Maintenance for the week of March 25:
• [COMPLETE] ESO Store and Account System for maintenance – March 28, 9:00AM EDT (13:00 UTC) - 12:00PM EDT (16:00 UTC)

PTS Patch Notes v4.1.2

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
f2z5u6g4781o.jpg
The Elder Scrolls Online v4.1.2 has several improvements to Jewelry Crafting, bug fixes for the two new Wolfhunter dungeons, a handful of ability and item set adjustments, plus a fix for the invisible walls mainly in PvE areas. We’ve also copied all PC/Mac European megaserver characters to the PTS. The size of this patch is approximately 215MB. Enjoy!


5ygroxaxzkt5.png
  • Known Issues
  • Fixes & Improvements
    • Summerset
    • Wolfhunter
    • Combat & Gameplay
      • Combat & Abilities
      • Itemization & Item Sets
    • Base Game
      • Alliance War & PvP
      • Art & Animation
      • Crafting & Economy
      • Exploration & Itemization
      • Housing
      • Miscellaneous
      • Quests & Zones
      • UI
Gina Bruno
Senior Community Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    tiegspbmiled.jpg

    ofnhsvcnwinv.png
    Warden
    • Green Balance
      • Lotus Flower: Temporarily disabled the heal from this ability and its morphs from working with Mend Wound’s Light Attack to prevent a serious bug from occurring. A fix for this issue will be included in a future patch.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    8v0j638z8wis.jpg

    lv6bj9z7zanu.png
    Jewelry Crafting
    • Added Jewelry Crafting materials to some Blacksmithing resource nodes.
      • You will occasionally find a single unit of Dust on a Blacksmithing node (or two units of Dust, if the Plentiful Harvest passive triggers).
      • If the Blacksmithing node's material is based on your character level, then so is the Dust you'll find on it. If the Blacksmithing node's material is based on your Blacksmithing passive rank, then the Dust you find will be based on your Jewelry Crafting passive rank.
    • Significantly reduced the amount of Boosters needed to improve the quality of Jewelry.
      • At maximum rank of Plating Expertise, it now takes only a single piece of Terne Plating to go from white to green, two Iridium Platings to go from green to blue, three Zircon Platings to go from blue to purple, and only 4 Chromium Platings to go from purple to gold.
    • Jewelry Crafting Writs will no longer reward Terne, Iridium, or Zircon Grains. They will now only reward Chromium Grains, with the chance to obtain a Grain increasing with the rank of the Jewelry Crafting writ completed, similar to other durable trade skill writ rewards.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    s1eb2i4tqzbw.jpg

    xztibqie380q.png
    Dungeons
    • March of Sacrifices
      • Bloodscent Guardians will now join the fight when their friends do.
      • The Sea Lurcher’s Flotsam ability now correctly aligns the visual effects with its impact.
      • Tarcyr’s Rapid Frost ability now correctly does Spell Damage instead of Physical Damage.
      • Balorgh:
        • Wolves summoned during Balorgh’s Hunting Party ability will now perish when Balorgh falls.
        • Reduced the health of the Dire Wolves present in the encounter.
        • The Shades of Balorgh can no longer cast Icy Roar.
        • There is now an Active Combat Tip that displays when the Fiery Eruption cast begins.
        • VO can now be heard at the beginning of the Fiery Eruption ability.
        • VO no longer plays when Fiery Charge is cast.
        • Burning Embers no longer ticks immediately from the Fiery Remnant ability.
        • Reduced the damage dealt per tick from Fiery Remnant.
    • Moon Hunter Keep
      • Replaced the generic “This is a death recap for XXXX boss” with actual Death Recap hints.
      • The chains holding Vykosa the Ascendant’s wolves, Ary and Zel, now connect to the harness and wall correctly.
      • Vykosa’s wolves will now visibly break their chains.
      • Vykosa’s wolves can no longer enrage while cowering.
      • Shock Wardens will now only appear in the Hard Mode of the Vykosa fight.
      • Moon Hunter Strikers and Moon Hunter Cleavers will no longer keep the fight alive once Vykosa has been vanquished.

    a71c5tcat2b4.png
    Achievements
    • The Achievement “Trick and Trap” now correctly states that you only need to lead Balorgh to 10 traps in order to complete it.

