that treatment.
PelinalWhitestrake wrote: »You should change classes if you need all those changes to competitively play an easy peasy Sorcerer.Emma_Overload wrote: »Make Boundless remove snares and roots and give immunity like Shuffle.
Remove exponential cost increase from Bolt Escape.
Add 20% damage buff and stun back to Frags.
Remove cooldown from Surge heals so we can outheal Sloads and Shield Breaker.
OT: If giving back the stun and 20% to their Crystal Fragments makes them happy and stop complaining about a well-deserved change - let them have it. But someone please, pretty please, explain to me why Sorcerers need their emotional entitlement for compensation satisfied, whereas other classes didn't get that treatment.
This game is catered to magsorcs. They're spoiled in this game, and therefore feel self-entitled.
Sorcs have been nerfed and gutted for years, and they're the second-most nerfed class next to Templars.King_Thelon wrote: »Rune Cage needs to be removed from the game, alongside the rest of the Xv1 garbage that's been added since 1.6. If MagSorcs aren't compensated for the loss, however, the class is reverted to a weaker state than pre-Summerset.
How is that acceptable @ZOS_Wrobel ?
Should ZOS add the stun back to frags? Buff shields? Give Mag Sorc a class spammable? Remove the stacking cost from streak? Something else entirely?
I can't wait to see what the class reps have proposed and for Zenimax to follow through. Surely they won't ignore everyone's feedback entirely and leave sorcs gimped for 6+ months again.
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...........................I don't know what else there is to take from Templar but I am sure ZOS will find something.
Taken away CC/debuffs/snares and/or nerfed...
Taken away Healing buffs and/or nerfed...
Reduced Mobility and/or forced us to stand still as much as possible for the same buffs most others get for being mobile...
Nerfed Damage over and over...
Nerfed sustain....
Nerfed survivability...
Nerfed and/or taken away our old decent support/utility....
They claim "it hurts if you come into our house" but don't buff anything that actually does that...instead they nerf or take away any buffs/skills that actually help us stay in our "house"....
This has been going on for years now with no end in sight....
I mean really I am struggling to see what else is left to nerf or take away, they have hit every corner...cc/mobility/survivability/sustain/utility/support/damage/heals/buffs/debuffs....there is nothing left...
SORC GET NERFED ON ONE SKILL AND EVERYONE LOSES THEIR MINDS!!111!
Yes, because one class is bad we should ALL be bad.
Good logic eh?
Other classes get gutted on all fronts.....with no compensation or change from bottom of the pile for over a year.....
One class gets hardly nerfed at all and thinks it's worse off and gimped suddenly needs a buff?
Yeah GREAT LOGIC....EH?
Emma_Overload wrote: »Make Boundless remove snares and roots and give immunity like Shuffle.
Remove exponential cost increase from Bolt Escape.
Add 20% damage buff and stun back to Frags.
Remove cooldown from Surge heals so we can outheal Sloads and Shield Breaker.
lul why should you get special treatment. Im a stam sorc and would benefit from 3/4 of these things. I solo pvp, this would make my life a lot easier. But no, absolutely not. And thankfully it would never happen.
Chilly-McFreeze wrote: »Emma_Overload wrote: »Make Boundless remove snares and roots and give immunity like Shuffle.
Remove exponential cost increase from Bolt Escape.
Add 20% damage buff and stun back to Frags.
Remove cooldown from Surge heals so we can outheal Sloads and Shield Breaker.
lul why should you get special treatment. Im a stam sorc and would benefit from 3/4 of these things. I solo pvp, this would make my life a lot easier. But no, absolutely not. And thankfully it would never happen.
Besides that all this buffs together are indeed too much, it was already said that stam sorcs don't have much to show beside some nice utility. So I don't see the issue in a slight buff, or at least in new morph choices that we can actually use on our sS. It's already a hard decision to sacrifice a barslot for surge if I don't run overload.
Also you do realize that the sorc-nerf-(bandwagon) sooner or later wont stop at the "mag" part of it? Can't remember the thread but I recently already read some "stam sorcs are the top dogs now" ramble. This forum never ceases to amaze me.
Sincerely, another Stam Sorc Main
Chilly-McFreeze wrote: »Emma_Overload wrote: »Make Boundless remove snares and roots and give immunity like Shuffle.
Remove exponential cost increase from Bolt Escape.
Add 20% damage buff and stun back to Frags.
Remove cooldown from Surge heals so we can outheal Sloads and Shield Breaker.
lul why should you get special treatment. Im a stam sorc and would benefit from 3/4 of these things. I solo pvp, this would make my life a lot easier. But no, absolutely not. And thankfully it would never happen.
Besides that all this buffs together are indeed too much, it was already said that stam sorcs don't have much to show beside some nice utility. So I don't see the issue in a slight buff, or at least in new morph choices that we can actually use on our sS. It's already a hard decision to sacrifice a barslot for surge if I don't run overload.
Also you do realize that the sorc-nerf-(bandwagon) sooner or later wont stop at the "mag" part of it? Can't remember the thread but I recently already read some "stam sorcs are the top dogs now" ramble. This forum never ceases to amaze me.
