Olen_Mikko wrote: »So, by that logic, NB's should get compensations all the way from one Tamriel at least.
Oh can't wait
Olen_Mikko wrote: »So, by that logic, NB's should get compensations all the way from one Tamriel at least.
Oh can't wait
Olen_Mikko wrote: »So, by that logic, NB's should get compensations all the way from one Tamriel at least.
Oh can't wait
So should Sorcs.
Sorcs are one of the most-nerfed classes in ESO next to Templars
So... a skill that is overperforming and MagSorcs have been taking advantage of is being nerfed to make it more 'fair' for the competition... and you want compensation for losing something that was overperforming in the first place?!?
Olen_Mikko wrote: »So, by that logic, NB's should get compensations all the way from one Tamriel at least.
Oh can't wait
So should Sorcs.
Sorcs are one of the most-nerfed classes in ESO next to Templars
JitchDaddy wrote: »This can't be a real thread...
TheInfernalRage wrote: »I suggest the following:
Let all classes have the same skills, but with different animations so they'll feel a bit different from each. No one class should have an advantage over the other. And since the elites like optimal builds, The only sets that should exist are those that are judged optimal. That way all of us are the same in terms of skills and are wearing the same gear seats. Then the only thing that separates players are their keyboard/gamepad skills. This should balance everything out.
Take down diversity. Everything should be meta and optimal. Then feed the game with more motifs and costumes/mounts/pets to give characters individuality.
MagSorcs still have immense delayed burst that cannot be avoided, only mitigated. They also have the largest shields in the game and have access to 40k+ mag pools, which meant a massive buff to Overload builds in Summerset along with the disaster of a Rune Cage buff. Making it avoidable was the least they could do. You’ll have to time your long range 5s stun now, which hardly seems unfair.
Templars have a cheap purge, just got a hefty buff by comparison now that Defile has been taken down a notch on the worst offending sets (still waiting on the Snipe to get Defile duration reduction), and have unavoidable non-ulti execute beam damage that can’t be cloaked or dodged. The inbuilt block cost reduction is also highly underrated in noCP modes for mag specs.
DKs still have the best AoE CC potential with Talons and leap, as well as Wings which can turn fights very quickly if it timed correctly. Self sustain and pure survivability are their key features. They also make great counters to flamereach spam and stealth archers when their spells get reflected.
Wardens still straddle the line of “permafrost cc bot” level of uselesss and over performing depending on build. They need some serious love to get both mag and stam on the same page, and to get them off of buffbot/healgrove duty.
NBs are mobile, single target melee bursters meant to function on their own. They have little group utility and have mostly front-loaded damage. If they catch you alone and off guard, you’re likely dead, but often they will die for it in return if your team has half a brain cell between them.
The only classes that actually need to be looked at for buffs are Templar and Warden.
leepalmer95 wrote: »MagSorcs still have immense delayed burst that cannot be avoided, only mitigated. They also have the largest shields in the game and have access to 40k+ mag pools, which meant a massive buff to Overload builds in Summerset along with the disaster of a Rune Cage buff. Making it avoidable was the least they could do. You’ll have to time your long range 5s stun now, which hardly seems unfair.
Templars have a cheap purge, just got a hefty buff by comparison now that Defile has been taken down a notch on the worst offending sets (still waiting on the Snipe to get Defile duration reduction), and have unavoidable non-ulti execute beam damage that can’t be cloaked or dodged. The inbuilt block cost reduction is also highly underrated in noCP modes for mag specs.
DKs still have the best AoE CC potential with Talons and leap, as well as Wings which can turn fights very quickly if it timed correctly. Self sustain and pure survivability are their key features. They also make great counters to flamereach spam and stealth archers when their spells get reflected.
Wardens still straddle the line of “permafrost cc bot” level of uselesss and over performing depending on build. They need some serious love to get both mag and stam on the same page, and to get them off of buffbot/healgrove duty.
NBs are mobile, single target melee bursters meant to function on their own. They have little group utility and have mostly front-loaded damage. If they catch you alone and off guard, you’re likely dead, but often they will die for it in return if your team has half a brain cell between them.
The only classes that actually need to be looked at for buffs are Templar and Warden.
Mag sorc's scripted and easy to burst can 100% be avoided.
Templars can purge the curse which basically takes 30-40% off the burst.
Wardens/ dk's can reflect frags which cuts out most of the burst.
So 60% of all classes have an answer to the burst not including s&b reflect, alliance purge, other classes using a templar purge etc..