    Collectibles
    • Fixed an issue where the Werewolf Behemoth Sigil Collectible was not visible in the Collections window until it was obtained. The Memento will now be visible in your Collections menu whether or not you have it, allowing you to see how to obtain it.
    Edited by ZOS_GinaBruno on July 23, 2018 6:06PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    mh2do5no05jh.jpg

    csrecf4lzeve.png
    General
    • Enchantments now remember the weapon from which they were fired. This means if you fire a bow ability and weapon swap, when that bow ability deals damage, the enchantment on your bow will fire.
      • Note: This was introduced in patch 4.1.0, but wanted to include it in these patch notes to clarify the intended change.

    Nightblade
    • Assassination
      • Death Stroke
        • Incapacitating Strike (morph): This ability now only stuns if you have 120 Ultimate or more. To visually show its readiness state, the icon will change to a recolored version and the animation of the cast will change.

    Sorcerer
    • Dark Magic
      • Rune Prison
        • Rune Cage (morph): This ability now only deals damage if the stun lasts for its full duration.

    Templar
    • Dawn’s Wrath
      • Radiant Destruction: Increased the maximum bonus execute damage dealt by this ability and its morphs to 480% from 400%.
    • Restoring Light
      • Rune Focus: Increased the duration of this ability and its morphs to 20 seconds from 18 seconds, and reverted the cost increase to this ability and its morphs.

    Weapon
    • Two Handed
      • Heavy Weapons: Fixed an issue where the axe bleed would not stack when multiple players used it against the same enemy.
    • Destruction Staff
      • Impulse
        • Pulsar (morph): Fixed an issue where this ability was only applying Minor Mangle to one target.

    Guild
    • Psijic Order
      • Mend Wounds: Reverted the change that toggled this ability and its morphs off if you weapon swapped to an action bar that did not have it slotted.

    clb6m1s5cjbx.png
    Item Sets
    • Sload’s Semblance: A projectile will now fire when this item set procs, which applies the damage over time effect. This projectile can be dodged.
    • Vykosa: Slightly adjusted the 5-piece bonus from this item set.
      • OLD
        • 5: When you taunt an enemy, you frighten them with a deafening howl, applying Major Maim to them for 3 seconds, lowering their damage done by 30%. This effect can occur once every 15 seconds.
      • NEW
        • 5: When you Bash an enemy you have taunted, you frighten them with a deafening howl, applying Major Maim to them for 3 seconds, lowering their damage done by 30% This effect can occur once every 15 seconds.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    j6cquz6wtp0c.jpg

    w9jjv31ad4op.png
    General
    • Adjusted several guards at Chalman Mine so they can be hit by ranged attacks.

    Battlegrounds
    • Fixed an issue where you were still able to cast Undo to get back into starting areas.

    7nsdpc02yra6.png
    Figure
    • Fixed some visual issues on the Scarecrow Spectre Mask (specifically when equipped by Argonians) and the Thicketman Spectre Mask.
    • Fixed an issue where the Ice Heart Mask and Shoulder Outfit Styles could be invisible.
    • Fixed some visual tearing that would appear on the lower part of the Militant Ordinator Homespun robe.
    • Fixed a small hole in the paw of some Senche pets and mounts.

    3xxqslhtzt5h.png
    Writs
    • The tutorial pop-up received upon visiting a Master Writ Mediator will now only display the first time you speak to one.

    grwheecsyc3e.png
    Fishing
    • Used Bait is now marked as Trash quality.

    kbb38ss7i0nz.png
    General
    • Fixed an issue that led to unusual rotations for pets, mounts, target dummies, and assistants in your home.