Sincerely, another Stam Sorc Main
Stam Sorcs partly suffer from the same issue that Mag Sorcs do in that most of their tool kit is outside of the Sorcerer skill trees, except even more limited.
And all of the whole "My main class sucks so yours should too" really needs to stop. I don't care that people play Stam Sorc and Templar. Those could use buffs too, but that's really no reason to gut Sorc when those could just be buffed alongside Sorc.
Fight together, not against one another.
BozzyTheDrummer wrote: »I feel like it's just me, but from my experience (this will obviously differ from others) Rune Cage isn't performing well enough. I have been using it for the first time since the Mayhem started. And I will be honest, I don't really like it. For me (as I have commented in other posts about this issue) It is hard to successfully fire this spell. Half the time, whether I am at a distance, or right in front of an enemy, Rune Cage is grayed out (even with full resources) and I can't cast it. It feels like it fires at random. When I see that it is lit up on my bar and I can cast it, I do so immediately. And half the time when it does hot the enemy, they almost always break free of it (as well as times when I am caught in a Rune Cage, I am able to break free out of it from time to time)
Maybe I'm just not fully understanding how Rune Cage is supposed to work, but I don't like using it that much. It's the skills I use the least now in PvP (BG mostly) to the point I forgot to use it at all sometimes.
The same way Magplars and Magdens were compensated for their CC nerfs; nothing.
The same way Magplars and Magdens were compensated for their CC nerfs; nothing.
The same way Magplars and Magdens were compensated for their CC nerfs; nothing.
PelinalWhitestrake wrote: »explain to me why Sorcerers need their emotional entitlement for compensation satisfied, whereas other classes didn't get that treatment.
Has any class been compensated for a nerf?
Chilly-McFreeze wrote: »PelinalWhitestrake wrote: »You should change classes if you need all those changes to competitively play an easy peasy Sorcerer.Emma_Overload wrote: »Make Boundless remove snares and roots and give immunity like Shuffle.
Remove exponential cost increase from Bolt Escape.
Add 20% damage buff and stun back to Frags.
Remove cooldown from Surge heals so we can outheal Sloads and Shield Breaker.
OT: If giving back the stun and 20% to their Crystal Fragments makes them happy and stop complaining about a well-deserved change - let them have it. But someone please, pretty please, explain to me why Sorcerers need their emotional entitlement for compensation satisfied, whereas other classes didn't get that treatment.
This game is catered to magsorcs. They're spoiled in this game, and therefore feel self-entitled.
Funny if you consider how fast they buffed-> nerfed runce cage and what they did for nightblades. They now even get some kind of signal when to port to their shades, so even the most underwhelming player don't have to fear a counter to their cloak.
I say.. give them an extra damage shield in its place
King_Thelon wrote: »Rune Cage needs to be removed from the game, alongside the rest of the Xv1 garbage that's been added since 1.6. If MagSorcs aren't compensated for the loss, however, the class is reverted to a weaker state than pre-Summerset.
How is that acceptable @ZOS_Wrobel ?
Should ZOS add the stun back to frags? Buff shields? Give Mag Sorc a class spammable? Remove the stacking cost from streak? Something else entirely?
I can't wait to see what the class reps have proposed and for Zenimax to follow through. Surely they won't ignore everyone's feedback entirely and leave sorcs gimped for 6+ months again.
King_Thelon wrote: »Rune Cage needs to be removed from the game, alongside the rest of the Xv1 garbage that's been added since 1.6. If MagSorcs aren't compensated for the loss, however, the class is reverted to a weaker state than pre-Summerset.
How is that acceptable @ZOS_Wrobel ?
Should ZOS add the stun back to frags? Buff shields? Give Mag Sorc a class spammable? Remove the stacking cost from streak? Something else entirely?
I can't wait to see what the class reps have proposed and for Zenimax to follow through. Surely they won't ignore everyone's feedback entirely and leave sorcs gimped for 6+ months again.
MehrunesFlagon wrote: »King_Thelon wrote: »Rune Cage needs to be removed from the game, alongside the rest of the Xv1 garbage that's been added since 1.6. If MagSorcs aren't compensated for the loss, however, the class is reverted to a weaker state than pre-Summerset.
How is that acceptable @ZOS_Wrobel ?
Should ZOS add the stun back to frags? Buff shields? Give Mag Sorc a class spammable? Remove the stacking cost from streak? Something else entirely?
I can't wait to see what the class reps have proposed and for Zenimax to follow through. Surely they won't ignore everyone's feedback entirely and leave sorcs gimped for 6+ months again.
They should give frags extra damage.Don't really give a *** about a stun.
The same way Magplars and Magdens were compensated for their CC nerfs; nothing.
Blazing Spear (Spear Shards morph): Increased the duration of this morph to 8 seconds from 6 seconds, causing it to tick damage an additional 2 times; however, it no longer stuns the enemy when it first hits them. (@King_Thelon, maybe you could add that to your main post ? )
They buffed the damage when they removed the CC.