    Furnishings
    • Fixed an issue that prevented various "Animal Bones" furnishings from appearing when previewed or placed.
    • The "Alinor Bookshelf, Grand Full" furnishing is now actually filled with books, as intended.

    Homes
    • Fixed various collision issues with the Psijic Villa home so you will no longer get stuck, and filled several holes in the structure.

    fszz7780gy9n.png
    General
    • Fixed a number of commonly occurring crashes.
    • Fixed an issue that could occasionally cause buildings and walls to disappear, mainly affecting PvE areas.

    vtfjlxknwq7q.png
    Main Quest
    • Soul Shriven in Cold Harbour:  Your quest progress will no longer become blocked if you log out during the quest step "Reach the Prophet's Cell".

    oc4u244nmjo7.png
    General
    • Fixed an issue where the player-to-player radial menu could have duplicated icons in it.
    • Adjusted the alignment of the Equipment Bonus label to prevent text overlaps.
    • Added icons for Event Tickets.

    Alliance War
    • Improved the messaging for when you can and cannot use a Keep Recall Stone.

    Crafting
    • Fixed an issue where you could get stuck previewing furniture at a Crafting Station.

    Crown Store
    • Fixed a UI error that could occur when buying DLC from the Crown Store.

    Gamepad Mode
    • Fixed a UI error that could appear when enchanting gear.

    Gameplay
    • Navigating to the Werewolf skill line will now auto-swap you to the Werewolf ability bar only if you have the Ultimate already slotted.
    • Fixed several issues related to spending skill points on Werewolf skills.

    Help & Tutorials
    • Added a new "Events" section in the Help and Tutorials menu to provide information on various holidays and celebrations.
      • This includes the new Event Merchant, the Impresario, and Event Tickets.
      • It will also provide information on how to participate in events, and the rewards you can earn through participation.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    The projectile change to sloads is a nice step but still not enough. Magika classes can't afford to dodge roll out of sloads proc in an outnumbered situation. If we are going the projectile route, changing it to function like velidreth or infernal gaurdian would add skill in getting it to land. Oblivion damage is the most destructive damage type and it being dodgable isn't a viable solution for magika setups.
    Edited by Aliyavana on July 24, 2018 12:57AM
  • Peekachu99
    Peekachu99
    ✭✭✭✭✭
    ✭✭
    No WW adjustments for two PTS cycles, really? Is the plan to just leave it in shambles for another two years now? The timer is atrocious and Gilliam couldn’t even stay in form in a BG on your live stream.
    Edited by Peekachu99 on July 23, 2018 5:21PM
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    At maximum rank of Plating Expertise, it now takes only a single piece of Terne Plating to go from white to green, two Iridium Platings to go from green to blue, three Zircon Platings to go from blue to purple, and only 4 Chromium Platings to go from purple to gold.

    Well thanks, Ill take it.

    PC EU
    PvP only
  • KingLogix
    KingLogix
    ✭✭✭
    the rune cage damage isn't the issue...
  • Jaeysa
    Jaeysa
    ✭✭✭✭✭
    "The "Alinor Bookshelf, Grand Full" furnishing is now actually filled with books, as intended"
    WOOOOOOO!

    (Can we also get the timeworn one filled pretty please?)
    Edited by Jaeysa on July 23, 2018 5:31PM
    PC/NA: Primarily Daggerfall Covenant.

    GL of Hearthlight - a NA/PC Housing guild. PM for details/invite!

    Lennie: Breton Sorceror. 9-trait crafter on everything, purveyor of useless frippery.
  • Valkysas154
    Valkysas154
    ✭✭✭✭✭
    Revert the 40% dmg nerf to solar barrage.
  • imredneckson
    imredneckson
    ✭✭✭✭✭
    Aliyavana wrote: »
    The projectile is a nice step but still not enough. If we are going the projectile route, changing it to function like velidreth would add skill in getting it to land.

    Agreed. I can understand ZOS is not trying to nerf Sloads into the floor but its still going to be OP.
    Legions of Mordor Guild Officer
    Member of the GvG Community

    Dunmer NB - Merser Frey (DC)
    Dunmer DK - Akaviri Battlereeve (DC)- http://orig05.deviantart.net/7ecd/f/2016/013/b/f/you_***_kill_by_eso_picture-d9nrz0q.png
    Imperial Templar - Knight of the Blood Oath (DC)-
    http://orig00.deviantart.net/5ba3/f/2016/115/a/0/jesus_beam_ftw____by_eso_picture-da09ecj.png
    High Elf Templar - Aurí-El (AD)
    High Elf Templar - Teutonic Honor Guard (EP)
  • ManDraKE
    ManDraKE
    ✭✭✭✭✭
    Didn't they said that rune cage was going to be doggeable? and with the new damage mechanic, probably is going to be better to reduce the stun duration
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Are we done with combat balance changes other than bug fixes this test cycle, or should we expect more?
    Edited by technohic on July 23, 2018 5:26PM
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Hey, its a pretty good start.

    The revert change to runes damage means that it won't be slotted on most solo sorcs bars, since an only CC ability is quite a sacrifice, however its still a problem (and was when it was introduced) from groups pinning you with a buggy to break, 40m uncounterable CC.

    Sloads projectile NEEDS to be reflectable. It is indeed a projectile, and adding yet another exception to wings shows bias. Especially since DK has nothing to combat it, unlike cloak/purge/roll. Tanks already have many counters in dots, doubly so for bleeds, unblockable on targets (like curse/potl) and many AoEs.

    Or even better, just not stack. Have it refresh instead, since it is oblivion damage and PvP oriented. Then make the cooldown to proc per target (like wyrd tree) so it isn't useless.
    Edited by ak_pvp on July 23, 2018 5:31PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • mb10
    mb10
    ✭✭✭✭✭
    ✭✭✭
    Aaaaand Magicka Wardens remain below par.

    Lol.
  • lucky_Sage
    lucky_Sage
    ✭✭✭✭✭
    how about making runecage dodgeable but not blockable then have streak unodge-able but block-able so they have both but split in 2 spells to make choices matter in there fight
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Sleep724
    Sleep724
    ✭✭✭✭✭
    I think you left out balance changes for the DK.
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    How about deleting runecage entirely and dont replace it with anything until you come up with something good. We can wait a few more months.
  • Universe
    Universe
    ✭✭✭✭✭
    ✭✭
    8v0j638z8wis.jpg

    lv6bj9z7zanu.png
    Jewelry Crafting
    • Added Jewelry Crafting materials to some Blacksmithing resource nodes.
      • You will occasionally find a single unit of Dust on a Blacksmithing node (or two units of Dust, if the Plentiful Harvest passive triggers).
      • If the Blacksmithing node's material is based on your character level, then so is the Dust you'll find on it. If the Blacksmithing node's material is based on your Blacksmithing passive rank, then the Dust you find will be based on your Jewelry Crafting passive rank.
    • Significantly reduced the amount of Boosters needed to improve the quality of Jewelry.
      • At maximum rank of Plating Expertise, it now takes only a single piece of Terne Plating to go from white to green, two Iridium Platings to go from green to blue, three Zircon Platings to go from blue to purple, and only 4 Chromium Platings to go from purple to gold.
    • Jewelry Crafting Writs will no longer reward Terne, Iridium, or Zircon Grains. They will now only reward Chromium Grains, with the chance to obtain a Grain increasing with the rank of the Jewelry Crafting writ completed, similar to other durable trade skill writ rewards.

    I like the changes to Jewelry Crafting.
    Though completing Jewelry crafting master writs by using Chromium platings will still not be worth it.
    The market price and the rarity of Chromium plating are still too high.
    Edited by Universe on July 23, 2018 8:20PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Gnortranermara
    Gnortranermara
    ✭✭✭✭✭
    These are good Templar changes. I'd like to see more before going to live.