They will remove the damage from rune cage ... and nerf the CC part since it will be dodgeable.... Where the hell is the compensation ?
The same way Magplars and Magdens were compensated for their CC nerfs; nothing.
Deep Fissure (Scorch morph): This morph no longer stuns the closest enemy hit. It now applies Major Breach to all enemies hit for 5 seconds. (@King_Thelon, and this too ? )
The morph now apply a debuff cause it no longer stun.
For the third time wh ... nvm, you understand what i mean now ?
The same way Magplars and Magdens were compensated for their CC nerfs; nothing.
Screaming Cliff Racer: Increased the travel speed of the Cliff Racer by approximately 33% to make up for the fact that it can be dodged.
They increased travel speed of cliff racer and make it dodgeable.
Once again, i ask you, where is the compensation for the double rune cage nerf ?
( Ok, this one is just a compensation example, it's not a CC nerf ) see below for Deep fissure nerf.
Emma_Overload wrote: »Make Boundless remove snares and roots and give immunity like Shuffle.
Remove exponential cost increase from Bolt Escape.
Add 20% damage buff and stun back to Frags.
Remove cooldown from Surge heals so we can outheal Sloads and Shield Breaker.
Emma_Overload wrote: »Make Boundless remove snares and roots and give immunity like Shuffle.
Remove exponential cost increase from Bolt Escape.
Add 20% damage buff and stun back to Frags.
Remove cooldown from Surge heals so we can outheal Sloads and Shield Breaker.
so you want to have the best ranged burst of the game, more mobility than a stamsorc plus being able to shiedstack? This sorcs players are hilarious, why don't grant perma-emperor buffs to the class? lol
MehrunesFlagon wrote: »King_Thelon wrote: »Rune Cage needs to be removed from the game, alongside the rest of the Xv1 garbage that's been added since 1.6. If MagSorcs aren't compensated for the loss, however, the class is reverted to a weaker state than pre-Summerset.
How is that acceptable @ZOS_Wrobel ?
Should ZOS add the stun back to frags? Buff shields? Give Mag Sorc a class spammable? Remove the stacking cost from streak? Something else entirely?
I can't wait to see what the class reps have proposed and for Zenimax to follow through. Surely they won't ignore everyone's feedback entirely and leave sorcs gimped for 6+ months again.
They should give frags extra damage.Don't really give a *** about a stun.
They already give Frags extra damage, and a cost reduction. It doesn't need more damage.
What they need to do is have Crystal Blast function exactly like Frags. Have Frags deal the extra 10% damage, and have Blast CC. As a PvPer I'd take Blast any day.
MehrunesFlagon wrote: »King_Thelon wrote: »Rune Cage needs to be removed from the game, alongside the rest of the Xv1 garbage that's been added since 1.6. If MagSorcs aren't compensated for the loss, however, the class is reverted to a weaker state than pre-Summerset.
How is that acceptable @ZOS_Wrobel ?
Should ZOS add the stun back to frags? Buff shields? Give Mag Sorc a class spammable? Remove the stacking cost from streak? Something else entirely?
I can't wait to see what the class reps have proposed and for Zenimax to follow through. Surely they won't ignore everyone's feedback entirely and leave sorcs gimped for 6+ months again.
They should give frags extra damage.Don't really give a *** about a stun.
They already give Frags extra damage, and a cost reduction. It doesn't need more damage.
What they need to do is have Crystal Blast function exactly like Frags. Have Frags deal the extra 10% damage, and have Blast CC. As a PvPer I'd take Blast any day.
MehrunesFlagon wrote: »King_Thelon wrote: »Rune Cage needs to be removed from the game, alongside the rest of the Xv1 garbage that's been added since 1.6. If MagSorcs aren't compensated for the loss, however, the class is reverted to a weaker state than pre-Summerset.
How is that acceptable @ZOS_Wrobel ?
Should ZOS add the stun back to frags? Buff shields? Give Mag Sorc a class spammable? Remove the stacking cost from streak? Something else entirely?
I can't wait to see what the class reps have proposed and for Zenimax to follow through. Surely they won't ignore everyone's feedback entirely and leave sorcs gimped for 6+ months again.
They should give frags extra damage.Don't really give a *** about a stun.
They already give Frags extra damage, and a cost reduction. It doesn't need more damage.
What they need to do is have Crystal Blast function exactly like Frags. Have Frags deal the extra 10% damage, and have Blast CC. As a PvPer I'd take Blast any day.
ofc, If frag could proc and CC ( and cost 50% less) we would all play with it in PVP.
Would you play with crystal frag/clench combo instead crystal blast/force pulse combo if they make these change ?
Probably not cause clench is reflectable and deal less damage than force pulse (and more telegraphed ), and the 10% more damage on frag could not compensate
Do we agree on the fact nobody would use crystal frag in PVP instead Crystal blast if they make the change you purpose ? As you said " I'd take Blast any day ".
It does need the 10% damage back or at least it could off balance the target ... OR deal increased damage to the target if you are melee.