    For instance: tone down the damage nerf on Solar Barrage. Templar cast/channel times are outdated. Getting rid of them is a good thing, or at least it should be. But every time you get rid of a cast time, it comes with some excessive nerf attached. Healing Ritual got an extreme cost increase, when a more reasonable approach would have been making it a HOT aura. Templar is already under-performing in DPS, so why would you nerf Solar Barrage into the ground? That nerf should've been 20%, maybe, but not 40%.
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    So now the Tank-Killer set is a projectile. (Sloads)

    Assuming it inherits all the projectile traits, this means that it can also be reflected by the 'tank' class wings...

    @Peekachu99

    Play WW yourself. It's far from shambles. Besides, permawolf in BG's doesn't seem like a good design choice IMO. (Especially since it can be done when building full glass-cannon)
  • IAVITNI
    IAVITNI
    ✭✭✭✭✭
    KingLogix wrote: »
    the rune cage damage isn't the issue...

    In a 1v1 the damage makes a significant difference since most players will not fall into execute range from a simple Fury->Curse->Frag combo so the damage loss is actually around 20k tooltip.

    In a xv1 scenario, it's still really strong but so are a lot of other skills.

    Anyways, would still rather have CC back on frags even if it meant we lose Rune Cage completely.
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Avran_Sylt wrote: »
    So now the Tank-Killer set is a projectile. (Sloads)

    Assuming it inherits all the projectile traits, this means that it can also be reflected by the 'tank' class wings...

    It can't. ZOS doesn't like the "tank class."
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Peekachu99
    Peekachu99
    ✭✭✭✭✭
    ✭✭
    Avran_Sylt wrote: »
    So now the Tank-Killer set is a projectile. (Sloads)

    Assuming it inherits all the projectile traits, this means that it can also be reflected by the 'tank' class wings...

    @Peekachu99

    Play WW yourself. It's far from shambles. Besides, permawolf in BG's doesn't seem like a good design choice IMO. (Especially since it can be done when building full glass-cannon)

    I have played it on the PTS extensively since PTS was up and it’s almost impossible to stay in permaform in a PVP scenario now. Don’t add weird qualifiers about how things should work when literally no WW players ever complained about the timer before. Once again they’re fixing things that ain’t broke.

    Edit: Sload’s as of this change can be dodged but not reflected. It should just not be allowed to stack, really.
    Edited by Peekachu99 on July 23, 2018 5:36PM
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Avran_Sylt wrote: »
    So now the Tank-Killer set is a projectile. (Sloads)

    Assuming it inherits all the projectile traits, this means that it can also be reflected by the 'tank' class wings...

    @Peekachu99

    Play WW yourself. It's far from shambles. Besides, permawolf in BG's doesn't seem like a good design choice IMO. (Especially since it can be done when building full glass-cannon)

    I find the ability to stay in WW-form on PTS very similar (if not easier) compared to live. While Gilliam is a competent player, he could have done things better in that BG match on ESO live. Permawolf in battlegrounds is not an issue what so ever :)
  • Sandman929
    Sandman929
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm out of ways to say "If CC break isn't reliable, and it isn't, 5 seconds is death on a class with good burst".
    It doesn't seem like this is getting through.
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    I really think all direct proc attacks should be reflectable. Only those that place an effect on the ground/AOE should not. So the harder ones to avoid can be sent back at the procer, while the easier to avoid is just that. Add a little risk for reward to these sets.
  • JamesDX
    JamesDX
    ✭✭✭
    No DK changes? Disappointing...
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jaeysa wrote: »
    "The "Alinor Bookshelf, Grand Full" furnishing is now actually filled with books, as intended"
    WOOOOOOO!

    (Can we also get the timeworn one filled pretty please?)

    What's the title of timeworn bookcase?
Sign In or Register to comment.